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Brycesv1
Caldari Elko Bail Bonds Lonely Maple Conglomeration
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Posted - 2011.05.03 20:57:00 -
[1]
I understand perfectly how range is calculated for turrets. what i want to know is: Do ECM modules calculate range the same way, with 0m out to optimal range being 100% strength. Then from the edge of your optimal range to the edge of ur falloff range, the jamming strength declines. Is this correct for ECMs or is it a different formula for them?
------------------------------------------------- There once was a man from Nantucket. Who tried to build a good ship but said "**** it". He grabbed his glue and his duct tape too. And thats why th |

Gaan Cathal
Caldari Angry Mustellid
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Posted - 2011.05.03 21:36:00 -
[2]
Short answer, yes. The same multiplier used for turret hit quality is applied as a direct modifier to your jamming strength in falloff.
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Spartan dax
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Posted - 2011.05.03 23:23:00 -
[3]
Another short answer; No. Once in falloff the module gets the diceroll wether it hits or not and if it hits there's another diceroll of ECM strength vs sensorstrength.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.05.04 07:16:00 -
[4]
Originally by: Spartan dax Another short answer; No. Once in falloff the module gets the diceroll wether it hits or not and if it hits there's another diceroll of ECM strength vs sensorstrength.
Could you expound on this? From what I understood from an old ECM guide found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=511720#4
ECM hit chance is always based on the sensor strength / jam strength relationship, even beyond fall-off. The only difference being, that beyond optimal, you began losing jam strength, and thus, had a lower chance to jam...
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.04 08:11:00 -
[5]
Originally by: Spartan dax Another short answer; No. Once in falloff the module gets the diceroll wether it hits or not and if it hits there's another diceroll of ECM strength vs sensorstrength.
This is the correct short answer. Roll to hit; if you hit, roll to jam.
However, the end results are indistinguishable from those obtained using the incorrect mechanic of "always hit, but reduction in ECM strength". 
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Lost Greybeard
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Posted - 2011.05.04 08:30:00 -
[6]
Originally by: Spartan dax Another short answer; No. Once in falloff the module gets the diceroll wether it hits or not and if it hits there's another diceroll of ECM strength vs sensorstrength.
You realize that it comes out to the same thing, right? Chance to hit is multiplicative.
(1-x) chance to miss from falloff (i.e. x remaining hit chance) then y ECM strength/z sensor strength chance to suppress sensors gives you a total x*y/z chance to hit
(1-x) weakening factor from falloff applied to your ECM strength means your new ECM strength is x*y, so your total suppression chance is... x*y/z
Though I was told there would be no math. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Spartan dax
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Posted - 2011.05.04 09:42:00 -
[7]
It's not a huge difference I admit but it does give you a few scenarios with wierd outcomes
Such as: ECM strength 14 Sensorstrength 7 50% to hit chance from falloff mechanics.
End result is not a permajammed ship but instead a ship that's jammed 50%.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.04 10:46:00 -
[8]
Originally by: Spartan dax It's not a huge difference I admit but it does give you a few scenarios with wierd outcomes
Such as: ECM strength 14 Sensorstrength 7 50% to hit chance from falloff mechanics.
End result is not a permajammed ship but instead a ship that's jammed 50%.
Oh yeah, there is a difference in those cases, well spotted.
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