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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.24 03:47:00 -
[1]
Hello All,
I am not sure I understand the RSD, it makes it so your lock range is shorter, and that your speed of targeting is less, which can be huge early on in combat, but if you don't combine with ECM, it is really worth it in a long fight? Or is another web better for blasters? I've always bypassed these, and I figure I am missing something, so I come to you,
Best, AG
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Roosterton
The 57th Overlanders
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Posted - 2011.05.24 03:53:00 -
[2]
There's two applications for the RSD - Kiters and bombers. Kiters will find the RSD useful if it nerfs the enemy's targeting range (with the targeting range script) to below their effective combat range, which is especially useful on ships such as the Lachesis and Arazu, which can point out to 50+km and actually have RSD bonuses. Or it's useful in a fleet of kiting ships where the Lach/Razu can nerf the enemy ships enough to stop them from getting any locks, although ECM would normally be more effective in a fleet situation.
For RSDing bombers, you'll instead use the scan resolution script, and use your bomb in tandem with your torps to attempt to blast through the unprepared PVEing hostile before they can get a lock and shred you to bits. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.24 04:00:00 -
[3]
Originally by: Roosterton There's two applications for the RSD - Kiters and bombers. Kiters will find the RSD useful if it nerfs the enemy's targeting range (with the targeting range script) to below their effective combat range, which is especially useful on ships such as the Lachesis and Arazu, which can point out to 50+km and actually have RSD bonuses. Or it's useful in a fleet of kiting ships where the Lach/Razu can nerf the enemy ships enough to stop them from getting any locks, although ECM would normally be more effective in a fleet situation.
For RSDing bombers, you'll instead use the scan resolution script, and use your bomb in tandem with your torps to attempt to blast through the unprepared PVEing hostile before they can get a lock and shred you to bits.
Ok so I'm not missing something major here, thank you!
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.24 06:03:00 -
[4]
A look at the prices for meta damps might indicate that in their quiet little way they have become quite useful.
An exercise for the interested student.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Daneel Trevize
Gallente
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Posted - 2011.05.24 08:20:00 -
[5]
Edited by: Daneel Trevize on 24/05/2011 08:20:49 Consider beyond the 1v1. If logistics ships are hanging back behind the main enemy, you can damp them so they can't lock those closest to you, or take too long to lock different ships as you target switch quickly. Can also work against other ewar ships.
Solo, your blaster boat wants mwd, scram, web, cap booster. Any spare mid you might want eccm/TD/web/ab, if you have such a slot left. |

Von Kroll
Caldari Kroll's Legion
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Posted - 2011.05.24 12:19:00 -
[6]
Originally by: Daneel Trevize Edited by: Daneel Trevize on 24/05/2011 08:20:49 Consider beyond the 1v1. If logistics ships are hanging back behind the main enemy, you can damp them so they can't lock those closest to you, or take too long to lock different ships as you target switch quickly.
The only problem with this is that the RSD has a very short (relatively speaking) optimal. In a gang fight against enemy logi that are trying to "hang back", you'll probably be dampening in falloff.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.05.24 15:56:00 -
[7]
RemoteLolWhats?
Basically they got nerfed into the ground a few years back and someone forgot to buff the bonus on Celestis, Arazu and Lachesis.
A bit like when webs got nerfed but blasters got left as they were, trying to hit un-mwd-bloomed targets at close range.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.24 17:18:00 -
[8]
Originally by: Von Kroll The only problem with this is that the RSD has a very short (relatively speaking) optimal. In a gang fight against enemy logi that are trying to "hang back", you'll probably be dampening in falloff.
Check the falloff range again. Even with skills at IV, you'll have a 50% hit chance for the RSD at 126 km. At 75 km, your hit chance is 90%. This is not a short-range ewar system.
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Roosterton
The 57th Overlanders
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Posted - 2011.05.24 17:27:00 -
[9]
Originally by: Gypsio III
Originally by: Von Kroll The only problem with this is that the RSD has a very short (relatively speaking) optimal. In a gang fight against enemy logi that are trying to "hang back", you'll probably be dampening in falloff.
Check the falloff range again. Even with skills at IV, you'll have a 50% hit chance for the RSD at 126 km. At 75 km, your hit chance is 90%. This is not a short-range ewar system.
Ewar always hits; it's not a "hit chance," but rather how effective the ewar will be. At 75km, you will be damping with 90% effectiveness, and at 126km, with 50% effectiveness. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.24 17:45:00 -
[10]
No.
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Roosterton
The 57th Overlanders
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Posted - 2011.05.24 18:10:00 -
[11]
Edited by: Roosterton on 24/05/2011 18:13:55
Originally by: Gypsio III No.
Yes? That's how I was taught...
Edit: Oh, I get it, it's one of those things people have endless debates about on these forums. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Spartan dax
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Posted - 2011.05.24 18:26:00 -
[12]
There really is no debate on this. Gypsio is right. End of discussion.
If you want to test it it is easy enough. Place an alt at optimal + falloff and compare locking range from when it hits and when it doesn't.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.05.24 18:41:00 -
[13]
RSD is bets used with ships that have bonuses for warp scramblers, for example a keres can keep a BS in place indefinitely as the said BS cannot ever target the keres unless it's a fit for over 100km targeting range (70% from 100km = 30km) and keres can easily have a 30+km distruptor range, ofc. arazu and lachesis can do the same with vastly better performance.
So for other then keeping single enemy from targeting you there isn't much use for damps when you need at least 2 preferably 3 for the desired effect.
http://desusig.crumplecorn.com/sigs.html |

Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.24 18:55:00 -
[14]
Originally by: Spartan dax There really is no debate on this. Gypsio is right. End of discussion.
If you want to test it it is easy enough. Place an alt at optimal + falloff and compare locking range from when it hits and when it doesn't.
Yeah, it really is that easy to test. 
Ewar mechanics use exactly the same optimal/falloff mechanics as turrets. You always hit at optimal (ignore tracking), you hit half the time at optimal plus falloff (ignore hit quality). After all, falloff affects your hit chance rather than your turret damage modifier.
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