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Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.26 05:51:00 -
[1]
I don't want to have to get used to Captain's Quarters just to fit my ship. ____________ ___238929___ ^^My Signature is Better than Yours^^ |

Magistrate Aribeth
Gallente Hyper-Nova
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Posted - 2011.05.26 06:04:00 -
[2]
We don't want to have to put up with people who aren't willing to adapt to change, but we do anyway. /shrug
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CCP Shiny

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Posted - 2011.05.26 11:21:00 -
[3]
The NeoCom and station services will be present still.
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Mara Rinn
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Posted - 2011.05.26 12:26:00 -
[4]
Originally by: CCP Shiny The NeoCom and station services will be present still.
the only catch is the five minute wait time until we can use them :P
-- [Aussie players: join ANZAC channel] |

s666ss666ss666
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Posted - 2011.05.27 23:12:00 -
[5]
wrong again, you can use the normal station interface well the WiS space is loading
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.27 23:21:00 -
[6]
Originally by: s666ss666ss666 wrong again, you can use the normal station interface well the WiS space is loading
except on duality atm you can't cause CQ loading makes the neocom unusable till its finished. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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LordElfa
Gallente Tri Corp Independent Faction
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Posted - 2011.05.27 23:36:00 -
[7]
Originally by: CCP Shiny The NeoCom and station services will be present still.
We understand that, we aren't dumb or blind, we just want the option to get out of our capsule or stay in them and use the old screen. The real question is why does it matter to CCP which one we use, especially when it would solve many PR issues involved with Incarna as a whole?
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Einar Matveinen
Gallente The Ratu Tree
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Posted - 2011.05.28 00:58:00 -
[8]
Why not use new CQ interface only if we get out of our pods. Load times, memory and cpu allocate for CQ have increased. If we reduce all settings to low the resources needed for eve client have increased too. What'll be the performance of eve client in a fleet battle on a heavily loaded node when we need exchange modules or ships in a station?.
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EPW's Pimp
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Posted - 2011.05.28 02:08:00 -
[9]
Originally by: Soden Rah
Originally by: s666ss666ss666 wrong again, you can use the normal station interface well the WiS space is loading
except on duality atm you can't cause CQ loading makes the neocom unusable till its finished.
Yes it does...and if u cant use it during loading bug report it or ur pc is getting old 
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.28 15:09:00 -
[10]
Originally by: EPW's Pimp Yes it does...and if u cant use it during loading bug report it or ur pc is getting old 
It's not like I'm going to upgrade my PC for a GAME. Worse - for a SMALL, VANITY part of a GAME, that makes NO DIFFERENCE in gameplay terms. -- Thanks CCP for cu |

Sol Lo Takara
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Posted - 2011.05.28 15:20:00 -
[11]
Originally by: Tonto Auri It's not like I'm going to upgrade my PC for a GAME.
You DO realize that games are exactly what most people upgrade their PC for, right?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.28 15:49:00 -
[12]
Do realize It's not my problem? -- Thanks CCP for cu |

Adunh Slavy
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Posted - 2011.05.28 22:21:00 -
[13]
Really should allow us to stay in the ship if we want to, to maintain the existing interface, to switch ships with out having to jump around into and out of CQ. Its wasteful of your customers' time, resources and goodwill.
Also, it would be unwise to assume that AUR usage would go up because people are forced to see an ugly orange noob jump suit.
The Real Space Initiative - V7
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Cabel223
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Posted - 2011.05.28 23:54:00 -
[14]
I think it would be best to have the Normal station interface, but an option to the CQ/Walk Around part. Cause it does take a long time to load and lags even just fitting the Ship =/
So yeah, Please have that option!
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captain schwartz
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Posted - 2011.05.29 11:54:00 -
[15]
Edited by: captain schwartz on 29/05/2011 11:54:23
Originally by: Cabel223 I think it would be best to have the Normal station interface, but an option to the CQ/Walk Around part. Cause it does take a long time to load and lags even just fitting the Ship =/
So yeah, Please have that option!
Agreed. This take forever to load for my PC and FPS are very low. Not everyone have mega gaming PC, walking as option in menu is great idea - if someone wants to walk he can, but if someone dont then he is not forced to.
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Hyperforce99
Gallente The Scope
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Posted - 2011.05.29 21:14:00 -
[16]
CCP, Please just give us the ability to Choose between the normal Hangar and the Captains Quarters. Force the tutorial to use it if you must, but I don't want to have to use the CQ every time I dock, immersion wise it doesn't even make any sense (why leave your pod just to switch out a ship).
Could be easily done by adding an option like DOCK & DISEMBARK when interfacing with a station next to the regular DOCK command. And a switch command in the neo-com to enter and exit your pod once docked.
--------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Nefarious Jack
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Posted - 2011.05.29 22:07:00 -
[17]
This expansion is shameful. Damn role playing carebears wasting our time.
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Katrishar
Minmatar Rayn Enterprises Test Alliance Please Ignore
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Posted - 2011.05.30 01:12:00 -
[18]
Have you people even been on the test server?!?! The old interface is still there. Once the server is optimized, you will be able to dock, do whatever,and undock in the same amount of time. On a side note, the new interface is cool once you see it. But you still don't have to use it.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.30 01:43:00 -
[19]
Originally by: Katrishar Have you people even been on the test server?!?!
Have YOU read the topic? Loading and initializing whole new set of 3D models can't be optimized to no time. -- Thanks CCP for cu |

ELECTR0FREAK
Eye of God United Front Alliance
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Posted - 2011.05.30 04:04:00 -
[20]
Originally by: Tonto Auri
Originally by: Katrishar Have you people even been on the test server?!?!
Have YOU read the topic? Loading and initializing whole new set of 3D models can't be optimized to no time.
...annnnd I'm going to back up Katrishar here and ask you if you've even been on the test server?
Currently the Neocom comes up and is useable while Captains Quarters is loading (includes fittings etc).
You can dock and be refitting your ship even before the station environment loads. Do you understand now? The station panel on the right-hand side isn't optimized in the same way yet but it appears that will follow the same function.
Discoverer of the Original Missile Damage Formula |

SCjake333
Brothers on EVE
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Posted - 2011.06.06 07:31:00 -
[21]
Edited by: SCjake333 on 06/06/2011 07:37:26 Captains quarters should be toggable, I normally play on max graphics but when loading "Captains quarters" i even lagg pretty seriously for any game on lowest settings. It makes fitting a ship take trice as long, and with all the docking up i do in tranquility, it will take ages! I'm scared what incarna will do to my tranquility experience . 
[EDIT] Above you say it wont need to load to fit, so you can see waiting for the time to load as stepping out the ship. But to just walk around in a station is IMPOSSIBRU on highest settings, and i dont want to reconfigure graphics every time i dock or undock. I love my pretty EVE space experience, and it all looks like poop on lowest settings.
CCP, hear my plea! Please make stepping in your quarters toggable for the next year or so, in the same sence as spliting classic and premium graphics. Some people just cant live with these upgrades right away!
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Xezox
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Posted - 2011.06.06 07:41:00 -
[22]
Please, please, please CCP let me disable this stupid ****ing thing. If you tards really think it's not going to take longer to load not only a custom character model, but an entire 3-D environment than it did to load the picture of a ship with a still back ground, then idk what to say. Not everyone can max EVE out, and for those players who can't this is going to be a serious pain in the ass. Stop trying to force people to experience the new **** you CCP lads keep adding into the game. If it was worth their bloody time they will experience it for themselves.
Spend more time re-writing proper code so that the actual gameplay isn't so buggy, not adding vanity items to the game that at most half the players care about.
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Seatox
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Posted - 2011.06.06 08:30:00 -
[23]
It dosn't even make in-universe RP sense to get out of the pod *every* *single* *time* you dock, just because you forgot to get the invisible-hangar-worker-people/drones to load some ammo from your hangar into your cargo. It's like leaving home, forgetting you left your mobile phone on the table, turning around, unlocking the door - then going and having a shower and a complete change of clothes before getting the mobile phone and leaving home again. For people with the inevitable performance problems from fresh code (don't deny it, there's going to be some really *stupid* perfomance ****ups in the first release of this thing) it's going to be like having a full meal as well as the shower and change. |

Mag's
the united Negative Ten.
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Posted - 2011.06.06 14:19:00 -
[24]
Edited by: Mag''s on 06/06/2011 14:22:21 Necroing 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Blue Harrier
Gallente
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Posted - 2011.06.06 14:31:00 -
[25]
I canÆt see why we canÆt have a designated æhomeÆ station (sort of like a corporationÆs headquarters) that is reserved for getting out and walking about but every other station we dock at just load the old station environment?
Why every station, I donÆt have a house in every town or city I visit so why in every station?
And yes I have tested on both Duality and SiSi and I don't find the experience as good as one would have liked.
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Tango Cainne
TERRIBLE EMO ALTS REGIME
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Posted - 2011.06.06 14:55:00 -
[26]
Originally by: Seatox It dosn't even make in-universe RP sense to get out of the pod *every* *single* *time* you dock, just because you forgot to get the invisible-hangar-worker-people/drones to load some ammo from your hangar into your cargo. It's like leaving home, forgetting you left your mobile phone on the table, turning around, unlocking the door - then going and having a shower and a complete change of clothes before getting the mobile phone and leaving home again. For people with the inevitable performance problems from fresh code (don't deny it, there's going to be some really *stupid* perfomance ****ups in the first release of this thing) it's going to be like having a full meal as well as the shower and change.
This.
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thesysop
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Posted - 2011.06.06 22:16:00 -
[27]
Just logged into test server ..... All I got to say is BOOOOOOO ..... Please give us the option to turn this "Gonna get my fleet killed while I wait 10 mins. to change ships" CQ gear off -- 
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Shivus Tao
Minmatar Broski Enterprises
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Posted - 2011.06.06 22:25:00 -
[28]
The load is maybe a few seconds longer than otherwise on my somewhat decent by today's standards 3 year old computer. However I do agree that CQ should be an option from the main hanger interface rather than loaded on every visit. Why? Sometimes I may want to spin my ship. Loading CQ every time also cheapens the overall effect and dilutes the wow factor much more quickly, as well as taking away from immersion rather than adding to it. |

Ratey
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Posted - 2011.06.07 01:00:00 -
[29]
When are we going to be able to walk around in "The Pit and wander under the star filled glass panels of the giant station grow domes?
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Hayaku Codolle
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Posted - 2011.06.07 04:53:00 -
[30]
I still got same loading times... oh wait i'm actually one of the few guys with a SSD 
Originally by: Ratey When are we going to be able to walk around in "The Pit and wander under the star filled glass panels of the giant station grow domes?
Why would I want to walk around in domes where the make commoners food?
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Virtual Mismo
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Posted - 2011.06.07 12:32:00 -
[31]
I have a decent spec pc , CQ loading time isnt that bad but i still dont want to use this walking around stuff , its a load of crap(my opinion).I want to fly around in my ships not play dressing up and looking in the mirror in the station.
It appear like some gimmick which suits ccp corporate wallet more then it suits a majority of players, because obviously your marketing experts identify that a certain percentage of the player base will want to buy new clothes for plexes and play dressing up etc in the station and looking in the mirror, good for them but i imagine that not all people will want this.
Even if you just present us with an option to restrict it to the balcony overlooking the ship hangar but not see your character i feel would be some way towards not ruining the game immerion for some of us (Unless your gonna add some awesome scene of us climbing in and out of our ships to fill the session change timer)
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Wilhelm Riley
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Posted - 2011.06.07 12:43:00 -
[32]
Originally by: Virtual Mismo I have a decent spec pc , CQ loading time isnt that bad but i still dont want to use this walking around stuff , its a load of crap(my opinion).I want to fly around in my ships not play dressing up and looking in the mirror in the station.
It appear like some gimmick which suits ccp corporate wallet more then it suits a majority of players, because obviously your marketing experts identify that a certain percentage of the player base will want to buy new clothes for plexes and play dressing up etc in the station and looking in the mirror, good for them but i imagine that not all people will want this.
I'm sorry but could you try not to sound so condescending when you talk about other people using Incarna? The goal is to create a full-fledged Sci Fi game, not just to "play dress up". In the short term, yes, that's all we can do but in the future it'll be expanded to the rest of station environments.
And yes, it may be more for the CCP's wallet than the community but they are a business after all, there's no reason expanding the game and earning money need be mutually exclusive.
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Virtual Mismo
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Posted - 2011.06.07 12:59:00 -
[33]
Originally by: Wilhelm Riley I'm sorry but could you try not to sound so condescending when you talk about other people using Incarna? The goal is to create a full-fledged Sci Fi game, not just to "play dress up". In the short term, yes, that's all we can do but in the future it'll be expanded to the rest of station environments.
And yes, it may be more for the CCP's wallet than the community but they are a business after all, there's no reason expanding the game and earning money need be mutually exclusive.
Not trying to sound condescending it wasnt my intention sorry if i did upset you , I just see it for garbage it is and aye ofc the people who are looking forwards to buying new clothes and stuff might be upset by my comment , my appologies
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Geksz
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Posted - 2011.06.08 12:37:00 -
[34]
Originally by: CCP Shiny The NeoCom and station services will be present still.
Yes, but u are forcing us to use a more resource heavy enviroment, wich some of us don't want to use, or don't like it. Why can't we have an option to choose, if we want to use the new enviroment or not?
And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.06.08 13:12:00 -
[35]
Supported. CCP, please give us a "Disembark" option and let us retain our old hangar view. ----- Andreus Ixiris CEO, Mixed Metaphor
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Sahaquiel Faust
Gallente Mixed Metaphor
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Posted - 2011.06.08 13:15:00 -
[36]
Supported and bumped
----- Sahaquiel Faust Director Mixed Metaphor
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.08 13:31:00 -
[37]
Originally by: Geksz And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
It is, just click on the agents tab then the agent finder.
http://i.imgur.com/hX4yR.jpg agent finder with CQ disabled, seems to work so far.
And yes, I still say a "disembark" option would have satisfied the majority of players.
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Oxigun
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Posted - 2011.06.08 16:50:00 -
[38]
For those of us who like to multibox and leave a couple of toons in station for market research/chat while others are in space, this whole captain's quarters thing is a graphics resource hog. Give us the option to turn it off and go back to a utilitarian view that will not eat up so many graphics cycles...
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DeftCrow Redriver
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.06.08 17:26:00 -
[39]
"A voice informed him that his docking requst had been accepted, and the fuzziness at the edge of his consciousness meant that he would soon be detached from his ship's processes. He hated this part of the jaunt; he truely loathed it. ...... decontamination, scanning, and nourishment injection. ...... He vomited up the last of the extoplasm, feeling it gush out of his mouth and his nose, and trying not to instinctively inhale lest he swallow it back with a click. The sudden loss of support made him drop onto his hands and knees. ...... He dry-heaved a couple of times, his hoarse retching echoing off the metallic walls."
-EVE: The Burning Life, p. 383-385, CCP Abraxas.
It's already established in canon that exctraction from the pod is a rather unpleasant process that takes at least a few minutes. I mean, how long will it take for someone who just got out of the bath tub to change into formal attire? I'm sure you can't do that in less than 20 seconds.
It just breaks the immersion to see the character standing in his room right after the docking process is complete, because everyone knows it's physically impossible. Then, what's the point of forcing the use of CQ if it just breaks the immersion right at the beginning?
Moving in and out of the pod has to be a formal procedure. It will be better to start from the regular "ship-spinning" screen, and display a cut scene of the extraction/insertion process while loading the CQ and station environments. This way, those who don't want CQ can skip it. Those who do can wait the loading delays without getting bored. It's a win-win solution.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.08 17:33:00 -
[40]
Edited by: Commissar Kate on 08/06/2011 17:35:10
Originally by: Oxigun For those of us who like to multibox and leave a couple of toons in station for market research/chat while others are in space, this whole captain's quarters thing is a graphics resource hog. Give us the option to turn it off and go back to a utilitarian view that will not eat up so many graphics cycles...
You can disable it but all you get is a static image of the CQ on the current SiSi build. There is still no excuse for not having an "disembark" button though.
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Zora'e
Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.09 00:25:00 -
[41]
Standing still in the station, running ONE client doing NOTHING. Processor temps go from a tranquility 3 client normal of around 42c to a sisi single client of 50c for ONE ****ING CLIENT! I can run 3 clients on tranquility with maxxed graphics and not hit those temps.
I'm running a pretty damn good processor cooler, the Thermaltake CLP0564 Frio. There is no excuse for my computers processor temperatures to be skyrocketing like they are running just 1 client when they don't do that running full out with 3 clients on tranquility.
I have a GPU cooler installed on my graphics cared as well. A Zalman. It struggles to pull the heat off the GPU. My temps on the GPU alone running ONE client on Sisi are 76c (graphics maxxed, AA on low). I can run three maxxed graphics clients on tranquility (AA +4) and not see those temps. I've ended up having to open my case and place a desk fan blowing air into the case to bring my temperatures to reasonable levels and I have 4 120mm fans pushing air through my case. There really is no excuse for needing to do this other than bad game design.
If this goes to TQ, I'll be shutting down two accounts simply because I can't afford to burn my computer up running them and I will be damned if I am going to pay CCP a ****ing dime more than accounts I can run. This has gone beyond reasonable requests to ccp being ignored to now they are running the risk of burning peoples machines up because of their crappy code and ideas. -
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Geksz
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Posted - 2011.06.09 11:23:00 -
[42]
Originally by: Commissar Kate
Originally by: Geksz And can we have the agent finder from SiSi CQ integrated to the NeoCom too pls?
It is, just click on the agents tab then the agent finder.
http://i.imgur.com/hX4yR.jpg agent finder with CQ disabled, seems to work so far.
Thx!:)
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2011.06.10 16:23:00 -
[43]
Edited by: Vidar Kentoran on 10/06/2011 16:23:50 I find it extremely hard to believe that CCP would really push this live without an opt-out option... it doesn't affect the experience for anyone other than people who don't like it. I fail to see the downside in avoiding the risk of driving customers away by letting them disable a change that so many people clearly dislike.
Embarrassing if they actually go through with this without adding an option that anyone with common sense would tell them is needed. |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.10 16:56:00 -
[44]
Originally by: Vidar Kentoran Edited by: Vidar Kentoran on 10/06/2011 16:23:50 I find it extremely hard to believe that CCP would really push this live without an opt-out option... it doesn't affect the experience for anyone other than people who don't like it. I fail to see the downside in avoiding the risk of driving customers away by letting them disable a change that so many people clearly dislike.
Embarrassing if they actually go through with this without adding an option that anyone with common sense would tell them is needed.
There actually is an option to disable it. http://i.imgur.com/5aEse.jpg
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.10 17:03:00 -
[45]
Edited by: Pierced Brosmen on 10/06/2011 17:04:45
Originally by: Commissar Kate There actually is an option to disable it. http://i.imgur.com/5aEse.jpg
True and then you get nothing... The general requests regarding making CQ optional, is that you have the good 'ol hangar view when you opt out (would require some modifications, so you could see where your CQ is from the hangar).
Getting a static "Loading" screen, though better for those of us that run more then one client, it's far from being a good alternative.
I love the CQ and I will use it a lot, but I don't want my character to exit the ship and go to CQ if I dock for 60 seconds to get more ammo... It just makes no sense at all.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.10 17:23:00 -
[46]
Originally by: Pierced Brosmen True and then you get nothing... The general requests regarding making CQ optional, is that you have the good 'ol hangar view when you opt out (would require some modifications, so you could see where your CQ is from the hangar).
Getting a static "Loading" screen, though better for those of us that run more then one client, it's far from being a good alternative.
I love the CQ and I will use it a lot, but I don't want my character to exit the ship and go to CQ if I dock for 60 seconds to get more ammo... It just makes no sense at all.
Yea, I feel the same way. A "disembark" option is what they need to implement.
But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.06.10 19:08:00 -
[47]
Originally by: Commissar Kate But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
Just don't render the captain's quarters when you're in normal hangar view. Easy.
Of course, it'd lead to people questioning where the captain's quarters actually are, but that's much better right now than forcing everyone to use CQ when they don't want to. ----- Andreus Ixiris CEO, Mixed Metaphor
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Shivus Tao
Minmatar Broski Enterprises
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Posted - 2011.06.11 07:59:00 -
[48]
Originally by: Andreus Ixiris
Originally by: Commissar Kate But I don't see that happening with the current station hanger, you would see some ugly CQ balcony in the middle of the hanger. I think they would have to completely redesign the station hangers to make everything look good, as you previously stated.
Just don't render the captain's quarters when you're in normal hangar view. Easy.
Of course, it'd lead to people questioning where the captain's quarters actually are, but that's much better right now than forcing everyone to use CQ when they don't want to.
Additionally, Judging by the size of small ships from the balcony they get towed near the balcony in order to "de-pod". In the normal hanger view the balcony would be so far away and tiny that it can simply be explained away as it's so small that it's indistinguishable from the numerous other windows or platforms. Large ships like the machariel appear to be far away, floating on the actual hanger platform as in the standard hanger view. Likely because they're too large to safely tow towards the de-podding area.
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Einar Matveinen
Gallente nXo Intrepid Crossing
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Posted - 2011.06.16 10:00:00 -
[49]
Well, there is an option to disable the quarters: ESC, display & graphic, load station environment. You've to uncheck this option for not loading captain's quarters environment.
We've this button in Tranquility client, too.
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