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Johnny Guns
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Posted - 2011.04.04 19:13:00 -
[1]
change jump clone timer to 20 hours. 24 is too rigid. 20 hours gives you a better time management window. if i jump at 12AM it is kind of lame that i cant jump back till 12AM the next day. for example, i might want to play with a friend the next evening on the other side of the eve galaxy. if i could jump back at 8PM instead of 12AM this would work out fine... i don't see a negative side to this. 20 hours is still long enough to not be abused.
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Flashrain
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Posted - 2011.04.05 19:04:00 -
[2]
Edited by: Flashrain on 05/04/2011 19:04:02
Originally by: Johnny Guns change jump clone timer to 20 hours. 24 is too rigid. 20 hours gives you a better time management window. if i jump at 12AM it is kind of lame that i cant jump back till 12AM the next day. for example, i might want to play with a friend the next evening on the other side of the eve galaxy. if i could jump back at 8PM instead of 12AM this would work out fine... i don't see a negative side to this. 20 hours is still long enough to not be abused.
Since rigidity is open to interpretation, why not peg the jump clone timer to a fee based system? Jump as often as you want as long as you are willing to pay the increasing cost.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1491329
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Johnny Guns
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Posted - 2011.06.18 00:40:00 -
[3]
Originally by: Johnny Guns change jump clone timer to 20 hours. 24 is too rigid. 20 hours gives you a better time management window. if i jump at 12AM it is kind of lame that i cant jump back till 12AM the next day. for example, i might want to play with a friend the next evening on the other side of the eve galaxy. if i could jump back at 8PM instead of 12AM this would work out fine... i don't see a negative side to this. 20 hours is still long enough to not be abused.
bumping this great idea...
CCP, please respond.
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Wilhelm Riley
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Posted - 2011.06.18 00:46:00 -
[4]
Edited by: Wilhelm Riley on 18/06/2011 00:47:02
Originally by: Johnny Guns
Originally by: Johnny Guns change jump clone timer to 20 hours. 24 is too rigid. 20 hours gives you a better time management window. if i jump at 12AM it is kind of lame that i cant jump back till 12AM the next day. for example, i might want to play with a friend the next evening on the other side of the eve galaxy. if i could jump back at 8PM instead of 12AM this would work out fine... i don't see a negative side to this. 20 hours is still long enough to not be abused.
bumping this great idea...
CCP, please respond.
Huh? Why do you have two different avatars? Or rather, how do two different people have the same name?
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Johnny Guns
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Posted - 2011.06.21 16:01:00 -
[5]
Originally by: Wilhelm Riley
Huh? Why do you have two different avatars? Or rather, how do two different people have the same name?
character account move through biomass.
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Aus Man Industries
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Posted - 2011.06.21 16:13:00 -
[6]
Originally by: Johnny Guns change jump clone timer to 20 hours. 24 is too rigid. 20 hours gives you a better time management window. if i jump at 12AM it is kind of lame that i cant jump back till 12AM the next day. for example, i might want to play with a friend the next evening on the other side of the eve galaxy. if i could jump back at 8PM instead of 12AM this would work out fine... i don't see a negative side to this. 20 hours is still long enough to not be abused.
I like this, even 23hr would be great.
24hr is just terrible.
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Johnny Guns
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Posted - 2011.07.08 15:32:00 -
[7]
another BUMP for this great idea...
BUT this section of the forum seems like a waste of time.. i see no blue in this forum, and wonder if CCP ever reads ANY of these suggestions...
especially after that leaked email from the CEO.. the one that stated that it does not matter what the player base has to say. |

Robert Caldera
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Posted - 2011.07.08 15:46:00 -
[8]
change the timer to 7 days or something. Jump clones should not be used for continuous jumping across the universe (this is the ships are for) but for emergent situations only.
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Jenna Jenks
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Posted - 2011.07.08 15:49:00 -
[9]
Originally by: Robert Caldera change the timer to 7 days or something. Jump clones should not be used for continuous jumping across the universe (this is the ships are for) but for emergent situations only.
if you think 7 days is a good idea then make your own suggestion. the topic here is a 20 hour timer, not 7 days. |

Nika Dekaia
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Posted - 2011.07.08 15:58:00 -
[10]
Originally by: Jenna Jenks
Originally by: Robert Caldera change the timer to 7 days or something. Jump clones should not be used for continuous jumping across the universe (this is the ships are for) but for emergent situations only.
if you think 7 days is a good idea then make your own suggestion. the topic here is a 20 hour timer, not 7 days.
This is Features and Ideas Discussion and not Features and Ideas Poll.
On the topic (which pops up every few weeks): I too think that the jumclone timer should be upped if anything. Using your jumpclone should be made more of a strategic descission and be useful in emergency situations rather than allowing you to jump across the universe on a daily basis. |

Johnny Guns
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Posted - 2011.07.08 16:21:00 -
[11]
Originally by: Nika Dekaia
Originally by: Jenna Jenks
if you think 7 days is a good idea then make your own suggestion. the topic here is a 20 hour timer, not 7 days.
This is Features and Ideas Discussion and not Features and Ideas Poll.
On the topic (which pops up every few weeks): I too think that the jumclone timer should be upped if anything. Using your jumpclone should be made more of a strategic descission and be useful in emergency situations rather than allowing you to jump across the universe on a daily basis.
do you think it is unfair to jump because you are a victim, hunted by others, and you feel that the freedom jump clone jumping gives to your hunters is unfair? i think this is so.
toughen up.
there are enough time sinks in this game. jumping 30 jumps to play with a friend is not a fun timesink, and the mechanic to avoid that is already in the game. 4 hours less on the current time is just a good idea, to avoid a time consuming auto pilot across the universe. |

Robert Caldera
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Posted - 2011.07.08 16:39:00 -
[12]
if you and your friend live in different edges of the eve universe, you should not be able to play with him casually, eve is already too small due to all jump bridges and drives. If you want to play with friends living on the other end of eve, join their alliance or something. Jumping via jump clones should have a cool down of days, not hours. Strategic decisions etc. |

Nika Dekaia
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Posted - 2011.07.08 16:48:00 -
[13]
Originally by: Johnny Guns do you think it is unfair to jump because you are a victim, hunted by others, and you feel that the freedom jump clone jumping gives to your hunters is unfair? i think this is so.
toughen up.
Assume about me whatever makes you sleep good at night.
Originally by: Johnny Guns there are enough time sinks in this game. jumping 30 jumps to play with a friend is not a fun timesink, and the mechanic to avoid that is already in the game. 4 hours less on the current time is just a good idea, to avoid a time consuming auto pilot across the universe.
Your choices should have consequences in this game. You want to do stuff with your corp but at the same time do stuff with your buddy 30 jumps away? How bout you toughen up an make a choice?
It's only a timesink because you think you should be allowed to be in two different places every other day.
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Johnny Guns
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Posted - 2011.07.08 16:53:00 -
[14]
Originally by: Robert Caldera if you and your friend live in different edges of the eve universe, you should not be able to play with him casually, eve is already too small due to all jump bridges and drives. If you want to play with friends living on the other end of eve, join their alliance or something. Jumping via jump clones should have a cool down of days, not hours. Strategic decisions etc.
ok, you disagree. noted. i do believe that you are in the minority. you brought up jump bridges, but i am focused mainly on highsec, as are many players of eve. if we allow jump bridges in highsec then your argument will hold true, but this is not the case. concerning friends (you assumed singular), well i have many friends and i cannot demand that they all live in a single location/area.
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Nika Dekaia
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Posted - 2011.07.08 17:28:00 -
[15]
Edited by: Nika Dekaia on 08/07/2011 17:28:32
Originally by: Johnny Guns ok, you disagree. noted. i do believe that you are in the minority
Even if that was true - Your argument is: The majority is always right. Fail. This is about game design and game mechanics and what is good/bad for the game.
Originally by: Johnny Guns you brought up jump bridges, but i am focused mainly on highsec, as are many players of eve. if we allow jump bridges in highsec then your argument will hold true, but this is not the case.
He brought that up as an example of game mechanics that make Eve feel and be rather small. Lowering the JC cooldown would only add to the problem. And you proposing lower jump times only in high-sec is even more stupid than your original OP.
Originally by: Johnny Guns concerning friends (you assumed singular), well i have many friends and i cannot demand that they all live in a single location/area.
It's called making a choice. When you undock in Eve, you are stuck with the ship you borded. You can't have the speed of an interceptor and the tank of a commandship. Choices. Consequences. Deal with it.
Oh...and toughen up. |

Johnny Guns
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Posted - 2011.07.08 17:33:00 -
[16]
Originally by: Nika Dekaia Edited by: Nika Dekaia on 08/07/2011 17:28:32
Originally by: Johnny Guns ok, you disagree. noted. i do believe that you are in the minority
Even if that was true - Your argument is: The majority is always right. Fail. This is about game design and game mechanics and what is good/bad for the game.
Originally by: Johnny Guns you brought up jump bridges, but i am focused mainly on highsec, as are many players of eve. if we allow jump bridges in highsec then your argument will hold true, but this is not the case.
He brought that up as an example of game mechanics that make Eve feel and be rather small. Lowering the JC cooldown would only add to the problem. And you proposing lower jump times only in high-sec is even more stupid than your original OP.
Originally by: Johnny Guns concerning friends (you assumed singular), well i have many friends and i cannot demand that they all live in a single location/area.
It's called making a choice. When you undock in Eve, you are stuck with the ship you borded. You can't have the speed of an interceptor and the tank of a commandship. Choices. Consequences. Deal with it.
Oh...and toughen up.
you seem like the type that would buy a monocle. seems my comment about you being a hunted highsec carebear rings true, since you went on the defensive. |

Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.08 17:44:00 -
[17]
Largely /singned.
The exact timing is of lesser relevance, but the general problem is quite clear: they set the timer to 24h to make it a "once a day" kind of thing, except that they committed a classical fence-post error. If you want to do something every 24h, the timer between those two should be 23h (or 23h55min, depending on how coarsely or finely you want to count time).
If you set the timer to 24h, it's not actually a once-every-day event, but rather a once every day-and-a-bit-more.
Now, whether they should cut the timer to 23h or 20h or anything in-between (or maybe even something shorter ) is just a matter of fine-tuning and is, as mentioned, not all that important. |

Raid'En
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Posted - 2011.07.08 17:48:00 -
[18]
if you want people to approve this idea, just create a topic on the assembly hall, where they can "vote" by supporting the thread ;) |

Nika Dekaia
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Posted - 2011.07.08 17:52:00 -
[19]
Originally by: Johnny Guns you seem like the type that would buy a monocle. seems my comment about you being a hunted highsec carebear rings true, since you went on the defensive.
Seems you resort to ad hominem attacks rather than arguments. |

Nika Dekaia
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Posted - 2011.07.08 17:58:00 -
[20]
Originally by: Tippia Now, whether they should cut the timer to 23h or 20h or anything in-between (or maybe even something shorter ) is just a matter of fine-tuning and is, as mentioned, not all that important.
I don't think it's that unimportant. Anything less than 24hrs enables you to jump every day at the exact same time. Since you can't always jump exactly after 24hrs, it still leaves that little bit of inconvenience that is imho needed. I think the current cooldown is OK, but it should certainly not be lowered. |

Robert Caldera
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Posted - 2011.07.08 20:00:00 -
[21]
Originally by: Johnny Guns
ok, you disagree. noted. i do believe that you are in the minority.
its not voting and about minority or majority, its about bad the game design. If the devs would implement whats the majority wants, we would end up playing WOW with fancy spaceship textures. |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2011.07.08 20:15:00 -
[22]
/signed
This makes sense. Most people have daily schedules. 24 hour jump time means that every few days the person is screwed if they jump a lot. |

Johnny Guns
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Posted - 2011.07.08 21:56:00 -
[23]
Originally by: Robert Caldera
Originally by: Johnny Guns
ok, you disagree. noted. i do believe that you are in the minority.
its not voting and about minority or majority, its about bad the game design. If the devs would implement whats the majority wants, we would end up playing WOW with fancy spaceship textures.
i agree with you. but in this case i do not view this topic as a wowification of eve. just a logical convenience imo. but meh, its no big deal, just would be nice. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2011.07.08 23:03:00 -
[24]
It's generally a reasonable assumption that anything that makes life easier for individuals is bad for Eve as a whole. Freighters, let alone the insanity that is jump freighters, is a good example. And rapid jump cloning across the galaxy is another. Jump-cloning once per day is far too often - deploying to a distant region is a strategic decision and should come with significant risk, rather than the ability to magically teleport yourself back instantly in response to a changing strategic situation.
This is a strategy game; if you screw up your strategy then you should pay the price. If you trick your enemy into screwing up his strategy, then you should reap the rewards. Change the jump clone timer to one week. |
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