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ExcalibursTemplar
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Posted - 2011.05.01 10:29:00 -
[91]
Edited by: ExcalibursTemplar on 01/05/2011 10:40:20 Edited by: ExcalibursTemplar on 01/05/2011 10:29:43 i'll be honest i pretty much dont look at ships in this game becuase there ****ing ugly. All i see pretty much say 90% of the time is the background of space little red crosses little white crosses and other generic icons that represent stuff in space. Basically because im caldari and i dont want to have a look at the crap im flying, except the scorp i love the scorp.
Also the guy that made the point about advertising is spot on. What originally pecked my intrest in this game was a very simple flash advert on a website. It was just the words eve online and a picture of a huge fleet of nightmares or naglafar i cant remember which. Now if that was a picture of a huge fleet of Ravens ill be honest i would of probably gone ewwwwww and never of botherd as i hate the raven hull that much (i fly a CNR a lot to).
Also to the guy that was concerened about the ships all looking the same shape if they were redone ala startrek. That doesnt have to be the case they dont even have to be symetrical they just need to look good. Look at the ships in Babylon 5 there not symetrical but imo there the best ships designs for any scifi franchise ever. Just look at the noctis which is universaly accepted as a nice looking ship i'll put money on it CCP got their insperation for that ship either from Babylon 5 or the film 2010:The year we make contact.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.01 10:38:00 -
[92]
Originally by: MotherMoon
Originally by: Jacob Stov Asymmetric designs are inefficient. There is no drag in space, but there is inertia. Asymetric ships have to divert propulsion power to keep them flying in a streight line. Woohoo ! I just discovered why Caldari ships are so f+++ slow ! Half of the engine power goes to the manouvering thrusters !

nope, all you need is symmetrical shielding and or stabilizer.
the ship itself doesn't matter, the field does.
so yes if it went down it would be awesome if some ships in eve started spinning before death xD
also centre of mass and centre of volume are not the same.
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2011.05.01 13:23:00 -
[93]
I must confess I've never seen a TV series, cartoon or game with uglier ships than EVE. I mean: can you take ships serious if they look like a turkey that people drove over with a truck?
________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |

Avon
Caldari Versatech Co. RED.OverLord
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Posted - 2011.05.01 14:06:00 -
[94]
Edited by: Avon on 01/05/2011 14:07:11
Originally by: Sai Hai
To make a model like new scorp takes 1 or 2 days maximum. If they were paying to their 3d artists eve ships could be redone in ~2 months.
I'm not so sure - if I were to make low poly ships like those in Eve I would start off making a very detailed high-poly version to render so I could bake some displacement maps to put on the low poly version.
Then there are all the other texture layers to create.
Then tweaking the low poly model so the maps work well.
That's a bit more than 2 days of anyone's time.
(Unless you think they just do a low poly model and then texture it? - Possible I suppose, but unlikely.)
Retro sig |

Wolfric Draksmile
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Posted - 2011.05.01 18:15:00 -
[95]
To me, we should be abble to choose between an largiest panel of ships with different design. Now we do not have the choice... If we do'nt like the Paladin, you will have to train another race to have a Marauder. It is pretty hard. In a game based on economy it is relatively strange to have no choice.
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Jenko Raa
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Posted - 2011.05.02 18:16:00 -
[96]
Originally by: Bollox Reader Asymmetrical ships are more visually interesting to me than ships with bilateral symmetry. Yeah, first time I saw a Raven undock next to me my thought was that it looked like a city block had detached itself from a planet or something. But when it comes time for long-term ship spinning in station, oddly shaped ships are just more interesting.
Also, combat space ships aren't going to be looking at one another. Aesthetics are mostly wasted, most of the population is going to be more concerned with orbital bombardment capabilities than "Ooh, it looks nice."
The Amarr really are the only ones that are concerned with appearance, big phallic ships for penetrative power, painted gold for the bling factor.
As far as atmospheric flight, look at escape velocity and compare that to the speed of capsuleer ships. Even with an MWD you aren't going to get most of them out of the gravity well. As far as the nebula issue, well even the thickest of nebulae are far thinner than what we would call an atmosphere. And the shield systems on ships would cut through it with no problem.
I happen to like Eve ships, from the Amarrian phalli to the Gallente sex toys to the Minmatar flying scaffolds to the Caldari... whatever they are. If you know Eve ships at all, you recognize the style when you see it. CCP would be stupid to change the designs because of this recognition factor. And frankly, I don't give a damned if folks don't join Eve because the ships aren't pretty enough for them. If they are that shallow, they wouldn't last long in our community anyway.
I completely agree. I really like the ships in EVE. I fly a Navy Domi, because its a great ship and it looks like a drone-flinging-armor-hardened-camouflaged-beast.
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Terra Waugh
Amarr Royal Amarr Institute
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Posted - 2011.05.02 18:43:00 -
[97]
Originally by: Bollox Reader Asymmetrical ships are more visually interesting to me than ships with bilateral symmetry. Yeah, first time I saw a Raven undock next to me my thought was that it looked like a city block had detached itself from a planet or something. But when it comes time for long-term ship spinning in station, oddly shaped ships are just more interesting.
Also, combat space ships aren't going to be looking at one another. Aesthetics are mostly wasted, most of the population is going to be more concerned with orbital bombardment capabilities than "Ooh, it looks nice."
The Amarr really are the only ones that are concerned with appearance, big phallic ships for penetrative power, painted gold for the bling factor.
As far as atmospheric flight, look at escape velocity and compare that to the speed of capsuleer ships. Even with an MWD you aren't going to get most of them out of the gravity well. As far as the nebula issue, well even the thickest of nebulae are far thinner than what we would call an atmosphere. And the shield systems on ships would cut through it with no problem.
I happen to like Eve ships, from the Amarrian phalli to the Gallente sex toys to the Minmatar flying scaffolds to the Caldari... whatever they are. If you know Eve ships at all, you recognize the style when you see it. CCP would be stupid to change the designs because of this recognition factor. And frankly, I don't give a damned if folks don't join Eve because the ships aren't pretty enough for them. If they are that shallow, they wouldn't last long in our community anyway.
This.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.02 19:04:00 -
[98]
Edited by: Jennifer Starling on 02/05/2011 19:06:02
Originally by: Bollox Reader I don't give a damned if folks don't join Eve because the ships aren't pretty enough for them. If they are that shallow, they wouldn't last long in our community anyway.
Utter nonsense.
As if the dozens of people who posted in favour of prettier ships suddenly "wouldn't last long in our community". What's next, the shallow people who don't like lag "wouldn't last long in our community"? The people who dispise botting "wouldn't last long in our community"?
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.05.02 21:51:00 -
[99]
The fact that this topic stirs so much controversy and strong opinion probably means they are doing something right.  ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Generals4
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Posted - 2011.05.02 22:15:00 -
[100]
Being a symmetry fan i must concure. Most ships look really bad, but that's my taste. I just wish more ships (not all, wouldn't want to deprive others from their satisfaction) would have a symmetrical and "straight" (not in a sexual sense) look.
The ships i truly hate (on top of my head): Dominix Moa Proteus Almost all the gallente frigs... no wait almost all their ships actually. and the space Mushroon known as the Avatar. Bantam and many others i think are "meh"
What i do like: Merlin hull, oh god that thing should be a titan! Leviathan Hulk (it just fits a mining ship a lot) Rokh Mini Carriers. Certain tengu fits
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Mortania
Minmatar No Compromise Gentlemen's Agreement
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Posted - 2011.05.02 22:24:00 -
[101]
Originally by: Generals4
Almost all the gallente frigs... no wait almost all their ships actually.
If you're including the Tristan in this, then I think you're insane.
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Generals4
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Posted - 2011.05.02 22:36:00 -
[102]
Originally by: Mortania
Originally by: Generals4
Almost all the gallente frigs... no wait almost all their ships actually.
If you're including the Tristan in this, then I think you're insane.
Then i'll need to make an appointment. I don't think a giant space robot looking thing actually fits the role of a spaceship. As some sort of drone, perhaps, but not a spaceship.
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Rachel Cotey
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Posted - 2011.05.03 02:55:00 -
[103]
CCP take note. Lots of good ideas in this thread. Most of it could be somwhat easy comparativly speaking...
- new updated ship models. Not the same ones used in 2003(implement ship models from contest) - new stations - better weapon effects ( the ones in the video area amazing!) - weapons hit and miss effects - nebulas!! (the ones in the video are amazing) - launchers (missles dont spawn out of nothing)
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Elmer Dunley Horsekoch
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Posted - 2011.05.03 03:03:00 -
[104]
Originally by: Rachel Cotey CCP take note. Lots of good ideas in this thread. Most of it could be somwhat easy comparativly speaking...
- new updated ship models. Not the same ones used in 2003(implement ship models from contest) - new stations - better weapon effects ( the ones in the video area amazing!) - weapons hit and miss effects - nebulas!! (the ones in the video are amazing) - launchers (missles dont spawn out of nothing)
Or you know, just balance the content we have more effectively to make the game better overall instead of wasting man hours on eye candy.
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.05.03 04:45:00 -
[105]
Originally by: Generals4
Originally by: Mortania If you're including the Tristan in this, then I think you're insane.
Then i'll need to make an appointment. I don't think a giant space robot looking thing actually fits the role of a spaceship. As some sort of drone, perhaps, but not a spaceship.
Agreed, it more looks like a transformer or mech warrior, not a spaceship ..
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TImora Fosty
Solar Pride Against ALL Authorities
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Posted - 2011.05.03 05:29:00 -
[106]
only two ship-lines have problems with their exterior, though it's rather speciefic - Moa and blackbird
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ChromeStriker
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Posted - 2011.05.03 10:15:00 -
[107]
i quite like the typhoon...
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Wolfric Draksmile
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Posted - 2011.05.04 14:33:00 -
[108]
Edited by: Wolfric Draksmile on 04/05/2011 14:34:46 Give us New Ships in fact!! Because we could let the old one as if and have new ships more sexy!
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Virtue Maulerant
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Posted - 2011.05.04 14:43:00 -
[109]
The Blackbird hull is truly horrible,EVEN worse than the Moa hull.
They both need to be reworked,they are a joke at best in terms of looks.
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Virtue Maulerant
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Posted - 2011.05.04 14:46:00 -
[110]
Edited by: Virtue Maulerant on 04/05/2011 14:46:43
Originally by: Elmer Dunley Horsekoch
Originally by: Rachel Cotey CCP take note. Lots of good ideas in this thread. Most of it could be somwhat easy comparativly speaking...
- new updated ship models. Not the same ones used in 2003(implement ship models from contest) - new stations - better weapon effects ( the ones in the video area amazing!) - weapons hit and miss effects - nebulas!! (the ones in the video are amazing) - launchers (missles dont spawn out of nothing)
Or you know, just balance the content we have more effectively to make the game better overall instead of wasting man hours on eye candy.
Or you know, maybe the art team can't do anything else other than make new eye candy?Maybe that is what the art team does?Exclusively?I don't know hmm maybe because they are an ART team and not a programming team?!Do you seriously believe the same people design the art for EVE and write the code at the same time?
Get a clue.
EDIT:That list is just great.Nebulae and Turrets/Missiles are a high priority though.
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