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kittypaws
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Posted - 2011.04.03 16:14:00 -
[1]
How can i do this fastes way?
Using only hybrid ammo XL this whuld take close to 800 days :(
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FlameGlow
Gypsy Band
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Posted - 2011.04.03 17:02:00 -
[2]
doom citadel torpedo is like 90% trit It takes 36916 trit per 5 minutes run time so just 94 days on one line without accounting for skills, PE research or facility bonuses |
Stick Cult
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Posted - 2011.04.03 17:12:00 -
[3]
That's.. a lot of trit...
But Citadel Torpedos seem to be a good thing to use, and to speed it up buy a couple BPOs or BPCs.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Undeniable Existence
Questionable Practices
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Posted - 2011.04.03 17:24:00 -
[4]
Stick Cult: noob much?
Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal Done! - me |
Stick Cult
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Posted - 2011.04.03 17:25:00 -
[5]
Originally by: Undeniable Existence Stick Cult: noob much?
as always
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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mkmin
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Posted - 2011.04.03 17:45:00 -
[6]
For mineral compression I use the Bloodtear Mineral Compressor program with a little help from the spreadsheet by the guy who runs mineral compression as a business.
For 1,000,000,000 trit, Purgatory Citadel Torpedo, 2,785,600 units would take 70 days 7 hours, and take up a new volume of 835,860 m3.
It's also worth noting that since the only real use for that much trit is super caps, the better way to compress it is to build regular caps in empire, jump those down one at a time, reprocess them in an outpost for the cap parts and then haul the cap parts to your POS. It might be slightly more difficult to haul, but the fact that you have abundant construction slots in empire means you won't be tying up your valuable 0.0 slots for a long time. Of course that assumes you're building super caps and not just building lots and lots of drakes.
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kittypaws
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Posted - 2011.04.03 18:45:00 -
[7]
Updated a bitt, more pyer to..
Thinking about using 425mm rails? but then i whuld have to buy a lot of extra minerals to.
Any other ideas?
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mkmin
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Posted - 2011.04.03 18:51:00 -
[8]
Originally by: kittypaws Updated a bitt, more pyer to..
Thinking about using 425mm rails? but then i whuld have to buy a lot of extra minerals to.
Any other ideas?
My numbers only assume ammo, because ammo is easier to move in carriers, which have the longest jump range and can carry about 1 freighter load of mins. I told you the tools I use. Google is your friend.
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Koti Resci
Knighthawk Light Industries
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Posted - 2011.04.03 20:58:00 -
[9]
Originally by: kittypaws Edited by: kittypaws on 03/04/2011 18:44:03 Edited by: kittypaws on 03/04/2011 18:43:47 How can i do this fastes way?
Using only hybrid ammo XL this whuld take close to 800 days :(
1,3 bil trit and 300 mil pyer.
FYI,
Having multiple blueprints is very effective. When your blueprints aren't being used, research their ME efficiency. When their ME is acceptable, make copies when not in use. Research as many manufacturing slots as you can, including on alts. When you have a compression order, split up the manufacturing runs across all your slots. Suddenly 800 days on a single manufacturing line means 10 days on 80 manufacturing lines with a few extra accounts.
Rinse, repeat, profit.
Also, hybrid ammo doesn't really compress well, if I recall correctly. You want torpedoes or 1400mm artillery. I used to have a link to a spreadsheet with different "decent" compression ratios of various items. Unfortunately, that link appears to have been removed.
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Camios
Minmatar Sebiestor Tribe
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Posted - 2011.04.03 21:24:00 -
[10]
Purgatory citadel torpedoes have a compression rate of about 23. (pyerite + tritanium), if you only consider tritanium the ratio is 13.
1400mm howitzer have a compression rate about equal to 28 if you consider both tritanium and pyerite, and equal to 23 if you are only concerned about tritanium. Other Large guns like tachyons and 425mm railguns have the same ratios.
The compression is almost equally efficient time wise if you consider tritanium and pyerite, but if you are only interested in tritanium the best are howitzers by far (or tachyon and 425mms railguns).
The cost of the blueprints are 80m for purgatory citadels vs 13.5m for howitzers, but howitzers require doble the time for material research.
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Julius Rigel
Sub-warp Racing Venture
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Posted - 2011.04.03 21:33:00 -
[11]
Originally by: kittypaws Edited by: kittypaws on 03/04/2011 18:44:03 Edited by: kittypaws on 03/04/2011 18:43:47 How can i do this fastes way?
Using only hybrid ammo XL this whuld take close to 800 days :(
1,3 bil trit and 300 mil pyer.
Fastest way: Right click -> Trash it...
But this is probably not going to suit your needs.
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Naomi Wildfire
Amarr Men Who Stare At Gates
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Posted - 2011.04.03 22:16:00 -
[12]
Originally by: Julius Rigel
Originally by: kittypaws Edited by: kittypaws on 03/04/2011 18:44:03 Edited by: kittypaws on 03/04/2011 18:43:47 How can i do this fastes way?
Using only hybrid ammo XL this whuld take close to 800 days :(
1,3 bil trit and 300 mil pyer.
Fastest way: Right click -> Trash it...
But this is probably not going to suit your needs.
Guess that would only be a viable action if you can "right click -> untrash it" at your target destination ;P
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Kazuo Ishiguro
House of Marbles
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Posted - 2011.04.03 23:19:00 -
[13]
Originally by: mkmin It's also worth noting that since the only real use for that much trit is super caps, the better way to compress it is to build regular caps in empire, jump those down one at a time, reprocess them in an outpost for the cap parts and then haul the cap parts to your POS.
It might be slightly more difficult to haul, but the fact that you have abundant construction slots in empire means you won't be tying up your valuable 0.0 slots for a long time. Of course that assumes you're building super caps and not just building lots and lots of drakes.
There are some good reasons not to do this:- As you say, it's a lot more jumping around compared to using compression and hauling mods & ammo in a jump freighter. Last time I checked, it takes a minimum of 6-7 carriers to build an SC, and even then SCs require capital components not found in carriers. With compression this can be done in 2 JF trips.
- You have to get the minerals (or components) to lowsec from a highsec hub before you can build your carriers.
- The build time for carriers is a minimum of 10 days.
- Your capital costs are substantially increased if you need one set of BPOs in lowsec and another in 0.0. Regularly moving them between two locations is also not a good idea
In answer to the OP's query, I could do a job like that in about a week (from receipt of order to delivery), for a reasonable rate, at an efficent level of compression. --- 34.4:1 mineral compression |
Steve Thomas
Minmatar
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Posted - 2011.04.04 00:57:00 -
[14]
Ironicaly this is the reason why they think logistics is too easy. . . .end of line.
----
If you think your too paranoid to play EvE...
Then you clearly are not paranoid enough to play EvE
(Alt list) Rico Lobo |
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