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Nigeliser
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Posted - 2011.05.17 11:24:00 -
[1]
Well after 5 years of eve I've finally decided to try the only aspect of this game I've yet to experience: industry.
I've freed up some assets and currently have 12bn of liquid ISK to invest in a new project, but there my problems start: which route should I go down.
I've heard invention is very hit and miss, ammo production has extremely tight margins and basic ship production does not seem particularly profitable given the investment and time required of it.
Which leads me to two options: Carrier/Dread production and market trading. Both of which will require a lot of homework and investment.
To the more experienced industry types out there: which route did you go down, and which industries have you found the most rewarding?
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Jack Mayhem
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Posted - 2011.05.17 12:09:00 -
[2]
Ship industry is fine.
I personally went to ********* production, it gives me approx. 10-20mil per slot per 24 hours (depends on the day and the product), that's plenty for me.
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Centis Adjani
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Posted - 2011.05.17 12:23:00 -
[3]
Edited by: Centis Adjani on 17/05/2011 12:23:20 20m, really? I'm a bit dissappointed with this.
When I open my Excel and calculate the mineral cost of some ships (for e.g. Noctis, Retriever, Thorax, Myrmidon) the result show me its better to sell my self mined and refined minerals instead of building ships. :-(
Really wonders me how one can make profit with this.
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Greg Huff
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Posted - 2011.05.17 12:40:00 -
[4]
Originally by: Nigeliser ...Both of which will require a lot of homework...
Anything you do in the industrial sector is going to require a lot of homework. Eve is called "Spreadsheets In Space" for a reason.
Invention is random number generation mashed against skill based formulas then infused with a cut-throat market. Ammo production is quite profitable if you look at percentages and not straight isk. Ship production can give larger isk profits but slower turnover can lead to market babysitting.
Generally, The larger the value of an item is the more time, money, and skills will be required.
Jumping straight into carrier production would not be my recommendation.
Start small, learn how things work, find your own niche.
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Jack Mayhem
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Posted - 2011.05.17 13:37:00 -
[5]
Originally by: Centis Adjani Edited by: Centis Adjani on 17/05/2011 12:23:20 20m, really? I'm a bit dissappointed with this.
When I open my Excel and calculate the mineral cost of some ships (for e.g. Noctis, Retriever, Thorax, Myrmidon) the result show me its better to sell my self mined and refined minerals instead of building ships. :-(
Really wonders me how one can make profit with this.
I never said I am doing ship production. But I just checked my spreadsheet, and there are plenty of ships that range from 5mil to 40mil. Of course they are capital intensive (including blueprints) and you need to babysit orders a bit.
But I just checked it and ships vary 5-40mil per slot. So it's doable.
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Aeneidae
Caldari Quallity Assurance Business Unit
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Posted - 2011.05.17 14:21:00 -
[6]
Edited by: Aeneidae on 17/05/2011 14:22:19 Over time i have established an industrial char with everything he needs to do production of T1 goods.
Initial investment was around 3b (freighter + some bpo's) I rotate 3b every 3-4 days for materials
And the profit is in the average of 70m per day <-- using only 4 slots. Skilling MP V and AMP IV in the future.
Not much, but decent enough, as it gives me around 2b profit each month.
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Srioghal moDhream
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Posted - 2011.05.17 19:03:00 -
[7]
I made one mistake in the beginning which made me lose a lot of opportunity cost. So here is my tip for you. Don't focus on the gross margin of an item. Instead focus more on the quantity moved in a day. You may make 40 million on one item say at 40%, but take a week to sell. Whereas you could make only 100k on another item at 15%, but you are able to move 10k of them in a week. So you are making a smaller percentage on your investment, but overall a lot more isk.
then again I don't know much so I might be talking out my ass.
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Mushy Pea
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Posted - 2011.05.17 19:22:00 -
[8]
I have 24bil isk to give away if you send me your 12bil I'll x2 it.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.05.18 08:54:00 -
[9]
Originally by: Greg Huff
Originally by: Nigeliser ...Both of which will require a lot of homework...
Anything you do in the industrial sector is going to require a lot of homework. Eve is called "Spreadsheets In Space" for a reason.
Invention is random number generation mashed against skill based formulas then infused with a cut-throat market. Ammo production is quite profitable if you look at percentages and not straight isk. Ship production can give larger isk profits but slower turnover can lead to market babysitting.
Generally, The larger the value of an item is the more time, money, and skills will be required.
Jumping straight into carrier production would not be my recommendation.
Start small, learn how things work, find your own niche.
not only that.. you are competing with a lot of other people doing homework on spreadsheets.
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Cipher Jones
Minmatar
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Posted - 2011.05.18 14:49:00 -
[10]
Guarantee you can get up to 100 million a slot if you play your cards right. Cant do it every time but you can do it enough. And i never once used a spreadsheet for the record. . Adapt and overcome or become a monkey on an evolution poster.
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Kharmino
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Posted - 2011.05.18 21:31:00 -
[11]
Originally by: Cipher Jones Guarantee you can get up to 100 million a slot if you play your cards right. Cant do it every time but you can do it enough. And i never once used a spreadsheet for the record.
I make 10 bil per slot per minute and only use rule of thumb. Its so gawd damn easy... I am now quadrupling the ISK of those who are supposed to double yours if you send em any ammount in Jita.
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Anya Ohaya
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Posted - 2011.05.19 10:22:00 -
[12]
T1 manufacturing by itself is easy, and takes little RL time. T2 and T3 are a little more complicated, but it's still just number crunching. Anything that is easy will not be profitable.
Working out what to sell, how much, and where, that takes real life time to figure out, so that's where the money is. If you've been playing for 5 years you should have some idea of what sells, and where stuff comes from.
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