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cyndrogen
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Posted - 2011.05.03 06:58:00 -
[1]
I hate having to travel to a system JUST to accept a mission.
I can understand WHY CCP choose to do this but I should be allowed to run missions remotely and have to pickup rewards AT the station. This way grinding missions, mainly pve related ones, can be about combat and not jumping from gate to gate. I wish that an agent would just continuously feed you intel until you decided you had enough and DOCKED to pickup your rewards.
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TImora Fosty
Solar Pride Against ALL Authorities
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Posted - 2011.05.03 07:36:00 -
[2]
Working in the system with several agents at one station can help you.
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Mister Agreeable
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Posted - 2011.05.03 09:37:00 -
[3]
I agree. You should be able to pick up and deliver missions and mission items remotely. In addition, rats should shoot themselves for you while delivering their loot and salvage to the hangar of your choice and then selling it on the market.
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Destamon
Azure Freelancers
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Posted - 2011.05.03 10:00:00 -
[4]
Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
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Wedding Peach
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Posted - 2011.05.03 11:18:00 -
[5]
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Mission Agents clearly enjoy your company. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |

Mac Gregore
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Posted - 2011.05.03 14:19:00 -
[6]
Having remote mission acceptance would completely destroy one of the reasons for ambulation.
Isn't it more fun to walk to places then walk back to your ship to go back to flying?
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J Kunjeh
Gallente
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Posted - 2011.05.03 14:41:00 -
[7]
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Some things in the story have to be glossed over to make the game work. There is a fine line between the story and the game...they co-exist, but are independent in some ways...they have to be to make both work.
~Gnosis~ |

Kiandoshia
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Posted - 2011.05.03 15:31:00 -
[8]
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Have you noticed how they sometimes have you carry documents from A to B? Clearly, during the last 30000 years, we have disinvented FAX and printers and telephones.
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Goose99
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Posted - 2011.05.03 17:08:00 -
[9]
Remotely accepting and completing missions have been around in Epic Arcs, which were implemented much later than regular missions. CCP haven't updated the existing mission system in a long time. It boils down to dev laziness.
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DestroyRoid
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Posted - 2011.05.03 17:21:00 -
[10]
Originally by: cyndrogen I hate having to travel to a system JUST to accept a mission.
I can understand WHY CCP choose to do this but I should be allowed to run missions remotely and have to pickup rewards AT the station. This way grinding missions, mainly pve related ones, can be about combat and not jumping from gate to gate. I wish that an agent would just continuously feed you intel until you decided you had enough and DOCKED to pickup your rewards.
we are in the age of spaceships where we can chat with people in different regions and in private convo... why not talk in a private convo to an agent i agree we should only have to drop items off at the stations or pick up.... hell i can even give money to any player have them use the give money feature for my reward
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stoicfaux
Gallente
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Posted - 2011.05.03 17:29:00 -
[11]
Passing physical items is more secure than transmitting the data via fax/e-mail/space-internet?
Of course that would mean encryption is impractical or untrustworthy in eve.
Odd.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Zaraz Zaraz
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Posted - 2011.05.03 17:43:00 -
[12]
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Some things in Eve do seem incredibly primitive.
Mining is another example. Mining in Eve is so incredibly simple that in any high tech society botting is how it WOULD be done yet this is frowned upon in Eve...
Mining in Eve is almost on the level of guys in animal skins hacking away at a flint deposit with deer antlers. Except in space ships instead of animal skins.
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Lucas Schuyler
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Posted - 2011.05.03 20:06:00 -
[13]
Originally by: Zaraz Zaraz
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Some things in Eve do seem incredibly primitive.
Mining is another example. Mining in Eve is so incredibly simple that in any high tech society botting is how it WOULD be done yet this is frowned upon in Eve...
Mining in Eve is almost on the level of guys in animal skins hacking away at a flint deposit with deer antlers. Except in space ships instead of animal skins.
You are confusing the metagame aspects of the game interface with the RP "story." Presumably Mining is much more complicated from the POV of the fake people living in the fake universe of Eve. It is simply the game mechanics that are boring and bot-able.
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Kfwang
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Posted - 2011.05.05 05:28:00 -
[14]
Originally by: Kiandoshia
Originally by: Destamon Of course you have to deliver actual items. But it seems rather strange that in a world of faster-than-light communication, you still have to travel in person just to discuss the start of a mission.
Have you noticed how they sometimes have you carry documents from A to B? Clearly, during the last 30000 years, we have disinvented FAX and printers and telephones.
Same reason we still have mail in this day and age, because some things are just too sensitive to risk being intercepted via electronic means.
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Tasko Pal
Volatilis Legion Citex Alliance
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Posted - 2011.05.05 05:49:00 -
[15]
I see some room for abuse in this metric. If I have to run some boring task, then I can troll for good missions while I'm doing that. In my case, I have hundreds of level 4 agents throughout empire to choose from. So if I want to focus on getting a pile of good missions in a particular area, it's not going to be that hard to do.
Some systems have more than ten level 4 agents (at least one of which I can fully use BTW) in them. With the mechanism described above, I could be busy for a long time in a system, then jump to another system and repeat the process. It's probably more fun, but it really ramps up the rewards of missioning. From what I've read, a lot of professional missioners spend half their time traveling. Something like this might almost double their take. CCP would have to cut back on the mission rewards as a result. It'd also result in a significant increase in server load. The more time you spend shooting pluses, the less time you're doing low CPU stuff like traveling. Permacap laser and drone ships would really shine since you don't need to dock for ammo or cap booster reload.
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