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Musashi IV
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Posted - 2011.05.02 09:50:00 -
[1]
Its rediculous. The bounty system is a waste of time. Why have a system that is worthless. We need to have a bounty system that is tied to player skill points.
Yes, I have placed this suggestion in the new ideas forum but I want some feedback from this forum.
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Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.05.02 10:25:00 -
[2]
Problem is not skillpoints. Problem is that you put huge bounty on player x, who then logs in his 900k SP alt or gets his trusted friend (lol) and pods his main, thus pocketing your bounty for himself.
Bounty system is not broken. It is shattered beyond any hope of repair. Time to melt it down and recycle it.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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Musashi IV
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Posted - 2011.05.02 10:31:00 -
[3]
Originally by: Soldarius Problem is not skillpoints. Problem is that you put huge bounty on player x, who then logs in his 900k SP alt or gets his trusted friend (lol) and pods his main, thus pocketing your bounty for himself.
Bounty system is not broken. It is shattered beyond any hope of repair. Time to melt it down and recycle it.
That is why we need to tie the bounty into skill points so a player will lose skill points if he is killed.
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War Kitten
Panda McLegion
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Posted - 2011.05.02 11:54:00 -
[4]
What a brilliant plan - and such detail!
Let's "tie bounties into skillpoints".
I hereby nominate you for Jr. Game Designer of the Month!
"Here's your sign..."
If you don't get it, look it up. Somebody didn't like me doing it for you.
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Tuulikki Risalo
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Posted - 2011.05.02 12:09:00 -
[5]
Originally by: Musashi IV That is why we need to tie the bounty into skill points so a player will lose skill points if he is killed.
You mean that I can put bounties of 1 isk on someones head, then pod (gank) them literally back too noob ship
Seems I will need to prepare some nice achievement prizes for the next hulkmageddon. |
Dirk Magnum
Blue Republic
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Posted - 2011.05.02 12:35:00 -
[6]
The underlying problem that you're mentioning can be fixed by tying bounties to debit/credit card numbers. I've softened on my view of alts over the years although I still refuse to use them myself, but this is one area where alts should be nerfed. It's not foolproof of course since some people have multiple cards, but it'd at least hinder the ability of players to claim their own bounties.
What I'd like though is to be able to place bounties on players with positive sec status. Maybe charge an NPC fee equal to the bounty amount to do so, to be sure the system isn't abused too much. It'd definitely make pod travel in high sec more interesting.
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War Kitten
Panda McLegion
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Posted - 2011.05.02 12:57:00 -
[7]
Originally by: Dirk Magnum The underlying problem that you're mentioning can be fixed by tying bounties to debit/credit card numbers. I've softened on my view of alts over the years although I still refuse to use them myself, but this is one area where alts should be nerfed. It's not foolproof of course since some people have multiple cards, but it'd at least hinder the ability of players to claim their own bounties.
What about people not paying with credit/debit cards? Or were you really serious that a half-assed solution is better than no solution?
Originally by: Dirk Magnum
What I'd like though is to be able to place bounties on players with positive sec status. Maybe charge an NPC fee equal to the bounty amount to do so, to be sure the system isn't abused too much. It'd definitely make pod travel in high sec more interesting.
"...be sure the system isn't abused too much" -- a little abuse is ok eh?
Nevermind that your first idea, even if implemented, leaves only fools as the clientele for placing bounties.
OP still holds my vote for JGDotY, but you put up a valiant effort with this one.
"Here's your sign..."
If you don't get it, look it up. Somebody didn't like me doing it for you.
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Fix Lag
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Posted - 2011.05.02 15:24:00 -
[8]
Value in ISK lost (minus insurance for the ship) is subtracted from the bounty upon death. The ISK values for ships/mods are calculated the same way insurance already is.
Wow, that was shockingly easy.
But I guess programming something like that would take... :effort:
Fix Lag! |
Victoria Wolfe
Caldari
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Posted - 2011.05.02 17:52:00 -
[9]
Make bounty hunting similar to a contract system. Under the system the person placing the bounty would register the bounty and would approve, before the kill is made, of those people seeking to try and collect the reward. So player 'x' would submit an application to go after the bounty and then the person placing the bounty could approve or reject the application. If the application is approved the game system would make said player eligible to collect on the bounty, if rejected, the person would not receive any reward for killing the target. You could approve as many people as you wanted and the first person to make the kill naturally gets the reward. All others are informed that the contract has been fulfilled.
Now it's not fool proof. The target's alts or friends could still convince the bounty issuer to consider them for the contract to make the kill but this way you would have much more control over who you allow to collect the bounty and with a bit of research you could hopefully weed out undesirables.
This would also help create a group of professional bounty hunters. Since the bounty contracts would be publicly listed a bounty hunter could apply for a number of contracts and work to execute his/her targets. You could quickly make a name for yourself as someone who gets results. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
Bumblefck
Kerensky Initiatives
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Posted - 2011.05.02 18:11:00 -
[10]
Originally by: Musashi IV Yes, I have placed this suggestion in the new ideas forum but I want some feedback from this forum.
Well my feedback to you is that I have reported your ****-for-brains post for crossposting, if not downright ******edry -------------- Fix the game's last broken weapon system - support if you care!
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.02 18:38:00 -
[11]
Originally by: Victoria Wolfe Make bounty hunting similar to a contract system. Under the system the person placing the bounty would register the bounty and would approve, before the kill is made, of those people seeking to try and collect the reward. So player 'x' would submit an application to go after the bounty and then the person placing the bounty could approve or reject the application. If the application is approved the game system would make said player eligible to collect on the bounty, if rejected, the person would not receive any reward for killing the target. You could approve as many people as you wanted and the first person to make the kill naturally gets the reward. All others are informed that the contract has been fulfilled.
Now it's not fool proof. The target's alts or friends could still convince the bounty issuer to consider them for the contract to make the kill but this way you would have much more control over who you allow to collect the bounty and with a bit of research you could hopefully weed out undesirables.
This would also help create a group of professional bounty hunters. Since the bounty contracts would be publicly listed a bounty hunter could apply for a number of contracts and work to execute his/her targets. You could quickly make a name for yourself as someone who gets results.
And when someone had been podded a dozen times and not one isk of bounty is claimed, then what?
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War Kitten
Panda McLegion
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Posted - 2011.05.02 19:19:00 -
[12]
Originally by: Fix Lag Value in ISK lost (minus insurance for the ship) is subtracted from the bounty upon death. The ISK values for ships/mods are calculated the same way insurance already is.
Wow, that was shockingly easy.
But I guess programming something like that would take... :effort:
Run that one by us again and explain how it makes any sense to the people living outside your head.
Or would typing that much that take :effort: ? "Here's your sign..."
If you don't get it, look it up. Somebody didn't like me doing it for you.
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Victoria Wolfe
Caldari
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Posted - 2011.05.02 19:57:00 -
[13]
Originally by: Danika Princip
Originally by: Victoria Wolfe Make bounty hunting similar to a contract system. Under the system the person placing the bounty would register the bounty and would approve, before the kill is made, of those people seeking to try and collect the reward. So player 'x' would submit an application to go after the bounty and then the person placing the bounty could approve or reject the application. If the application is approved the game system would make said player eligible to collect on the bounty, if rejected, the person would not receive any reward for killing the target. You could approve as many people as you wanted and the first person to make the kill naturally gets the reward. All others are informed that the contract has been fulfilled.
Now it's not fool proof. The target's alts or friends could still convince the bounty issuer to consider them for the contract to make the kill but this way you would have much more control over who you allow to collect the bounty and with a bit of research you could hopefully weed out undesirables.
This would also help create a group of professional bounty hunters. Since the bounty contracts would be publicly listed a bounty hunter could apply for a number of contracts and work to execute his/her targets. You could quickly make a name for yourself as someone who gets results.
And when someone had been podded a dozen times and not one isk of bounty is claimed, then what?
Then they get podded a bunch of times. The point of the system is to ensure that the target is killed this one specific time because the person issuing the contract wished it. It also helps ensure the ISK doesn't end up in the hands of the target which is the real problem with the current system. It also makes it less likely that the person will be prepared to be podded when the hunter makes the kill. Meaning their head is more likely to be filled with expensive implants that could be costly to replace. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
I likegirls
Minmatar
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Posted - 2011.05.02 23:27:00 -
[14]
Bounty system works! proof: Bin Laden is dead.
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TipsyMcStagger
Caldari Spruillo WarDec Corp
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Posted - 2011.05.03 00:30:00 -
[15]
Originally by: I likegirls Bounty system works! proof: Bin Laden is dead.
Bull****. Richard Marcinco my childhood hero and coincidentally someone I resemble IRL is prob pulling his teeth out with special navy edition bloodslippage-proof grip pliers right now. They just meant good as dead and left out the 'good as' part.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.03 02:40:00 -
[16]
Originally by: Victoria Wolfe
Originally by: Danika Princip
Originally by: Victoria Wolfe Make bounty hunting similar to a contract system. Under the system the person placing the bounty would register the bounty and would approve, before the kill is made, of those people seeking to try and collect the reward. So player 'x' would submit an application to go after the bounty and then the person placing the bounty could approve or reject the application. If the application is approved the game system would make said player eligible to collect on the bounty, if rejected, the person would not receive any reward for killing the target. You could approve as many people as you wanted and the first person to make the kill naturally gets the reward. All others are informed that the contract has been fulfilled.
Now it's not fool proof. The target's alts or friends could still convince the bounty issuer to consider them for the contract to make the kill but this way you would have much more control over who you allow to collect the bounty and with a bit of research you could hopefully weed out undesirables.
This would also help create a group of professional bounty hunters. Since the bounty contracts would be publicly listed a bounty hunter could apply for a number of contracts and work to execute his/her targets. You could quickly make a name for yourself as someone who gets results.
And when someone had been podded a dozen times and not one isk of bounty is claimed, then what?
Then they get podded a bunch of times. The point of the system is to ensure that the target is killed this one specific time because the person issuing the contract wished it. It also helps ensure the ISK doesn't end up in the hands of the target which is the real problem with the current system. It also makes it less likely that the person will be prepared to be podded when the hunter makes the kill. Meaning their head is more likely to be filled with expensive implants that could be costly to replace.
So, you're fine with bounties that last for several years, right?
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JackStraw56
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Posted - 2011.05.03 03:25:00 -
[17]
Originally by: Dirk Magnum The underlying problem that you're mentioning can be fixed by tying bounties to debit/credit card numbers. I've softened on my view of alts over the years although I still refuse to use them myself, but this is one area where alts should be nerfed. It's not foolproof of course since some people have multiple cards, but it'd at least hinder the ability of players to claim their own bounties.
What I'd like though is to be able to place bounties on players with positive sec status. Maybe charge an NPC fee equal to the bounty amount to do so, to be sure the system isn't abused too much. It'd definitely make pod travel in high sec more interesting.
And how does this impact people with 2 credit cards. Or even rarer....someone with friends.
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Misunderstood Genius
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Posted - 2011.05.03 07:46:00 -
[18]
Originally by: I likegirls Bounty system works! proof: Bin Laden is dead.
10 years later by US Forces (in EVE: CCP). Proof: Bounty system fails!
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Evolution1979
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Posted - 2011.05.03 09:26:00 -
[19]
Originally by: Victoria Wolfe Make bounty hunting similar to a contract system. Under the system the person placing the bounty would register the bounty and would approve, before the kill is made, of those people seeking to try and collect the reward. So player 'x' would submit an application to go after the bounty and then the person placing the bounty could approve or reject the application. If the application is approved the game system would make said player eligible to collect on the bounty, if rejected, the person would not receive any reward for killing the target. You could approve as many people as you wanted and the first person to make the kill naturally gets the reward. All others are informed that the contract has been fulfilled.
Now it's not fool proof. The target's alts or friends could still convince the bounty issuer to consider them for the contract to make the kill but this way you would have much more control over who you allow to collect the bounty and with a bit of research you could hopefully weed out undesirables.
This would also help create a group of professional bounty hunters. Since the bounty contracts would be publicly listed a bounty hunter could apply for a number of contracts and work to execute his/her targets. You could quickly make a name for yourself as someone who gets results.
Consider the following:
People set bounty on their pvp alt. They then accept the contract of a pilot. They know wich pilot is coming for them. They wait with a heavy tanked ship or RR for that pilot to make his move. Rseult: free kill, no loss of isk.
Or even worse. Some RMT guys wanting to sell isk, place a huge ass bounty on an alt. Other guy pays them irl, then ganks the bounty, for the transfer of isk. Also this wont be a good idea imo.
These are just two thing wich i can think of with your suggestion.
Keep trying for good ideas though
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.05.03 09:41:00 -
[20]
Originally by: Misunderstood Genius
Originally by: I likegirls Bounty system works! proof: Bin Laden is dead.
10 years later by US Forces (in EVE: CCP). Proof: Bounty system fails!
There was also a $50m private bounty on him I believe
Originally by: Jada Maroo Many legitimate news stories over the past few years would not have been brought to the forefront if not for Fox News.
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Evolution1979
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Posted - 2011.05.03 09:46:00 -
[21]
Originally by: Surfin's PlunderBunny
Originally by: Misunderstood Genius
Originally by: I likegirls Bounty system works! proof: Bin Laden is dead.
10 years later by US Forces (in EVE: CCP). Proof: Bounty system fails!
There was also a $50m private bounty on him I believe
Who cares about bin laden? Thats yesterdays news really
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Victoria Wolfe
Caldari
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Posted - 2011.05.03 12:48:00 -
[22]
The bounty system is rather difficult to get working as intended. The inherent problem being that paying to have someone killed who will just come back to life is somewhat meaningless. Therefore the goal of a bounty really ought to be to inflict a certain amount of meaningful, in-game, retribution upon the target.
How you achieve this with a bounty system I'm not sure. You would likely have better results hiring mercenaries then placing a bounty in this case. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
Evolution1979
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Posted - 2011.05.03 13:06:00 -
[23]
Edited by: Evolution1979 on 03/05/2011 13:07:34 here is an idea for a bounty system that might work.
Lets say someone put a bounty on person X, and that would be 25 mil. Then make it so that the bounty will be in relation to the ship killed.
Example 1 : Person X flies a ship worth 50 mil. Some bountyhunter kills his ship Since the bounty is only 25 mil, only 25 mil would be recieved by the killer.
Example 2 : Person X flies a ship worth 10 mil. He gets killed in this ship. 10 mil will be recieved by the killer. The other 15 mil will remain as bounty on the head of person X.
Example 3 : Person X flies a ship worth 10 mil. He gets killed in this ship. 10 mil will be received by the killer. However if the killer manages to kill the pod to, he will the price of the pod also. According to battleclinic a pos is around 10k isk.
Example 4 : Person X is flying his pod. Someone kills his lonely pod. Only the worth of the pod will be received by the killer. According to battleclinic a pod is worth 10k isk.
Example 5 :
Person X flies a ship worth 100 mil. Someone kills this ship. Only 50 mil will be given to the ganker.
What you get now, is that it wont be worth it for someone to gank his own pod with an alt for a bounty. He could, but it will be a crapload of work. And if they want to collect bounty, they would not win much isk with it, because if they want for example the 50 mil bounty they would need to gank a 50 mil ship. When ship loss is less then bounty, remaining bounty will stay on the head of the victim.
Something like this could work imo.
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Dirk Magnum
Blue Republic
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Posted - 2011.05.03 22:51:00 -
[24]
In Eve the half-assed solution is the best you're gonna get tbh
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