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Ahnew
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Posted - 2011.04.25 21:45:00 -
[1]
I've had a few thoughts about missiles in general. First off as a visual improvement rather then firing a straight line one after another or one grouped glowing dot I propose this. Once the new launcher hardpoints are added the missiles would fire from a single launcher, move away from each other in a circle then as they reach closer to the target they would come together hitting the same point on the target. Similar to the Leviathan doomsday.
The developers could use the same animation as the energy neutralizer and energy vamps, where it bulges on one end and then has a cone shape towards the ship. Perhaps make it larger or extend the size a bit. You could wrap a texture and animate the missiles to follow that shape. This would allow missiles to change completely in that they could be more like turrets from the server's perspective. Have it act like a turret rather then create an object in space, just delay when the damage is applied. This would be similar to the fighter bomber fix but not have them do instant damage. If a defender missile is launched then another animation would be used to show a missile or two intercept and flash somewhere in between, and reduce how ever many missiles were taken out. Not only would this look cooler but it would ease lag in large fights on the server. It would also allow launcher hardpoints to be easier to apply to the models of ships, you only need to put one on there under a wing or on top of the ship. It would free up art resources and help immersion since one launcher can from looking at the icon fire off more then one missile at once.
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Duchess Starbuckington
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Posted - 2011.04.25 22:28:00 -
[2]
Maybe if they totally redesign how missiles work.
You are aware it's not an animation, right? Missiles are actual physical objects, unlike the doomsday effect, and need a lot more server calculation than a turret. I don't see this happening unless the entire system gets reworked from scratch, and I doubt they'd do that for an aesthetic change. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Ahnew
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Posted - 2011.04.25 23:07:00 -
[3]
Yes I knew that it is a created object, I was leading up to a whole rework just started with the visuals. I was thinking if they worked on fixing missiles to turrets on the fighter bombers. Something like this would be worth dedicating resources if only just to reduce lag.
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Griptus
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Posted - 2011.04.26 00:06:00 -
[4]
Turrets do instant damage, missiles do delayed damage. There is no way to make missiles work like turrets. Spawning a single missile object to represent a group of missiles is an old optimization that has already reduced lag a lot in fleet battles. Undoing this would be a game killer.
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Ahnew
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Posted - 2011.04.26 00:51:00 -
[5]
Why couldn't you have missiles act like turrets? All the calculations would be done just like normal but instead of creating an object in space it would give a more turret like animation. You can apply damage whenever the missle hits. From what I understood it was making all these objects in space that caused lag, where animated turret fire didn't produce as much lag.
Couldn't it be reworked so that all weapons had turret like animations and the calculations wouldn't be physically rendered. Retexturing the neut and vamp effects to apprear like a volley of missles should work right?
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