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Wrayeth
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Posted - 2005.02.08 08:06:00 -
[1]
The title says it all.
Personally, I have two wishes for dreadnoughts when they finally arrive:
1.) Make sure the ship bonus matches the race's primary bonus. For instance, I would HATE to see the Caldari dreadnought get a range bonus on hybrids when Gallente are supposed to be the hybrid-toting freaks. I'd like to see the Caldari dreadnought as a missile boat, kind of like a bigger and more powerful Raven.
2.) Dreadnoughts need point-defense slots. Following the trend in ship class pricing, I would assume each dreadnought will have a price tag in excess of half a billion ISK. If I'm going to pay that much (or mine for the amount of minerals needed), I expect to be able to take out any ship smaller than my own, just by considering cost/loss ratios alone. In this vein, I'd like to see five or six slots for point-defense weapons; basically frigate weapons that get a massive tracking bonus for being equipped on a dreadnought. Hell, I could even see this one being extended to battleships - the tier 2 types, anyway.
Oh, and jump drives...hell yeah!
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Aion Amarra
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Posted - 2005.02.08 14:16:00 -
[2]
Regarding 1) Yes. Regarding 2) Uhm. In my opinion, not exactly.
Dreadnaughts should be Anti Capital Ship/POS weapons. They use XL weaponry and got tons of hitpoints.
They won't take out frigates without fitting appropiate smaller weaponry or the frigate pilot being an idiot and dawdling around at the dreadnaughts optimal without moving fast.
Their excessive hitpoints should be enough to defend them from small amounts of smaller ships. And as I've said, they always can fit smaller guns. But them being super weapon platforms that kill everything... well I don't think thats very fair from a gameplay point of view.
Sides I'd expect them to be around one billion ISK.
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Nero Scuro
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Posted - 2005.02.08 15:20:00 -
[3]
Dreadnoughts and Titans I'd (hope) to uber-super-mega rare. As in, only half a dozen in existence at any one point. So, more than 1 billion. I mean, named ships (Navy Raven for example) can go for 10 bil, so I think Dreadnoughts should cost a tad more.
And I hope CCP make em worth a price like that.  ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Aion Amarra
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Posted - 2005.02.08 15:36:00 -
[4]
Don't forget that Dreadnaughts are still Tech 1. I'd say Tech II Dreads only half a dozen in existance any time, but oh well, depends on the person I think.
I'd also say that the Titans should be around twice as expensive as Carriers or Dreadnaughts.
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Nero Scuro
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Posted - 2005.02.08 15:51:00 -
[5]
Well, then, give them insane SP requirements. I don't care which, just make em rare.
But high ISK cost would be better. Once you have SP it doesn't go away, but spent ISK is gone ISK. Make it high SP and you get few Dreadnoughts at first, but the number will keep on growing.
Better yet, both! High cost in both ISK and SP... ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Kiithnaras
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Posted - 2005.02.08 15:57:00 -
[6]
1) yes, I agree. I'm not sure how the skills would work, be it a seperate race dreadnaught skill, or a universal Dreadnaughts skill, and the ship requiring race-bs lvl 3 or 4 as BC's and Destroyers do.
2) Yes and no. The turret weaponry should prevail as anti-cap-ship/POS, but missiles, drones, and X-Large (yet-to-be introduced) smartbombs would provide sufficient protection against close-range ships in small numbers.
3) and yes, they're putting jump drives on them anyway ; ). I just hope Freighters get them, too. Rebalance and General Idea thread. Feel free to respond or post your own ideas. |

DUAL OPTICAL
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Posted - 2005.02.08 16:31:00 -
[7]
Cant wait, any idea when they might release them?
.
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Orb Lati
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Posted - 2005.02.10 04:02:00 -
[8]
with the introduction of POS's and the increase HPS for cap station sheilds i see Dreadnoughts being a mobile siege gun.
What i would want to see is a ship slightly larger than a battleship swith about 150% more Sheild/Armour HPs and built around one big Siege Gun, with only 4 turrent slots.
The main cannon would run the length of the ship with a 10 degree firing arc and just dish out mad damage. Primary role will be just to bombard static structures (and potentialy shoot enemy Battleships foolish enough to stray infront of the main cannon)
by giving it only 4 turrets i would hope to make it a fleet vessel which requires support to defend it from aggressors.
for concept think Homeworld ION frigates but Bigger :)
"We Worship Strength, because it is through strength that all other values are made possible" |

Zaldiri
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Posted - 2005.02.10 17:08:00 -
[9]
1) Yeah I agree except that the caldiri are more 65% missiles and 35% railguns.
2)No becuase this is an MMO and so team play must be given priority.
If cpp is realy clever they will only give the dreads 5 or 6 highslots. While the XL turrets will give them incredible damage they will only be able to hit BS and stationary targets. The small number of high slots will prevent them being used as uber battleships becuase battleships would be more effective then dreads at using large weapons.
This would mean that a dread would be vunerable to fleets of cruisers and frigates and so would need protection. This need for protection would make team play a vital aspect in using these ships. It would also prevent people using dreads as lone wolf kill-alls.
I doubt that the dreads were ever ment for freelancers, they are ment for large scale warfare and would probably be owned by corps, not individuals. However I could see some incredibly rich freelancers buying a dread and getting payed to join large scale fleet ops as mercenarys.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Lagar
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Posted - 2005.02.10 17:12:00 -
[10]
sounds like you want a large ship with a high slot with a special module that is it's main gun.. and it will do alot of damage.
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Dark Shikari2
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Posted - 2005.02.10 19:21:00 -
[11]
Make dreadnoughts uberpowerful MAINLY vs POSs, etc. Make it have 1 minute and above lock times to avoid using it for ganking. Make it have very long range. Make it completely useless vs cruisers and frigates, and even fast-moving BSs.
'nuff said.
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Cadman Weyland
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Posted - 2005.02.10 19:41:00 -
[12]
The price , the skills, the material and the time to build MUST be obscene on Dreads and Carriers when they enter the game to prevent them being over used.
Hell slap a logistics nerf on them and set a limit per corp dependent on corp size or something.
Theres way too many BS in the game as is, hopefully Dreads and Carriers will be a very rare and truely terrifying sight.
Director of Empire Ops and Chief Carebear |

ArcticFox
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Posted - 2005.02.10 19:44:00 -
[13]
I have to join the chorus of voices that say dreadnaughts should be useless versus cruisers and frigates unless theyŚre very stupidly piloted or some insane dreadnaught pilot fits small/medium guns. Dreadnaughts should be the big guns, the artillery of the fleet, and not uber-solo ships. It would be a huge blow to eve if dreadnaughts were capable of taking out anthing smaller than them since theyŚre supposed to be anti-pos and there pretty much is nothing bigger than them. Any fleet that had a dreadnaught would basically be unbeatable except by another fleet with a dreadnaught, which is ridiculous IMO. Dreadnaughts should be designed so that they need to be supported by smaller ships. ----------------------------------
"There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

Val Amon
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Posted - 2005.02.10 19:46:00 -
[14]
I expect my agent to give me a bpo if its gonna be a T2 item. Otherwise I'm gonna go postal. _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Smart Bomb
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Posted - 2005.02.10 21:17:00 -
[15]
I think the dreadnoughts should be priced around a quarter billion isk. Any more and it would be pointless becuase only the elite would be driving them and only bi corps would have them. Anti pos and anti BS is a must and I agree that each class should stay true to its race bonases. jump drives would be fun, but over all i think the mineral or isk cost should not be so uberly high maby just make the specific anti pos/bs weapons and ammo cost alot intstead 
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Aion Amarra
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Posted - 2005.02.10 21:48:00 -
[16]
Originally by: Smart Bomb I think the dreadnoughts should be priced around a quarter billion isk. Any more and it would be pointless becuase only the elite would be driving them and only bi corps would have them. Anti pos and anti BS is a must and I agree that each class should stay true to its race bonases. jump drives would be fun, but over all i think the mineral or isk cost should not be so uberly high maby just make the specific anti pos/bs weapons and ammo cost alot intstead 
It's the freaking point of the bfs to be expensive. =/
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Nero Scuro
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Posted - 2005.02.10 23:53:00 -
[17]
CCP have already stated they'll only be Anti-POS and Anti-BS. That's pretty much a given, no need to worry on that front... I hope...  ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Karrina Toranos
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Posted - 2005.02.15 23:53:00 -
[18]
The dreadnoughts should have a mega hislot that can be equipped with a very powerfull energy weapon with low capacitor consumption and very long cooldown time. This weapon should also bring some nice visual effects to the structure of the ship.
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Sha'blach
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Posted - 2005.02.16 00:44:00 -
[19]
ahem.... Jove mothership Chronicle.... AHEM.... yea, like that - but smaller, and cant rip holes in Apocs... heh... *cough* without 10 shots :D But like a BS againced a cruiser, the dreadnaught should be like that againced Battleships...
Goes like this:
Dreadnaughts V Battleship Battleship V Cruiser Cruiser V frig Frig V Ceptor Ceptor V shuttle (j/k! LOL)
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