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Joshua Calvert
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Posted - 2005.02.05 08:58:00 -
[1]
Moved from EVE General Discussion to Patch Review forum - Jacques Archambault
With the latest patch there have been 2 glaringly obvious bugs which, to different extents, have affected the gameplay of 100's of players, namely:
The mix up with agent missions and the failure of the GUI to remember your hangar settings.
We all expect that patches are quite likely to introduce bugs (old and new) but what we do not expect are for such obvious and easily spotted bugs to make it into a final patch version.
What's the process the Dev's use to control the quality of released patches? Were these bugs reported prior to the release of the patch by players? Do the Dev's feel enough players are reporting bugs and reporting them in a manner which makes it easier to locate the source of the trouble?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2005.02.05 13:25:00 -
[2]
Oh well. I guess nobody else is bothered about this :/
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Leitari
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Posted - 2005.02.05 13:42:00 -
[3]
you still playing this game?
Here, Only the silent survive.
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Cuisinart
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Posted - 2005.02.05 14:50:00 -
[4]
I'd have to agree, and It's likely that ccp finds it a bit embarrassing as well.
Vision without action is a daydream
Action without vision is a nightmare |

MOOstradamus
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Posted - 2005.02.05 15:00:00 -
[5]
No it clearly isn't working
Sorry JC for the posting delay but I had to wait a little while to be able ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Ticondrius
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Posted - 2005.02.05 15:13:00 -
[6]
Patch Quality Control, isn't working. The reason is, from what I understand, is their sneaking of small additions/changes to the patch from what's on Singularity and what actually get's deployed. Often the Singularity patch is fine...no hangar sorting problems..gate bug fixed..agents making sense. ...then we have patchday..and nothing works.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Altai Saker
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Posted - 2005.02.06 00:34:00 -
[7]
not working well at all...
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Lizardo
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Posted - 2005.02.06 13:02:00 -
[8]
LOL I suspect quality control is performed at a bar, after work.
There are just too many examples of stupid design in exodus: useless ship types, bugs that go unaddressed, the fixing of things that were never broken in the first place such as scanner and UI in favor of actually implementing things that have been promised for ages, the return of lag in awesome amounts to the game.
oh well. I'll decide based on what I see going on whne my subscription ends, if there is not great improvement in playability and some desperately needed, promised features implemented like corp tax, I may swallow my well known aversion to elves and try something else.
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Dark Shikari
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Posted - 2005.02.07 11:32:00 -
[9]
Originally by: Ticondrius Patch Quality Control, isn't working. The reason is, from what I understand, is their sneaking of small additions/changes to the patch from what's on Singularity and what actually get's deployed. Often the Singularity patch is fine...no hangar sorting problems..gate bug fixed..agents making sense. ...then we have patchday..and nothing works.
I think thats the problem. Every patch I notice changes that weren't put on test server at all... WHY?!  -- The best description of alliances, ever:
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