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Dr Fighter
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Posted - 2011.05.22 20:13:00 -
[1]
As title, cancel and imediatly starting slowing from warp.
too awesome?
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Zan Shiro
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Posted - 2011.05.22 22:41:00 -
[2]
take time to make ss bm's while in warp if a system you'll see more than once
Or as has been done for years, don't warp to any gate with reds/neuts in system. Bounce off celestials to get d-scans. Also make bm's far off the gate to the sides or top and bottom (make several in all directions just in case)
Falling out of warp a way to avoid pvp....pvp that happens because you fialed to apply the above methods. Case like that....you rolled the dice, get what you get after that.
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Bl4ck Ph03n1x
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Posted - 2011.05.23 00:47:00 -
[3]
Making 5 bms for each celestial in each system of eve don't look a good idea.
/support the abort warp button
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Viktor Resnov
Vorkuta Inc
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Posted - 2011.05.23 01:20:00 -
[4]
Originally by: Bl4ck Ph03n1x Making 5 bms for each celestial in each system of eve don't look a good idea.
/support the abort warp button
You have far too many numbers in your name for me to take you seriously.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.05.23 02:54:00 -
[5]
This idea is simply too incredible for words. Put it in the AH and I'll support it on all of my chars.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Caldari Meatbag
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Posted - 2011.05.23 15:18:00 -
[6]
Edited by: Caldari Meatbag on 23/05/2011 15:18:11 it has to have some drawbacks...
in order to stop you ship so abruptly would need immense power to be diverted into inertial stabilisers and to strengthen structural integrity to stop your ship ripping itself apart with the deceleration forces and stopping you becoming a bloody smear on the front of your capsule.
to use this device would consume all your capacitor + shield energy... if less then 75% total of shield and cap energy available then structural damage will occur.
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Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.23 16:07:00 -
[7]
It would be easier to make safespots and/or to find people. ________ The little things |

Omir Kajil
Gallente The Scope
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Posted - 2011.05.23 16:59:00 -
[8]
Originally by: Caldari Meatbag Edited by: Caldari Meatbag on 23/05/2011 15:18:11 it has to have some drawbacks...
in order to stop you ship so abruptly would need immense power to be diverted into inertial stabilisers and to strengthen structural integrity to stop your ship ripping itself apart with the deceleration forces and stopping you becoming a bloody smear on the front of your capsule.
to use this device would consume all your capacitor + shield energy... if less then 75% total of shield and cap energy available then structural damage will occur.
This. Even in an episode of star trek I remember it being talked about that warp drive is great, "if you want to go in a straight line". I mean, think about how much it would take for an unplanned stop for an airplane that's only moving several hundred miles an hour, or even a car to stop suddenly. In warp a ship is moving FTL, an unplanned stop would be stressful. But shouldn't be impossible. I'd rather take hull damage than land on a gate camp I just realized was there right after going into warp. My name is omir kajil and I approve this message.  שששש "Even a fool knows you can't touch the stars, but that won't keep the wise from trying." ~Harry Anderson |

Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.05.23 17:32:00 -
[9]
There is no reason an unplanned drop from warp should have any negative side effects. If there were, then all drops from warp would have the same side effects.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Omir Kajil
Gallente The Scope
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Posted - 2011.05.23 17:53:00 -
[10]
Well. Maybe. It's hard to say really. It would depend on how scientifically the warp drive in eve operates. (in b4 "trust me, I know how they operate" comment) The question is, does the warp drive work like a car, where as long as you're moving forward, you have your foot on the gas, or, is it like a catapult, where one powerful burst (and probably some pretty precise calculation) is designed to land you in a specified location? The fact that all the cap that will be used for the jump is in fact used as the ship entered warp, suggests the latter. But this could of course just be a game mechanic made this way for simplcity's sake. ... But then again, a lot of game mechanics can easily be 'given' scientific explanations. שששש "Even a fool knows you can't touch the stars, but that won't keep the wise from trying." ~Harry Anderson |
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.05.23 19:47:00 -
[11]
Is this supposed to be a nerf to drag bubbles?
This sounds too much of a "I-don't-want-consequences-for-my-carelessness" proposal. What uses does this have?:
Case 1: I see a bubble on dscan, and think I'm about to land on a gate camp. Drop out of warp to avoid it. --- Here, your avoiding the consequences of warping directly to a gate, circumventing the time it takes to make bookmarks off each gate and utilizing them.
Case 2: I am being chased by tacklers in my bigger ship and they're are almost on me. I barely made it into warp to a celestial in an attempt to make a quick safe, but rather than risk having my ship caught at the celestial I'm warping to, I just drop out of warp and become safe!
I really cant think of any use of this mechanic that's not aimed at avoiding the consequences for a careless warp.
/not supported
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.05.23 20:03:00 -
[12]
This is an absolutely horrific idea. The only way to balance it would be like lighting a cyno.. 10 minutes of complete immobility and no module activations. OR to do damage like a poster above. Like it was said, I can't see one positive thing that can come of this.
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Halbert Vector
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Posted - 2011.05.24 00:03:00 -
[13]
No to drop out of warp button, simply because it completely messes up the awesome finality of pressing enter warp. I would say yes to a proper way to do the cap draining trick without actually having to drain your cap though, because if your ship can't do that the engineers of new eden must be fully ******ed, and as a way of creating safes it makes more sense than plopping down needle-precise bookmarks mid-warp when space and time are warped beyond recognition
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dreamsequencer
Amarr Freelancer Union Unaffiliated
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Posted - 2011.05.24 10:46:00 -
[14]
Not without a penalty. Theoretically, you can drop out of warp if you have an engine failure. So, you can push the shutdown button, exit warp and you remain 15 minutes dead in space. --- The Universal Migrator Advert |

Nikki Sanderson
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Posted - 2011.05.24 14:52:00 -
[15]
Originally by: dreamsequencer Not without a penalty. Theoretically, you can drop out of warp if you have an engine failure. So, you can push the shutdown button, exit warp and you remain 15 minutes dead in space.
I don't think that you can, AFAIK FTL travel via warp drive works by "opening warp tunnels" or somesuch that will take you to a target your warp drive locked on to before opening that tunnel. (That's also why you can't just point your ship somewhere and engage warp drive.)
Notice that the cap needed for the warp is being drained before you enter warp and not continuously during warp. Engine failure during warp would probably just mean that you're dead in the water upon coming out of warp.
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Goose99
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Posted - 2011.05.24 14:57:00 -
[16]
Too much RP crap. Btw, this has no downside. You achieve exactly the same thing by start warp, cancel, burn off cap, and drop out of warp half way because you don't have enough cap. Those kind of in-line safes aren't the best anyway. Safes made out of despawned sigs off-plain and out of system rim are better. Partial deeps of former deep safes are best. There are still some left, made by logged off chars in route to deepsafes.
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Halbert Vector
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Posted - 2011.05.24 15:02:00 -
[17]
Originally by: Goose99 Too much RP crap.
Well it is a game, set in a place, with scenarios. It's not like tiddlywinks or noughts and crosses where you can make up whatever rules you like.
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Bl4ck Ph03n1x
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Posted - 2011.05.24 16:27:00 -
[18]
If the only solution is to make Bms, i want to be able to create a bm without having to physicaly be present at the BM point. It's possible to make thousands of Bookmarks in the area where you live, but not when you are in the middle of nowhere, far from home and with 30 hostiles on Dscan.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.05.24 18:55:00 -
[19]
Originally by: Bl4ck Ph03n1x If the only solution is to make Bms, i want to be able to create a bm without having to physicaly be present at the BM point. It's possible to make thousands of Bookmarks in the area where you live, but not when you are in the middle of nowhere, far from home and with 30 hostiles on Dscan.
No.....
The tools to navigate and survive are already available to you, you don't need an easy-mode button! Prepare ahead of time, get a scout, or deal with the consequences. Enjoy the Home-field advantage when you have it, and be weary of it when you wander 30 systems into enemy territory!
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.05.26 19:47:00 -
[20]
It's a fine idea.. as long as there is a penalty for eariy withdrawl. lol.... but seriously I can see shields being hammered due to the stress of leaving unplanned.
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