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ApollyN
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Posted - 2005.02.10 13:31:00 -
[1]
Newb question here but what exactly are tacklers and what do they do? I have a vague idea that they are ships used to lock down opposing opposition so dmg dealers can let rip at leisure but thats about it. So what is a tackler and what are the key features a ship needs to 'tackle'?
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Random
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Posted - 2005.02.10 13:36:00 -
[2]
Vigli, incurus and the interseptors are usly used as taklers.
VIgil is IMO best takler prize wise.
fitt Hig 1 standanra lucher, defender missiles 2 prodj guns wiht 7km range
med 1 MWD 1/2 warp scramblers (the 7.5km 1n) 0/1 weber
low caprelyas and speed boosters
oribit at 5km and scramble the target, u culd go for a 20km disrupter but it will cost u loads of cap. U go faster than all missiles and orbiting 5km u shuld be safe from smartbombs.
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Gunstar Zero
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Posted - 2005.02.10 13:40:00 -
[3]
Warp scramblers, to prevent your target warping away Webifiers, to prevent your target docking, jumping, moving out of range.
You also need a fast ship, to get to your target before they escape.
e.g. Crow
Mid slots:
Microwarp drive Warp Scrambler Webifier
Gets to a target fast and hold them there.
However, frigate tacklers are currently pretty much unworkable. All your 'target' needs to do is fire off a cruise missile or two and you're dead.
I've seen people using Ferox battlecruisers to tackle, but they're a bit too slow imho.
Some people tackle with 'throw-away' frigates now, e.g. rifter + scrambler. It's going to go pop, but it's cheap enough not to care about.
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Kai Lae
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Posted - 2005.02.10 14:14:00 -
[4]
Most frigates die to cruise missiles, intys are no exception (though they tend to say alive longer). Interesting trend is to go with cruiser tacklers in fleet battles, because they have enough HP to take some hits and stay alive.
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Nanus Parkite
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Posted - 2005.02.10 14:35:00 -
[5]
Problem is that generally more stuff will be hitting a cruiser so they won't last longer. An interesting variation is to roll the damage dealer and tackler into one ship, e.g. a blasterthron
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Gunstar Zero
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Posted - 2005.02.10 16:10:00 -
[6]
Edited by: Gunstar Zero on 10/02/2005 17:58:14
Originally by: Nanus Parkite Problem is that generally more stuff will be hitting a cruiser so they won't last longer. An interesting variation is to roll the damage dealer and tackler into one ship, e.g. a blasterthron
The oversized afterburner / propulsion changes coupled with mega pulse lasers and cruise missiles changes have put us back to a state of affairs where there's no point in flying anything other that a battleship.
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Runner647
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Posted - 2005.02.10 17:00:00 -
[7]
As long as you can get close....in time...Just ECM the BS with Rash/Deluge/etc. and he can't lock ya....plus a Web...
Call your friends 
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Gunstar Zero
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Posted - 2005.02.10 17:43:00 -
[8]
Originally by: Runner647 As long as you can get close....in time...Just ECM the BS with Rash/Deluge/etc. and he can't lock ya....plus a Web...
Call your friends 
ECM bursts dont work on battleships - their sensor strength is too high
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Dirtball
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Posted - 2005.02.10 17:46:00 -
[9]
Originally by: Gunstar Zero
Originally by: Nanus Parkite Problem is that generally more stuff will be hitting a cruiser so they won't last longer. An interesting variation is to roll the damage dealer and tackler into one ship, e.g. a blasterthron
The oversized afterburner / propulsion changes coupled mega pulse lasers and cruise missiles changes have put us back to a state of affairs where there's no point in flying anything other that a battleship.
Correct, the one last remaining use of a tackling frigate is to get the initial warp scramble on someone while gate camping.
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