
Decus Daga
|
Posted - 2011.03.29 11:31:00 -
[1]
Edited by: Decus Daga on 29/03/2011 11:35:38 I know what your saying maverick, i useto think the same thing(i had to start a new acct for this char, long story :P).
But in the end its a better system imho. Its nice knowing that you have achieved what the older players(chars) have with less SP.
Take this pilot for example, he trained straight into T3's(and worked hard in WH's to afford it, without selling plex's) - hell in this chars second week i was doing wormholes in a caracal - and he's doing really well in that T3 in combat, scouting and other uses ;)
It seems sometimes that looking at other chars ships(caps and super caps) and going "**** ill never be in that!", but remember you probably dont want to fly that( being stuck in the ship permanetly? no thanks, im only training carrier for that reason).
If you focus your skills(yeah can take new players a while to learn that, but ive taken many a new player under my wing and taught them to specialise, really doesnt matter WHAT - something they enjoy flying) and they catch up really quickly at that point.
At the end of the day id say high SP only gives players more choice, but a char who figures what what they want to fly early(or with alts) and specs up for it can be just as effective as a 2k6 player.
Yeah before someone says it yes, there will be support skills on a sub-1 year player that are missing, but ive noticed a lot of the time those 2%'s dont mean **** - you get angle, fire quicker, get a better transversal, design your ship better and you have the upper hand.
Thats the reason i stayed with eve after losing an acct to a hacker.
Dont boost new chars - ive seen peeps buy chars and its ended in tears - they dont have the experience with the ships, they dont know how the smaller ships work(imagine a projectile pilot not knowing how to get out of an orbit pattern from a lazy tackler, and not knowing how to single-fire at best transversal?) - those first few months are IMPORTANT.
Despite how easy it is in highsec doing missions, once pilots get into pvp the click and afk does not exist anymore, this makes the difference between SP less and less and tactics/intelligence/concentration/ability to resist panic come in more and more(of course dont include large fleet battles where ability to resist the urge to throw your monitor across the room count :P)
Long winded i know, but i hope i got the point across :)
- Decus Daga
|