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Mumble07
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Posted - 2011.03.31 19:34:00 -
[1]
Before anyone starts to lecture me on how drag bubbles work, I know already. What I don't understand is who thought it would make sense to have bubbles pull people into them when they don't fly through them? It makes no sense using gameplay logic, and it's just aggravating. Who the **** thought this would be a good idea?
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Seras Athran
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Posted - 2011.03.31 19:57:00 -
[2]
Someone didn't check D-scan before warping to a gate at 0 in nullsec.
This amuses me.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.03.31 20:00:00 -
[3]
Originally by: Mumble07 It makes no sense using gameplay logic, and it's just aggravating.
Logic? Here? Nawwwwwww... impossible. It's CCP. All they wish for is aggravation from you. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Lord Ryan
The IMPERIUM of LaZy NATION
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Posted - 2011.03.31 20:05:00 -
[4]
Make sense? Alot of the ewar stuff is better suited for WOW than Eve. I have a majic can that suck charge out your batter into mine. I have another majic can that can make you energy just disappear etc..
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Janos Saal
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Posted - 2011.03.31 20:07:00 -
[5]
Originally by: Seras Athran Someone didn't check D-scan before warping to a gate at 0 in nullsec.
This amuses me.
Someone warped to a gate at 0. This amuses me.
OP - set up some ****ing bookmarks god damn.
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Herrring
Amarr National Quality Breaker
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Posted - 2011.03.31 20:48:00 -
[6]
The warp bubbles supposedly trick your warp drive system to lock on to the warp disrupter bubble generator.
Thats why drag bubbles work.
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Guillame Herschel
Gallente NME1
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Posted - 2011.03.31 22:01:00 -
[7]
Edited by: Guillame Herschel on 31/03/2011 22:02:09 That's why they have no effect if deployed after the target ship enters warp.
So there's a reasonably sensible RP explanation.
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Mumble07
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Posted - 2011.04.01 03:12:00 -
[8]
For all of you guys who think I can't handle myself on 0.0 and warped to a gate at 0 with reds in system, that's not what I did. I heard on intel that the station was bubbled, so I wanted to check out the grid, because i was in a stealth bomber. So I warped to the station at 100. But apparently, that doesn't work. I get sucked into a goddamn warp bubble that puts me at range 0 of the station, so I get decloaked and popped.
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.04.01 04:18:00 -
[9]
Originally by: Mumble07 For all of you guys who think I can't handle myself on 0.0 and warped to a gate at 0 with reds in system, that's not what I did. I heard on intel that the station was bubbled, so I wanted to check out the grid, because i was in a stealth bomber. So I warped to the station at 100. But apparently, that doesn't work. I get sucked into a goddamn warp bubble that puts me at range 0 of the station, so I get decloaked and popped.
Well, that graduates you from "moron" to "just plain stupid". Warp to an off-grid bookmark and use d-scan to check what's at the station. If you don't have an off-grid for it, then I guess you didn't want that stealth bomber anyway.
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oldmanst4r
Minmatar oldmanst4r's Corporation
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Posted - 2011.04.01 05:28:00 -
[10]
Originally by: Jovan Geldon
Originally by: Mumble07 For all of you guys who think I can't handle myself on 0.0 and warped to a gate at 0 with reds in system, that's not what I did. I heard on intel that the station was bubbled, so I wanted to check out the grid, because i was in a stealth bomber. So I warped to the station at 100. But apparently, that doesn't work. I get sucked into a goddamn warp bubble that puts me at range 0 of the station, so I get decloaked and popped.
Well, that graduates you from "moron" to "just plain stupid". Warp to an off-grid bookmark and use d-scan to check what's at the station. If you don't have an off-grid for it, then I guess you didn't want that stealth bomber anyway.
QFT. (Don't feel bad though I remember my first few times getting snagged in bubble camps)
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Domo Frankunstein
Quiet.Storm Wildly Inappropriate.
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Posted - 2011.04.01 06:04:00 -
[11]
Originally by: Mumble07 For all of you guys who think I can't handle myself on 0.0 and warped to a gate at 0 with reds in system, that's not what I did. I heard on intel that the station was bubbled, so I wanted to check out the grid, because i was in a stealth bomber. So I warped to the station at 100. But apparently, that doesn't work. I get sucked into a goddamn warp bubble that puts me at range 0 of the station, so I get decloaked and popped.
You knew the station was bubbled and you STILL warped to it? OH EM GEE!
Stick to high-sec my man "This threads hate is proudly brought to you today by Wildly Inappropriate and the letters - F and U!" |
Target Painter
Minmatar
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Posted - 2011.04.01 06:44:00 -
[12]
Just FYI, a catch bubble would have ****ed you just the same.
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Sewer Urchin
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Posted - 2011.04.01 19:45:00 -
[13]
Originally by: Mumble07 For all of you guys who think I can't handle myself on 0.0 and warped to a gate at 0 with reds in system, that's not what I did. I heard on intel that the station was bubbled, so I wanted to check out the grid, because i was in a stealth bomber. So I warped to the station at 100. But apparently, that doesn't work. I get sucked into a goddamn warp bubble that puts me at range 0 of the station, so I get decloaked and popped.
lol. Make bookmarks, and I thought you said you knew how bubbles worked???? If you did, you wouldn't be making this post. I won't explain to you how they work since you stated you already know. Good luck to you.
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Varn Guvera
Minmatar Strategic Syndicate -Mostly Harmless-
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Posted - 2011.04.01 20:21:00 -
[14]
pop a drag bubble 30km off the gate and camp it with a couple cloaky sabres, rapiers and some cloaky T3's you'll stop *****ing about them and actually enjoy them
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Mark Starkiller
Caldari Spricer
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Posted - 2011.04.03 07:42:00 -
[15]
I would like to have a drag bubble, which will drag your pod out of the ship and a bubble which will pull you out of captains quarters tbh
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Sinjin Mokk
Khanid Provincial Vanguard Vanguard Imperium
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Posted - 2011.04.03 13:17:00 -
[16]
Makes sense to me.
(nerd answer)
You eject a device that sets up a powerful gravitational field. That field interferes with warp engines, "capturing" a passing warp signature.
What doesn't make sense to me is why you can't pepper that field with a whole bunch of mines...
New Tales of the Dark Amarr |
Black Submariner
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Posted - 2011.04.04 02:20:00 -
[17]
I think some of the answers have gone a little astray here, so I'll put my 2 bob's worth in. The "logic" to use a drag bubble is that when one warps to a gate you land on the bubbled grid and effectively pass through the out gate and onto the bubble proper, which is set a few km's further than the gate. As you pass through the gate you are at ZERO km's from the out gate, and this has the added bonus for the campers to decloak you (the gate itself is now no longer your friend). so before you know it fast lockers now have you locked (oh noes, now I cannot cloak again) and tackle isnt far behind. Now stand by for the pain. This also gives the campers the bonus of still being picky with their targets, so if its going to cause them grief they are closer to the gate to burn to and jump out before agressing. Like I said, my 2 bobs worth and I'm happy to stand corrected. Hope this helps. Cheers Black
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Arec Evisnetni
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Posted - 2011.04.04 08:18:00 -
[18]
Originally by: Mumble07 Before anyone starts to lecture me on how drag bubbles work, I know already. What I don't understand is who thought it would make sense to have bubbles pull people into them when they don't fly through them? It makes no sense using gameplay logic, and it's just aggravating. Who the **** thought this would be a good idea?
I think it was a bug and ccp didn't bother to adjust it. Maybe in the future.
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luvmehard
Minmatar
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Posted - 2011.04.04 09:10:00 -
[19]
Theorycraft.
Your ship's warp drive is what the name says: a warp drive. In order to warp the space-time continuum, it must know at least two things relevant to our warp travel: where from and where to. Now, where from is obvious, where to is defined by coordinates (let's keep it simple: a 'location in space'). This being Teh Space with myriads of celestials, each 'warp to location' needs to have a unique attribute to distinguish it from the rest. What could that be? Well, the only safe bet would be it's mass. For the sake of this argument we will consider the statement 'each known celestial object has a unique mass' to be an axiom. The Warp Drive simply 'knows' how to lock on to gravity well of the destinations 'mass identifier'. As for the stations/gates etc. let's assume the identifier for the Warp Drives is, ehm, hardcoded. They are man-made, so why not. Now we know how the ship's warp drive knows how to 'lock on' to it's destination.
Let' skip to the process: the Warp Drive locks on to gravity well of the destinations 'mass identifier', engages warp operation and enters the ship into warp. Carefull, another crucial sci-fu fact comming up: even though this being the future where dentists no longer exist, we will assume that being in warp is simply too much to handle for any of the mass produced warp technology and the space vessel is 'flying blind' until the destination's gravity well 'pulls it out of warp'.
"Ok, I hear you asking, since this being future and all, how come being in warp is 'too much' for the warp drive, eh?"
Well, enter the ISK! Each ship in our Universe comes eqipped with a Warp Drive. Each and every one of them. This calls for cheap massproduction. Therefore your standard Warp Drive is a very crude device ample to only work in loose accurancy ranges. Ever wondered why 'Warp to zero..' lands you at slightly different grid position every time you try? Etc.?
Once again, we will ignore the fact that such technology would be unable to pass the first gravity well strong enough to catch the mass of the ship relevant to it's speed...
Ok, we are arriving at our destination, the vessel is slowing down from warp speed and the ship's instruments start to be able to operate again. While the warp drive is still being active after arriving on grid (it's a cheap crap, remember?), it's susceptible to any device that is capable to interfere with the gravity sensors and such device can mess up the navigation computer. In other words, the drag bubble is a piece of equipment specialized to exploit the weakness of the mass produced Warp Drives, effectively interchange it's programmed gravity well with it's own signature.
/Theorycraft
Sorry for the WoT, too much caffeine..
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Kendon Riddick
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Posted - 2011.04.04 15:17:00 -
[20]
i had my first gay experience in a drag bubble.
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Keeves
Minmatar Quality Control. Snatch Victory
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Posted - 2011.04.04 23:16:00 -
[21]
Keeves: Hey brosef, where you at? I wanna kill ya! Said Brosef: Hey Keeves! sure i'll fight ya we're sitting at the U-SUK5 gate Keeves: Sweet I'll come explodes you! /warps to 0 Keeves: FUUUUUUUUUUUUUUUUUUUUUUU!!!!
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Jesterspet
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Posted - 2011.04.05 07:56:00 -
[22]
don't *****, you used to be able to put them in mid warp spots between gates and drag people out of warp in a mid spot instead of at gates.
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Scorpyn
Caldari Warp Ghosts Omega Spectres of the Deep
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Posted - 2011.04.05 09:25:00 -
[23]
Edited by: Scorpyn on 05/04/2011 09:27:19
Originally by: Arec Evisnetni
Originally by: Mumble07 Before anyone starts to lecture me on how drag bubbles work, I know already. What I don't understand is who thought it would make sense to have bubbles pull people into them when they don't fly through them? It makes no sense using gameplay logic, and it's just aggravating. Who the **** thought this would be a good idea?
I think it was a bug and ccp didn't bother to adjust it. Maybe in the future.
Correct answer underlined above.
It was a case of the description not matching the behavior, aka a bug.
I have no hope whatsoever of it ever getting fixed.
Originally by: Jesterspet don't *****, you used to be able to put them in mid warp spots between gates and drag people out of warp in a mid spot instead of at gates.
According to the description, yes. According to the actual game mechanics, no, that never worked.
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foksieloy
Minmatar Universal Army
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Posted - 2011.04.05 10:18:00 -
[24]
It has all the properties of a bug, but it makes the gameplay better, so it is a feature instead. _______________________ Find out whome to vote for in the CSM. Match your answers with the candidates. |
Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.04.05 11:37:00 -
[25]
ok, so I don't know how drop bubbles work, anyone want to educate me?
I assume Heavy Interdictors and Mobile Warp Disruptor bubbles function the same. What is the reason to bubble behind or infront of a gate, rather than on the gate? Will the bubble pull your target further away? I am a Caver, so I don't use the jumpgates, but I presume they work similarly to wormholes.
Best AG
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Lord Ryan
The IMPERIUM of LaZy NATION
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Posted - 2011.04.05 14:45:00 -
[26]
Originally by: Jesterspet don't *****, you used to be able to put them in mid warp spots between gates and drag people out of warp in a mid spot instead of at gates.
Yep, I remeber one time I was pulled out at some random spot in the middle of a system, and keeld by big meanies! I was winning that damn eve-radio race too!
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lordlulzs
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Posted - 2011.04.05 19:56:00 -
[27]
logic in eve?
hehehrmmm oh my....
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.04.05 22:33:00 -
[28]
Edited by: Taedrin on 05/04/2011 22:34:23 I believe this is an artifact from the earliest day of bubbles.
Someone correct me if I am wrong, but IIRC interdictors were originally designed to pull anyone whose warp vector went through the bubble out of warp. This meant that you could position your interdictor at a safespot nestled between two gates, and pull people out of warp who tried to warp between the two.
This feature even made it to TQ, but was pulled about a week after deployment.
Drag bubbles essentially have the same effect - except they have limited range instead of unlimited range. AFAIK, if your exit warp point is within a certain distance to the drag bubble, and your warp trajectory is in line with the drag bubble,you will be sucked into it.
Originally, this effect extended to an unlimited distance.
EDIT: the strategic value of a drag bubble is that it makes decloaking easier - as any cloaky who warps directly to the gate will be sucked into the bubble - even if he warped to the gate at a distance. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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ilammy
Amarr
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Posted - 2011.04.06 06:13:00 -
[29]
Edited by: ilammy on 06/04/2011 06:14:12
Originally by: Taedrin Drag bubbles essentially have the same effect - except they have limited range instead of unlimited range. AFAIK, if your exit warp point is within a certain distance to the drag bubble, and your warp trajectory is in line with the drag bubble,you will be sucked into it.
Originally, this effect extended to an unlimited distance.
I've done the tests. For the bubbles of interdictors (both types) the range of pulling is limited only to the grid. If your vector intersects or touches the bubble, and the expected exit point is on the grid with it, you'll be sucked into it. And for the mobile warp disruptors (static anchoring bubbles) the vector still should be intersecting/touching them, but the expected exit point should be closer than 150 km to the bubble for it to suck the ship.
Originally by: Taedrin EDIT: the strategic value of a drag bubble is that it makes decloaking easier - as any cloaky who warps directly to the gate will be sucked into the bubble - even if he warped to the gate at a distance.
The value depends on the position of the guys who are waiting for another guys to smack into their bubble, and the direction of where they would be coming from. Depending on the placing, that smacked guys must move closer or further away from the awaiting campers to escape their camp; and of course the campers are interested in them moving towards the trap, not out of it.
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2011.04.06 16:14:00 -
[30]
Originally by: Taedrin Edited by: Taedrin on 05/04/2011 22:34:23 I believe this is an artifact from the earliest day of bubbles.
Someone correct me if I am wrong, but IIRC interdictors were originally designed to pull anyone whose warp vector went through the bubble out of warp. This meant that you could position your interdictor at a safespot nestled between two gates, and pull people out of warp who tried to warp between the two.
This feature even made it to TQ, but was pulled about a week after deployment.
Drag bubbles essentially have the same effect - except they have limited range instead of unlimited range. AFAIK, if your exit warp point is within a certain distance to the drag bubble, and your warp trajectory is in line with the drag bubble,you will be sucked into it.
Originally, this effect extended to an unlimited distance.
EDIT: the strategic value of a drag bubble is that it makes decloaking easier - as any cloaky who warps directly to the gate will be sucked into the bubble - even if he warped to the gate at a distance.
Why did they remove this? At least the "pull out of warp midway part". That one makes sense and would be a rather cool tactical idea. Being pulled 100 AU past your warpin would be a bit stupid though.
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