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Scorpii Orion
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Posted - 2011.05.12 13:32:00 -
[1]
Why there isn't a button in GUI wich says 'warp forward' and you could set number of AUs for the warp? With limit of 14 AU or something like that?
Point ship in direction where you want to warp, use default warp distance or type distance that you want, and warp.
Why we have to use celestials, bookmarks, stations, etc only?
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Karl Planck
Inglorious-Basterds
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Posted - 2011.05.12 13:35:00 -
[2]
i am not sure why, but i would LOVE if we could -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |

Ayieka
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Posted - 2011.05.12 13:42:00 -
[3]
as long as you couldn't warp like nine million au's away from the system sure. cause that would make for some impossible to find safe spots for cap ships.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.05.12 13:48:00 -
[4]
To add a "realistic" explanation... what if you warped inside a planet, asteroid, someone else's ship... you need to know where you're going to avoid potential catastrophe.
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Mr Kidd
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Posted - 2011.05.12 13:49:00 -
[5]
Originally by: Scorpii Orion Why there isn't a button in GUI wich says 'warp forward' and you could set number of AUs for the warp? With limit of 14 AU or something like that?
Point ship in direction where you want to warp, use default warp distance or type distance that you want, and warp.
Why we have to use celestials, bookmarks, stations, etc only?
Because you want it.
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Nikki Sanderson
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Posted - 2011.05.12 13:49:00 -
[6]
Because:
Quote: The unpredictable nature of quantum mechanics made it very difficult to create a stable enough vacuum bubbles to allow for precise time measurements due to fluctuating speeds. Finally, a solution was found. It was discovered that gravity capacitors similar to the control system used in jump gates were able to pick up gravity signals from ænormalÆ space while the ship was on FTL speed. By locking the capacitor onto one of these signals, the ship travels to it. The bubble is then automatically dispersed once certain distance from the gravity well is acquired.
In-universe the warp drive just cannot warp anywhere without locking onto it first.
Linky: http://wiki.eveonline.com/en/wiki/Interstellar_Travelling#Faster-than-light-travel_-_how.3F
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Daniela Darr
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Posted - 2011.05.12 13:50:00 -
[7]
Edited by: Daniela Darr on 12/05/2011 13:52:38
Originally by: Ingvar Angst To add a "realistic" explanation... what if you warped inside a planet, asteroid, someone else's ship... you need to know where you're going to avoid potential catastrophe.
Yes - we want to be sure that we warp through! 
But yes an option to warp ahead would be great. Also making your own bookmarks by entering X Y Z would be great too. More freedom = sandbox = good!
Originally by: Nikki Sanderson In-universe the warp drive just cannot warp anywhere without locking onto it first.
Yes but I wonder how do you "lock" onto a bookmark, which is just a set of coordinates?
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ivar R'dhak
Minmatar
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Posted - 2011.05.12 13:51:00 -
[8]
5 - Faster-than-light travel û how?
Real answer, simple version: There actually is no space on the servers. A "space bubble" gets created and simulated only around a defined object. Either your ship, spawned mission spot, etc.
OP¦s version of "Trek Warp Drive" would probably melt the servers and make the hamsters suicide. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Karl Planck
Inglorious-Basterds
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Posted - 2011.05.12 13:53:00 -
[9]
Originally by: Ingvar Angst To add a "realistic" explanation... what if you warped inside a planet, asteroid, someone else's ship... you need to know where you're going to avoid potential catastrophe.
You can already do that buy bm'ing during your warp. I have a few that are inside planets just to amuse myself.
The reason this would be nice is d-scanning (at least for me). From time to time I will find people in safe's using the old fashioned way of inching myself closer and closer with bm's. But, due to the lag on creating bm's and the distance during warp it take FOREVER, at least for me. If you could get people down to the a few km on your d-scan with 5% directional and then align yourself and warp that distance I would literally sh*t my pants -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |

theRaptor
Caldari Tactical Operations
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Posted - 2011.05.12 13:57:00 -
[10]
Originally by: ivar R'dhak Real answer, simple version: There actually is no space on the servers. A "space bubble" gets created and simulated only around a defined object. Either your ship, spawned mission spot, etc.
Uh what? Arbitrary location warping is already "supported" it just requires abuse of capacitor, book marks, and logoffski. The "space" in a solar system is broke down into "grids" that cover the full 3D area even if most of them contain nothing to process.
The reason CCP have never made it a real feature is because it would stop PVP happening unless inside a bubble. I can't remember all the times I have escaped a losing PVP engagement just because I like to be aligned and moving (and thus a button press from an instant warp out).
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Nikki Sanderson
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Posted - 2011.05.12 14:03:00 -
[11]
Originally by: Daniela Darr Yes but I wonder how do you "lock" onto a bookmark, which is just a set of coordinates?
Well I guess in-universe it's something like
Quote: Furthermore, it is now possible to construct æfakeÆ gravity wells on space stations and jump gates, which can be detected and thus homed onto by the gravity capacitor that is part of a shipÆs jump drive.
(from the same page I linked earlier)
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Destination SkillQueue
Are We There Yet
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Posted - 2011.05.12 14:06:00 -
[12]
Propably because it would require a significant redesign of the whole combat system, since you would be almost always aligned when moving. It would also make many current tactics based on range obsolete, if players could control the warping manually to a great degree of accuracy.
It could be done, but it would require a gigantic amount of work, drastically change how the game is played and it would just be a different system with it's own problems, not a direct improvement over the current system. So yeah don't hold your breath.
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ivar R'dhak
Minmatar
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Posted - 2011.05.12 14:06:00 -
[13]
Originally by: theRaptor
Originally by: ivar R'dhak simple version:
Uh what? Arbitrary location warping ..
What part of "simple version" is it that you don¦t understand? Arbitrary warping has nothing to do with OPs description.
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

theRaptor
Caldari Tactical Operations
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Posted - 2011.05.12 14:17:00 -
[14]
Originally by: ivar R'dhak
Originally by: theRaptor
Originally by: ivar R'dhak simple version:
Uh what? Arbitrary location warping ..
What part of "simple version" is it that you don¦t understand? Arbitrary warping has nothing to do with OPs description.
I wasn't replying to the OP, I was replying to your nonsensical "explanation" for why what the OP wants isn't supported. The server knows about and "simulates" every grid of a system, it is just that most of them are empty and so use almost no CPU cycles. Being able to arbitrarily warp around wouldn't change server load to any notable extent (as we can already do it with abusing bookmarks and cap).
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voiddragon
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Posted - 2011.05.12 14:23:00 -
[15]
Originally by: Ayieka as long as you couldn't warp like nine million au's away from the system sure. cause that would make for some impossible to find safe spots for cap ships.
This was already fixed when you could do this through glitching.
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Ayieka
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Posted - 2011.05.12 14:23:00 -
[16]
if its impossible to warp to a non-targeted position, how come probes can warp wherever the hell they want to?
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Ehrys Marakai
Caldari Evolution The Initiative.
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Posted - 2011.05.12 14:24:00 -
[17]
Edited by: Ehrys Marakai on 12/05/2011 14:25:39 Expansion on OP's post to make it more balanced...Have a "warp charge" timer.
Sure you can warp an arbitrary distance ahead of you, but in doing so you must reconfigure your ships gravity targeting (or whatever) device. This takes approximately x seconds. (Where x is greater than or equal to the ships align time)
This removes the "I can warp anywhere because I'm already aligned to nothing" advantage.
Point 2 (for PvP) warping to this location generates what is the equivalent of a local system only cyno field (that other pilots can warp to) which lasts for 10-15 seconds from when the pilot enters warp, making this a not very attractive way of binning out of a fight. An additional to this is a special covert ship, designed for this kind of maneuver, which doesn't create the field.
Finally, increased cap cost. There is a cost required for reconfiguration and gravitation field creation. Increase the cap cost of warping to a point in space that isn't a celestial.
This provides the following: 1. A way to provide an arbitrary warp distance 2. Ability to launch surprise attacks on "safe" locations (increases player interaction) 3. Disregards it as a catch-all PvP tactic, maintaining the "escapability" factor.
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Mag's
the united Negative Ten.
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Posted - 2011.05.12 14:32:00 -
[18]
iirc in the early days, you could double click and warp any direction.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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voiddragon
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Posted - 2011.05.12 14:32:00 -
[19]
Edited by: voiddragon on 12/05/2011 14:35:55 I feel I should mention, that in the empyrean age novel, during the blood raider attack on the station, the captain initiates a warp to a celestial object but is knocked off course by being fired on. The result is that the ship comes out of warp in an empty part of space. Not only does this show the ability to warp in any direction, but the blood raiders come searching for the ship by traveling through the system at warp to try and detect the ship.
Also, to respond to the above person's signature. It's impossible to make bookmarks very far out anymore.
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Millie Clode
Amarr Insert Cool Name Here
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Posted - 2011.05.12 14:40:00 -
[20]
Originally by: theRaptor Uh what? Arbitrary location warping is already "supported" it just requires abuse of capacitor, book marks, and logoffski.
That has, supposedly at least, been fixed. ---------- Who, me? |

Pr1ncess Alia
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Posted - 2011.05.12 14:46:00 -
[21]
Because.... space pudding
and planck bubble stabilizers
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |

Roosterton
The 57th Overlanders
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Posted - 2011.05.12 15:07:00 -
[22]
This makes safespot busting without probes actually doable.. So I like  -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Othran
Brutor Tribe
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Posted - 2011.05.12 15:10:00 -
[23]
Originally by: Mag's iirc in the early days, you could double click and warp any direction.
I don't remember that and I started in late May 2003.
What I DO remember is being able to edit the x, y, z co-ordinates of bookmarks 
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2011.05.12 15:14:00 -
[24]
Originally by: Daniela Darr
Yes but I wonder how do you "lock" onto a bookmark, which is just a set of coordinates?
If I were in the business of making up backstory, I would say it is done by first taking a precise reading of the gravity wells from all the surrounding gravitational bodies at a location (making the bookmark), and then warping in a straight line in the direction of the bookmarked location until all the gravitational signatures are the same as last time. Presumably, if one of the nearby planets suddenly changed in mass, the bookmarks would go all screwy.
But, I'm not in such a business, which is why I will not attempt to explain how probes work, and simply assure you that it is, as you suspected, all done by black magic and mirrors.
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Othran
Brutor Tribe
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Posted - 2011.05.12 15:15:00 -
[25]
Originally by: Millie Clode
Originally by: theRaptor Uh what? Arbitrary location warping is already "supported" it just requires abuse of capacitor, book marks, and logoffski.
That has, supposedly at least, been fixed.
The logoff/on method was fixed last year.
Inventive people (Goons in that case IIRC) usually find ways around things but there's supposedly a hard limit on where you can make the bookmark. Take the distance from furthest celestial/structure from the sun, add 20AU to it and that's the radius from the sun within which you can make a BM. You can go outside that radius but you can't make a BM. This appears to work - or it did last year - in Amamake.
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Mag's
the united Negative Ten.
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Posted - 2011.05.12 15:35:00 -
[26]
Edited by: Mag''s on 12/05/2011 15:45:39
Originally by: Othran Edited by: Othran on 12/05/2011 15:18:08
Originally by: Mag's iirc in the early days, you could double click and warp any direction.
I don't remember that and I started in late May 2003. Edit - you sure you're not thinking about stacking mwds (which you could do then)?
What I DO remember is being able to edit the x, y, z co-ordinates of bookmarks 
I could be wrong, it wouldn't be the first time. But I was sure many of my very old BM's were made that way. Mind you it's been some time since I looked, some more than likely were removed during the BM nerf.
Edit:
Originally by: Othran You can go outside that radius but you can't make a BM. This appears to work - or it did last year - in Amamake.
Actually the devs said that you could in fact make BM outside that limit. One said if you wished to MWD for months, then your free to do so and get a BM.
Post number 11: Linkage
Originally by: CCP Lemur
Originally by: Rokkit Kween Can we get some clarification on a couple of things:
1. will points outside the new 20AU boundary be bookmarkable? 2. Will points outside the boundary be warpable?
Yes, if you feel like burning your mwd for months to make a new bookmark you can do so. The space outside of the barrier which isn't a barrier is like any other space. Apart from there being nothing 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Diomedes Calypso
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Posted - 2011.05.12 15:50:00 -
[27]
Originally by: Destination SkillQueue Propably because it would require a significant redesign of the whole combat system, since you would be almost always aligned when moving. It would also make many current tactics based on range obsolete, if players could control the warping manually to a great degree of accuracy.
It could be done, but it would require a gigantic amount of work, drastically change how the game is played and it would just be a different system with it's own problems, not a direct improvement over the current system. So yeah don't hold your breath.
+1
If you could warp to a spot right next to a guy 150 out from a gate, you remove one of the few tactical options beyond a blob on a gate.
Things like bookmarks are that much more valuable when they take more human effort to create... making them easier to make , makes one less "add-value" aspect to the universe.
I agree though, that it doesn't make sense.. but games are abstactions and rules are made for interesting interaction on top of the color of the fictional universe's story.
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Wayne Slob
Gallente Center for Advanced Studies
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Posted - 2011.05.12 16:07:00 -
[28]
Originally by: Nikki Sanderson Because:
Quote: The unpredictable nature of quantum mechanics made it very difficult to create a stable enough vacuum bubbles to allow for precise time measurements due to fluctuating speeds. Finally, a solution was found. It was discovered that gravity capacitors similar to the control system used in jump gates were able to pick up gravity signals from ænormalÆ space while the ship was on FTL speed. By locking the capacitor onto one of these signals, the ship travels to it. The bubble is then automatically dispersed once certain distance from the gravity well is acquired.
In-universe the warp drive just cannot warp anywhere without locking onto it first.
Linky: http://wiki.eveonline.com/en/wiki/Interstellar_Travelling#Faster-than-light-travel_-_how.3F
lol
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Toros Revoke
Revoke Foundation
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Posted - 2011.05.12 16:41:00 -
[29]
You can dance if you want to...
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Dorian Wylde
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Posted - 2011.05.12 16:44:00 -
[30]
Originally by: theRaptor
Originally by: ivar R'dhak
Originally by: theRaptor
Originally by: ivar R'dhak simple version:
Uh what? Arbitrary location warping ..
What part of "simple version" is it that you don¦t understand? Arbitrary warping has nothing to do with OPs description.
I wasn't replying to the OP, I was replying to your nonsensical "explanation" for why what the OP wants isn't supported. The server knows about and "simulates" every grid of a system, it is just that most of them are empty and so use almost no CPU cycles. Being able to arbitrarily warp around wouldn't change server load to any notable extent (as we can already do it with abusing bookmarks and cap).
[citation needed]
You don't work on the eve servers, so you have no idea how a change like this would work, or what kind of load it would cause. The fact that things work the way they do, that the OP's suggestion is not already implemented, suggests that the load would be unbearable.
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