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Billy Gunslinger
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Posted - 2011.05.02 16:41:00 -
[1]
What is the maximum distance a sig will be from a planet inside a WH? And is the max distance also applied to sigs in non-WH space?
And if I wanted to probe a ship out with combat probes and I know what planet they are around, what is the smallest radius I should start with in order to get the fastest lock w/o alerting them? I realize that the sig radius affects the radius that I set.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.02 16:58:00 -
[2]
Edited by: Daneel Trevize on 02/05/2011 17:02:51 8AU. PvE sigs don't spawn outside of 4AU iirc. Dunno about in k-space.
Combat scanning, if you get a very good dscan situation you could throw 3 probes at 2AU and 1 at 1AU in the centre, but it also depends what you're after. If it's big enough you might want to stay with 4+2AU probes to be sure you don't have one probe not covering it. Also, if you have dropped probes away from their dscan first, you can usually get the ship sig you're going for and ignore the rest as well as see if there are any other non-ship sigs that they might be at and that might be easier to scan (so don't filter to just ships). Lastly, once you've got something useful to 100%, move your probes miles out of the system asap and hit scan, it's usually better at getting them off of people's dscans than recalling them, plus you can use them again. |

rumncock
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Posted - 2011.05.02 17:03:00 -
[3]
Edited by: rumn**** on 02/05/2011 17:04:23 Well I can help you with half of it atleast and guess the other half.
All signatures/anomalies spawn within 4au from an planet (both in normal and whspace).
Now some guess work:
Quick google on max dscan range says 14.413 au. Coupled with previous fact you would have to have your probes at >17.413 from the known planet to avoid him seeing them.
My gut feeling is that your results will never give you an warp in at these ranges for non-mwd bs/caps but I could be wrong.
edit_ made a woopsie.
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Scoto Timta
EveMerc's
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Posted - 2011.05.02 17:40:00 -
[4]
Originally by: rumn**** All signatures/anomalies spawn within 4au from an planet (both in normal and whspace).
Almost true. Regular sigs (radar, mag, ladar, grav, combat) spawn within 4au. Wormhole sigs can be further - seems to be within 8.
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Substantia Nigra
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Posted - 2011.05.03 04:22:00 -
[5]
Originally by: Scoto Timta Almost true. Regular sigs (radar, mag, ladar, grav, combat) spawn within 4au. Wormhole sigs can be further - seems to be within 8.
I agree with Scoto, altho I'd concluded 'within 10AU' for WHs.
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Piwat King
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Posted - 2011.05.05 05:06:00 -
[6]
some of you guys almost got it....
CCP originally made it so sigs spawn within 5 au of a planet based on the old system of scanning (when you had to carry like 14 different types of probes) they changed the probes but they didn't alter how the sigs spawn. so every sig can spawn within 5 au of a planet. If you put 1 probe on each planet in a system and start the scan at 8 au you will find every sig inside that system.
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Scoto Timta
EveMerc's
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Posted - 2011.05.05 15:24:00 -
[7]
I've had wormholes that were over 6 AU from the nearest planet, so 5 AU ain't the limit for them. For other sigs, I won't quibble about 4 vs 5, though I've never noticed one more than 4.
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Diamaht Nevain
Gallente Avatar Union
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Posted - 2011.05.10 19:11:00 -
[8]
Edited by: Diamaht Nevain on 10/05/2011 19:11:32
Originally by: Piwat King some of you guys almost got it....
CCP originally made it so sigs spawn within 5 au of a planet based on the old system of scanning (when you had to carry like 14 different types of probes) they changed the probes but they didn't alter how the sigs spawn. so every sig can spawn within 5 au of a planet. If you put 1 probe on each planet in a system and start the scan at 8 au you will find every sig inside that system.
One question I would have here is: If they spawn within 5 AU and you place an 8 AU probe on the planet won't it only scan up to 4 AU on either side of the planet? Thereby missing anything that's more than 4 AU way? I mean it has a diameter of 8AU but a radius of only 4 AU from where you place it.
If this is the case we would need a 16AU probe on each planet (since that's the next step up from 8AU) in order to catch everything. =============================== Two words: Internet Spaceships |

Substantia Nigra
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Posted - 2011.05.12 08:32:00 -
[9]
Originally by: Diamaht Nevain One question I would have here is: If they spawn within 5 AU and you place an 8 AU probe on the planet won't it only scan up to 4 AU on either side of the planet?
I'm not sure why you'd want to place a probe at each planet ... if you want to check what's in the system just drop a deep space and set it to 256AU. Alternatively a max-range combat probe will give you a basic inventory of most systems.
All the same the range that's shown for your probe (4AU etc) is just that, a range from the probe. So it's distance from the probe, not distance across the diameter of the sphere the probe covers.
So if your probe is set to 4AU and the object is within 4AU (and 'visible' to the probe) then the probe will detect it.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.12 09:26:00 -
[10]
You put a probe at each planet to see if you can eliminate some as having nothing of interest to you, plus you're immediately down to 8AU and the lesser deviation thanks to that. Example:
a system with a static size 10, and you have an interest in K162s. You do 1 big scan, note the 3 size 10s, then put probes on each planet if they're spread enough that you can't be sure where the sigs are. You eliminate 2 midranged planets as having no such sigs and see the sigs at the inner and outer planets are maybe 6AU, 5AU (probably not pve, but we must still account for deviation) and 2AU (could be anything) from celestials, you note which sig was out by the far one. You're able to have your next scan to go for 2 inner sigs at once using 3x8AU + 3x4AU + 1x8AU(covering both at once) probes, if you even need them this wide due to how inner celestials allow probes to easily overlap sigs. Then move a 4 probe formation over the outer planet and get what kind of sig it is in 1 more scan. Beats coming down the ranges from 32AU, 16AU, etc each time for each sig. |

Bo Pipe
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Posted - 2011.05.12 12:39:00 -
[11]
Originally by: Diamaht Nevain One question I would have here is: If they spawn within 5 AU and you place an 8 AU probe on the planet won't it only scan up to 4 AU on either side of the planet? Thereby missing anything that's more than 4 AU way? I mean it has a diameter of 8AU but a radius of only 4 AU from where you place it.
If this is the case we would need a 16AU probe on each planet (since that's the next step up from 8AU) in order to catch everything.
When you set a probe to 8AU, that's its radius, not diameter. :)
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Substantia Nigra
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Posted - 2011.05.13 00:23:00 -
[12]
Originally by: Daneel Trevize You put a probe at each planet to ...
Thanks Daneel. That's interesting, and it seems we've developed some slightly different methods to do the same stuff.
As soon as I am thru a new WH and got my bearings, I double-click in space to head the direction I want, activate my MWD, drop a deep space probe, cloak, and scan the whole system at 256AU b4 my cloak has even taken. If there's things I want to locate I sometimes then centre my deep space probe at the sun, and bring the range down to just cover the whole system. I then use sig strength (like your size 10 method) and distance from the deep space probe to decide roughly where my intended targets are. Then I drop my other probes (core or combat depending what I'm looking for), set them to 8AU (or 4 if I'm confident my target is near an outer planet and I'm not looking for WHs), move them into pattern around the planet(s) I'm after, and start the homing-in scanning from there ... with the deep space continuing to cover the whole system and alerting me any new ships etc while I'm working.
If it's a K162 i'm after this is often achieved in three scan cycles: Stocktake scan with single deep space; homing-in scan at 4/8AU with cores; final scan at 2AU with cores ... often 1 - 2 minutes after entering system unless the system has heaps of sigs. It seems that around 3/4 of the time a jump from 8AU to 2AU can be accomplished without losing your target, especially when I'm using RSS cores ... so I reckon a dedicated scanner with all the expensive implants will probably achieve those 2-step jumps pretty well all the time.
Having said that i'm gonna give your method a go next time I'm off roaming other systems.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.13 00:39:00 -
[13]
Edited by: Daneel Trevize on 13/05/2011 00:39:59 I'd still be doing that large scan first so I'm not too sure where we differ, except I can't use deep space or 8 probes.  Because most systems have at least the centre celestials within 8AU of each other, you must do the first scan in such a way that you don't have overlap where sigs can be or you'll skew the results and get some categorised higher than they should be. Really only then if multiple planets are close enough to the same orbit would it be unclear which celesial each sigs at even when you have them as just a sphere centred on the sun. I guess that's quite common actually. It all tends to blur and be autonomous when on that screen these days unless combat scanning. |
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