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Captain Greeneyes
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Posted - 2011.05.19 08:20:00 -
[1]
We've all been there -- sitting around probing down a system thinking that you're all cloaked up and safe, when all of a sudden you look down: "WTF!!! I've been a sitting duck all this time?!" Somehow, you've been decloaked.
The current indication that you no longer have a cloak active is that the faint pulsing green circle just stops pulsating... That's it. Extremely easy to miss.
I propose some sort of instant notification that alerts you upon accidental decloaking. What's accidental? Anytime you decloak without explicitly deactivating the mod yourself. This notification should be a sound accompanied by a text popup (like what happens for combat) -- kinda like what happens with the audio shield/armor/structure alerts.
Or, make some sort of effect on your ship. Right now, when you decloak, your ship slowly fades back to opacity. Maybe if there was some sort of flash or something emitted from your ship (chaulk it up to cloak malfunction due to close-by objects).
It would be nice to know as you're sneaking up to a kill when you've strayed a little to close to space debris, that way you can make a quick decision on what to do rather than continue thinking that you're cloaked.
Thoughts?
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Black Dranzer
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Posted - 2011.05.19 08:48:00 -
[2]
I'd be in support of some kind of sound or even an interface flicker.
But you won't get much support for this, because apparently cloaking makes you evil.
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Captain Greeneyes
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Posted - 2011.05.19 08:56:00 -
[3]
Originally by: Black Dranzer I'd be in support of some kind of sound or even an interface flicker.
But you won't get much support for this, because apparently cloaking makes you evil.
Yay support!
About the ebil cloakers, this has nothing to do with the current "AFK Cloaker" whining. I agree something needs to be done about those, but this is obviously for people who are actively doing something (thus, more in danger of being decloaked).
Let me just state this here: this enhances the current cloaking mechanics to better do what they are meant to do - being sneaky. It has nothing to do with AFK cloaking. =)
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Naomi Knight
Amarr
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Posted - 2011.05.19 08:59:00 -
[4]
oh not another "im noob pls fix the game so it does everything and autofix my mistakes " thx but not
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Captain Greeneyes
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Posted - 2011.05.19 09:07:00 -
[5]
Originally by: Naomi Knight oh not another "im noob pls fix the game so it does everything and autofix my mistakes " thx but not
Been playing this game for a while now, and I love my cloaky ships. I'm fairly skilled with them (as in experience and not SP). But I still make mistakes which cost me to uncloak without my knowing it, when I'm hunting someone in an anomaly and trying to dodge the space junk or simply sitting there scanning. Unless I want to look down every second to see if my cloak is still active, there's no way to really know if you've been decloaked (obviously, your ship being opaque would give it away, but it takes a few crucial seconds for it to apply)
I don't think what I'm proposing is "dumbing EVE down". It's a simple enhancement. It will not automatically recloak you or anythign, just let you know when you've been uncloaked. Simple as that.
I guess under your argument you shouldn't know the health of your ship. Knowing the health of your ship will allow you to make better judgement calls. Well, knowing when you've been decloaked will allow you to do the same thing.
Just sayin'
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Ophelia Ursus
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Posted - 2011.05.19 09:11:00 -
[6]
There's a fairly distinctive sound that plays when you (de)cloak. Signature removed. |

Captain Greeneyes
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Posted - 2011.05.19 09:13:00 -
[7]
Originally by: Ophelia Ursus There's a fairly distinctive sound that plays when you (de)cloak.
I'm aware, but that require the camera to be riding up the ass of your ship. Kinda like how you can only hear combat if you're zoomed in. When you're zoomed out, can't hear anything...
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Kaelie Onren
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Posted - 2011.05.19 09:32:00 -
[8]
None disruptive, non-nerfing, simple fix for mistakes caused by human interface deficiency. Supported.
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Jakub Trokowski
Archaic Order
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Posted - 2011.05.19 09:43:00 -
[9]
Supporting.
_______________________________________ Smile, always! ;) |

Seamus Donohue
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Posted - 2011.05.19 10:54:00 -
[10]
Supported. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
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Tau Cabalander
Retirement Retreat
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Posted - 2011.05.19 22:31:00 -
[11]
Originally by: Ophelia Ursus There's a fairly distinctive sound that plays when you (de)cloak.
EVE has sound?
OP's proposal supported.
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Captain Greeneyes
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Posted - 2011.05.20 01:22:00 -
[12]
Originally by: Ophelia Ursus There's a fairly distinctive sound that plays when you (de)cloak.
Also: it, like the ship fading to opaque, is not instant. Once you decloak, it takes it's sweet time to play the sound, and even then the sound is soft and can easily be missed.
I'm looking for a more "jerking" sound such as the audio alerts for ship health. Something that actually gets your attention. =)
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t'raq mardon
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Posted - 2011.05.20 04:19:00 -
[13]
would a notification similar to a combat log be feasible? a simple short lived (a couple seconds like combat logs are) pop up saying you were de-cloaked because you ran into a corpse or whatever. something along those lines?
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Captain Greeneyes
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Posted - 2011.05.20 09:26:00 -
[14]
Originally by: t'raq mardon would a notification similar to a combat log be feasible? a simple short lived (a couple seconds like combat logs are) pop up saying you were de-cloaked because you ran into a corpse or whatever. something along those lines?
As long as it's instant and adequately gets your attention.
I would prioritize is like such: Visual effect from ship > Audio alert > Text notification > what currently happens.
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Adrian Idaho
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Posted - 2011.05.20 11:05:00 -
[15]
Supported.
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t'raq mardon
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Posted - 2011.05.20 12:48:00 -
[16]
Originally by: Captain Greeneyes
would prioritize is like such: Visual effect from ship > Audio alert > Text notification > what currently happens.
Interesting. i get the audio alert, but why do you prioritize a visual effect so high? don't you usually have the solar system map up for scanning while in a cloaked ship? and if you were close enough to see the visual effect (isn't there already one, the ship disappearing) wouldn't you be able to hear the audible effect that is already in place change when you decloak?
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Pascal Almaric
The Solipsist Nation
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Posted - 2011.05.21 12:16:00 -
[17]
Supported
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Captain Greeneyes
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Posted - 2011.05.21 17:23:00 -
[18]
Originally by: t'raq mardon
Originally by: Captain Greeneyes
would prioritize is like such: Visual effect from ship > Audio alert > Text notification > what currently happens.
Interesting. i get the audio alert, but why do you prioritize a visual effect so high? don't you usually have the solar system map up for scanning while in a cloaked ship?
That's a good point. But I'm also talking about getting decloaked while trying to dodge stuff in space when you're actively trying to get a warp in on someone.
Originally by: t'raq mardon and if you were close enough to see the visual effect (isn't there already one, the ship disappearing) wouldn't you be able to hear the audible effect that is already in place change when you decloak?
I was thinking more like a flash of light that isn't only noticeable at close range, something abrupt and attention grabbing. You know how you can see a torp hitting something even when zoomed out? Something like that (though obviously different). This would also have the tactical benefit of the guy you are hunting becoming aware of your screwup (although he also has the overview...)
And on the point of the current effects/audio, they just aren't good enough at notifying you. Your ship slowly fade in, as does the audio, and both after a short delay.
Upon further reflection, I would rank audio and visual about equal. I'm just wanting something that tells you that you have been decloaked, and nothing subtle or unnoticeable like the current effects.
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Amy Garzan
Gallente
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Posted - 2011.05.21 17:42:00 -
[19]
Hell no. pay attention if you are afk cloaking.
not supported. -------------------------------------------------- 101010 The Answer to Life, The Universe, and Everything |

Windjammer
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Posted - 2011.05.22 07:12:00 -
[20]
I like it. The added sounds indicating low shield and low armor were welcome additions. This would be more of the same.
-Windjammer
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Destination SkillQueue
Are We There Yet
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Posted - 2011.05.22 07:38:00 -
[21]
I like the audio warning for accidental decloaking. Especially since CCP decided that you have to basicly play without normal ship sounds if your camera isn't positioned firmly in your ship's tailpipe.
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