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The Mittani
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Posted - 2011.04.18 23:23:00 -
[1]
In May, we'll be discussing POS Misery with CCP. Starbases are awful in myriad ways, from the Green Box Of Hate to the widespread desire to see Fuel Pellets implemented.
Sound off in this thread with the things that you hate about POSes; while suggested tweaks are fine, we're more interested in macro level problems like "The UI for towers is terrible" or "Give us a better security scheme than passwords" than a micro tweak like "Change the Gallente tower bonus from X to Y".
The Mittani for CSM6 Sins of a Solar Spymaster
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 00:06:00 -
[2]
Craptastic UI, annoying anchoring timers, more specific roles for security, permit cans in the arrays and let us remotely check if ammo is loaded in the guns.
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Lord Zim
Goonswarm Federation
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Posted - 2011.04.19 00:10:00 -
[3]
Ability to sort POS processes, ability to queue anchor/off/online commands.
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Mr DurkaDur
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Posted - 2011.04.19 00:48:00 -
[4]
Edited by: Mr DurkaDur on 19/04/2011 00:48:58 "Flogging of the dead horse" thread, found here. Also a POS GUI to simplify everything would be nice, just saying.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.04.19 00:52:00 -
[5]
POSes need to be more like small modular stations and less like campsites that cost fuel.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Axemaster
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Posted - 2011.04.19 00:55:00 -
[6]
Would be nice to be able to make a queue for anchoring and onlining structures, same with offlining and unanchoring. Honestly, having to spend hours checking every 15 minutes to start the next operation is just MADDENING.
And along with fixing the POS UI, can you please get them to fix the CORP UI? It's so damn bad, it's just...
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GeeShizzle MacCloud
Caldari
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Posted - 2011.04.19 01:29:00 -
[7]
is it just me that i find it ridiculous a small anchorable audit logged secure cargo container can have an access log of all the changes made to it in something weighing 10 tonnes, yet a full large POS weighing in at 1,000 tonnes cant even manage to log changes to important security aspects of a POS's operation by who and when?
i find that absolutely absurd and it needs to change! CSM Prop 1 CSM Prop 2 |
Ya Huei
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Posted - 2011.04.19 08:10:00 -
[8]
Edited by: Ya Huei on 19/04/2011 08:11:01 Fix Security:
Allow granular control over who can access what object (and which tab in that object)
Introduce the tab structure in ship maintenance arrays too, people can jettison/steal each others T3 ships.. that is just stupid.
auto hide everything (tabs) a pilot has no access to.
More tabs per object !
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Crimzin
Amarr
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Posted - 2011.04.19 08:48:00 -
[9]
Drop anchoring time PLS
I would not mind the anchor time if it was actually doing something, like some sort of transformers robot unfolding into awesomeness in front of my eyes, but its does FA except show a ****ty timer for what? so it can be destroyed before it gets anchored LAME
Safe Space Not So Safe |
Marconus Orion
S.E.G.W.A.Y.
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Posted - 2011.04.19 08:59:00 -
[10]
It might be a much shorter list if we were to sound off on what we do like about POS's don't you think? lol
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BlankStare
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Posted - 2011.04.19 10:53:00 -
[11]
Originally by: Mr DurkaDur Edited by: Mr DurkaDur on 19/04/2011 00:59:05 Edited by: Mr DurkaDur on 19/04/2011 00:48:58 "Flogging of the dead horse" thread, found here. Also a new POS GUI, alert management, overall new features to the POS interface.
This. Ressurrect the dead horse. One of the many faces of Mandrill @Mandrill - Website email |
Riley Moore
Sentinum Research
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Posted - 2011.04.19 11:06:00 -
[12]
One thing I would love to see is bigger fuel bays (not for stront ofc). Or a new module that 'connects' to the pos fuel bay that has a bigger bay. 20days worth of fuel in a large pos is very annoying and is just a weird artificial limitation.
That said, The reduction in anchoring timers would be nice (not sure about online, that would probably screw with active sieges if they can come online faster then you can kill them). Anchoring queue would be awesome too.
Lets not talk about the UI
The flogging the dead horse thread is pretty good.
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Valator Uel
Caldari Mercenaries of Andosia Northern Coalition.
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Posted - 2011.04.19 11:06:00 -
[13]
Oh for the love of god please let us queue anchoring/onlining of modules.
Content: - Taking care of POS's shouldn't become a second job. What I hate the most about POS is setting them up and taking them down. POS Artists have my utmost respect. - The security UI is lacking in intuitiveness (esp for new POS owners), clarity and granularity. - As you mentioned, the Green Box of Hate needs to be changed and Fuel pellets would help immensely. - Weapon platforms should be balanced in their own racial regard.
------------------ empty sig |
Trebor Daehdoow
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Posted - 2011.04.19 11:21:00 -
[14]
Just for reference, here is the crowdsourced Possible Practical POS Performance Proposal from CSM5.
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Papa Boats
Bene Gesserit ChapterHouse
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Posted - 2011.04.19 12:11:00 -
[15]
I am glad I am a simple grunt and do not have to deal with POS again. The problems I see with POS is the same things mentioned above. The que idea to online/offline/unanchor would make things much better as I could I don't know maybe play the game instead of being stuck in a stupid tower.
Also is there anyway that the process of linking stuff could be made so much simpler. The current way it is makes me want to get a root canal. I have to have them all off line nothing onlining or offlineing then open drop menu 1 drag and drop then submit. Hope it takes it and start on the next step and so on and so on and so on depending on how complex an item i am making. It really puts people off of staying in the POS game after they get out of the job for 5 mins. PB http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1337810 |
Marconus Orion
S.E.G.W.A.Y.
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Posted - 2011.04.19 12:51:00 -
[16]
Not looking like this is also a major issue.
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De'Veldrin
Carebears on Fire
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Posted - 2011.04.19 13:27:00 -
[17]
Originally by: Mashie Saldana Craptastic UI, annoying anchoring timers, more specific roles for security, permit cans in the arrays and let us remotely check if ammo is loaded in the guns.
All of this, all of it a thousand times.
The entire POS interface needs to be reworked, and for the love of all that's Holy, give us the ability to name ALL the POS structures. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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Lallante
Reikoku Cascade Imminent
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Posted - 2011.04.19 13:41:00 -
[18]
I think the single worst thing about them is force-field access.
The whole concept of typing in a PW to your ship is ******ed. There should be granular standings-based controls.
I should also be able to allow roles by standings, particularly gunner role (ridiculous that gunners must be in corp and given specific role)
Lall - THE Vocal Minority - Reikoku
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Drazi1
Minmatar The Knights Templar R.A.G.E
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Posted - 2011.04.19 13:47:00 -
[19]
make it alot easier to lock targets when manning the pos guns, the current system sucks big time. Make it so when you reset password it does not bounce any friendlies out of the Forcefield.
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Recursa Recursion
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Posted - 2011.04.19 19:03:00 -
[20]
Couple of things from both Empire and null-sec experiences with POS setup / tear down:
- Role management for POS' is terrible and offers far too coarse of roles. Jobs should be able to be queued by the individual not just by the corp.
- Standings-based POS access rather than password-based POS access. Password is really only good for supercap handovers.
- Public labs would be awesome
- Queues for POS modules, queues for POS modules, please, please, please :)
- Easier / more intuitive loading of weapons for POS weapons
- Better explanation of what the POS settings (aggression / etc.) mean in the game
- Bigger bays for refining and / or better yields on POS refineries
- Ability to process one item type at a time for non-ore items or a new item reprocessing module
- E-mail or other information mechanism for out of game comms (POS under attack, POS low on fuel, etc.) rather than external tools
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Spazz21
Angha
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Posted - 2011.04.19 19:12:00 -
[21]
Originally by: Recursa Recursion Couple of things from both Empire and null-sec experiences with POS setup / tear down:
- Role management for POS' is terrible and offers far too coarse of roles. Jobs should be able to be queued by the individual not just by the corp.
- Standings-based POS access rather than password-based POS access. Password is really only good for supercap handovers.
- Public labs would be awesome
- Queues for POS modules, queues for POS modules, please, please, please :)
- Easier / more intuitive loading of weapons for POS weapons
- Better explanation of what the POS settings (aggression / etc.) mean in the game
- Bigger bays for refining and / or better yields on POS refineries
- Ability to process one item type at a time for non-ore items or a new item reprocessing module
- E-mail or other information mechanism for out of game comms (POS under attack, POS low on fuel, etc.) rather than external tools
I like.
I also would like to be able for POS Managers to assign specific tabs of a module to specific members. Such as having 2 Corp Hangar arrays, You can assign a tab(or even make up your own tab) to a particular member without giving them rights to that tab at all POSes.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.19 19:48:00 -
[22]
Originally by: Trebor Daehdoow Just for reference, here is the crowdsourced Possible Practical POS Performance Proposal from CSM5.
This.
Originally by: Mr DurkaDur "Flogging of the dead horse" thread, found here. Also a new POS GUI, alert management, overall new features to the POS interface.
And this.
Also, I could understand the need for slowing down onlining a POS back when they were used to establish sov. However, they aren't anymore... so why do we still have all this lengthy timers?
This signature is useless, but it is red.
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Cthulhu F'taghn
SniggWaffe FREE KARTTOON NOW
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Posted - 2011.04.19 21:22:00 -
[23]
Nerf teh jump bridge pos module imo
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Hesperius
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Posted - 2011.04.19 21:55:00 -
[24]
I want to pre-plan my pos layout from my corp office in a station and then manufacture an android that will construct my layout/design in space so I don't have to sit there and anchor junk. Deploy it in one package, or maybe several that voltron into one POS.
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RedSplat
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Posted - 2011.04.19 22:00:00 -
[25]
I want to be able to hack an offline POS to unanchor it. If you cant be bothered to fuel it its mine now. wwwcom
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Liang Nuren
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Posted - 2011.04.19 22:11:00 -
[26]
Originally by: Hesperius I want to pre-plan my pos layout from my corp office in a station and then manufacture an android that will construct my layout/design in space so I don't have to sit there and anchor junk. Deploy it in one package, or maybe several that voltron into one POS.
+1. Also, POS Fuel pellets.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Manfred Hideous
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Posted - 2011.04.19 22:24:00 -
[27]
I personally would like to see standings based access to fitting services and arrays. Set it up something like fleet where it's Corp/Alliance only and then based on standings.
Maybe also set up a reaction for POS fuel that allows pellets that are 25-50% smaller for the same burn time but the reactions to make them from PI materials also requires moon minerals in the R8/16 range. I don't know it the prices have adjusted yet but after PI was introduced some of the moons became immediately unprofitable (on a small scale at least).
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Rika Jones
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Posted - 2011.04.19 22:25:00 -
[28]
My corporation should not automatically own any PoS I purchase and bring online.
I should not have to have starbase config roles in order to online a PoS in NPC-controlled systems. If I want to set up a research station for myself in highsec, lowsec, or npc nullsec, I should be able to do so as an individual.
I understand the need for allowing a corporation or alliance control what is deployed in their sovreign space. I don't want to change that.
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BattleSister Oryx
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Posted - 2011.04.19 22:58:00 -
[29]
Edited by: BattleSister Oryx on 19/04/2011 22:59:01 while this may sound dumb to some people, but id like to see a larger variety of poses available, rather than just large medium small, but more specialized ones (research, moon mining, asteroid belt support?! (probably not), hostile deployment). Allowing some to be anchored anywhere in system including safespots would be cool too. It would be nice for the average player to be able to set up and manage a small pos for themselves say in a non-station system without the need for too much logistical strain.
edit: this could also add in to the "farms and fields" thingo, having smaller poses that can be destroyed relatively easy, but then theres the whole issue of not being able to defend them if you arent awake, reinforcement, blah blah blah. Could maybe work something out?
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Ogre tech II
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Posted - 2011.04.20 00:29:00 -
[30]
how about more important things that need to be delt with mr CSM ?
i would type something but i'd be here awhile..
forget pos sheet and sort something people voted for u to do
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