Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bad Messenger
Nasranite Watch
237
|
Posted - 2012.09.01 08:55:00 -
[1] - Quote
CCP is going to change radically FW again on next expansion.
System control tactic changes from taking systems for LP dump to holding systems for higher LP gain, also combined with LP from defence on contested systems.
So basically ideal for defended is to hold systems about 75% contested to get max lp gain from defending, so if you lose some lp from upgares you will get atleast something back with defending.
Also plexes get some npc changes and new restrictions for ships sizes.
with new rules you can stop clock just by being in side plex, so using max speed fitted T1 frigate is quite good, you orbit timer and defend, when enemy enters you take 150km orbit or more and avoid enemy.
Because enemy needs some ship that can tank and kill npc it is most unlikely that he will never catch you alone.
just wait that he leaves and return to timer.
Any better ideas anyone?
links to new changes: genelral changes
Plex and npc changes |

Mra Rednu
Black Watch Guard
81
|
Posted - 2012.09.01 10:39:00 -
[2] - Quote
Maybe a new module for when they rebalance cruisers.
A lasoo, fitted on a e-war cruiser could fire a rope at the speed tanking frigate's that would stick to the frigate and as it orbited the button winds the rope around it gradually bringing it closer to be killed or crash in the button. |

David Campbell
Colonial Marines EVE Division Villore Accords
13
|
Posted - 2012.09.01 10:45:00 -
[3] - Quote
I guess the risk of keeping a system at 75% contested in order to maximize defensive LP payouts is that you risk loosing that system to an organized and motivated opponent. How many plexes do you need to go from 75% - 80% to 100% ? (That is a real question, I really don't know) |

Bad Messenger
Nasranite Watch
239
|
Posted - 2012.09.01 10:48:00 -
[4] - Quote
David Campbell wrote:I guess the risk of keeping a system at 75% contested in order to maximize defensive LP payouts is that you risk loosing that system to an organized and motivated opponent. How many plexes do you need to go from 75% - 80% to 100% ? (That is a real question, I really don't know)
you have to remember that speed tank alts can not capture plexes anymore when attacking, so number of people who will plex attack plexes will go down to what it was before inferno, so it is about 10 people in whole eve.
anyway if you defend it to about 60% when you go tot sleep it is about 70-80% on morning max |

Yuri Intaki
Nasranite Watch
52
|
Posted - 2012.09.01 11:05:00 -
[5] - Quote
Super awesome. I can roll out Maik Zierra 2, 3, 4, etc. prop up militia and still get the Akemons and Michis with untrained alts. It's good to be Caldari. |

David Campbell
Colonial Marines EVE Division Villore Accords
13
|
Posted - 2012.09.01 11:05:00 -
[6] - Quote
I not sure the number of offensive plexer will drop back to pre-inferno levels, 20,000 LP for a small plex at tier 3 is still decent ISK. But it's true that it may not be enough of an incentive to make a real push, we'll have to wait and see I guess. |

Bad Messenger
Nasranite Watch
239
|
Posted - 2012.09.01 11:16:00 -
[7] - Quote
David Campbell wrote:I not sure the number of offensive plexer will drop back to pre-inferno levels, 20,000 LP for a small plex at tier 3 is still decent ISK. But it's true that it may not be enough of an incentive to make a real push, we'll have to wait and see I guess.
You have to shoot npc, and there is no more reduced prices on lp shop so 20k lp is only 5k current lp |

Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
203
|
Posted - 2012.09.01 12:45:00 -
[8] - Quote
I am only sad that they didnt discuss the 'reset timer' option.
Where if a farmer is driven out of a plex the timer starts to count down to 0.
Still leaves to much incentive for people to make farming alts. I guess CCP like the extra accounts people are making and it would not make business sense for them to kill a cash cow.
At least for someone like me plexing is a means to getting a fight, whatever lp is a bonus for me. Unlike 85% of militia though plexing in itself is the goal.
If i go into vlill alone with 9 wartargets in local and manage a good kill without capturing a plex I am a happy man. I will take that over capturing any plex or lp i would get from it.
We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Bad Messenger
Nasranite Watch
239
|
Posted - 2012.09.01 13:05:00 -
[9] - Quote
Stalking Mantis wrote:I am only sad that they didnt discuss the 'reset timer' option.
Where if a farmer is driven out of a plex the timer starts to count down to 0.
Still leaves to much incentive for people to make farming alts. I guess CCP like the extra accounts people are making and it would not make business sense for them to kill a cash cow.
At least for someone like me plexing is a means to getting a fight, whatever lp is a bonus for me. Unlike 85% of militia though plexing in itself is the goal.
If i go into vlill alone with 9 wartargets in local and manage a good kill without capturing a plex I am a happy man. I will take that over capturing any plex or lp i would get from it.
I prefer idea that we kill others for some greater reason than just for fun.
FW should have some goal to achieve and capturing systems has been common goal to whole militia in this current system, it has been working fine.
Only thing that has been bit faulty is that only alts have been capturing plexes and real fights for those did not happen much.
Only some certain systems have had intensive fights.
New mechanics does not really bring any more reasons to fight for systems, it sure ends afk attack plex farming and kills whole FW once again.
But changes for plexes does not make fightning any more easier in those, those who are inside plex gets more advantage than before, so i wonder who dare go in plex with equal numbers or even with little more people.
all that happens is that FW goes for same blob warfare than 0.0 already is, i do not see why we need more places for same kind of action. We can see that t1 cruisers are pretty much useless after this change for plexing. |

Yuri Intaki
Nasranite Watch
52
|
Posted - 2012.09.01 14:45:00 -
[10] - Quote
And just imagine what kind of "bum rush the systems" you will get right at the end. That will determine who wins the war and that's it. We will be left with exactly two militias in the game and taking systems is no longer in the books since losing side will lose all their members and other side can just send defense plexers at whim.
Once again, CCP screws it up completely. I think this clip summarises it all.... |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
|
Posted - 2012.09.01 15:08:00 -
[11] - Quote
75% contested means system has lost all upgrades, so it will only be applicable for fringe/redundant systems that are not needed to maintain a given WZC tier. For upgraded systems, will primarily be out of the way and/or core systems, the alt armies will have to start orbiting before LP buffer is depleted.
Otherwise, yeah. Still not "feeling" the urge to defend much of anything as I don't do alts ... but suggested changes are heaps better than what Inferno brought  |

Vyktor Abyss
The Abyss Corporation
174
|
Posted - 2012.09.01 18:13:00 -
[12] - Quote
Very odd that I'd actually agree with Bad Messenger about something, but yes, CCP seem to be throwing out broken Inferno mechanics for new as yet unnamed broken FW mechanics.
Already there are glaring issues (such as the one BM pointed out); or NPCs that stop the timer that arrive 1 by 1 in some sort of annoying conga line stopping and starting the plex timer to lengthen boring button orbitting even further.
I hope I'm wrong, but I see FW becomming a stale boring place again very soon after the changes in the new year. |

Bad Messenger
Nasranite Watch
239
|
Posted - 2012.09.01 18:14:00 -
[13] - Quote
Veshta Yoshida wrote:75% contested means system has lost all upgrades, so it will only be applicable for fringe/redundant systems that are not needed to maintain a given WZC tier. For upgraded systems, will primarily be out of the way and/or core systems, the alt armies will have to start orbiting before LP buffer is depleted. Otherwise, yeah. Still not "feeling" the urge to defend much of anything as I don't do alts ... but suggested changes are heaps better than what Inferno brought 
you can sure upgrade system when it is 75% contested? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
276
|
Posted - 2012.09.01 20:33:00 -
[14] - Quote
Bad Messenger wrote:Veshta Yoshida wrote:75% contested means system has lost all upgrades, so it will only be applicable for fringe/redundant systems that are not needed to maintain a given WZC tier. For upgraded systems, will primarily be out of the way and/or core systems, the alt armies will have to start orbiting before LP buffer is depleted. Otherwise, yeah. Still not "feeling" the urge to defend much of anything as I don't do alts ... but suggested changes are heaps better than what Inferno brought  you can sure upgrade system when it is 75% contested? No, the point is that you never bother upgrading the chaff systems, dump LP in just enough +1 to get desired tier and defensive farm the rest. |

Super Chair
Project Cerberus Caldari State Capturing
321
|
Posted - 2012.09.01 22:03:00 -
[15] - Quote
Quote:* Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.
*Gets in dramiel, plays the trolololo song* |

Hrett
Justified Chaos
182
|
Posted - 2012.09.02 01:58:00 -
[16] - Quote
Super Chair wrote:Quote:* Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused. *Gets in dramiel, plays the trolololo song*
Yep. This is the most glaring problem. Otherwise, I am cautiously optimistic. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Dread Operative
Justified Chaos
7
|
Posted - 2012.09.02 04:22:00 -
[17] - Quote
The she restrictions are crap! |

Squatdog
State Protectorate Caldari State
24
|
Posted - 2012.09.02 06:47:00 -
[18] - Quote
So I guess we can look forward to perma-trolling plexes with MWD Condor alts and having ranged ships get dumped at scram range to the button on warp in.
The restrictions mean we're forced to ship down to T1 frigs for 'minors' (I literally don't even have a t1 frig on this character), and can look forward to Falcons in 'mediums'. Yay. |

Dan Carter Murray
106
|
Posted - 2012.09.02 06:53:00 -
[19] - Quote
Squatdog wrote:So I guess we can look forward to perma-trolling plexes with MWD Condor alts and having ranged ships get dumped at scram range to the button on warp in.
The restrictions mean we're forced to ship down to T1 frigs for 'minors' (I literally don't even have a t1 frig on this character), and can look forward to Falcons in 'mediums'. Yay.
plex size changes including plex size restriction and button distance is ******* ********. the only change they needed to make is to require rats to be dead for timer to count down, and reverse timer when no one is in the plex. |

RavenPaine
RaVeN Alliance
168
|
Posted - 2012.09.02 16:30:00 -
[20] - Quote
Dan Carter Murray wrote:Squatdog wrote:So I guess we can look forward to perma-trolling plexes with MWD Condor alts and having ranged ships get dumped at scram range to the button on warp in.
The restrictions mean we're forced to ship down to T1 frigs for 'minors' (I literally don't even have a t1 frig on this character), and can look forward to Falcons in 'mediums'. Yay. plex size changes including plex size restriction and button distance is ******* ********. the only change they needed to make for plex changes is to require rats to be dead for timer to count down, and reverse timer when no one is in the plex. edit: the npc dmg and tank i agree with though (to equalize things)
More or less this ^.
They are making some huge changes with unknown effects. Which is what they already did, and we see where that got us.. And if they take another 6 months to correct that mess? |
|

Bad Messenger
Nasranite Watch
243
|
Posted - 2012.09.02 16:47:00 -
[21] - Quote
RavenPaine wrote:Dan Carter Murray wrote:Squatdog wrote:So I guess we can look forward to perma-trolling plexes with MWD Condor alts and having ranged ships get dumped at scram range to the button on warp in.
The restrictions mean we're forced to ship down to T1 frigs for 'minors' (I literally don't even have a t1 frig on this character), and can look forward to Falcons in 'mediums'. Yay. plex size changes including plex size restriction and button distance is ******* ********. the only change they needed to make for plex changes is to require rats to be dead for timer to count down, and reverse timer when no one is in the plex. edit: the npc dmg and tank i agree with though (to equalize things) More or less this ^. They are making some huge changes with unknown effects. Which is what they already did, and we see where that got us.. And if they take another 6 months to correct that mess?
i think they will leave fw as it is after this change. |

X Gallentius
Justified Chaos
463
|
Posted - 2012.09.02 19:06:00 -
[22] - Quote
Veshta Yoshida wrote:75% contested means system has lost all upgrades, Not true. The 300k buffer > # of LP sucked out at 75%.
|

Alticus C Bear
University of Caille Gallente Federation
77
|
Posted - 2012.09.02 21:47:00 -
[23] - Quote
X Gallentius wrote:Veshta Yoshida wrote:75% contested means system has lost all upgrades, Not true. The 300k buffer > # of LP sucked out at 75%.
This plus you may as well let them contest it to 75% before even adding any lp then there is no loss and losses at that point can be recouped by defensive plexing.
There is also a proposed cap where no offensive plexing lp is given.
If you were a very dominant faction you could let it get to vulnerable and then there would never be much incentive to plex the system as the offensive plexes would get no reward.
You just have to prevent them bashing the hub. Risky but then as you are space rich at level 5 and can deploy caps and then cyno jam the system you just have to be vigilant.
Feels like big swings to defending. |

Bad Messenger
Nasranite Watch
243
|
Posted - 2012.09.02 22:40:00 -
[24] - Quote
Alticus C Bear wrote:X Gallentius wrote:Veshta Yoshida wrote:75% contested means system has lost all upgrades, Not true. The 300k buffer > # of LP sucked out at 75%. This plus you may as well let them contest it to 75% before even adding any lp then there is no loss and losses at that point can be recouped by defensive plexing. There is also a proposed cap where no offensive plexing lp is given. If you were a very dominant faction you could let it get to vulnerable and then there would never be much incentive to plex the system as the offensive plexes would get no reward. You just have to prevent them bashing the hub. Risky but then as you are space rich at level 5 and can deploy caps and then cyno jam the system you just have to be vigilant. Feels like big swings to defending.
Sounds like a decent plan for me, at least for systems that are not so important.
So we could maybe make 3 different categories:
1. staging system : defend it and keep is 0% contested
2. station systems: defend it and keep it around 75% contested
3. no one cares system: let it go vulnerable and upgrade |

BolsterBomb
Frog Steamers
118
|
Posted - 2012.09.02 23:16:00 -
[25] - Quote
After talking to ccp fozzie several people have found itbwould take 150 plexes on average to knock a system from lvl 5 to lvl 0. The new systems will allow losing sides or militias that dont work together to survive fl. I have other thoughts but i willnhold those for later. Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Dread Operative
Justified Chaos
10
|
Posted - 2012.09.03 00:28:00 -
[26] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread
Post here if you don't like ship restriction changes. |

Yuri Intaki
Nasranite Watch
54
|
Posted - 2012.09.03 07:50:00 -
[27] - Quote
Dread Operative wrote:https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread
Post here if you don't like ship restriction changes.
Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.
So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.
Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.
And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.
|

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
257
|
Posted - 2012.09.03 08:21:00 -
[28] - Quote
Yuri Intaki wrote:Dread Operative wrote:https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread
Post here if you don't like ship restriction changes. Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM. So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything. Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote. And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.
Man, someone woke up on the wrong side of the bed ...
First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing.
Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves.
As for the whole conspiracy theory ... I doubt one dev gets to decide how FW will change and I find the ideea that Hans would have any relevance in CCP strategy hilarious at best.
In one thing I agree with you though, the land grab will be interesting, because it will basically be a big game of chicken trying to balance cashing in and land grab. I suspect there will be a lot of meta involved, which imo is a lot of fun, but others might not enjoy it so much. |

Bad Messenger
Nasranite Watch
245
|
Posted - 2012.09.03 08:26:00 -
[29] - Quote
Lock out wrote:Yuri Intaki wrote:Dread Operative wrote:https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread
Post here if you don't like ship restriction changes. Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM. So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything. Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote. And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari. Man, someone woke up on the wrong side of the bed ... First, I don't think Justified Chaos are thrilled about logis, as they are all about 1337 pvp in frigs, skillz and all that crap that ppl invoke when they don't want to admit that they are afraid to put assets on the line. But I'm digressing. Logistics shouldn't be an issue. After the great Inferno farm of 2012, logis should be pretty affordable for everyone in FW. As for SP, the "Caldari are rebuilding" argument held for a while, but by now your guys should have enough SP to be in logi themselves. As long as everyone can bring the same ships, it's not a problem. As for the whole conspiracy theory ... I doubt one dev gets to decide how FW will change and I find the ideea that Hans would have any relevance in CCP strategy hilarious at best. In one thing I agree with you though, the land grab will be interesting, because it will basically be a big game of chicken trying to balance cashing in and land grab. I suspect there will be a lot of meta involved, which imo is a lot of fun, but others might not enjoy it so much.
If i want to fly logi blobs i go to 0.0. Who really wants those in FW? |

Muad 'dib
The Imperial Fedaykin
476
|
Posted - 2012.09.03 10:45:00 -
[30] - Quote
Bad Messenger wrote:
If i want to fly logi blobs i go to 0.0. Who really wants those in FW?
Lets pretend they never happen currently, or used to happen before inferno shall we.
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |