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rock crawlermne
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Posted - 2011.05.17 17:00:00 -
[1]
I was chatting with some friends in the null sec lately, and they brought up a good point. Why are JB's being nerfed?
Look at it this way. Say I'm part of a decent null sec alliance. We need a constant supply line to high sec for profit and materials to maintain my alliance, but keep getting caught in gate camps in known camping systems. So we spend months setting up jump bridges to bypass these systems. And I do mean months, setting up a good JB chain can literally take 3-4 months to do. That's alot of work and collaboration to deal with to get a good system setup. But we finally get it set up, and can now bring our supply lines in safer (notices the words..safer doesn't mean safe) then before.
Then, we read in the forums, all the people who just sat at a gate for 5 hours hoping to catch a transport ship now have to go work for their kills, so now they cry and get our legitimate means of avoiding being caught changed. All this is going to do is allow the gate campers to blob transport ships. How is that fare?
*activates anti flame suit*
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Mag's
the united Negative Ten.
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Posted - 2011.05.17 17:03:00 -
[2]
Originally by: rock crawlermne Does anyone who apposes JB's actualy know how they work?
Do they bridge jumps?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.05.17 17:04:00 -
[3]
Originally by: rock crawlermne means of avoiding being caught
There's the problem. Eve. Null sec.
You're supposed to have a greater risk of being caught.
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Dr Nefarius
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Posted - 2011.05.17 17:09:00 -
[4]
Originally by: rock crawlermne
Say I'm part of a decent null sec alliance.
All this is going to do is allow the gate campers to blob transport ships. How is that fare?
You are telling me a decent nullsec alliance isn't able to guard a transport ship, or make use of a jump freighter?
Also note that jumpbridges are not removed, they can still be used by tranport ships.
Once upon a time people actually did freighter runs into 0.0 (which sometimes ended in a burning ball of fire). Just see this as a way of getting pvp back into the logistics (albeit in alesser degree then before jumpbridges was added).
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Fix Lag
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Posted - 2011.05.17 17:10:00 -
[5]
Stealth bombers are great for camping jumpbridges, actually. But apparently you've never heard of that tactic.
Supposedly, this change is going to generate a lot more "small gang PvP" than before. As Soundwave said, "Anyone in an alliance with a good intel channel is pretty much safe." How is that going to change after the nerf?
Hint: it won't.
Fix Lag! |

VaMei
Gallente
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Posted - 2011.05.17 17:10:00 -
[6]
Edited by: VaMei on 17/05/2011 17:10:39
Originally by: rock crawlermne Look at it this way. Say I'm part of a decent null sec alliance. We need a constant supply line to high sec for profit and materials to maintain my alliance, but keep getting caught in gate camps in known camping systems. So we spend months setting up jump bridges to bypass these systems.
We managed to have Null/Hi-sec supply lines before there were jump bridges or jump freighters. They were more dangerous, took more players and coordination to pull off, and sometimes there were some very serious losses; but IMO the game was better for it.
Jump bridges are just one more thing that has been added to the game that allow people to avoid combat.
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Gwenywell Shumuku
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Posted - 2011.05.17 17:15:00 -
[7]
Edited by: Gwenywell Shumuku on 17/05/2011 17:16:28 2 features noone asked for:
- jumpbridges - jumpfreighters
both killed the risk doing logistics.
I never understood why that was done (maybe hoping more ppl would live in 0.0 if its easy to travel, ignoring the fact that true living in 0.0 doesn't mean importing/exporting everything from Jita).
EDIT: oh and yes, it's ppl that lived here BEFORE jumpbridges that know how the game was better for it complain, the ones who just want easy import/export or never lived in 0.0 before JBs are the ones complaining about the patch.
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cpu939
Gallente Strategic Syndicate -Mostly Harmless-
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Posted - 2011.05.17 17:49:00 -
[8]
Originally by: Gwenywell Shumuku Edited by: Gwenywell Shumuku on 17/05/2011 17:17:32 Edited by: Gwenywell Shumuku on 17/05/2011 17:16:28 2 features noone asked for:
- jumpbridges - jumpfreighters
both killed the risk doing logistics.
I never understood why that was done (maybe hoping more ppl would live in 0.0 if its easy to travel, ignoring the fact that true living in 0.0 doesn't mean importing/exporting everything from Jita).
EDIT: oh and yes, it's ppl that lived here BEFORE jumpbridges that know how the game was better for it that are happy about the patch, the ones who just want easy import/export (to get rich fast or just buy in Jita) or never lived in 0.0 before JBs are the ones complaining about the patch.
remember jumpfreighters, came in after the carrier nerf to its ship bay the only ammo in ship holds before that you could put anything in there.
I still remember a time when there was no cyno jammer no jump bridge no cyno gens. I like cyno jammers/gens but part of me still thinks it would be nice to have them removed 01010011 01110100 01110010 01100001 01110100 01100101 01100111 01101001 01100011 00100000 01010011 01111001 01101110 01100100 01101001 01100011 01100001 01110100 01100101 00100000 01001101 01100101 01 |

Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.05.17 17:59:00 -
[9]
Originally by: Fix Lag Stealth bombers are great for camping jumpbridges, actually. But apparently you've never heard of that tactic.
Supposedly, this change is going to generate a lot more "small gang PvP" than before. As Soundwave said, "Anyone in an alliance with a good intel channel is pretty much safe." How is that going to change after the nerf?
Hint: it won't.
It will if you want to get those goods to market. 
This change doubles the opportunities for combat along your route. It also affects your decision of what ship to try and make the run unescorted is.
It puts pressure on to actually organize convoys to bop through any significant amount of goods to their destination, instead of making it relatively easy for individual pilots to roam the JB network solo when hostiles are about.
I've done more than a few ganks on JB's. Frankly, it is much more effective to camp a gate than a JB. If for no other reason than you have less restrictions on how/what ships you accomplish the gank with.
All in all this isn't a huge change for either side of the coin, but it does throw more opportunity for conflict into the mix.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

I Love Boobies
Amarr
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Posted - 2011.05.17 18:02:00 -
[10]
Man up. It's 0.0 you're living in, not Empire. There was a time when there were no such things as jump bridges or jump freighters. Life in 0.0 is simple compared to what it used to be. For heaven's sake, they're not removing them, just doing something to bring about more PVP, which 0.0 dwellers should want because that is the main reason why they moved there in the first place. All this whining about the jump bridges is making you sound carebearish!
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Feky Deji
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Posted - 2011.05.17 18:04:00 -
[11]
It is very easy to camp jumpbridges instead of gates. Especially in a two bridge system. Just cloak up in alignment with the two bridges (out of pos gun range) and wait for someone to pop in local. Drop a bubble, win eve.
Another easy way, get in your bomber, cloak up next to the bridge. When someone comes through, win eve. You should be able to pop haulers before the pos can lock you.
It's quite simple tbh.
I think the idea ccp was going for is to nerf power projection. An alliance from across the map can currently get to the other side of the map in 10m or less.
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.05.17 18:30:00 -
[12]
Originally by: Feky Deji It is very easy to camp jumpbridges instead of gates. Especially in a two bridge system. Just cloak up in alignment with the two bridges (out of pos gun range) and wait for someone to pop in local. Drop a bubble, win eve.
Another easy way, get in your bomber, cloak up next to the bridge. When someone comes through, win eve. You should be able to pop haulers before the pos can lock you.
It's quite simple tbh.
I think the idea ccp was going for is to nerf power projection. An alliance from across the map can currently get to the other side of the map in 10m or less.
Indeed, that is one of the main goals... to make it a bit more difficult to move cap ships long distances, not impossible of course, but a bit more difficult. Upcoming changes to jump/jump portal range should complete that balancing effort.
As far as camping a JB, as I said, it's not all that difficult. But it is limited in how it can be done and with what ships, and is very easy to counter. A gate camp allows for a much more potent and flexible group to be used to interdict traffic. And of course, two area's of vulnerability tends to lead to more conflict that one. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Florestan Bronstein
Test Alliance Please Ignore
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Posted - 2011.05.17 19:05:00 -
[13]
Edited by: Florestan Bronstein on 17/05/2011 19:11:52
Quote: Does anyone who apposes JB's actualy know how they work?
yes - I use them daily and would like to see them removed.
Recently I did commute daily between Fountain and Cobalt Edge (usually while having breakfast and reading the news) - here's a map for those that have trouble with region names, it's from the "Test Alliance Please Ignore" blob in the left to the green "Intrepid Crossing" area in the top right in about 20-25 minutes.
that's just sick.
edit: I would also like titan bridges to be made more expensive/risky (maybe no bridging when titan is inside a POS forcefield?) and jumpfreighters to be reworked into regular T2 freighters without jumpdrives.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.05.17 19:11:00 -
[14]
Confirming this is not in need of a nerf.
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Florestan Bronstein
Test Alliance Please Ignore
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Posted - 2011.05.17 19:19:00 -
[15]
Originally by: Ranger 1 Indeed, that is one of the main goals... to make it a bit more difficult to move cap ships long distances, not impossible of course, but a bit more difficult.
I didn't read the jumpbridge change that way - capitals can continue to use jump beacons if they want to travel without cyno alts and I have never seen larger groups of capitals using the jumpbridge network.
Capitals not being able to use jumpbridges is imo first and foremost a nerf to cynojammers.
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Ioci
Gallente Morrigna Order
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Posted - 2011.05.17 19:22:00 -
[16]
Back when there were no Jump Bridges, you couldn't alpha down a freighter with a hand full of ships either.
All you pro nerf people, remember this day when we bring blobs to high sec and low sec. |

Florestan Bronstein
Test Alliance Please Ignore
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Posted - 2011.05.17 19:26:00 -
[17]
Originally by: Ioci Back when there were no Jump Bridges, you could stack damage mods without penalties.
FYP
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.17 19:26:00 -
[18]
LOL op you are an idiot.
All this nerf is doing is preventing capitals from using jump bridges, never said anything about how transport ships cant use bridges.
Here is a hint, you know titans can jump bridge people in and out of low sec right? you can just bridge out of low sec to your safe hugging tower in 0.0 and fly to your jump bridges.
Oh better yet op, why not get a fleet to go down and break up the gate camp or escort your ships.
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Captain J Planet
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Posted - 2011.05.17 20:21:00 -
[19]
Originally by: Lady Spank Confirming this is not in need of a nerf.
This.
10/10 for epic irony and /thread worthy post
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Alty McExpendable
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Posted - 2011.05.17 20:26:00 -
[20]
ITT: the fact that the nerf is specifically aimed at the Northern Coalition becomes painfully obvious.
I guess when you make your sandcastle too big they kick you out of the sandbox.
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Captain J Planet
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Posted - 2011.05.17 20:36:00 -
[21]
Originally by: Alty McExpendable ITT: the fact that the nerf is specifically aimed at the Northern Coalition becomes painfully obvious.
I guess when you make your sandcastle too big they kick you out of the sandbox.
Confirming you lost Germ and Vale because of JB... owait.
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Alty McExpendable
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Posted - 2011.05.17 20:36:00 -
[22]
Confirming I'm totally in the NC. 
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.05.17 20:43:00 -
[23]
Originally by: Fix Lag As Soundwave said, "Anyone in an alliance with a good intel channel is pretty much safe."
oh now there is something interesting. alliance intel channel.
before you say anything else, I'll repeat it for you: Alliance intel channel. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

salty Milk
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Posted - 2011.05.17 20:51:00 -
[24]
does anybody who implies everybody else is stupid even know how human beings work
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ModeratedToSilence
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Posted - 2011.05.17 20:57:00 -
[25]
Originally by: Ingvar Angst
Originally by: rock crawlermne means of avoiding being caught
There's the problem. Eve. Null sec.
You're supposed to have a greater risk of being caught.
and here i was thinking that Null Sec was about player controlled space and building empires. It turns out its actually about gate camping.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2011.05.17 20:59:00 -
[26]
3/10
Bit obvious, but I liked the phrasing and +point for the people falling for it. -
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FeralShadow
NME1
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Posted - 2011.05.17 21:01:00 -
[27]
I've used them frequently, and i would like to see them removed. It's not to promote more pvp, it's to promote the OPPORTUNITY for more pvp that's important. No opportunity is the worst, i could care less if I actually kill anybody. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
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Captain J Planet
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Posted - 2011.05.17 21:18:00 -
[28]
Originally by: ModeratedToSilence
and here i was thinking that Null Sec was about player controlled space and building empires. It turns out its actually about gate camping.
Guessing you went from highsec mission running strait into a deep NC space corp. Sorry, you have to learn how to play now. 
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.17 21:53:00 -
[29]
Originally by: rock crawlermne So we spend months setting up jump bridges to bypass these systems. And I do mean months, setting up a good JB chain can literally take 3-4 months to do. That's alot of work and collaboration to deal with to get a good system setup.
It takes 35 days from scratch.
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garus banta
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Posted - 2011.05.17 22:08:00 -
[30]
Because the Goons have CCP's ear officially as the CSM, that is why! See voting is important.
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