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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.23 13:07:00 -
[1]
Originally by: Duchess Starbuckington [ Probably why they're taking so long to fix them - it's a real problem figuring out how. - Giving them more range would just make them kinetic/thermal autocannons. The game does not need a clone weapon. - Giving them more damage/tracking - still sub-par in fleets, but we'd suddenly see 2000dps Megathrons or something similarly ridiculous camping station undocks everywhere.
Not to mention the impact on the Caldari gunboats. More range on blasters would seriously change the performance of the Harpy, Moa, Eagle, Ferox, and Rokh. The problem as I see it is that pulses have Scorch, ACs have Barrage, but null, except for on the Rokh, doesn't get you beyond scram range on most ships. If they changed the range of Null, the Gal ships would have more flexibility, but the Caldari gunboats would have Scorch-like range. Increase the damage, and the Gal boats become insta-slayers at optimal. The same problem exists for rail guns. Increase the damage to make the Caldari boats more potent, and the Gal railboats would have potentially unbalancing firepower. Scorch and the projectile buff really skewed the balance between the races, but the problem with hybrids in general seems to be the fact that two different races use them on ships with two different types of bonuses.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.23 15:17:00 -
[2]
Originally by: Daneel Trevize What if Gal ships had insane agility? Not bext top speed to able to get motoring or do a 180 superfast. Kinda like Angels but better...
Could potentially screw up the aligning mechanics for warping?
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.24 22:32:00 -
[3]
Originally by: Captain Brickwalle Secret to blasters:
2) use TE rather than mag stabs
I get more DPS out of rails than blasters if I use 3 TE's on a blaster fit, compared to Mag Stabs on the rail fit, and at over double the range. This compares two Moa fits, one with 200mm Rails, and one with Ion Blasters. I suppose the tracking would suffer in comparison, but...
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.04.25 15:24:00 -
[4]
Originally by: Sigras [ooh yeah lets also put this weapon system on the fastest ships so they can dictate range too . . . yep that looks balanced
Pretty much agree with all of this, but lets not forget that the community is to blame for the projectile buff that completely unbalanced the whole array of gunships. Folks used to ***** just as incessantly for Proj to be buffed, and we certainly got it. If they buff hybrids, either Gal or Cal gunships are going to be OP--mark my words. CCP just doesn't know what "subtle" means when it comes to "rebalancing".
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.05.23 13:21:00 -
[5]
Originally by: Ghost Nightmare
The issue is the webs, Gallente blaster boats need a racial bonus to web-strength maybe not quite to 90%, but perhaps 75%-80%.
Problem solved, thats the way they where broken in the first place, and thats the way to fix them.
So what about Caldari gunboats then? Can they get a web bonus too?
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