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Thread Statistics | Show CCP posts - 1 post(s) |
Justin Pinto
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Posted - 2011.04.27 01:20:00 -
[1]
This topic might be a bit controversial, but in a game that really doesn't afford safety to anyone, not even HighSec, cloaked ships are untouchable. This is my proposal:
- Regular combat probes can't detect cloked ships. Should be a new probe. T2 Combat Probes anyone? *If T2 probes are too much of a problem since we might need T2 Probe Launcher as well, Sisters Launcher and Sisters Combat Probe will do.*
- Should atleast require Astrometric Rangefinding to V.
I'm pretty sure those of you whole like to just AFK cloaked in a system camping, might be opposed to this. This is a simple way to counter those AFK'ers in a system, primarly in 0.0 where everyone is always on the lookout for neuts who might be scouting or just plain AFK'ing to keep everyone on edge. We currently have some Neuts around our space that are just cloaked and floating in space. Been around for a few days tbh.
If anyone has a better idea let me hear it.
*CSM Assembly Hall link: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1502742 *
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.27 01:25:00 -
[2]
And so begins AFK cloak whine thread #16410975à
How about: no. They're not exactly untouchable, and if they're AFK, they're also completely harmless. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Wedding Peach
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Posted - 2011.04.27 01:25:00 -
[3]
Oh, look. It's this topic again. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
Reyold Bengali
Caldari
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Posted - 2011.04.27 01:31:00 -
[4]
Edited by: Reyold Bengali on 27/04/2011 01:32:06 Well, we just recently had the latest round of "Salvage Thieves" threads, so I guess it's time for the next batch of "AFK Cloak" whines to begin.
These things really do appear to be cyclical, and the cycle seems to be getting shorter all the time. ------- Never argue with an idiot. They'll drag you down to their level, then beat you with experience. |
Erichk Knaar
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.04.27 01:43:00 -
[5]
Originally by: Wedding Peach Oh, look. It's this topic again.
Yep..
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AFK Cloaker
Amarr Imperial Academy
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Posted - 2011.04.27 02:08:00 -
[6]
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Justin Pinto
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Posted - 2011.04.27 02:17:00 -
[7]
As far the topic coming up before, i wasn't aware since normally dont follow the forums everyday. And there is a very logical reason behind being able to scan down a cloak. If not via a combat probe, let the Sov holders have the ability to install some device/upgrade in a POS/Hub that will make it possible. Seems like a nice alternative if the probes dont do it for you. The point is that no one should have complete safety in this game.
We're not talking about nerfing the cloaking ability here.
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OFFICERoftheLawL
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Posted - 2011.04.27 02:38:00 -
[8]
I'll sign on board with this suggestion only if everything were then allowed to fit covops cloak.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.27 02:42:00 -
[9]
Originally by: Justin Pinto And there is a very logical reason behind being able to scan down a cloak.
What's that?
Quote: We're not talking about nerfing the cloaking ability here.
Yes you are. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Justin Pinto
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Posted - 2011.04.27 02:42:00 -
[10]
you can fit a prototype cloak to any ship you want.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.27 02:43:00 -
[11]
That is the point of a cloak. Not being findable. That is the entire point.
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.04.27 02:46:00 -
[12]
Originally by: AFK Cloaker
I'm not undocking now
Originally by: Jada Maroo Many legitimate news stories over the past few years would not have been brought to the forefront if not for Fox News.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.27 02:49:00 -
[13]
Edited by: Akita T on 27/04/2011 02:55:08
Originally by: Justin Pinto We're not talking about nerfing the cloaking ability here.
THE HELL YOU AREN'T. What's the point of fitting a cloak then ?
EXPLAIN to me again what would be the point of having a cloaked observer ship spying on your enemies (or attempting to provide warp-in bookmarks for the incoming friendly fleet) if people could find it relatively fast. I mean, it's already IN THE GRID in order to be able to observe, simply dropping all probes with minimum range (and max power) would be almost guaranteed to detect it. Or what about setting up an ambush on a gate or station or wherever. What's the point of sitting cloaked waiting for the enemy to take the bait if he can easily see how many cloaked ships you have and where they are ?
If you can find a way to find "AFK cloaked" ships somewhere randomly in the system but NOT legitimate cloakers in the same grid as you, be my guest, explain it, how exactly is that supposed to work ?
You might as well say "remove cloaks" and you'd have the same end result. In fact, EVEN FUNNIER, you would STILL HAVE THE CURRENT PROBLEM even if you removed cloaks altogether !!! Ever heard of "making a ship un-probable" ? And no, we're NOT talking about cloaked ships. We're talking about ships with such a high sensor strength and such a low sig that you just can't get a probe lock on them.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.04.27 02:53:00 -
[14]
Why do people post on the forums w/o looking to see of the topic has been posted already? There is the search function and eve search peoples.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.27 02:59:00 -
[15]
Originally by: Obsidian Hawk Why do people post on the forums w/o looking to see of the topic has been posted already? There is the search function and eve search peoples.
To be fair, the search function on this board is near-useless. Why the CCP doesn't strike a deal with the useful out of game sites, like in this case eve-search, is beyond me.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.27 03:07:00 -
[16]
Originally by: Emperor Cheney To be fair, the search function on this board is near-useless.
In finding recent/open threads, maybe. In finding relevant threads, not so bad. http://www.eveonline.com/search.aspx?q=afk%20cloak Search - Results 1 - 11 of about 3460 for afk cloak. Search took 0.031 seconds.
#1 : Posted - 2011.03.18 16:15:00 Closed by request of OP in post 50 in less than 3 hours. Contains a lot of making fun of the OP and reasons why the idea sucks.
#2 : Posted - 2010.04.21 23:25:00 Closed after 90 days of inactivity, after making it to page 16. Mostly consists of... hell, YOU KNOW what it contains.
#3 : same thread as #2 (lol?)
#4 : Posted - 2011.04.24 08:43:00 Thread still open.
etc
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.27 03:14:00 -
[17]
Edited by: Emperor Cheney on 27/04/2011 03:14:26
OP doesn't say "afk," rather he says "scan cloaked" which produces some useful results, but not the same. The term "afk" is fairly obscure and used only by a certain in crowd. While experienced users saw the OP and immediately thought "afk cloak whine" that is not the words the OP formulated his ideas with.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.27 03:21:00 -
[18]
Search : scan cloaked ships
#1 : Posted - 2011.03.09 01:07:00 Assembly Hall, thread still open, 1 page. ZERO supports. "[Proposal] System Scanning Array for Cloaked Ships"
#2 : Posted - 2010.09.22 05:21:00 F&ID. Closed after 90 days. 1 page. "OMG! Get Rid of Invulnerable ships!!!" Which is actually a reverse half-joke.
#3 : irrelevant
#4 : avoiding scan probes wiki result
#5 : Posted - 2010.10.09 14:04:00 JPSC. Closed after 90 days. 1 page. "Possible Two For One (Cloaking & ECCM)" - "My proposal is to tie the two together, use ECCM to to be able to probe out non-covops cloaked ships. "
#6 : Posted - 2011.02.15 09:49:00 F&ID. STILL OPEN. 1 page. " A Real Solution to AFK Cloakers"
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Captain Brickwalle
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Posted - 2011.04.27 03:26:00 -
[19]
I support this. But only because I make all my money off of Sisters gear. |
Jack Tronic
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Posted - 2011.04.27 03:27:00 -
[20]
Edited by: Jack Tronic on 27/04/2011 03:29:06 Why are you trying to nerf the one of the only things that can counteract bots in null?
Quote: I support this. But only because I make all my money off of Sisters gear.
Eventually people will dump their CONCORD LP into Sisters LP and crash the sisters market. But it'll be awhile till anyone wisens up.
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Marlona Sky
S.E.G.W.A.Y.
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Posted - 2011.04.27 03:28:00 -
[21]
Originally by: AFK Cloaker
The only noob alt character that would probably fetch a sizable sum of ISK in this game tbh.
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OFFICERoftheLawL
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Posted - 2011.04.27 03:31:00 -
[22]
Originally by: Justin Pinto you can fit a prototype cloak to any ship you want.
did i say prototype cloak? no. i said covops cloak. Can you warp with a prototype cloak active?
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robocpf1
Minmatar B.O.O.M Obsidian Mining Coalition
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Posted - 2011.04.27 03:43:00 -
[23]
Edited by: robocpf1 on 27/04/2011 03:44:15 My question would be, is it harming the game to allow cloaked ships to be "unscannable?" I don't think so. Ships like Black Ops and Stealth Bombers have to uncloak to attack, the whole idea of cloaking in the first place is to allow safe movement, scouting, and undetectability. Making a cloaked ship detectable doesn't really make it cloaked.
It's a tactical advantage that you get by training the cloaking skill - there shouldn't be a way to negate the advantage you get from the skill. That would be like having a skill that allows you to hack into an enemy's manufacturing array and make it slow down. I don't think any skill in eve completely negates another skill's effects, yeah there are some that make you better off in a given situation, but nothing that removes effectiveness granted to another player by their skills. And that is what you are proposing, having a way of negating someone's spent time completely. Cloaks exist to grant that bonus - being undetectable. You would be removing the bonus completely if you could be scanned down while cloaked, there would be almost no point to the skill anymore - scouting would completely die off. Blockade runners could probably still operate, but that doesn't justify the nerf.
As someone else in the thread said, if they are truly just sitting there afk, they aren't harming anything. If they're scouting, that's the whole point of the cloak to begin with - you might train tech 2 railguns or drones for DPS, another person might train up a cov ops cloak so they can scout. It's an integral part of the game and I don't believe it should be changed.
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Henry Haphorn
Gallente
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Posted - 2011.04.27 03:46:00 -
[24]
You do realize that we need undetectable afk cloakers to grief ratting bots, correct?
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Wedding Peach
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Posted - 2011.04.27 04:04:00 -
[25]
Honestly, if you're worried about AFK Cloakies, you need better management of your pocket or area. I've had many AFK Cloakies and the only thing they seem to deter are the folks who like to rat in Anoms.
But with anoms nerfed currently, is there a reason to use them rather than simply going to another system and just ratting there? If the AFK Cloakie isn't actually AFK, he'll run out of targets, maybe get bored and try to move to another system.
If this is the case, you can easily follow his patterns and a good gate camp (Interceptor/drone frigate + HIC/DIC + HAC/Battleship) should easily end that unless its a AFK Cloakie Cyno boat.
I'm amazed on how many people who don't use their heads in EVE. A little common knowledge can save you from getting ganked while ratting. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
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Posted - 2011.04.27 04:21:00 -
[26]
While I am not troubled (much) by afk cloakers, I do try to have some intellectual honesty in these threads.
I've used the AFK cloak tactic myself a number of times.
And if you think it made me 'harmless', then you are an idiot.
Its very simple: If an enemy is active in the system, you need to be ready for a full scale hot drop on a moments notice......
That USES player time for the folks forced to assume the cloaker is not afk.....
....but does NOT use player time for the cloaker while he is afk.
The cloaker basically "exhausts" his victims by forcing them to hieghtened state of readiness for extended times.. The cloaker periodicly actually sits down at his computer and warps around, scans a bit, looks at local, and if the enemy NOT in a hieghtened state of readiness and is ignoring him, THAT is when he calls in the hot drop.
If you cannot bring yourself to articulate your opponent's point of view, in words they would agree with, then you have no business opposing them. You don't have to agree with them (obviously), but if you can't articulate what you are arguing against, then you are an idiot (but sadly not uncommon...).
Play nice while you butcher each other.
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.04.27 04:44:00 -
[27]
There should also be a skill that delays your appearance in local:
Lvl 1: 10sec Lvl 2: 30sec Lvl 3: 1min Lvl 4: 5min Lvl 5: 15min
or something like that...even 5sec-25sec is probably sufficient.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.04.27 04:46:00 -
[28]
I think that upgrading a system should allow you to put a "pulse" beacon in it, that every 30 mins or has a chance to uncloak all non-alliance ships ... but I recognize that has little to do with the very bad thread here.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Reislier
Gallente
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Posted - 2011.04.27 04:53:00 -
[29]
this topic should be cloaked
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.27 04:54:00 -
[30]
Originally by: Sergeant Spot Its very simple: If an enemy is active in the system, you need to be ready for a full scale hot drop on a moments notice...... That USES player time for the folks forced to assume the cloaker is not afk..... The cloaker basically "exhausts" his victims by forcing them to hieghtened state of readiness for extended times.
Cloaked people NOT showing up in local AND being unable to speak in local = no more heightened state of readiness compared to that person not being there at all. Sure, everybody everywhere would have to be a bit more careful, but it would be "fair"
As for hotdropping... Cynojammer = no more hotdrops, PERIOD. Also, adding a little spool-up time for jump (the larger the craft the longer you need from cyno initiation to moment you actually jump, say 5 secs for subcapitals via portal, 10 secs for dreads, 15 secs for carriers, etc) would keep everything "fair enough", since it would give you an opportunity to escape the hotdrop or stop it from happening, even in a system where you can't use a cynojammer.
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