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mace windoo
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Posted - 2011.03.31 14:49:00 -
[1]
So i know live in 0.0 whats the best isk per hour i can get out here? should i start Pi down here?
i currently belt rat in a hurricane and make 30-40mil isk per hour
Thanks
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Graphics Card
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Posted - 2011.03.31 14:51:00 -
[2]
there is no isk in 0.0
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Candygram Landshark
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Posted - 2011.03.31 15:01:00 -
[3]
ur doing it wrong. partially cause in 0.0 ur automatically a pawn in another dudes game and by pawn i mean expendable *****. enjoy losing via feeling part of something larger.
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Candygram Landshark
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Posted - 2011.03.31 15:05:00 -
[4]
go to low sec and be ur own man
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Merrik Talorra
Northstar Cabal R.A.G.E
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Posted - 2011.03.31 15:39:00 -
[5]
Open ship scanner. Press scan. Warp to anomaly. ??? profit?
If you have probing skills it can be even faster. Get used to the 30-40 mil mark though, cause anoms are getting nerfed hard next week.
And to candygram: you're a pawn in someone else's game too.
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Candygram Landshark
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Posted - 2011.03.31 15:42:00 -
[6]
i'm trolling. i'm a pawn to u apparently. shame on me.
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S'Way
Bitter Vets
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Posted - 2011.03.31 16:15:00 -
[7]
Originally by: mace windoo So i know live in 0.0 whats the best isk per hour i can get out here?
Best isk per hour is mining the rare moons (but that's only for the alliance leaders not the general meatshields who live there). After that it's probably running sanctums in cap ships.
If you're asking what the average non-capital pilots options are then probably sanctums in a battleship with some PI set up for the passive income.
Having said that, if you have trade skills and enough isk - and don't mind being set red by the locals, then buy up the regions stock of most used items from the market and relist at a nice mark-up. As long as you keep a jumpclone in the region you can jump back anytime you're bored and repeat this as you don't even need to undock. If they start using alliance contracts for the items you're trading there (or start selling the same items at a loss to drive you out), leave them alone for a few weeks and do it in a different region.
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Batelle
do you
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Posted - 2011.03.31 21:06:00 -
[8]
30-40mil and hour doesn't sound so bad really, especially for belt ratting. EC-P8R... You will never find a more wretched hive of scum and villainy. |

Herrring
Amarr National Quality Breaker
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Posted - 2011.03.31 21:22:00 -
[9]
Originally by: Batelle 30-40mil and hour doesn't sound so bad really, especially for belt ratting.
The thing about belt ratting is you have to chain rat and farm the belts to hit the peak 30mil/hr mark.
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Alice Katsuko
Terra Incognita Intrepid Crossing
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Posted - 2011.04.01 04:12:00 -
[10]
Originally by: mace windoo So i know live in 0.0 whats the best isk per hour i can get out here? should i start Pi down here?
i currently belt rat in a hurricane and make 30-40mil isk per hour
Thanks
PI is a nice passive income to supplement whatever else you do to make ISK. It's a bit hard to use PI as a main source of income unless the region you live in has a very good P1 market so that you can make P3 and P4 products on the cheap for export to Empire.
If you upgrade to a battleship or possibly a HAC/T3, you should be able to make about 60 million ISK per hour farming Havens or Sanctums without too much difficulty, depending on how busy the system you reside in is. Alternatively, train for a Hulk and get good refining skills, and mine the ABC asteroids, which should give you somewhere around 40 or even 50 million ISK per hour depending on asteroid belt composition, skills, and other various factors for virtually no effort.
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AstarothPrime
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Posted - 2011.04.01 06:36:00 -
[11]
Originally by: Batelle 30-40mil and hour doesn't sound so bad really, especially for belt ratting.
Was thinking pretty much the same... i dual box heavens with drake and apoc (found them much more profitable then sanctums for my setup atm) and my ticks are 8-10M after 10% corp tax per box.
And by 10M I mean - constant shooting with both drake and apoc and not too many frigates so that apoc doesnt lose volleys on small ships... Effective dps rate in anom for 20M tick needs to be ~1000, without warping and struggle to reach the rat, just plain pew pew 15 mins...
Please teach me how to do it in a cane  
Regards
I.
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AstarothPrime
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Posted - 2011.04.01 06:46:00 -
[12]
Originally by: S'Way
Originally by: mace windoo So i know live in 0.0 whats the best isk per hour i can get out here?
Best isk per hour is mining the rare moons (but that's only for the alliance leaders not the general meatshields who live there). After that it's probably running sanctums in cap ships.
If you're asking what the average non-capital pilots options are then probably sanctums in a battleship with some PI set up for the passive income.
^^ good advice, but hey - good moon is like a trophy wife - high maintenance asset which your gardener services regularly and everyone wants to hustle their way in even if it means over your dead body... forget about that.
Cap ship sanctuming... mmm ... 25 sentrys on field in a mom... mmm cant even imagine how great that would be. Ok ok 15 sentrys in normal carrier can do the magic aswell.
I.
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bartos102
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Posted - 2011.04.01 09:36:00 -
[13]
if you use sentry's on a carrier make sure you have good Intel about incoming red's
it's easier to use fighters while you keep a full speed align to a safe POS then when a red shows up you hit warp and you're safe as fighters follow in warp :)
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Tyfuz
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Posted - 2011.04.01 10:07:00 -
[14]
Originally by: bartos102 if you use sentry's on a carrier make sure you have good Intel about incoming red's
it's easier to use fighters while you keep a full speed align to a safe POS then when a red shows up you hit warp and you're safe as fighters follow in warp :)
Yes, the carrier is stuck at 0 m/s with sentries. It takes one minute to align and warp to a pos from 0 m/s to max speed/warp. With the huge sig radius it will take less then one minute to probe and warp scram a carrier. A carrier with sentries is a sitting duck...
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MWDrive
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Posted - 2011.04.01 11:47:00 -
[15]
Originally by: Tyfuz Yes, the carrier is stuck at 0 m/s with sentries. It takes one minute to align and warp to a pos from 0 m/s to max speed/warp. With the huge sig radius it will take less then one minute to probe and warp scram a carrier. A carrier with sentries is a sitting duck...
I don't know what kinda carriers you fly, but mine aligns in 30 sec (actually 18sec since I fit inertia stabs). I could write you wall of text explaining how its impossible to scram you in under 50sec, but I'll just say that you have to be a noob to get scramed in anomaly (or terrible luck), regardless of ship. |

Coreidan Wranklin
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Posted - 2011.04.01 16:02:00 -
[16]
Don't forget about the anomaly change that is going into effect on the 5th of april. If you live in nullsec and you want to farm havens/sanctums after the 5th, then you better be in good truesec space. If you live in -.25 to .0 then there will be no havens/sanctums to farm.
If you want to make money in nullsec after this change and you live in crappy truesec, than your alternative is running complex sites or worm holes. Otherwise you better start looking for a good L4 mission agent in highsec if you want a half-decent income after this change.
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BlackSparrowHawk
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Posted - 2011.04.01 16:52:00 -
[17]
Originally by: Coreidan Wranklin Don't forget about the anomaly change that is going into effect on the 5th of april. If you live in nullsec and you want to farm havens/sanctums after the 5th, then you better be in good truesec space. If you live in -.25 to .0 then there will be no havens/sanctums to farm.
If you want to make money in nullsec after this change and you live in crappy truesec, than your alternative is running complex sites or worm holes. Otherwise you better start looking for a good L4 mission agent in highsec if you want a half-decent income after this change.
Or you could do PI. I don't why most forget this. I get 600 mill a month in null sec PI and its PASSIVE income too. I just log on my PI alt every 3 days to check my planets and Bam - 600 mil. I could get more if i set tp 24 hour cycles.
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Karon Wodens
PLAYBOYS
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Posted - 2011.04.01 16:59:00 -
[18]
When you say "make isk IN 0.0" do you mean exlusively in 0.0 or are you willing to step out of it? Like say... going to empire to pick up implants and ferrying them to 0.0 where they will be sold for a higher price?
Caldari Prime: Think of that moment, remember what they did...
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Fish Hunter
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Posted - 2011.04.01 17:15:00 -
[19]
Even without Havens and Sanctums I think running Hub anomalies in crappy truesec a player could earn just as much isk/hr as belt ratting in good truesec.
Even without havens/sanctums the crappy truesec is still more profitable than it was before the upgrades.
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Dr Richard Dawkins
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Posted - 2011.04.01 19:20:00 -
[20]
I used to fund myself in 0.0 ratting with AFs, bombers, and BCs prior to any of these money-printing anomalies. Anyone who needs anoms to break even in null is doing something horribly wrong.
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Tyfuz
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Posted - 2011.04.01 23:59:00 -
[21]
Originally by: MWDrive
Originally by: Tyfuz Yes, the carrier is stuck at 0 m/s with sentries. It takes one minute to align and warp to a pos from 0 m/s to max speed/warp. With the huge sig radius it will take less then one minute to probe and warp scram a carrier. A carrier with sentries is a sitting duck...
I don't know what kinda carriers you fly, but mine aligns in 30 sec (actually 18sec since I fit inertia stabs). I could write you wall of text explaining how its impossible to scram you in under 50sec, but I'll just say that you have to be a noob to get scramed in anomaly (or terrible luck), regardless of ship.
Yeah, Im a n00b.
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MWDrive
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Posted - 2011.04.02 00:29:00 -
[22]
Originally by: Fish Hunter Even without havens/sanctums the crappy truesec is still more profitable than it was before the upgrades.
Maybe so, but there will be absolutely no reason to do anything in crappy truesec, since lvl4 will be much more profitable.
Originally by: Tyfuz Yeah, Im a n00b.
Don't feel bad, just try not to lose any more carriers. |
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