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Sable Blitzmann
Minmatar Massively Dynamic
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Posted - 2011.04.03 21:27:00 -
[1]
Everyone knows that war declarations need to be nerfed. It gives too much control to the dec'ing corp, allowing them to dictate the terms and engagements while leaving the dec'd at their mercy (okay, maybe not as dramatic as that, but whatever). One man can disrupt an entire corp/alliance for a week by dec'ing them.
For those that mine/mission/courier or otherwise carebear and make money, war decs can be annoying, but confrontations can be avoided if you're smart about it (watching local, staying aligned, etc). Basically, you can still do what you want to do as long as your cautious.
This is not true for Incursions. Since incursions heavily rely on remote repping, and RR'ing someone at war puts the repper at risk, many (read: all) Incursion fleets refuse to take on somebody who is at war. This is an area of the game that is effectively cut out simply because of a war dec.
So I propose that war decs be nullified in Incursion constellations (and those constellations ONLY). This makes sense for the lore also: I believe that the sheer threat of the Sansha incursions overshadow any petty differences between corps. Capsuleers migrate to the Incursion constellations to unite as one and fight back the incursions, not to settle scores between themselves. As soon as the Incursion is over, the war dec is re-enabled.
Thoughts? Suggestions? Flames? 
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Eldaec
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Posted - 2011.04.03 22:04:00 -
[2]
Personally I think Concord's fascist mob enforcers should be disabled altogether in incursion space. Reduce sec status to 0.4 in all incursion systems.
Then war decs wouldn't matter in the slightest.
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Dream Raven
GoonWaffe Goonswarm Federation
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Posted - 2011.04.04 02:01:00 -
[3]
oh no my isks aren't gonna be risk free ~ cute vampress ~ |

Tyme Xandr
Gallente Dark Circle Enforcement
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Posted - 2011.04.04 04:35:00 -
[4]
Its an unfortunate side affect, but thats what the war deccing corp/alliance is trying to do by declaring war on said corp - disrupt their abilities to do things.
I dont think wardecs should nullify in incursion contested areas. [≡v≡] |

Bo Tosh
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Posted - 2011.04.04 08:17:00 -
[5]
Quote: Personally I think Concord's fascist mob enforcers should be disabled altogether in incursion space. Reduce sec status to 0.4 in all incursion systems.
Then war decs wouldn't matter in the slightest.
I agree with this, if CONCORD doesn't want to get it's hands dirty with Incursions then the system should have it's sec status reduced until it is cleared and has remained clear for a few days after the Incursion has ended.
As to wardec's live with them, they are the only thing that makes HiSec remotely interesting which is why I moved to 0.0 and have never looked back.
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Kayl Breinhar
GoonWaffe Goonswarm Federation
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Posted - 2011.04.04 11:36:00 -
[6]
Edited by: Kayl Breinhar on 04/04/2011 11:48:01 If someone wants to spend the isk to prevent you from doing something profitable, that's simple interdiction and wholly in the "unrestricted" light and vein EVE likes to cast itself in.
It's bad enough that there are three high-sec incursions that spawn for every ONE low-sec one which carries with it hazards from not only wardecs but garden-variety gankers, but now no one can stop your isk-making, either?
No. Just no.
Originally by: Eldaec Personally I think Concord's fascist mob enforcers should be disabled altogether in incursion space. Reduce sec status to 0.4 in all incursion systems.
Then war decs wouldn't matter in the slightest.
This idea intrigues me any I would like to subscribe to your newsletter.
And from an RP perspective, it raises a decent point. If CONCORD show up to kill someone who ganks someone running a highsec incursion, why don't they also help you kill the Sansha? 
The answer? Because you're their slaves, doing their work for them ooooooh meta.
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