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Orboro Naheema
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Posted - 2011.04.01 00:11:00 -
[1]
Edited by: Orboro Naheema on 01/04/2011 00:20:08 * Need for more topography within null sec * Need for more content, customization, and progression within null sec * Need for more resources that can be attacked that will also generate conflict * Need for more PVE and PVP diversity within null sec
Proposal: Remove sovereignty bills and replace them with a new resource that powers all sovereignty upgrades and structures. Limit the total amount of the resource that is available, within the universe, in a manner that will balance the resourceÆs scarcity so that while alliances will have to watch their stores they will not be losing their sovereignty every other day.
Back story: Certain stars shed inordinate amounts of their mass via ejection or solar wind. These stars are rare and vary in their outputs. Structures were constructed on these stars that would harvest hydrogen from the solar wind. These structures were akin to giant ram scoops. Once they have collected the hydrogen, they then refine it to usable concentrations. Some of the hydrogen is used, along with energy generated from the sun, to generate large quantities of antimatter. Hydrogen and antimatter were then packaged together into removable charges that could be transported to other structures that needed power. These giant factories are still in operation within high security and low security space; however they have fallen into disrepair in null security space.
Antimatter Fuel Cells:
* These are the fuel cells created by the stations in low orbit around the sun.
* They cannot be stored for longer than 2 hours in anything other than a sovereignty structure using them, the production facilities in which they are created, or an auxiliary storage unit.
* They destroy themselves after two hours.
* They are large enough that only a handful of them at maximum can be crammed into the largest industrials.
* Each one can power a sovereignty structure for a given unit of time.
* They deplete faster as you install more upgrades/services.
Production Facility Online:
* You must install and online a command and control unit to online the facility. This unit might take the same amount of time to online as a small POS module.
* The facility begins producing annihilation batteries as soon as this structure is online. The command and control module is immune to attack as long as the IHUB within the system is also immune. It may be attacked when after the system has been conquered.
* Once the system is conquered, the command and control module may be destroyed and replaced. Any fuel cells stored within the facility will be saved as long as a new command and control module is onlined within 24 hours of the destruction of the previous one.
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Orboro Naheema
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Posted - 2011.04.01 00:14:00 -
[2]
Edited by: Orboro Naheema on 01/04/2011 00:19:43 Production Facility Upgrades:
* Fuel cell storage modules increase the number of fuel cells that you can store. (duh)
* Hypothetical numbers: You could install a max of 5 modules that double your storage capacity.
* Heat dissipation modules increase the production facilityÆs manufacturing rate so that you produce more fuel cells in a given 24 hour period.
* Hypothetical numbers: 6 modules that represent 10% of total production each.
* All of these modules may be attacked at any time. Their destruction would mean the immediate loss of storage capacity, and destruction of fuel cells, or the loss of production rate.
* If they are destroyed, then a repair order must be given from the command and control module in order to prepare for the installation of new modules. This could possibly use other resources and should take at least 24 hours. There is also the possibility of limiting the number of repair jobs that a command and control module can perform at any one time. This would mean that 3 destroyed modules would require a cumulative 72 hours for all of them to be back online.
* These modules are immune to all forms of electronic warfare.
* They have a signature radius equivalent to a cruiser.
* They orbit around the stations axis that is perpendicular to the sunÆs surface. This gives them a non-zero angular velocity.
* They have a physical radius that precludes the use of fighters or fighter bombers upon them.
* Their EHP should be balanced so that a moderate sized gang would have the ability to destroy a small number of them within 10 to 20 minutes, but that a larger gang would be necessary to destroy all of them within a reasonable amount of time.
* Attacking these modules would generate a warning mail to the owning alliance. There could be a potential delay added.
Reinforcement:
* The production facility could be given the ability to reinforce itself once every 24 hours for a maximum of 8 hours. During this period all of the modules would be invulnerable to attack and the facility would burn strontium.
* There would be a variance timer on the reinforcement mode of +/- 3-6 hours.
* The owning alliance would set the schedule for reinforcement mode.
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Orboro Naheema
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Posted - 2011.04.01 00:19:00 -
[3]
Edited by: Orboro Naheema on 01/04/2011 00:26:31 Alternate Sources of Fuel Cells:
* These would most likely be necessary in order to allow new groups to begin their conquest of null sec.
* Wormholes: anchor structures that produce very low amounts of fuel cells.
* Concord LP stores: Very limited amounts of cells from concord via LP and a sizeable ISK portion.
* Theft from other alliances or NPC structures in low security or null security space. (see below)
Other Options and Possibilities:
* Auxiliary storage unit that could be anchored at a moon, but it would burn fuel cells to use. These could be attacked and destroyed at any time resulting in a total loss of their contents. We could also explore the possibility of being able to move these storage units from moon to moon or system to system with some sort of cool down.
* Player outposts could burn fuel cells. The more services you have the more they burn.
* Jump bridges could burn fuel cells.
* Fuel cells could be stolen from storage units or the production facility. I have not thought out a way to do this, but it would be nice if it used hacking and was limited and controlled somehow. It might be necessary to increase the amount of time fuel cells can be unplugged in order to foster their theft.
* Wormhole Jam Ö could be a structure that you anchor at a wormhole. It burns fuel cells. It also keeps the wormhole open far beyond its mass and time limits.
New Nullsec Agent System
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Demitrios
Di-Tron Heavy Industries Atlas.
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Posted - 2011.05.11 05:41:00 -
[4]
cool story bro.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.11 11:58:00 -
[5]
I too feel that nullsec alliances should have all of their logistics guys commit suicide.
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Orboro Naheema
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Posted - 2011.05.26 08:31:00 -
[6]
It would not necessarily need to be this way. The reservoirs for the fuel cells could be sufficiently large that refueling would only need to occur every 2-3 weeks. |
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