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Laura Kingsley
Amarr Imperial Academy
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Posted - 2011.04.28 10:15:00 -
[1]
I want to learn to fly Interceptors as I like the idea of very fast ships that fill a support role.
Looking at the setups and ship I got a little confused though. It seems that a lot of setups are made for just using a long point and orbiting outside web range, probably to stay alive until reinforcements arrive.
I can imagine that it's useful to stay at a greater distance just to prevent the enemy from warping off (and fitting the smallest turrets as they have the best tracking vs drones) but i wonder if there's also Interceptors designed to tackle up close, with web and scram? Or does that greatly decrease your survivability? I also noticed that the Crusader only has 2 mid slots so I guess they're long distance tacklers?
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2011.04.28 10:51:00 -
[2]
Interceptors are pretty much split into 2 groups. Combat 'ceptors and tackle 'ceptors.
Tackle 'ceptors (those with the tackle range bonus) tend to be fit for pure speed and agility to tackle outside of 25k where possible (outside of heavy neut range), maybe closer for tackling smaller ships. Guns are an optional extra, since if you slow down to shoot things you tend to pop straight away.
Combat 'ceptors (the ones without the tackle range bonus) have lost some of their popularity since the scram changes as having your MWD turned off is a killer. They're still used, but their popularity is significantly lower. In part, this is because the combat 'ceptors are either better with an AB (therefore generally out performed by the AF), or duel prop (which only a few of them can fit) which eats into their ability to fit other things. --------------------------------------------
SF Recruiting |

NoNah
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Posted - 2011.04.28 10:56:00 -
[3]
You're pretty much spot on. If you really want to get lose you're typically better off in an af.
That said, there are ceptors who typically bring web and scram -such as the taranis - however their main duty tends to be to kill other ceptors rather than tackle larger ships themselves. Reason being that you are more or less forced into web/scram/med neut range yourself which drastically shortens your survivability and reduces potential targets. Parrots, commence!
Postcount: 231645
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Laura Kingsley
Amarr Imperial Academy
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Posted - 2011.04.28 11:00:00 -
[4]
Originally by: Sable Schroedinger Combat 'ceptors (the ones without the tackle range bonus) have lost some of their popularity since the scram changes as having your MWD turned off is a killer. They're still used, but their popularity is significantly lower.
Thanks, I'll stick to Maledictions then! 
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Volstruis
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Posted - 2011.04.28 13:18:00 -
[5]
i've lost 25 inties in the last month. keep going laura!
although i fail and am only just learning, i now have a solo hookbill, thrasher and vexor kill under my belt with the taranis.
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Sjugar
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Posted - 2011.04.28 15:27:00 -
[6]
My stiletto packs both a long point and a scram. 90% of the time I use the long point, 10% of the time I need the scram because one of two things happens: the target is mwd-ing from my mates too fast or someone else is coming in for me and killing his mwd gives me the chance to GTFO. |
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