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Ham burgers
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Posted - 2011.03.30 00:55:00 -
[1]
Ive had two experiences recently where I was tackled and brought out of warp by a single tackle. In both cases each ship had +2 warp strength.
+ 2 warp core stabs on a hauler
+ 2 starting of the skiff
I was not bumped or knocked around, in case 1 it was a scram, in case 2 it was a disruptor.
Anyone else experiencing this?
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Gavin DeVries
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Posted - 2011.03.30 01:03:00 -
[2]
I have not, however, I will point out two things:
1) some warp scramblers (faction and officer) have higher than 2 point scramble strength, and 2) heavy interdictors (Onyx, Devoter, Broadsword, and Phobos) can use a script in their warp disruption field generator. A scripted WDFG acts like a disruptor, being good only against a single target, but has an infinite strength. No amount of warp core strength will allow you escape a WDFG; you have to get out of range of it.
Check your combat logs, it was most likely one of these two causes. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
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Ham burgers
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Posted - 2011.03.30 01:05:00 -
[3]
First case was a dramial, so a faction scram is possible,
but the second I was tackled by a caracal at 15km... so it seems unlikely he had 2+ disruptors, faction or otherwise.
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Valorous Bob
The Real OC Intergalactic Exports Group
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Posted - 2011.03.30 01:15:00 -
[4]
I honestly wouldn't be surprised if that number was completely meaningless and didn't reflect any actual stat. Besides that, I don't know what could be happening. Did you activate the WCSs? (They are active mods aren't they?)
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Ham burgers
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Posted - 2011.03.30 01:22:00 -
[5]
Warp core stabs are passive mods, and the bonuses of the skiff is passive.
In both cases I was mid warp, and then dropped out of warp.
I really am curious if anyone else has experienced this, because I have been tackled in these setups / situations before, and the ships escaped as expected.
It is only in the last few weeks that this has happened, twice... in a row.
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Legolas Greenleaf
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Posted - 2011.03.30 03:17:00 -
[6]
Originally by: Ham burgers In both cases I was mid warp, and then dropped out of warp.
So, you were happily trundling along in your warp tunnel then dropped out midway between two points?
The only thing that can do that is the warp disruption probe of an Interdictor.
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Ham burgers
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Posted - 2011.03.30 04:27:00 -
[7]
No need to be sarcastic.
Mid warp means that my speed had reached top, and the warp had started.
What I have noticed, is that a point is knocking these ships out of "starting warp."
Also, in the second case, after I was knocked out of warp with a single point on me, I was able to restart warp again while pointed... suggesting that the single point was not enough to prevent me from warping, but it did knock me out of "starting warp"
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foksieloy
Minmatar Universal Army
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Posted - 2011.03.30 05:35:00 -
[8]
If you were at a kickoff station, the speed will claim you are in warp, when in fact you are not.
That is because the warp meter takes total speed into account, when directional speed towards the warp destination is what actually matters.
Same will happen if you get bumped, your speed will rise, but since direction is wrong, the meter will look like you are warping when instead you are still entering warp. _______________________ Find out whome to vote for in the CSM. Match your answers with the candidates. |

Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.03.30 09:50:00 -
[9]
lag
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Cyniac
Gallente Twilight Star Rangers
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Posted - 2011.03.30 10:32:00 -
[10]
Originally by: Ham burgers Edited by: Ham burgers on 30/03/2011 01:13:57 Thank you for commenting, your helpfulness is appreciated, but I am aware of scripts and faction mods.
First case was a dramial, so a faction scram is possible,
but the second I was tackled by a caracal at 15km...
Mainly, this happened twice in a row with a single tackle, both cases I had started warping and was dropped out of warp. To me this seems statistically improbable.
A caracal can fit multiple disruptors -> higher tackle, you get pulled out of warp.
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Deanna Magus
Caldari Shades of Crimson
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Posted - 2011.03.30 11:58:00 -
[11]
Originally by: Cyniac
Originally by: Ham burgers Edited by: Ham burgers on 30/03/2011 01:13:57 Thank you for commenting, your helpfulness is appreciated, but I am aware of scripts and faction mods.
First case was a dramial, so a faction scram is possible,
but the second I was tackled by a caracal at 15km...
Mainly, this happened twice in a row with a single tackle, both cases I had started warping and was dropped out of warp. To me this seems statistically improbable.
A caracal can fit multiple disruptors -> higher tackle, you get pulled out of warp.
MM. Check your combat log for multiple sequential instances of the "Trying to warp scramble" notification. Should have one for each activation in the case of multiple Disruptors.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.30 21:38:00 -
[12]
Check your logs,
Also, if you hit warp again, after your warp was stopped by a single disruptor, and then you hit warp again and it should give a message about being unable to warp due to warp disruption.... So check the logs....
Also, I saw a newb domi kill that filled the lows with Inertial stabs rather than warp core stabs (but thought they were the same ). I hope this isn't your case !
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Baron Munchousen
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Posted - 2011.03.31 13:25:00 -
[13]
Petition, or show us your logs. Perhaps the confusion is because you had not actually achieved warp. Also a good tackler packs a disrupter and a scram, to be sure to catch the pod. And also I think it is skill related as to if the tackler gets a good lock, assuming he has a -2 scram, and you having +2 stability, that still adds up to nothing, bit close to call tbh.
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Guerrabelle
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Posted - 2011.03.31 15:39:00 -
[14]
There aren't any skills that affect warp core strength or scrambling power.
In the game of tackling, the tie goes to the defender. +2 strength and a -2 scram should end up with you flying away and copying rude gestures into local.
If you were stopped from warping and then were subsequently able to re-engage warp without the attacker breaking their lock ... file a bug. Once an attacker has more points on you than you've got strength you shouldn't be able to re-engage warp.
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Candygram Landshark
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Posted - 2011.03.31 15:54:00 -
[15]
Edited by: Candygram Landshark on 31/03/2011 15:55:24 i typically fit warp scram n warp disruptor; ab n mwd. i don't like to lose targets.
p.s. i don't like to lose
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