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Thread Statistics | Show CCP posts - 6 post(s) |

Morgenholt Blue
Swift Redemption
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Posted - 2011.04.15 15:37:00 -
[1]
Edited by: Morgenholt Blue on 15/04/2011 15:43:08 Edited by: Morgenholt Blue on 15/04/2011 15:38:19 The pinned windows and fleet window looks a little bit messedup. Mainly the pinned windows not having transparency.
TQ: http://killersservers.co.uk/images/tqui.jpg 695,672K memory usage Singularity: http://killersservers.co.uk/images/singui.jpg 487,968K memory usage
On the new FPS monitor please show the actual number as well.
Other than those few problems the FPS is about the same, menus seem to load faster.
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Morgenholt Blue
Swift Redemption
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Posted - 2011.04.15 15:50:00 -
[2]
Originally by: StirkNay I dunno, I find it hard to believe how the fps drops more when I right click in space than when when loading a page with the in-game browser.
The looks etc I think's a step in the right direction! Can't say much for performance, still is fairly poor I think :)
The browser is threaded I think.. the right click menu is not.
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Morgenholt Blue
Swift Redemption
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Posted - 2011.04.15 16:00:00 -
[3]
Originally by: StirkNay Edited by: StirkNay on 15/04/2011 15:57:23
Originally by: Morgenholt Blue
Originally by: StirkNay I dunno, I find it hard to believe how the fps drops more when I right click in space than when when loading a page with the in-game browser.
The looks etc I think's a step in the right direction! Can't say much for performance, still is fairly poor I think :)
The browser is threaded I think.. the right click menu is not.
p sure you are right, and that's the part I don't understand why they don't fixed years ago. I'm sure most of the client lag is due to this fact.
Here's an image highlighting this point.
Linkage
Python isn't threaded.
Also the shield /armor / structure bars are not as crisp as before and they looked fuzzy for a few seconds after undocking.. I though my graphics card was artifacting for a second.
Specs: Graphics card: GTX 480 CPU: Intel QX9650 RAM: 8GB DDR3 OS: Windows 7 64 bit. GPU Drivers: 270.51
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Morgenholt Blue
Swift Redemption
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Posted - 2011.04.15 16:14:00 -
[4]
Edited by: Morgenholt Blue on 15/04/2011 16:14:42
Originally by: Elis Trader
Originally by: Morgenholt Blue
Python isn't threaded.
Also the shield /armor / structure bars are not as crisp as before and they looked fuzzy for a few seconds after undocking.. I though my graphics card was artifacting for a second.
Specs: Graphics card: GTX 480 CPU: Intel QX9650 RAM: 8GB DDR3 OS: Windows 7 64 bit. GPU Drivers: 270.51
Really? I had tottaly different feeling at first time, for me it was more sharp than before.
test server: http://killersservers.co.uk/images/sisispace.jpg tq: http://killersservers.co.uk/images/tqspace.jpg
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Morgenholt Blue
Swift Redemption
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Posted - 2011.04.15 16:23:00 -
[5]
Edited by: Morgenholt Blue on 15/04/2011 16:23:43
Quote: The IGB runs in its own process and only passes the result of the rendering work to the EVE client (shows as "ccpBrowser.exe" in the Windows TaskManager).
Yeah that was explained when they changed the browser. By the comment python isn't threaded I meant thats why it slows things down in game. Since the IGB is doing it's stuff on another thread doesn't make everything else in the client pause like it does in game.
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Morgenholt Blue
Swift Redemption
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Posted - 2011.04.26 16:04:00 -
[6]
With the latest patch on the fitting window the CPU and powergrid bars are always empty.
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