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CaptClegg
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Posted - 2011.04.15 23:47:00 -
[1]
Edited by: CaptClegg on 15/04/2011 23:48:38 So, I know there are alot of threads out here asking veteran players to help us new players get started in this fascinating game. I have a really good idea of what I want to "specialize" in but I am not sure what I should focus my skill training on.
Here is where I'm at:
I love mining (crazy huh) and have join a small mining/industry/mission running Corp. During my short time with the Corp I have been introduced to manufacturing and that is where my dilemma comes in. I still plan on mining but manufacturing has really peaked my interest because it is done somewhat "passively" and it may slowly open me up to the world of eve trading. My skill focus has been mining and getting into a retriever ASAP. So I am currently training mining lvl 5 as I type this, industry, science, refining are all at lvl 4; however, with my new interest in manufacturing I know I have to get my production efficiency up to 5 to be effective. So what would be the most valuable for a new pilot with only 500k SP? Would you stay focused on mining until I can fly a retriever or switch to manufacturing? (BTW my idea in manufacturing was obtaining BPO's for ammo, rigs and mission running ships to make and sell so if im doinit wrong let me know).
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Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.04.16 00:49:00 -
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Edited by: Alotta Baggage on 16/04/2011 00:50:06 Keep mining until you realize you will never get rich off it and then branch out like all the other players do. By then you should be pretty much set to branch out on the skills too 
Little tip for manufacturing... buy BPCs, they're cheap so you can start making profit right away and when you have enough isk and experience in what works for you then you buy BPOs and start researching them
*edit: Production efficiency is a must, you cannot profit if it's not at 5
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.16 03:00:00 -
[3]
Mining is for most intents and purposes a slow but relatively steady "ISK per hours spent online mining" kind of deal, with a bit of extra noticeable risk-based calculations in case you're mining outside of the safety of highsec (or if you're mining during one of the Hulkageddon events). Standings matter very little (at most you lose 5% of perfect refine if you lack them), trade skills also matter very little (usually at most 2% extra loss), I mean, whether you make 3 mil ISK/hour or 3.2 mil ISK/hour is not quite that ground-shaking, wouldn't you agree ?
On the other hand, manufacturing, depending on how you choose to look at it, is EITHER an "ISK per slot in use per day" deal and for the better values you usually (not always) need to go into bigger-ticket items, since the low entry barrier ones are mostly swamped by other budding industrialists, OR a "Return on Investment" kind of deal, where the investment is the cost of the blueprint(s) and required materials. Basically, the more ISK you have, the more ISK you can usually make, but it's by no means a linear relationship, and it's not always strictly applied. Trade skills and standings do matter quite a bit (at least in highsec, where margins are also usually razor-thin), and you can actually LOSE ISK through manufacture if you do the wrong thing(s).
Mixing mining with manufacture is not a bad idea, but it doesn't do much good either. When you look at the amount of minerals you need for a full-blown industrialist character, you realize that it could easily take dozens (if not hundreds) of miner characters to keep one manufacturer's lines busy, especially for the bigger ticket items. For the lower-ticket items (where you could probably keep up with self-supplied minerals), the added value is usually minimal, so it won't get you much richer than just mining more efficiently instead. Of course, if you can find a place slightly out of the way (not too many traders around, but enough PvPers or at least PvEers), you could probably manufacture some items they need (usually just ships, rigs and ammo, maybe also a small handful of less-than-critical-to-be-T2 modules) from a relatively small pool of minerals and sell it for a noticeable markup. But I wouldn't hold my breath for that. _
CCP LEADERSHIP MENTALITY NEEDS TO CHANGE FAST ! "New junky features sell, old polished content doesn't" ? KILL IT WITH FIRE. |

Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.04.16 04:44:00 -
[4]
In before "What's Hulkageddon?" 
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2011.04.16 06:03:00 -
[5]
Mining is only useful at the moment for semi afk income. There are tons of miners, and tons of bot miners. The price of minerals does not logically justify the sp cost of the involved skills.
You could easily spend 2 mil sp getting a hulk and related skills that are completely off branch from anything you would ever use for combat.
For a new player that 2 mil could get you into an acceptably fit battlecruiser. Useful for missions, sleepers, pvp, anoms, etc etc. All of which are far better isk than mining, and useful forever.
If your a market minded person (like me) the trade skills may be your first target, as well as perhaps a covert hauler and/or freighter. Perhaps industry skills as well. The key thing to remember is that all of those are just tools, you may need them, you may not, however you are certainly not guaranteed to make isk if you train them.
I have not met many people who have trained mining skills that have not later looked back on that stack of sp and wished it was somewhere else.
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Wadaya
Trailerpark Industries
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Posted - 2011.04.16 07:49:00 -
[6]
My advice would be to switch. Whether you mine the ore, or you buy the minerals off the market, they have the same price. Would you rather spend days/weeks mining veldspar for 98 million units of trit, or would you rather spend 10 minutes in a freighter picking up that 98 mil, saving you tons of time to do something else.
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NightCrawler 85
Phoibe Enterprises Peregrine Nation
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Posted - 2011.04.16 07:57:00 -
[7]
Since your a younger player i would advice you to keep training for a retriever,and possibly even go to a covetor before you switch to production.That way you can make sure you have a good stack of minerals ready to go before you start building. But you might also want to ask your corp weather or not they would be interested letting you do some of the production for the corp,as a way to get to know it. If they are willing to do that and borrow you bpo/bpc's then i would go ahead and switch and get some of the basic skills before you go back to mining. Phoibe Enterprises
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CaptClegg
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Posted - 2011.04.16 11:08:00 -
[8]
Originally by: Alotta Baggage In before "What's Hulkageddon?" 
Wrong, I know what it is
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CaptClegg
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Posted - 2011.04.16 11:15:00 -
[9]
Thanks for all the replies, if mining and manufacturing are terrible ways to make isk, what else besides mission running, exploration, and ratting is a guy to do? I don't enjoy any of those things. Mission running is far more boring than mining IMO.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2011.04.16 11:58:00 -
[10]
I know of a few older players that dual box with Hulk and Orca team and make lot's of isk from mining.
High Security Gravimetric sites have Low Security Ores so knowing an explorer in your area who can give you Bookmarks to those sites will keep you very busy. After building up a large stockpile of Minerals reprocessed from the Ore, you can then easily get into Manufacturing.
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CaptClegg
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Posted - 2011.04.16 12:42:00 -
[11]
What about ratting and salvaging when I am looking for something a little more involved?
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foksieloy
Minmatar Universal Army
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Posted - 2011.04.17 06:58:00 -
[12]
If you enjoy mining then you should mine, regardless of the isk/hour.
If on the other hand you enjoy isk/hour then you should trade in station. _______________________ The best thing in EvE is Barrage M. |

Yarrow Naritus
Caldari Divisione Ricerca e Sviluppo OWN Alliance
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Posted - 2011.04.18 19:12:00 -
[13]
I spent a good long time mining in my hulk, while working on my mining/refining/reprocessing/trade/manufacturing spreadsheets; and looking at qty's/costs/profits on numerous different market items.
I usually move through things somewhat slowly, but pay close attention as I go, and end up having a solid understanding of what I'm doing by the time I'm done. I've gone from all mining, with an eye towards manufacturing. To all manufacturing/research, with very little mining. To currently about 30% manufacturing, 20% materials acquisition, 20% market order management%, and 30% running L3's/L4's. I'm spread out amongst different things that keep me occupied depending on what kind of mood I'm in.
It's your $15, do whatever you like doing... that's what will keep you playing.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.04.19 20:09:00 -
[14]
Exploration is another way to earn ISK. Probe out sites, deal with the NPC, loot the cans (requires hacking, codebreaking, salvaging skills), maybe get lucky and get a combat site with an escalation/expedition.
I know I'd love to see more explorers causing the price of Tuning Instructions to drop (currently around 8m each), for example.
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