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Andy Landen
Caldari
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Posted - 2011.04.29 18:36:00 -
[1]
I need advise on how frig pvp works best across the board from small gang to fleet, from null sec to low sec, against BS down to other frigs.
It seems that frigs are vulnerable to cruisers and to light drones. Also to warden sentries at large ranges. So I might think to orbit fast around 15-20 km to make a quick escape if pointed. I might like to last long enough if primaried for my gang to kill whoever primaried me.
In addition to general advice in each area, I am also interested in effective use of EAFs. What kind of fitting seems smart in general for an EAF? Armor seems smart, but so does speed tank. How many of which types of mods would you recommend? I see AFs like the Ishkur, in null sec. Any tips on training for and flying those?
It seems that low sec gate guns do not care about sig or speed thus making a frig quite vulnerable. Any tactics for tanking gate guns in a frig with the aid of logistics?
Any other valuable notes from veteran frig pvpers? Funny that no one considers themselves evil, even while caught in the thick of it. |

Karl Planck
Walt Disney Productions
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Posted - 2011.04.29 18:57:00 -
[2]
For answers to all your questions and more I refer to you the fantastic reference of Wensley's rifter guide.
This has tons of great information that answers all of those questions and can of course be implemented to all frigate platforms (though for fittings you will have to turn somewhere else if you aren't flying a rifter). -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |

Marduk Nibiru
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Posted - 2011.04.29 19:01:00 -
[3]
Originally by: Andy Landen I need advise on how frig pvp works best across the board from small gang to fleet, from null sec to low sec, against BS down to other frigs.
1v1 is very different. I'm most familiar with fleet battles.
Quote:
It seems that frigs are vulnerable to cruisers and to light drones. Also to warden sentries at large ranges.
Don't forget destroyers. So long as you're close enough you can beat a destroyer or a cruiser. Drones will f you up though so you've simply got to kill them as soon as possible.
Quote:
So I might think to orbit fast around 15-20 km to make a quick escape if pointed.
But then so can they. Frigates in fleets are not meant to be major damage dealers. Guns are superfluous to your main purpose, EWAR...primarily tackle. You need to stay within range of your EWAR so they can't escape.
Quote:
I might like to last long enough if primaried for my gang to kill whoever primaried me.
If you get primaried in fleet flying a frigate....be proud. Be dead, but be proud. It means that the only way to GTFO was to kill you. Frigates are almost never primary unless the FC calls "FLEE". Then all points will be targeted and destroyed. Besides that, you're likely to get targeted by one or two people....more often none.
Frigates melt faster than you can say "melt". There's no hope if you find yourself primaried. If you see one or two begin to target you, GTFO and come back. Make sure to notify fleet on your way out so someone can take your point.
Quote:
It seems that low sec gate guns do not care about sig or speed thus making a frig quite vulnerable.
If you get gate gun agro in a frig you're done. I've escaped in an AF, but I was half armor and was warping already aligning when they targeted me. JUST SAY NO!!! The source of all legend |

Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.29 23:00:00 -
[4]
A qualify as a veteran Frigate Hull PvP'er....
The tactics you use very if your fighting with a fleet, with a small gang, or solo. As does your purpose....
The best thing you can do is learn how weapon tracking, weapon damage, speed, and EWAR work.... Once you understand that, you fit to crush your target.
Your question is rather broad, and I have to run... but post some specifics and I can answer them.... I've solo'd many ship hulls in the game in frigates... from destroyers to HACS (vagas) to BCs (drakes & canes) to BS's (Ravens).
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Damnskippy
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Posted - 2011.04.30 04:54:00 -
[5]
This might seem counter-intuitive for eve but, for 1 on 1 frig combat, overheating and blind aggression winning tactics. Frig fights tend to be short, brutal fights where those few initial seconds tilt the odds in your favor.
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Batelle
do you
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Posted - 2011.04.30 05:05:00 -
[6]
Originally by: Andy Landen
In addition to general advice in each area, I am also interested in effective use of EAFs. What kind of fitting seems smart in general for an EAF?
speed, range, and ewar are your only defense in these ships. Mostly just speed though. If you engage multiple targets, its very likely at least one will be able to kill you in very short order.
Kitsune - speed and ecm
Sentinel - speed, good vs single ships with others in gang.
Hyena - don't think there's much reason to fly this over a rifter with a web and point.
Keres - no reason to fly this over an Ares.
--------------------------------------------- EC-P8R... You will never find a more wretched hive of scum and villainy. |

Andy Landen
Caldari
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Posted - 2011.04.30 16:11:00 -
[7]
Originally by: Batelle
Originally by: Andy Landen
In addition to general advice in each area, I am also interested in effective use of EAFs. What kind of fitting seems smart in general for an EAF?
speed, range, and ewar are your only defense in these ships. Mostly just speed though. If you engage multiple targets, its very likely at least one will be able to kill you in very short order.
Kitsune - speed and ecm
Sentinel - speed, good vs single ships with others in gang.
Hyena - don't think there's much reason to fly this over a rifter with a web and point.
Keres - no reason to fly this over an Ares.
Hyena webs at 20km and points at 24km so you can keep ship from burning back to the gate or burning out of a bubble without having to burn real close in first. Saves valuable seconds which might let the red get away. Overheat puts webs at 26km and point at 28.8km.
Keres disrupts at 36km which helps when camping large gates. Sensor damps at 48km can keep many ships mute. Ares can't SD nearly as well and again has to fly fast to catch the target in close before it can tackle. Funny that no one considers themselves evil, even while caught in the thick of it. |

Erehwon Rorschach
Heretic Army
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Posted - 2011.05.01 00:17:00 -
[8]
Axel Greye Guide
I would say look there for some of the best advice around. |
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