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Bleck Mether
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Posted - 2011.05.12 14:59:00 -
[1]
Question for you all:
T3 aside for a moment; what do you rate as the best all-around sub-cap Amarr PvP ship?
I have character that's an Amarr specialist, and he can fly pretty much all of them with pretty good skills. But I've been out of the PvP scene for quite a while now (took a break from game for about a year..), so now I'm interested in getting back into the swing of things. But I'm really not sure what is good any more. Is there one ship, or perhaps a couple that are more well respected than the rest?
To help with your answers I'd prefer to focus on small / med gang warfare, or solo. Super-blob fights are just to much effort for very little reward imo. But if you have an opinion on that, then include it if you like. Someone else might be interested down-the-line..
So, anything you've used and had good success with I'm interested to hear about. Oh and if you think a given ship is crap, then I'd also like to hear about that, and why..
TY!
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Goose99
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Posted - 2011.05.12 15:11:00 -
[2]
Edited by: Goose99 on 12/05/2011 15:11:19
Originally by: Bleck Mether Question for you all:
T3 aside for a moment; what do you rate as the best all-around sub-cap Amarr PvP ship?
I have character that's an Amarr specialist, and he can fly pretty much all of them with pretty good skills. But I've been out of the PvP scene for quite a while now (took a break from game for about a year..), so now I'm interested in getting back into the swing of things. But I'm really not sure what is good any more. Is there one ship, or perhaps a couple that are more well respected than the rest?
To help with your answers I'd prefer to focus on small / med gang warfare, or solo. Super-blob fights are just to much effort for very little reward imo. But if you have an opinion on that, then include it if you like. Someone else might be interested down-the-line..
So, anything you've used and had good success with I'm interested to hear about. Oh and if you think a given ship is crap, then I'd also like to hear about that, and why..
TY!
You farm more kms in blobs, with fewer lms... Be one of those peons in the Abaddon that FCs ignore. Otherwise, drake.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.12 15:15:00 -
[3]
Curse = v good.
The Sac, I just can't find one that I like. Should possibly try mwd + 2xMAR next. |

Target Painter
Minmatar
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Posted - 2011.05.12 15:27:00 -
[4]
Originally by: Bleck Mether T3 aside for a moment; what do you rate as the best all-around sub-cap Amarr PvP ship?
Zealot. The the strongest snipe HAC, on-par with the Vagabond as far as nano-gangs go and still works as far as being an afterburning brawler in AHAC gangs.
Quote: Oh and if you think a given ship is crap, then I'd also like to hear about that, and why...
Sacrilege. Goddamn, seriously give my HAMs something other than a straight-line DPS bonus.
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Herrring
Amarr National Quality Breaker Vicious OuTLaW
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Posted - 2011.05.12 15:27:00 -
[5]
slicer, purifier, curse, pilgrim and maybe sac.
not so many solo/small gang boats in the amarr.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.05.12 15:41:00 -
[6]
Armageddon, tried and true.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Millie Clode
Amarr Insert Cool Name Here
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Posted - 2011.05.12 16:02:00 -
[7]
For solo, Curse or Pilgrim are awesome. Sentinel can easily 1v1 anything in its own size class and most cruisers other than Fleet Stabbers and sometimes caracals.
For small/medium gangs, the recons again are shiny, Sacrilege is fantastic and any armor gang is happy to have a Guardian along.
As things scale up, Zealots, Abaddons and especially Guardians are highly desirable.
---------- Who, me? |

Adian Grey
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Posted - 2011.05.12 16:40:00 -
[8]
Edited by: Adian Grey on 12/05/2011 16:42:31 All three Amarr battleships are good. The Apoc is a great sniper, the Geddon is a brawler, and the Abaddon is buffer and DPS.
The Harby is also a good BC for armor gangs and can pull off the double LSE setup, but is not as fast or manuverable as the others. Monster EM/Thermal DPS
The Abso and Damnation are both good command ships
The Arbitrator/Curse/Pilgrim line is very good and flexible, my personal favorites to fly.
The Zealot is good sniper HAC and can hold it's own in closer range armor gangs. Sac is what it is. Close range tanker with HAM DPS.
The ceptors are good at what they do, though they suffer from short range on the targeting, even with perfect skills.
The Punisher and Slicer are both good frigs as well.
The Vengance is also a nice heavy tackler. The Ret is much maligned for its lack of a second midslot but it can project very good dps at range for a frig.
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RobinAnne
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.05.12 16:46:00 -
[9]
For small-medium type fleet stuff. Probably curse, harbinger and curse.
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Captain Nares
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Posted - 2011.05.12 23:05:00 -
[10]
Crusader 
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Emperor Ryan
Amarr The Illuminatii Dirt Nap Squad.
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Posted - 2011.05.12 23:08:00 -
[11]
Originally by: Adian Grey Edited by: Adian Grey on 12/05/2011 16:42:31 All three Amarr battleships are good. The Apoc is a great sniper, the Geddon is a brawler, and the Abaddon is buffer and DPS.
The Harby is also a good BC for armor gangs and can pull off the double LSE setup, but is not as fast or manuverable as the others. Monster EM/Thermal DPS
The Abso and Damnation are both good command ships
The Arbitrator/Curse/Pilgrim line is very good and flexible, my personal favorites to fly.
The Zealot is good sniper HAC and can hold it's own in closer range armor gangs. Sac is what it is. Close range tanker with HAM DPS.
The ceptors are good at what they do, though they suffer from short range on the targeting, even with perfect skills.
The Punisher and Slicer are both good frigs as well.
The Vengance is also a nice heavy tackler. The Ret is much maligned for its lack of a second mid slot but it can project very good dps at range for a frig.
This guy has it right, Some of the amarr ships aren't great for solo in many cases due to a lack of mid slots but those ships over preform with DPS and range like the Retribution and the Zealot. - Emperor
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Crabs Collector
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Posted - 2011.05.13 08:10:00 -
[12]
Solo PvP sucks anyway, way too many 'solos' with alts ;)
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TaluxA
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Posted - 2011.05.13 08:50:00 -
[13]
The zealot is probably the best all around amarr ship just because of its versatility. It has good speed and amazing damage projection for a nano cruiser (pulse + scorch), makes a really good sniper plus it's generally considered the best of the armor hacs.
The amarr battleships are also really good.
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Target Painter
Minmatar
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Posted - 2011.05.13 08:54:00 -
[14]
Originally by: Crabs Collector Solo PvP sucks anyway, way too many 'solos' with alts ;)
No honor Falcon and booster alts crew checkin' in.
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Chuc Morris
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Posted - 2011.05.13 09:11:00 -
[15]
Originally by: Target Painter
Originally by: Crabs Collector Solo PvP sucks anyway, way too many 'solos' with alts ;)
No honor Falcon and booster alts crew checkin' in.
I Eve was about honor ... 
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Bleck Mether
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Posted - 2011.05.13 09:59:00 -
[16]
Well thanks for all the feedback, its actually a better situation than I was expecting for Amarr ships.. I like the Amarr BS but they're just so slow and not very versatile, so I think I'm leaning more towards the Curse and Zealot right now.
I also really like the aesthetics of the Retribution, but the lack of mid slots really gimps it so I guess I'll leave that. But the Crusader and the Slicer look like they might be fun to fly.
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Noisrevbus
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Posted - 2011.05.13 16:29:00 -
[17]
1. Zealot Sniper HAC, Nano HAC, various Armor HAC concepts. One of the best, most versatile and commonly used ships in the game. Good bonuses, slot-allocation, mobility and sizing with good fitting options.
2. Abaddon The king of BS outside any particular nische (consider it the BS equivalent of the Drake, not just due to recent Hellcat or Artybaddon profiling. It doesn't really matter if you enter fleet blobs or play paired up station games in lowsec, the Gankbaddon see use across the game and while it's strength is the sum of conventional tank-to-gank, it does have the fitting options to tip it toward one side or the other.
3. The other BS As someone else already mentioned, one of the strong points of training Amarr is access to the best allround line-up in the BS class. Beside the different Gankbaddon setups the Apoc has been one of the premier snipers for years upon years (afaik, the Tach change that occured sometime in 2007 and ended the profileration of Rail BS), while the Geddon is one of the best allround "bang for the buck" options out there, providing not only a decent buffer in the "right school" but also a good rack of Lasers with a maxed out bandwidth for drones. Add good fitting options ontop of that and you have an impressive tier one BS. As the cream-cherry topping, the Redeemer is generally the most favoured BOps.
4. Damnation Contending for the title of "Best CS" with the Minmatar Sleipnir and Claymore. Impressive on-grid buffer for baiting and staying power, combined with a set of links you usually want all flavours of for your gang in a multitude of gangs from Cruiser-size to smaller Capital-escalation type of gameplay. Mentioning that it has decent fitting options and a good amount of utility midslots despite it's plentiful lows and renowned tank. That also means it's one of the few CS that actually see some form of regular use.
5. Curse Has fallen out of popularity a bit with the further profileration towards cloaky gangs (and earlier, ranged gangs) over speedy gangs yet still see some amount of use among the small-medium groups that still promote the old ways of roaming PvP. There is some nisched use among groups who experiment with Large neuts for LR gangs or armor-tracking setups for smaller sig-armor gangs, but it has clear limitations in such alternative setups which keep the ship out of widespread use beyond old nano tactics. It's still a useful ship in solo-esque play or anything from very small to medium gangs however.
6. Harbinger It's a BC and as all BC it's very cost-effective and adaptable. From nano-shield with high- and reasonably projected effective damage, or armor buffered as a scaled down BS to more uncommon setups with Beams. Unlike the Amarr BS-line however the Harby is does not have that little extra to claim the crown, but much like other BS are still useful alongside the Amarr options, the Harby is useful alongside the other BC.
In more obscure use, the Vengeance is a nisched ship in a nisched class, but quite impressive at what it does. The Purifier is arguably the second best Stealth bomber between fitting options, slot-allocation and damage type (as with the Redeemer though, it's just a slight edge in an overall balanced class). Even outside of large blobs the Archon is possibly the best combat Carrier out there (for Triage work or staying power in medium-scale Hotdrops and Carrier escalation play). The Devoter fall into the same cathegory as the Damnation, Purifier or Redeemer; looking at gangs, what they do or their preference it's possibly the best ship in a class (HIC) where all the ships are well balanced and capable of filling the desired role.
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Noisrevbus
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Posted - 2011.05.13 16:58:00 -
[18]
I just want to add a short note on the Legion, even though the OP didn't want that discussion to overtake the topic:
The Tech III ships all share a common relation between the strength of contending in-racial options, among CS, HAC's and to some degree Recons.
The Legion is definately a better Zealot, but the Zealot is so strong on it's own accord that the difference isn't as noticable. The same goes for the various Loki-variations, looking at the prowess of the Rapier, Huginn, Vagabond, Muninn, Sleipnir and Claymore. Take that in contrast to the Tengu and Proteus which do things that their racial equivalents are not capable of (Sniping without extreme nische, better slot-allocation for tank-gank or conventional tank-gank to LR points, shield bonuses to shield-nano gangs or cloaked electronic utility bonuses to cloaky electronic superiority oriented gangs). The Tengu and Proetus wouldn't stick out as much if the competing racial options would be able to contend in speed, tank and application.
Without sticking out, you can easily see min-maxing use of the Legion from groups like PL that have let them replace Zealots for cruiser-support within Hellcat fleets and such.
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DARTHxFREE
Aliastra
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Posted - 2011.05.14 11:22:00 -
[19]
Originally by: Crabs Collector Solo PvP sucks anyway, way too many 'solos' with alts ;)
It was a nice day when the Falcon nerf came, I remember the sound of "trembled" voices on vent, that moist sound of tears, oh my, who'da though that could make a grown man cry.
Some poeple just don't care about respect /join Cheeze & Whine Club
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Fibby Sunhawk
Amarr Hedion University
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Posted - 2011.05.14 11:41:00 -
[20]
If we are talking solo IŠd say Curse. IŠve never had one but IŠve seen people do some incredible things with them. I always have a dodgy feeling when I come up against one, be it solo or smal gang.
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Torothin
Beyond The Gates
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Posted - 2011.05.14 14:51:00 -
[21]
back when my Curse could go 4.5k. Nothing could touch it and I could kill almost anything. Oh those were the days!
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King Rothgar
Path of the Fallen
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Posted - 2011.05.14 15:15:00 -
[22]
Amarr have a very solid lineup. For frigates, few things beat the classic kiting slicer. Properly setup, they have a 20+ km optimal with pulses, go 4km/s+ and do surprisingly good dps for a ranged setup.
For cruisers the curse is always a favorite. Solo you can attack pretty much anything and get away with it, though at 230 dps with hammerheads you aren't going to kill anything quickly. It works well when used sort of like a falcon, shut down the enemy's mwd's and points so your guys can attack in a reasonable degree of safety. They can still shoot back if using AC's or missiles but they will be dead in the water with no speed mods or EW of their own. Also makes a great anti-rook/falcon/logistics ship.
For BC's, well, you only have one choice really. The harbinger is a superb little gunboat. I find it works best when armor tanked but you can nano it too. It's just that nano canes are better when nano'd while harbs are better than canes when plated up. Another option is the absolution, it hits like an abaddon with an armageddon's tank so it's a hell of a package. But from a cost effective standpoint it's inferior to the harb in leeroy gangs. Generally I reserve my abso for use in armor HAC/BC gangs with logi. When used alongside logi, the vastly superior resists make it the last thing anyone in their right mind would call primary (well second to last, last would be a damnation).
At the BS level it depends on your skills. With only moderate drone skills (t2 mediums) the abaddon is the way to go. It's high resist and damage coming mostly from guns makes it a very solid ship. If however you have some hefty drone skills in addition to your gunnery, the armageddon starts looking really good. It isn't as tough as the abaddon but it can easily spit out 20-30% more dps while still maintaining a very solid BS level tank. The fact that they are far cheaper also helps. The only down side to the armegeddons is that although they aren't unusually squishy, any good FC will know that they are very high dps and as such, they will be high on the target list for the opposing side. Thus far you shall read, but no further; for this is my sig. |

Jack Abramof
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Posted - 2011.05.15 21:59:00 -
[23]
Originally by: Chuc Morris
I Eve was about honor ... 
No of course, its about fighting 20 vs 1 and killboard ego boosting 
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.05.15 22:29:00 -
[24]
Love all the cruisers (bait ships included) and battleships, but I think it's hard to argue against the popularity of the abaddon.
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N'oah
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Posted - 2011.05.16 12:31:00 -
[25]
The Curse is the only ship ive had that has made people disengage and run away when i entered the field. |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2011.05.16 12:54:00 -
[26]
The geddon is by far the best amarr ship.. not calculating the baalhgorn Do not click this ad. |

Ira Infernus
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Posted - 2011.05.16 22:40:00 -
[27]
In order of awsomeness in my personal experience (on receiving and giving end)
Curse Slicer Zealot/Sac Harb (On par with the cane IMO) Punisher is f***ing awsome with autocannons... will eat a rifter for breakfast.
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