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Kilmate
Gallente Inglorious Mining Basterds
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Posted - 2011.05.24 21:21:00 -
[31]
OS Windows 7 Home Pre. CPU: AMD 2.20 Dual Core GPU: RAM: 4gig Avarage FPS 3 Zoomed in (2) Rateing from TQ 1 No crashes or disconnects No UI problems
The only thing I noticed was the slow or lag for locking and activating wepons.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.24 21:21:00 -
[32]
Edited by: Salpun on 24/05/2011 21:25:33 Machine Info
OS version: Win 7 64 bit
CPU: i7-740qm
GPU: gtx 460m
RAM: 1.5 gb
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 40?
Zoomed in: 5?
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
7
Did you experience any disconnects or crashes? no
Did you notice any UI problems?
Running to clients log was laggy was like 10 min behind warp graphic worked intermitently.
Describe your experience, make comments, suggestions, etc.:
Running two cliant fps never got below 3 or so usually at mass test with few people it gets down to 1.5 or lower.
New Fps export to clipboard needs to be clear that it is a copy command. The numbers copied needs to have time stamps in the log so we know how long the log you are copying is for and when it was so when it is looked at later the reader has a easier time linking the numbers to what was happaning in game.
The mass test results thread has not been updated lately
fleet history needs to be looked at again. was laggy too. It needs a cleaner yes target this broadcast function maybe a button to the right of the broadcast info or when highlighted be able to hit enter or some other key to start the targeting process. Pvp default overview needs my fleet/ enemy fleet defaults added. still very laggy after the final smart bomb. one character got send back to get a new clone in like 4 min the other about 8 min.
station interiers are choppy in this build when up close seams worse then usual
fps while waiting for the ship destruct to finish 3.345.
Hope you got good data. no log server.
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Djabenusiri
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Posted - 2011.05.24 21:22:00 -
[33]
Edited by: Djabenusiri on 24/05/2011 21:22:27 OS version: Windows XP
CPU: Intel Pentium E2220 x2 GPU: Nvidia GeForce 9600 GT
RAM: 2 GB
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 60~
Zoomed in: 10-20
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
Did you experience any disconnects or crashes? 1 Crash After POS Shooting 
Did you notice any UI problems? No
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CTpeJIeu
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Posted - 2011.05.24 21:27:00 -
[34]
Machine Info OS: windows 7 pro CPU: intel T3100 GPU: intel GMA4500 RAM: 2 GB
User Experience
Average FPS with brackets disabled - Zoomed out: about 10 Zoomed in: about 2-3
On a scale of 1-10, how would you compare FPS and performance 6 Did you experience any disconnects or crashes? no Did you notice any UI problems? no
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Kilwerkz
Gallente The Despicable Mining Minions
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Posted - 2011.05.24 21:29:00 -
[35]
Machine Info
OS version: Windows 7 Ultimate
CPU: Intel Pentium D 3.00 GHz
GPU: GTS 450
RAM:4.00 GB
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 15
Zoomed in: 8
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 2
Did you experience any disconnects or crashes? none
Did you notice any UI problems? none
Describe your experience, make comments, suggestions, etc.: Was a really cool test.
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Sarmatiko
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Posted - 2011.05.24 21:29:00 -
[36]
Edited by: Sarmatiko on 24/05/2011 21:30:47 OS version: Win 7 x32 CPU: Core 2 Duo 4500 2.2Ghz GPU: Nvidia Geforce 250 GTS 512MB RAM: 3GB MEM
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: ~20
Zoomed in: ~5-10
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 7
Did you experience any disconnects or crashes? Yes, after POS shooting right after "Stop shooting" command. Submitted BR with logs.
Did you notice any UI problems? Before test, after "moveme" to system, chat window was frozen until client restart. Can't reproduce this though. ps: wrong alt. Myronik participated in test 
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Keras Authion
Science and Trade Institute
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Posted - 2011.05.24 21:31:00 -
[37]
OS: Vista Home Premium SP2 32 bit CPU: Intel Core2 Quad Q9550 2.83GHz GPU: Radeon HD 4870 OC, 1Gb RAM: 4GB @ 800MHz
FPS: Zoomed in 6-8 Zoomed out N/A (likes to crash with a lot of ships and shooting around when moving camera. Video settings probably too high)
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 5 - About the same as usual tests, no experience on large fleet fights on TQ
Did you experience any disconnects or crashes? 2 crashes, 1 at the end of the fight at the gate, 1 at the end of the fight with NPCs
Did you notice any UI problems? I had a duplicate entry in the overview after the first jump. The message box typing box shortly flashed very dark during the second jump.
The following might be because of my noobiness when using the overview, but it liked to reset brackets on after jumps and didn't remove friendlies from the overview even when I un-ticked the box in the overview settings.
Describe your experience, make comments, suggestions, etc.: Pretty standard mass test. Even the number of crashes was the same :D. Didn't notice any difference in the UI or elsewhere compared to my last mass test in december. Logserver available if needed up until the second crash. It didn't record afterwards for some reason.
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Fribain Magnusson
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Posted - 2011.05.24 21:32:00 -
[38]
Edited by: Fribain Magnusson on 24/05/2011 21:38:06 Machine Info OS Version: Windows 7 Ultimate SP1 / 64-bit CPU: AMD Athlon II x3 450 (3 cores, 3.2GHz) GPU: nVidia 9600GT RAM: 4GB
User Experience Average FPS during gate fight in Poitot with brackets disabled Zoomed out: 60FPS, with occasional dips to around 40FPS Zoomed in: pretty much the same.
I tested with brackets both on and off, it didn't make much difference.
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? No.
Did you notice any UI problems? No.
Describe your experience, make comments, suggestions, etc.: Very nice experience. There has been a LOT of progress since the last time I did a mass test (a couple of years ago on my first account, I need to try to remember my login details on that one and reactivate it...). After I got podded in the last phase of the test, my FPS dropped to about 5FPS with VERY noticeable lag until I reappeared at my med clone station. Other than that, I didn't notice any lag. Overall, a very fun experience.
Edit: I had graphics set to the performance preset in windowed mode (1600x1024) due to a GPU thermal issue that appeared yesterday. Likely time to clean the GPU heatsink with some 'canned air'. I usually play fullscreen @ 1920x1080 with everything maxxed out.
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Divdax
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Posted - 2011.05.24 21:48:00 -
[39]
Edited by: Divdax on 24/05/2011 21:57:52 OS version: Mac OSX 10.6.7
CPU: 2.4 GHz Intel Core 2 Duo
GPU: ATI,RadeonHD2600
RAM: 4GB 667 MHz DDR2 SDRAM
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: about 10
Zoomed in: about 5
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 6
Did you experience any disconnects or crashes? nope
Did you notice any UI problems? After I lost my ship I wasnt ejected. A few modules are gone but I could fly around with 100% shield-, armor- and hulldamage (passiv shieldrecharge was still working). After a few minutes I woke up on station.
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commanderagar
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Posted - 2011.05.24 22:12:00 -
[40]
Win7 64 Core I7 940 GTX280M 6GB
2Clients (Res: 1920*1200+1920*1080)
~FPS during Fight: zoomed out 30-15 / zoomed in 5 (or less) Two times ca 15sec frozen frame.
Compare to TQ: 5
NO Crashes or UI problems ,but very laggy! (maybe i should switch to low res next time)
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Jin Rot'hani
Minmatar Liberal Frontier Enterprises Violent Entity
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Posted - 2011.05.24 23:37:00 -
[41]
Machine Info
- OS version: Win7 x64
- CPU: iCoreQuad Q6600 2.4GHz @~3GHz
- GPU: nVidia 8800GTS
- RAM: 4GB DDR2
User Experience
- Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 30
- On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes?
1 after landing on grid at the 1st gate Screenshot
- Did you notice any UI problems? no
- Describe your experience, make comments, suggestions, etc.:
- enabling brackets had almost no effect on fps, very nice. - If you need fps just from a special location, please write it in /masstesting at this time - /moveme was only for a short period active, which made it difficult to reship ... in Jita, esp. when being podkilled, thx to the bubbles
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gamr78
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Posted - 2011.05.24 23:39:00 -
[42]
Machine Info
OS version: Vista 64 Bit SP1
CPU: Intel DUO Core 2.66 ghz
GPU: Nvidia 8600 GTS
RAM: 4gb
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 20
Zoomed in: 5
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 8
Did you experience any disconnects or crashes? Suprissingly, none, first time ever without multiple crashes.
Did you notice any UI problems? Just the slot flickering, people were complaining about it a bit in fleet.
Describe your experience, make comments, suggestions, etc.: Didn't get to make it to mass disco suicide :( had to refit and was being slow. |

Geksz
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Posted - 2011.05.24 23:55:00 -
[43]
Machine Info
- OS version: Windows 7 SP1 x86
- CPU: core i5 750 @ 2.66Ghz
- GPU: 8800GTS 320MB
- RAM: 4 GB
User Experience
- Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 20
- On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
- Did you experience any disconnects or crashes? Yes, i got DC-ed before the fleet fight.
- Did you notice any UI problems? No.
- Describe your experience, make comments, suggestions, etc.: Was a very enjoyable experience, thank u guys!:) The Fleet window's History tab's Broadcast history needs it's former self back! The current one is useless.
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smokeydapot
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Posted - 2011.05.25 01:31:00 -
[44]
OS: win 7 64bit ultimate CPU: AMD 970 quad core 3.5 Ghz GPU: Dual ATI 5770 ( xfire ) Ram: 8 Gig
Experience: Fps Average Zoomed out: 60 Fps Average Zoomed in: around 40
TQ to SISI comparison: can not compare to TQ on player scale i give it a 5.
Disconnects / Crashes: non during test.
UI Problems: Hide all brackets rest back to showing all brackets on sesion change.
Experience: As i was running two clients a single client experience would have been much better, Both clients where running in window mode 1349 x 806 all low settings and at times FPS droped to as low as 12 FPS on both clients but what would you expect with all effects turned on on both clients.
Comments: [ 2011.05.24 20:55:03 ] (combat) CCP Masterplan <C C P>(Drake) hits you, doing 562.2 damage. A drake dam insulting if you ask me.    
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Chuyck
Gallente
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Posted - 2011.05.25 01:35:00 -
[45]
OS: Windows Vista Home Premium CPU: Intel Core 2 Duo 2.66 GHz GPU: Nvidia GeForce G100 512 DDR2 2.67 GHz RAM: 4.00 GB
User Experience
òAverage FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: (14.4 FPS)
◦Zoomed in: (2.8 FPS)
òOn a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
òDid you experience any disconnects or crashes? No crashes this time around
òDid you notice any UI problems? When I was outfitting my Megathron Navy I had 1 medium slot which was fitted with a cap recharger II the image chaned to a t****zoid when I removed the module it changed to a circle... then I replaced the module and the image changed to a t****zoid again.
òDescribe your experience, make comments, suggestions, etc.:
..
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Horace Friendly
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Posted - 2011.05.25 12:07:00 -
[46]
Os : Windows 7 CPU : Quad-Core AMD Opteron 1354 2.20GHz Ram : 4 gb DDR
Minimum details Fps zoomed out : 60+ Fps zoomed in : 5-10 FPS in fight or shooting at POS with brackets on : 3-5 Performance between test and TQ : 3 No disconnets, no crashes No UI problems
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Salvidor Sanchez
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Posted - 2011.05.25 18:22:00 -
[47]
I can not seem to get my petition answered that i have recently submited on singularity, at the end of the mass test on may 24th when everyone was pod killed i lost a skill and i am certain that my cloan was up to date.
Clone activated From: Salvidor Sanchez Sent: 2011.05.24 20:55
So you died? Well you have a Clone Grade Alpha at 6-CZ49 VI - Moon 6 - Intaki Syndicate Bureau station. Enjoy your afterlife. Note that 480915 skill points were lost from the skill Heavy Drone Operation.
You were last cloned at 2011.05.19 21:19
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SenshiMaru
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Posted - 2011.05.26 02:31:00 -
[48]
Originally by: smokeydapot
UI Problems: Hide all brackets reset back to showing all brackets on session change.
Stats currently unavailable, but I experienced the same issue...jumping the gate would reset brackets to "on".
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smokeydapot
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Posted - 2011.05.26 02:39:00 -
[49]
Edited by: smokeydapot on 26/05/2011 02:43:40
Originally by: Salvidor Sanchez I can not seem to get my petition answered that i have recently submited on singularity, at the end of the mass test on may 24th when everyone was pod killed i lost a skill and i am certain that my cloan was up to date.
Clone activated From: Salvidor Sanchez Sent: 2011.05.24 20:55
So you died? Well you have a Clone Grade Alpha at 6-CZ49 VI - Moon 6 - Intaki Syndicate Bureau station. Enjoy your afterlife. Note that 480915 skill points were lost from the skill Heavy Drone Operation.
You were last cloned at 2011.05.19 21:19
There is a reason why you will not get a answer read HERE and pay attention to the Petitions part.
Originally by: Dev Blog ò Petitions: Customer Support does not cover the test server, which means that petitions created by players on the test server are not being read. (This does not mean that the petition system is not tested.)
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