| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Anaesthera
The Scope Gallente Federation
1
|
Posted - 2011.09.29 23:22:00 -
[31] - Quote
So far, most of the fits are very similar. Lots of mag field stabilizers, armor hardeners, and recharger/booster. There seems to be one major difference- rails vs blasters. What is the advantage of either? |

Sassaniak
Rayvek Laboratories
4
|
Posted - 2011.09.30 00:09:00 -
[32] - Quote
i had something like a thousand words written with pretty pictures and diagrams. tons of maths and long prosaic explanations. then CCP accidentally the forums. the WHole forums.
blasters are bad, not because of any particular reason dealing with blasters but because of rats preferred orbit ranges. some Angels like to get in real close, some don't. you will spend a ton of time chasing things down with blasters or you die waiting for them to get into range.
or you could pick them off as they come to you. AE4 spawns things at 25-35 km, they tend to orbit at 5 - 10 km and there are a few bs that orbit at 51 km, serpentis are like this too, they tend to either orbit at 10km or 39 km. guristas like 35 km. bloods like 20 km and sansha like 35-55 km
425 AM rails can reach those ranges easily, without ammo changes, with blasters you'd have to use null. and even then you'd still have to chase things.
Ive noticed that none of the other fittings posted have sebos. why? if you are thinking that you want to snipe frigates (which i heartily suggest) you need to be able to target them fast. an ab for when you really need to get moving and the cap booster because if you dont you have no space for mag stabs and any other mid-slot items.
to be honest, for missions there really aren't any advantages to blasters. for exploration there are some, and for pvp , well most here would tell you that again there really aren't any advantages to them but thats a different thing entirely ...............................................................................
Sometimes, you all make me very disappointed. |

Elsa Nietchize
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.09.30 19:05:00 -
[33] - Quote
Anaesthera wrote:Ok, you guys had your fun  So, assuming that the Kronos is the only marauder I can fly, and I want to actually use it, what does the Kronos excel at? Give me a best case scenario for a Kronos (that doesn't include "reprocessing it"), and what to look for when fitting it
Kronos was hands down the best salvage ship till the noctis came out. |

Jeicam Mmis
Nyan Cat Logistics Extract.
0
|
Posted - 2011.09.30 20:58:00 -
[34] - Quote
Anaesthera wrote:So far, most of the fits are very similar. Lots of mag field stabilizers, armor hardeners, and recharger/booster. There seems to be one major difference- rails vs blasters. What is the advantage of either?
I prefer the blaster kronos. ESP vs angels.
Angels tend to approach you and orbit at 30km or less, in some missions, at less than 10km making them perfect blastertargets.
For a blaster kronos, you save on power grid and cap use but lose your range. Without tracking computers/links or a friend in an oneiros, you're looking at 20KM range. Fit a MWD on your blaster kronos and make a friend with an oneiros pilot.
tl;dr: blasterkronos + oneiros = cute babies
|

Pattern Clarc
Aperture Harmonics
93
|
Posted - 2011.10.02 02:26:00 -
[35] - Quote
2x TC Auxillary nanopump rigs
1x Large, faction Armour repairer. 3x Faction Hardeners 3x Magnetic Field Stablisers
1x Afterburner 1x Cap recharger 1x Tracking computer (tracking speed) 1x Federation Navy Web
4x 425mm Rails or Neutron blasters (depending on mission)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |