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MAGNATOR
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Posted - 2011.05.10 05:29:00 -
[1]
Hi
Looking at getting a carrier into a C3, some time in the future.
Some one suggested that you mine all the minerals over time that you need. That seems like it would take a long time !
Any suggestions .. I believe you can fit an Orca into a c3 .. not sure it can go both ways ? ( Is this the best ship to move stuff around )
Are there any easy options .. ie ship in capital ship pieces to assemble or bring in some moduals which can be melted down or even just ship in the minerals, etc ?
Anyone done it before .. what worked or didn't work .. thanks
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f1a1
Caldari Local Griefers Union Revival Of The Talocan Empire
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Posted - 2011.05.10 06:45:00 -
[2]
I live in a C4 WH and we built one in our hole Ill break it down for you.
1.Buy a carrier BPC pack in Jita (You can find them on contract for around 200-300 mil. It will have the Carrier BPC and the Capital Components BPCs you need)
2. Bring in a Intensive Refining Array into your WH and Anchor it at the POS (It will take 1 hr to online and 3 hrs to run and you will get 75% of the ore you put into it back in mins. YOU CAN ONLT PROCESS ONE ORE AT A TIME)
3. Take mins and Component BPCs and make them in a Component Array should only take a day or 2 to make them all.
4. Put Capital Components and Carrier BPC in X-Large Ship Builder Array and make it.
As you said you have a Orca you can bring in the minerals for it but personally I would mine the more expensive ores in the WH as you really dont need that much of them but it will save you the majority of the isk cost of the build. We mined everything we needed to build a Thanny and it took us about 2 weeks with 4 hulks and running them 2-3 hrs a day.
As for bringing in the capital pieces you are going to have to have a large amount of them around 5-6 orca trips I personally think it was easier to build them in the WH then bring them in.
Hope this helps if you have any questions convo or eve-mail me.
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Greg Huff
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Posted - 2011.05.10 10:48:00 -
[3]
Edited by: Greg Huff on 10/05/2011 10:48:22
^^ This, plus...
If your system has a high-sec exit, or you manage to get a "safe" route, look at hauling some of the minerals in, especially the low-end ones.
Remember you're losing 25% of the minerals using the refining array, plus fuel. You can buy minerals at above Jita prices and still save money and time.
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Mara Rinn
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Posted - 2011.05.10 13:30:00 -
[4]
Never build just one carrier. Capital ships are pirate bait, they will come and attack you just to get the carrier kill on their board.
So build at least two carriers so you can keep the POS and carriers alive against a fleet of battleships. Having a collection of dreads will help evict those pirates that choose to set up their own POS as a staging platform. -- [Aussie players: join ANZAC channel] |

Dorian Wylde
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Posted - 2011.05.10 14:52:00 -
[5]
#2 is the previous post is a bad idea. You are wasting a ton of money refining in system.
If you have the type of wormhole op that needs a carrier, you should already have a least one orca. Use that to haul minerals in and out. If you're too worried about it getting popped, you need more people in the corp to give you cover, and probably don't need a carrier anyway. If you think it's too tedious, you don't have the right mindset to live outside of empire.
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Kazuo Ishiguro
House of Marbles
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Posted - 2011.05.10 19:47:00 -
[6]
Originally by: Dorian Wylde If you think it's too tedious, you don't have the right mindset to live outside of empire.
If you typically make such a small amount of isk/hr that you think hauling minerals in an Orca 1 load at a time is worthwhile, why bother going to 0.0 at all? If you can start putting your WH carrier to full effect sooner, it might well be worthwhile to haul compressed ore and refine it at a POS. --- 34.4:1 mineral compression |

Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.11 03:16:00 -
[7]
Originally by: Kazuo Ishiguro
Originally by: Dorian Wylde If you think it's too tedious, you don't have the right mindset to live outside of empire.
If you typically make such a small amount of isk/hr that you think hauling minerals in an Orca 1 load at a time is worthwhile, why bother going to 0.0 at all? If you can start putting your WH carrier to full effect sooner, it might well be worthwhile to haul compressed ore and refine it at a POS.
I can't think of a single time it would be expedient to throw away 25% of anything just because I couldn't be bothered to run a few Orca loads of minerals in. Okay, maybe losing 25% of a bunch of compressed veldspar is fine, but start dealing with pyerite and nocxium roids and it starts to add up to serious isk losses.
Not all wormhole corps are mega corps with a bottomless wallet, most are, in fact, smaller corps who can't hold down "0.0" space on their own in null-sec. You are stero-typing wormholers as requiring to be mega rich uber corps. This is far from the case, and alot of them are going to care if they lose that kind of minerals and isk. I know I do. Every isk I spend fruitlessly is an isk I don't pay out to my corp.
I have an Archon in production right now, and we have both a Chimera and Thanatos in system already, along with the pre-requisite Rorqual. If you don't have a Rorqual already, and are serious about exploiting all of your wormhole's resources, you should build one and get rid of the 25% loss through refining minerals inside your hole. Do that and you will easily either have the minerals you need, or have the isk to purchase the low end minerals you need the most of.
Wormholes do not spawn enough of the high sec ores to create carriers, let alone Rorquals or Dreadnoughts. I use this site to determine how much of the low end minerals I need, get a exit near Jita. Fit two Orcas out for cargo, guard your hole as they come and go. Or, barring a close Jita connection, load a freighter up and bring it to you. Shuttle it all in and get started on the components. I normally buy 100 mil trit, 15 mil pyerite, 5 mil mexallon, and 2 mil isogen to make sure I have enough, as a general rule. Adding that to what I already have stockpiled is usually plenty to produce whatever ship I want to make.
Wormholes, Asteroids, Profit! - Living In A Wormhole |

Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.05.11 03:57:00 -
[8]
Am I the only one who thinks that people asking how to build carrier shouldn't be building them in the first place? 
Investor Relation | BSAC SE Listing |

Loraine Gess
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Posted - 2011.05.11 04:48:00 -
[9]
Originally by: Brock Nelson Am I the only one who thinks that people asking how to build carrier shouldn't be building them in the first place? 
No, but I think it's good for people like me who enjoy shooting things.
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Tasmine Ralo
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Posted - 2011.05.11 05:50:00 -
[10]
Edited by: Tasmine Ralo on 11/05/2011 05:50:34 When i created my first char i had intimate knowledge of every aspect of the game.
Edit - spelling |
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Loraine Gess
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Posted - 2011.05.11 06:37:00 -
[11]
Originally by: Tasmine Ralo Edited by: Tasmine Ralo on 11/05/2011 05:50:34 When i created my first char i had intimate knowledge of every aspect of the game.
Edit - spelling
When I created my first character I knew how to use google and rudimentary common sense to fill me in on most of the aspects of the game.
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Alexandra Lingwa
Caldari Perkone
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Posted - 2011.05.12 03:19:00 -
[12]
I wouldn't build a carrier in wh space, primarily because unless you're lucky enough to find a wh that would allow it to leave your gonna have a carrier stuck in wh space for a good while. So you had better be wanting to stay in that wh for a long time.
If you that badly want a carrier build it in lowsec or something, at least if everything goes to hell in wh space your not out an 800 mil isk carrier. _____ Where am I? Who are you? and where is my horse? |

Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.12 05:05:00 -
[13]
Originally by: Alexandra Lingwa I wouldn't build a carrier in wh space, primarily because unless you're lucky enough to find a wh that would allow it to leave your gonna have a carrier stuck in wh space for a good while. So you had better be wanting to stay in that wh for a long time.
If you that badly want a carrier build it in lowsec or something, at least if everything goes to hell in wh space your not out an 800 mil isk carrier.
I look at my carriers in my wormhole this way; if you want my wormhole bad enough to kill a POS with three logistic carriers along with it in a place where you can't bring your own capital ships in, then you deserve the place, because you obviously want it more.
Until someone wants it more than that, this place is mine.
On top of that, I also take into account, I didn't pay for my carriers, the wormhole did. Either the resources were mined out of rocks spawned inside it, or I hauled minerals in from isk earned from living in it. And if those carriers die, I will get pend insurance money, so I'll get back most of what it took in isk, if anything, to produce them.
I think everyone is looking at carriers in wormholes the wrong way. They are investments in the security and peace of mind of your wormhole. I don't lose any sleep at night knowing they're there, making sure people see them and think either "Damn, I don't want any part of those, I'm out of here."
or
"wow, I want the killmail on those, let me go get my fleet of 100 T3 cruisers and siege it while they shield rep it, and then, if I'm lucky, wait the 1 day and 17 hours for the stront timer to come down..."
Either way, I'll move into a new one and make more money, cause all this stuff is already paid for!
Wormholes, Asteroids, Profit! - Living In A Wormhole |

MAGNATOR
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Posted - 2011.05.12 10:17:00 -
[14]
I think some people replying here havn't lived in WH ... so they don't understand the value and piece of mind a carrier can bring.
So the question isn't exactly how do you build a carrier, as such or is why do you need a carrier, in the first place.
Its about the logistics of building one when you cant just fly one straight in ... much like placing a ship in a bottle .
This brings to mind why there needs to be a WH board, to save talking to people you just don't know about WH living.
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Point14
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Posted - 2011.05.12 11:24:00 -
[15]
Originally by: MAGNATOR
This brings to mind why there needs to be a WH board, to save talking to people you just don't know about WH living.
Great idea
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Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.12 14:53:00 -
[16]
Originally by: MAGNATOR much like placing a ship in a bottle .
I love this and am stealing this. You are 100% right in how building a carrier in a WH feels.
- This brings to mind why there needs to be a WH board, to save talking to people you just don't know about WH living.
Very astute point. Wonder how we can make that happen.
Wormholes, Asteroids, Profit! - Living In A Wormhole |

heheheh
Phoenix Club
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Posted - 2011.05.13 01:26:00 -
[17]
Edited by: heheheh on 13/05/2011 01:29:56
Originally by: MAGNATOR I think some people replying here havn't lived in WH ... so they don't understand the value and piece of mind a carrier can bring.
I have lived in a WH for nearly two years and i can definatly say that a carrier most certainly does not bring peace of mind, quite the opposite in fact, if the wrong people see you on D-Dscan, expect alot of permanent guests. Plus if your POS gets popped and you are forced out, what are you going to do with it then ? If you really must do it, use an orca to bring the parts in, you can do this in a C2 and above.
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Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.05.13 01:29:00 -
[18]
Originally by: MAGNATOR I think some people replying here havn't lived in WH ... so they don't understand the value and piece of mind a carrier can bring.
I don't think you actually understand the effect having a capital in your WH, especially C3 will have. My alliance is mainly in wormholes and I can tell you for a fact, the moment we see a carrier on dscan, we're going to camp it until it comes out to play.
Investor Relation | BSAC SE Listing |

Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.13 02:28:00 -
[19]
Originally by: Brock Nelson
Originally by: MAGNATOR I think some people replying here havn't lived in WH ... so they don't understand the value and piece of mind a carrier can bring.
I don't think you actually understand the effect having a capital in your WH, especially C3 will have. My alliance is mainly in wormholes and I can tell you for a fact, the moment we see a carrier on dscan, we're going to camp it until it comes out to play.
It's obviously going to have different effects on different corps. I've had russians tell me the exact same thing, they're going to camp til it comes out. Well, mine don't come out. You can sit and camp all you want. The most they do is sit right outside the shield and assign fighters, there's no reason to go fly them around. They're logistic ships, not combat ships. Like I said, if you want the carrier kill/s enough to take out my POS, then you want it more than I do, and I'll rebuild and that's that. The carriers are more valuable to me as deterrents. Everything I have in here is paid for, no loans remaining on anything. 
Wormholes, Asteroids, Profit! - Living In A Wormhole |

Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.05.13 02:30:00 -
[20]
Originally by: Forgotten Heathen The carriers are more valuable to me as deterrents.
You think its a deterrent and yet, your wh gets camped? Helluva deterrent aint it?
Investor Relation | BSAC SE Listing |
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Alphaphi
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Posted - 2011.05.13 07:27:00 -
[21]
Edited by: Alphaphi on 13/05/2011 07:34:30
Originally by: f1a1 I live in a C4 WH and we built one in our hole Ill break it down for you.
1.Buy a carrier BPC pack in Jita (You can find them on contract for around 200-300 mil. It will have the Carrier BPC and the Capital Components BPCs you need) .
you can get a BPC package for much less, i got away with paying 130mil for a nidhoggur package in Heimatar, no runs used from any of them, and enough to cover the full production and still have some spare runs.
but easy as it is; if you want to manufacture your carrier in WH then you better be sure that your corp is going to stick there for a while, because you cant get it out.
but just a quick guide: 1. set up a XL array and a component manufacturing array, and buy a BPC package as well, dependant on the carrier then it'll be around 130-300 mil. 2. Gather or buy the materials. 3. manufacture the components 4. manufacture the ship 5. ??? 6. Profit
i am doing the same for my corp as well (building a rorq as well)
but it's not worth building a capital in a c3 WH if it's beeing visited by strangers on a regular basis.
personally are my corps WH only visited 1-2 times a week by corps that have less than 50 members, making it not so risky to build a capital. if thats the case you got as well, go nuts. if not. you'd better be 100% sure about what you're doing.
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2011.05.13 19:03:00 -
[22]
We have built some 8 caps (and climbing) in our C4 WH and we brought all of the mins in via either Itty V's, bustards or similar. We can bring in more then a full freighter load of mins before the hole goes critical.
No we do not plan on leaving our worm hole.
Here is a link on my thoughts on using carriers in a worm hole.
Discussions On How To Setup Your Caps:
WH Capital Ship Setup: Gank Proof As Possible
Services I Provide:
Alliance Creation ● Caldari Standings ● Thieves Of EvE ● My Links ● POS Setups What Makes Me Tick
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Forgotten Heathen
Heretical Innovations
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Posted - 2011.05.14 09:40:00 -
[23]
Originally by: Brock Nelson
Originally by: Forgotten Heathen The carriers are more valuable to me as deterrents.
You think its a deterrent and yet, your wh gets camped? Helluva deterrent aint it?
As I already mentioned, they are deterrents to some people, and by some I mean 80% of the people that look inside my wormhole. Those are the people who are going to run my sites when I'm not on, and therefore, will cost me the most money. I don't run into the people who don't consider carriers to be a reason to not bother with the wormhole very often.
In fact, I have never been "camped". I'm fairly certain the carriers have something to do with it.
Quote: We have built some 8 caps (and climbing) in our C4 WH and we brought all of the mins in via either Itty V's, bustards or similar. We can bring in more then a full freighter load of mins before the hole goes critical.
No we do not plan on leaving our worm hole.
Bravo to you sir. That's how it's done. Congrats on the accomplishment.
Wormholes, Asteroids, Profit! - Living In A Wormhole |

Tau Cabalander
Retirement Retreat
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Posted - 2011.05.14 18:43:00 -
[24]
Edited by: Tau Cabalander on 14/05/2011 18:45:05
Small corp enters system and sees multiple capitals and SMA = Time to close this wormhole!
Large corp/alliance enters system and sees multiple capitals and SMA = Yummy!
So ya, they can be a deterrent, or a magnet.
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Jonah Sands
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Posted - 2011.05.26 17:27:00 -
[25]
Originally by: Loraine Gess When I created my first character I knew how to use google and rudimentary common sense to fill me in on most of the aspects of the game.
Isn't Loraine a GIRLS name??
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Test Build
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Posted - 2011.05.28 05:26:00 -
[26]
Originally by: MAGNATOR Hi
Looking at getting a carrier into a C3, some time in the future.
Some one suggested that you mine all the minerals over time that you need. That seems like it would take a long time !
Any suggestions .. I believe you can fit an Orca into a c3 .. not sure it can go both ways ? ( Is this the best ship to move stuff around )
Are there any easy options .. ie ship in capital ship pieces to assemble or bring in some moduals which can be melted down or even just ship in the minerals, etc ?
Anyone done it before .. what worked or didn't work .. thanks
Yes an Orca can go through a C3, it's 250M as a stock build. As in no active MWD, or Plates.
Is the orca the best ship to move stuff around?
As you would expect, yes and no. Don't get caught and it's awesome. Get caught, not so much anymore. A flotilla of T1 Haulers will still get the job done, it will take more trips and thus more time, but you also break your investment up into smaller parts so if something happens you only lose a fraction.
You'll get the hang of it, after a few months you can check out a new hole and decide if it's safe enough for an Orca load or not. Remember fitting a 100MN MWD to your Orca will get it into warp as fast if not faster than a T1 Hauler. Only you can decide these things.
I built one in a C4 some time ago, still using it. From memory it's 11 Orca trips for bought minerals (11x 117K M3) or there abouts. Or am I thinking about the Rorqual..I forget, but the maths is trivial, you can work it out.
You have to ask what you want a carrier for, firstly.
If you're just going to use it as a big Dominix, in a C3...It's not the greatest idea. C3's can be done in a lot of other ships that aren't going to be permanently stuck in there.
You have to be 100% at peace with the fact that it's never leaving the system. Unfitted & ready for self destruction it's going to cost in the vacinity of 800-1000M isk. Dont know what the default payout is, but take the insurance payout off that.
You have no facility to reprocess modules at a POS. Mining for the minerals and reprocessing at a POS will seriously take ages. The most expedient way is to import minerals from empire. If you have the capability to mine, just go for the ABCM rocks and sell the minerals from those. Prebuilt Cap Parts are quite large, so it will depend on your logistics capability. (just go with the import of raw minerals)
Remember the Small Ship Assembly Array (SSAA) you're going to need to build fighter as well.
Your first job after it's all built and sorted out is to make safe spots. Here it is one more time for those that have missed it in the past.
Log in your carrier , plus a scanner pilot, preferably with deep space probes (Astro 5). Move them to different parts of the system. Assign a single fighter to your scanner (scanner can be cloaked it doesnt matter) Once the fighter leaves the grid that the carrier is on, abandon it. Give it 30-60 seconds. Start scanning for it. Once you get a 100% hit, warp your scanner to it, and your carrier to your scanner, scoop to drone bay. Repeat for as many safes as yo think you need.
^^ This is the best reason to build a carrier in a WH IMO.
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