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Herr Wilkus
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Posted - 2011.03.29 15:04:00 -
[1]
Yes, generally they are way slow floating jetcans.
Curious how much speed people have been able to tease out of them, for running through mission gates quickly.
Lack of PowerGrid is the bottleneck, so getting a 100 MWD to fit is the starting point.
Additional grid is required, which either consumes low slots or rigs slots. A fitting implant can also be a source of PG.
Another issue is cap stability. Mid slots can hold Cap-Rechargers or even Medium Cap Boosters if extra grid is available.
With most skills at IV or V, all 3 Skirmish ganglinks in highs - and no fitting implants or Snakes - been able to push 500 m/sec or 650 m/sec overheated for 2.5 Minutes, and the cap craps out soon after.
Settling for 400, 550 m/s with heat, it can be Cap stable (with or without boosters).
Guessing with a higher focus on raw speed (ie, dumping extra ganglinks, Snake implants or PG hardwire), one can push an Orca over 700-800...
Improving Grid: Rigs or Low slot Mods or Implants? Improving Speed: Rigs or Low slot Mods or Implants? Cap Stability? PDS in Lows? Cap Booster or Cap Charger in Mids? CCC?
Any consensus on which is the most efficient way to go? Having fun playing around in EFT, but just wondering what others have come up with.
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Effortless Breeze
Clandestine Vector THE SPACE P0LICE
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Posted - 2011.03.29 15:13:00 -
[2]
Why?
.... or am I just dreaming? |
Kirsi Kirjasto
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Posted - 2011.03.29 15:20:00 -
[3]
Edited by: Kirsi Kirjasto on 29/03/2011 15:20:43
Originally by: Herr Wilkus for running through mission gates quickly.
Guessing that its annoying to sit there while an Orca has to crawl 60km to the next gate, in some of those LVL4s.
Or hell, I don't know. Maybe kiting rats.
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Barakkus
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Posted - 2011.03.29 15:22:00 -
[4]
When I used an Orca as a tractor platform on my alt I would get behind it with my BS and get lined up with the gate then approach the gate with an AB running and got my Orca up to 200m/s by "pushing" it. - - [SERVICE] Corp Standings For POS anchoring
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Pod Amarr
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Posted - 2011.03.29 16:18:00 -
[5]
Originally by: Barakkus When I used an Orca as a tractor platform on my alt I would get behind it with my BS and get lined up with the gate then approach the gate with an AB running and got my Orca up to 200m/s by "pushing" it.
It is simple yet brilliant approach Pod |
Tau Cabalander
Caldari
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Posted - 2011.03.29 17:46:00 -
[6]
Edited by: Tau Cabalander on 29/03/2011 17:47:05
It is best to use a rig to get the extra grid for a 100MN MWD, as this frees a low-slot.
A cargo expander module is 27.5% where a cargo rig is 15%.
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Cipher Jones
Minmatar
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Posted - 2011.03.29 18:18:00 -
[7]
What are you trting to do? mission mine or salvage missions, or just drag race orca's with your buddies? .
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Herr Wilkus
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Posted - 2011.03.29 20:15:00 -
[8]
Mainly just want an Orca that is fast as possible.
Don't care about EHP or cargo capacity. Cap stability is a plus, but generally only 4-5 minutes of cap is necessary for most mission gates. Don't need to run the MWD forever, but want to sprint distances from 50km-150km as fast as possible. Want skirmish ganglinks in the highs, but beyond that, speed is what I want. Cost isn't really an issue, though of course, would prefer not to have a 5 Billion ISK if it can be done cheaper.
Curious as to which combinations of Power grid/Cap/speed mods/rigs/implants work the best - see if anyone else came up with something novel - or at least marginally more efficient.
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Barakkus
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Posted - 2011.03.29 20:49:00 -
[9]
Originally by: Herr Wilkus Mainly just want an Orca that is fast as possible.
Don't care about EHP or cargo capacity. Cap stability is a plus, but generally only 4-5 minutes of cap is necessary for most mission gates. Don't need to run the MWD forever, but want to sprint distances from 50km-150km as fast as possible. Want skirmish ganglinks in the highs, but beyond that, speed is what I want. Cost isn't really an issue, though of course, would prefer not to have a 5 Billion ISK if it can be done cheaper.
Curious as to which combinations of Power grid/Cap/speed mods/rigs/implants work the best - see if anyone else came up with something novel - or at least marginally more efficient.
Why not just run a command ship instead if you're not going to use anything the Orca is good at? - - [SERVICE] Corp Standings For POS anchoring
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War Fairy
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Posted - 2011.03.29 21:02:00 -
[10]
Edited by: War Fairy on 29/03/2011 21:03:23 I actually do have a full speed implant set, and noticed incidentally that I was in it while driving my orca. I fit it for speed, as it is my second orca, and not rigged yet, and i got it to i *think* about 615
It just can't go that fast. Also it took forever. Obviously I didn't have anyone gang linking me with Skirmish.
The best set up would be HG snakes, + extra hardwirings + low slot mods + rigs + Loki skirmish linking.
But really, who cares.
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Guillame Herschel
Gallente NME1
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Posted - 2011.03.29 21:36:00 -
[11]
100Mn Digital Booster Rocket I fits without a rig or power module (COSMOS MicroWarpdrive).
I have EFT'd the Orca to over 900 m/sec. Totally impractical, even for bumping.
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Tau Cabalander
Caldari
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Posted - 2011.03.29 22:16:00 -
[12]
[Orca, Hauler] Expanded Cargohold II Damage Control II
Invulnerability Field II Invulnerability Field II Photon Scattering Field II Quad LiF Fueled I Booster Rockets
[empty high slot] [empty high slot] [empty high slot]
Large Cargohold Optimization I Large Cargohold Optimization I Large Ancillary Current Router I
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Herr Wilkus
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Posted - 2011.03.29 22:55:00 -
[13]
Just to help out, here's where I am going with it.
Lows: 2x Overdrive II's (alternatively, 2x Nanofiber for slightly less speed much faster alignment)
Meds: 1x Digital Booster 100 MWD 3x Cap Rechargers II
Highs: 3x Skirmish Ganglinks
Rigs: Large Ancil II Large Ancil II Large Ancil I
This one moves along at 500+ m/s, 650 m/s Overheated. Caps out after a few minutes. No implants, but pilot is Skirmish Mindlinked and gets a significant bump from the 'more speed' ganklink.
Toying with RCU/PDS in the lows and astrometric rigs, and a medium Booster in the mids.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.03.29 23:41:00 -
[14]
Heh... all this talk about "Nano-Orcas" makes me want to go out and try some shenanigans with my carrier again.
And since I don't have EFT I'll ask... how fast do you think a carrier/supercarrier/titan to go? _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Cipher Jones
Minmatar
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Posted - 2011.03.30 00:03:00 -
[15]
Originally by: Herr Wilkus Mainly just want an Orca that is fast as possible.
Don't care about EHP or cargo capacity. Cap stability is a plus, but generally only 4-5 minutes of cap is necessary for most mission gates. Don't need to run the MWD forever, but want to sprint distances from 50km-150km as fast as possible. Want skirmish ganglinks in the highs, but beyond that, speed is what I want. Cost isn't really an issue, though of course, would prefer not to have a 5 Billion ISK if it can be done cheaper.
Curious as to which combinations of Power grid/Cap/speed mods/rigs/implants work the best - see if anyone else came up with something novel - or at least marginally more efficient.
Depending on how far you want to go, quicker can be faster. I run a nano on mine and an AB. the AB is mostly for "snapping" it. I believe either Liang or Tippia posted a snapping build once with a MWD, but I never tried it. .
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Alonzo Harris
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Posted - 2011.03.30 01:45:00 -
[16]
Edited by: Alonzo Harris on 30/03/2011 01:50:31 What he wants is to get that orca into the pocket where the prize is at, in the form of a fat juicy mission runner, so he can switch ships for himself and his support alt. This is especially needed if you have high dps missions boats like Golems or Machs that have no real tracking issues and the #$#$ing target is in pocket 3 or so.
Thing is that top speed isn't the only issue, acceleration is the bigger problem so purely fitting for speed doesn't help you any. I see no way of getting decent speed out of an orca while keeping it's align time down, other than what you already posted.
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Melina Lin
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Posted - 2011.03.30 02:55:00 -
[17]
Ok,
the RCUs won't break the bank, but the Storyline MWD is expensive and sometimes not even available. The price, however, fluctuates a lot, be patient. Put more ACRs on, if you don't want to spend the cash.
381 m/s for nine minutes with gang links active. Stable with Navy Caps.
519 m/s if you go full ****** on implants and have a mindlink-ready pilot.
Aligns in one MWD boost from a dead stop. Aligning while moving? Well it's an Orca and patience is a virtue.
[Orca, Battle] Dark Blood Reactor Control Unit Dark Blood Reactor Control Unit
100MN Digital Booster Rockets Small Capacitor Booster II, Cap Booster 200 Small Capacitor Booster II, Cap Booster 200 Small Capacitor Booster II, Navy Cap Booster 400
Skirmish Warfare Link - Evasive Maneuvers Skirmish Warfare Link - Interdiction Maneuvers Skirmish Warfare Link - Rapid Deployment
Large Ancillary Current Router I Large Polycarbon Engine Housing I Large Polycarbon Engine Housing I
Good hunting.
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Tyme Xandr
Gallente Dark Circle Enforcement
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Posted - 2011.03.30 04:35:00 -
[18]
For missions the Noctis would be preferable now. I used to use the Orca for my alt in missions (used its drones to kill frigs on my main as well). Now I use a Marauder and dont really bother with an alt, but if i was still using the CNR id prolly bring my alt in a Noctis. My alt is better off in a DPS ship anyway. Having Maelstrom alongside you can make missions very quick. [≡v≡] |
Kirsi Kirjasto
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Posted - 2011.03.30 15:32:00 -
[19]
Originally by: Tyme Xandr For missions the Noctis would be preferable now. I used to use the Orca for my alt in missions (used its drones to kill frigs on my main as well). Now I use a Marauder and dont really bother with an alt, but if i was still using the CNR id prolly bring my alt in a Noctis. My alt is better off in a DPS ship anyway. Having Maelstrom alongside you can make missions very quick.
This doesn't make much sense. The Noctis doesn't have a ship maintenance bay, and is therefore useless in this application. Also, it isn't ganglink capable.
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Herr Wilkus
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Posted - 2011.03.30 23:24:00 -
[20]
LOL? First, thanks to the people that gave serious advice so far. But wow.
I specifically ask repeatedly about how to make an Orca faster, explain my priorities, and I get a thread full of people telling me that "I don't know how to use the Orca properly" and second guessing what I am looking for.
If the fit has Cargohold Expanders/Rigs on it, I'm not interested. I said I want it to be faster. Cargohold Expanders make it SLOWER, for crissakes.
Why are people bringing up the Noctis? If I wanted a fast Noctis, the title of this thread would be "High Speed Noctis". But guess what, it isnt...
My alt is addicted to learning Implants, so Snakes are probably out for me, but other hardwires are fair game.
Mainly trying to figure out which is the best way to go, requiring sufficient grid, then more speed, then cap stability.
There are items that do all of these things as lows slot mods, rigs and implants - just trying to figure out specifically which ones are most efficient at their respective jobs.
IE: RCU vs implant vs PDS vs Ancillary Rig, Or Nanofiber vs Overdrive vs Astronautic Rigs vs implants, and then getting a decent cap recharge or fitting a booster. And then try to minimize the cost.
Not expecting the 'perfect fit' on a silver platter, just trying to find out if anyone else has come up with something clever and are willing to share.
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Melina Lin
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Posted - 2011.03.31 00:15:00 -
[21]
Low slot modules are more efficient than astro-rigs.
I think the best compromise with regard to performance is Nanos in the lows and all rig slots used for the required grid. With two T2 rigs required this is quite an expensive fit.
Going 30 m/s slower will save many millions, but if Snakes are out, there is not much else which can be tweaked IMO.
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Tau Cabalander
Caldari
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Posted - 2011.03.31 00:38:00 -
[22]
I'm guilty of poor reading comprehension. Sorry.
I have to ask though, why an Orca in a mission?
The only two reasons I can think of are salvaging, which a Noctis is infinitely better at, or mining, which the speed of the Orca really doesn't matter (I used to do that - AFK the Orca through the previous room while clearing the next).
Lastly, it would be faster to bookmark wrecks in every room, hand in the mission so the site de-spawns, then just warp to the wrecks directly. No gates to deal with.
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