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Epictetus
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Posted - 2005.02.08 10:38:00 -
[1]
So far there is not a single link to a stiletto setup thread so i figured i would start one. I have hardly used the stiletto since before exodus so i dont really have a clue as to what to fit. Anyway, here are some thoughts on a tackler setup:
High: Whatever, rocket launcher with defenders if you can get them to work at close range. Nossie can be useful against small targets.
Med: scrambler webber mwd and one optional (another webber/scrambler or perhaps sensor booster)
Low: speed mods all the way or try to get an armor "tank" |

Chee
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Posted - 2005.02.08 10:44:00 -
[2]
this is what I use(d):
Hi: 3 x small nos med: 1 x mwdII, 2 x scrambler, 1 x webber Low: 1 x mpac, 2 cap relay
3 x nos give 24 energy every 3 second. Large Nos takes 100 energy every 12 seconds so do the math and you will almost be able to negate one large nos..
but leaves u vulnerable to missiles, speed should fix that but it takes luck and good timing, if u get hit with large nos at the time ur mwd needs another energy boost ur pretty much screwed against missiles (how I lost my stiletto yesterday) Its not enough to succeed. Others must fail. |

BigJim Beef
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Posted - 2005.02.08 15:53:00 -
[3]
Edited by: BigJim Beef on 08/02/2005 16:34:51 TurboTacklerÖ
High:
2 autocannons (damage is secondary, you're there to pin the target down) 1 rocket launcher/small nos
Mid:
MWD II 3x 7.5km Scrambler
Low:
PDU/CPR as needed for cap/grid. Maybe a damage mod if you really want.
Alternative:
High: 2 125 auto 1 rocket
Mid: same as above
Low: MAPC 400mm nanofiber plate RCU (or use named MWD and a power diagnostic)
I'm pretty sure that all fits, however cap may be a problem if you want to run everything together, plan on killing the mwd once you're in orbit.
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Silvertip
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Posted - 2005.02.08 17:21:00 -
[4]
nice info thanks
.
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Imhotep Khem
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Posted - 2005.02.27 21:31:00 -
[5]
H 2x200mm autocannon 1x Rocket Launcher
M 1xmwd 3xdampeners
L 1xsmall armor repair 1xenergized adap nano 1xgyrostabilizer
im kinda new to the stiletto so I havent mastered it yet. Really if you get hit your dead, so i should probably dump the repairer... ____ If your not dyin' your not tryin'. |

PPhearr
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Posted - 2005.02.28 10:20:00 -
[6]
I've mostly used my Stilleto for catching other interceptors, when I know there is an interceptor about that need swatting.
High: 2x 150mm Auto II's, 1 Small NOS Mids: 1 Scrambler, 1 MWD II, 1 Web, 1 Racial Jammer Lows: 2 CPR, 1 Overdrive
You can almost see the tears running down their faces when u grab a taranis / crow and have em webbed, scrambled and jammed. It takes time to finish them off, but they can't do anything, your only only concern is a crow with FOF's, but u should be able to keep enuf speed to outrun em. You may be able to drop the NOS for a RL if you have slightly better cap skills than me, or one of the CPR's for an Overdrive. Of course this relies on you knowing what your up against, but its the only real use for the Stilleto i've found, u can use it as a tackler, but I tend to stick to Vigil's for that, much cheaper to lose to that annoying NOS / Smartbomb. ____________________________
Phear AKA G1mp NRG Corporation Joint CEO
PPhearr - Purveyor of fine ships. G1mp - Destroyer of fine ships. |

Carter83
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Posted - 2005.04.17 23:14:00 -
[7]
whats a CPR???
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Velsharoon
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Posted - 2005.04.18 00:27:00 -
[8]
capacitor power relay
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Doublebigmac
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Posted - 2005.06.10 03:13:00 -
[9]
Ok..well considering we are talking about Ceptors....when you all talk about having the autocannons...are they Tech II's? or I's? ...(err stupid question but hey i gotta be sure lol)
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Omatje
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Posted - 2005.06.10 08:15:00 -
[10]
Well some people stick on regular guns, but i made this rule for myself:
Only fit the corresponding T2 guns on your T2 ships.
Exception for the rule would be when it is better for cpu/grid to exchange 1 T2 for a named one.
T2 guns aren't really expensive compared to the ship you are flying.
I have allways trained the T2 guns before training for the coresponding ship.
Why dont we all f1f2f3 eachother? |

Doublebigmac
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Posted - 2005.06.10 13:42:00 -
[11]
good point...but i guess if you cant use T2 guns stick with the 1s :) ok thanks
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Imhotep Khem
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Posted - 2005.06.10 14:44:00 -
[12]
Once you can use T2 guns you will always use T2 guns because T2 is better than and cheaper than named T1 guns... ____ If your not dyin' your not tryin'. |

Alair
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Posted - 2005.06.10 19:45:00 -
[13]
I had a thought about the Stiletto for use in fleet battles. Let me know what you think of this:
high: whatever you can fit after the mids are full mid: MWD II, Cap Recharge II, 2x Target Painter II's low: probably relays to keep the MWD and Target Painters running, nanos otherwise.
Would this ship be able to keep the MWD and Target Painters running indefinately?
Optimal for Target Painter II is 30k with a long falloff that gets better with skills. So, the Stiletto could orbit well outside heavy NOS range, outrun any missile (even post-missile patch) or other inty (besides another Stiletto) and be basically untrackable while lighting up enemy ships for rapid turret pwnage.
Lurking at the bottom of the gravity well, getting old. |

LUKEC
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Posted - 2005.06.10 22:41:00 -
[14]
there we go again... t2 cap recharger on inty...
1. t2 battery is better & lot cheaper 2. If you intend to paint targets, vigil is better and cheaper. Also you don't need to fit sensor booster on vigil(except if you want to paint at really long range). Stilleto has crappy lock range as most intys.
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BigJim Beef
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Posted - 2005.06.10 23:28:00 -
[15]
Originally by: LUKEC there we go again... t2 cap recharger on inty...
1. t2 battery is better & lot cheaper 2. If you intend to paint targets, vigil is better and cheaper. Also you don't need to fit sensor booster on vigil(except if you want to paint at really long range). Stilleto has crappy lock range as most intys.
Agreed ... T2 Battery has the added bonus of a larger total cap, allowing for longer warp distances.
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Richard Masterson
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Posted - 2005.06.11 00:32:00 -
[16]
I agree with the t2 cap battery, and swear by it. It means that medium NOSes against you don't immediately kill your cap, and you get the benefit of more base cap, which increases power/sec recharge.
Good generic tackler setup: Hi: 2x 280 II, standard launcher Med: MWD, Web, Scramble, Cap batt II (second scramble instead of web optional) Low: 2x Micro aux power core, Small armor rep II
It may seem generic, but I would rather be able to perform a variety of roles than have to go change my setup every time I need to fight.
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Al Haquis
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Posted - 2005.06.11 05:44:00 -
[17]
Originally by: Richard Masterson
Good generic tackler setup: Hi: 2x 280 II, standard launcher Med: MWD, Web, Scramble, Cap batt II (second scramble instead of web optional) Low: 2x Micro aux power core, Small armor rep II
We have a Winner.
---------------------------------------------------------------------- Council Member, Tahiri Warrior Masuat'aa Forums

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Hollygun
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Posted - 2005.09.25 14:12:00 -
[18]
Because of my bad powerboni skills and cpu skills i have no overdrive, but with this fitting i able to kill an bad fitted bs ( tried with an member from my corp). And if i don`t use the web module, my cap never ends.
[High Power Slots] 'Arbalest' Rocket Launcher I 280mm Howitzer Artillery II Small Nosferatu II
[Medium Power Slots] Warp Scrambler II Fleeting Propulsion Inhibitor I Catalyzed Cold-Gas I Arcjet Thrusters 'Cetus' ECM Shockwave I
[Low Power Slots] Co-Processor II Micro B88 Core Augmentation Capacitor Power Relay II
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Dimitri Forgroth
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Posted - 2005.09.25 14:38:00 -
[19]
Edited by: Dimitri Forgroth on 25/09/2005 14:39:18
Originally by: Hollygun Because of my bad powerboni skills and cpu skills i have no overdrive, but with this fitting i able to kill an bad fitted bs ( tried with an member from my corp). And if i don`t use the web module, my cap never ends.
[High Power Slots] .. Small Nosferatu II ..
[Medium Power Slots] .. Warp Scrambler II ..
[Low Power Slots] .. Capacitor Power Relay II ..
I envy your ability to use mods that dont exist/are EXTREMELY expensive and rare for use on an inty.
Originally by: DrunkenOne Ahhh yes the ECM Apoc, very deadly.
Oh wait... wtf...
DPS Sheet |

Hollygun
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Posted - 2005.09.25 16:07:00 -
[20]
ups, the cap power relay is wrong its an tech 1, the nosferatu i get as an offer and the scrambler was very expensive in escrow. Nothing is too expensive for an int. I am an pure wingman for an bs.
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Garnerius De'Nugent
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Posted - 2005.09.25 20:08:00 -
[21]
rubbish.
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Cirale
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Posted - 2005.10.22 06:55:00 -
[22]
umm, have to agree, but, can I get some of what your smokin?
some of that stuff you listed ive never even seen for sale lolz
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SecretFire
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Posted - 2005.10.22 16:40:00 -
[23]
Originally by: Richard Masterson I agree with the t2 cap battery, and swear by it. It means that medium NOSes against you don't immediately kill your cap, and you get the benefit of more base cap, which increases power/sec recharge.
Good generic tackler setup: Hi: 2x 280 II, standard launcher Med: MWD, Web, Scramble, Cap batt II (second scramble instead of web optional) Low: 2x Micro aux power core, Small armor rep II
It may seem generic, but I would rather be able to perform a variety of roles than have to go change my setup every time I need to fight.
Is the base armor amount enough to give a good buffer for using the small rep? |

Fredbob
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Posted - 2005.10.22 17:53:00 -
[24]
Rep is only useful between fights if someone scatched you really, as stiletto has the armour of a shuttle and if someone is hitting you you'll lose that armour pretty quick :) ___________ ~Fredbob~
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Oggs Biiatch
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Posted - 2005.11.04 14:30:00 -
[25]
Im thinking of making a insta locket,
High: whatever Med: mwd (just for sticking with the fleet) 20k disrupture, sensor booster, web/or another sensor booster. Low: whatever
Is it possible to catch a interceptor coming out of cloak on a gate with this setup and is it even posible to fit?
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Ethan Tomlinson
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Posted - 2005.11.04 17:03:00 -
[26]
how bout 2 t2 150mm auto's, 1 t2 rocket launcher
mwd,web,scrambler, gistii shield booster(holysh**W0ot0mgBBqExpensiveIMp0or:()
whatever u need to fit it, t2 gyrostab
inty vs. inty ship :) who knows maybe it would work
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reaTh
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Posted - 2005.11.05 12:29:00 -
[27]
2 200 II 1 small nos 1 mwd II 3 -7.5 scrms 3 local hull nanos ------------------------------------------------------------------------------------
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Soul Queen
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Posted - 2005.11.05 19:01:00 -
[28]
I used the stiletto for blet piracy back in the day. Some may argue that using Gistii on an interceptor is a little silly but each to their own.
High 2 X 200mm II's 1 X RL (i used that 0E500 thing)
Meds 1 X Small A-Type Gistii Shield boost 1 X 7.5k Scrammer 1 X Webby 1 X ABII
Lows 2 X Gyro (I can hit 170 against other ships (as opposed to ppls wrecking shots Vs static objects in missions)) 1 X Nanofiber (i just like em, no other reason)
Eventually i lost it to some guys in Amamake. Surfing the belts and saw a BC on its own, Ignored local cause amamake is always full and opened fire. About 3 seconds later the other 5 - 10 members of the corp warped in lol. Oops. They were nice enough to give me my gistii back, however.
No idea about tacklers sorry, im a solo pilot.
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BigJim Beef
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Posted - 2005.11.05 21:50:00 -
[29]
Originally by: Oggs Biiatch Im thinking of making a insta locket,
High: whatever Med: mwd (just for sticking with the fleet) 20k disrupture, sensor booster, web/or another sensor booster. Low: whatever
Is it possible to catch a interceptor coming out of cloak on a gate with this setup and is it even posible to fit?
I've played with that kind of setup, and you'll need a cap battery in the 4th mid to be able to run the scrambler for any length of time. A pair of 280IIs will fit with a bit of persuasion, makes for a nice catcher when you want to stay out of web range.
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Edhel
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Posted - 2006.01.19 00:14:00 -
[30]
Best inty in the game imho.
i sorta like, auto's or whatever in high med: sensor booster, 7,5scram, web, mwd low: cpr's as u can
point is the sensor booster almost guarentee's you that you'll lock a pod (along with:( if in gang), leadership)
if you're a tackler in fleet i don't think you'll need more 'n 1x scrambler so maybe a cap battery,
Cactching stabbers.. definitely 3x 7,5 scramblers, unless it's heikki.
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