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Dinsdale Pirannha
Gallente
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Posted - 2011.05.26 17:34:00 -
[1]
My corp currently resides in 0.0. Been there for about 6 months.
I am still trying to understand the economics of corps/alliances able to field 100 plus super-caps on the field at once. I have seen those numbers on the field at once and read the killmails.
Let's say the average supercap costs 20 billion. (think I am low-balling that). Some alliances seem to have 1 in 4 pilots flying suprcaps at one time.
So let's further assume some people have no lives and rat in Eve 10 hours/day. Further assume they live in incredibly rich space and earn 100 million/hour. That is still 20 days straight ratting to buy one supercap.
One supercap also = 3-4 tech moons' output for a month.
So how does the economics of the game support all these ships? I know the russians bot in a huge way, but I still don't understand how even that supports the massive fleets I am seeing.
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Hori To
Masuat'aa Matari
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Posted - 2011.05.26 17:36:00 -
[2]
you answered your own question I think.
Don't be Zippy. |

Kazuo Ishiguro
House of Marbles
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Posted - 2011.05.26 17:38:00 -
[3]
It's rather a large amount of accumulated wealth. Supercaps of all varieties are being built at about 10 times the rate that they're dying.
The raw build costs are quite a lot lower, about 10bn per SC or 40bn per titan, but the cost of appropriate fittings can be substantial. --- 34.4:1 mineral compression |

Gnulpie
Minmatar Miner Tech
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Posted - 2011.05.26 17:49:00 -
[4]
Originally by: Dinsdale Pirannha I am still trying to understand the economics of corps/alliances able to field 100 plus super-caps on the field at once. I have seen those numbers on the field at once and read the killmails.
Let's say the average supercap costs 20 billion. (think I am low-balling that). Some alliances seem to have 1 in 4 pilots flying suprcaps at one time.
So let's further assume some people have no lives and rat in Eve 10 hours/day. Further assume they live in incredibly rich space and earn 100 million/hour. That is still 20 days straight ratting to buy one supercap.
One supercap also = 3-4 tech moons' output for a month.
So how does the economics of the game support all these ships?
10.000 people, each one gives 10 mil a day to alliance = 3000 billion isk per month. That is 150 supercaps per month.
Now add industry profits, moon income, renting space etc. and you have your answer. Wasn't that difficult, was it? |

Dinsdale Pirannha
Gallente
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Posted - 2011.05.26 18:06:00 -
[5]
Originally by: Gnulpie
10.000 people, each one gives 10 mil a day to alliance = 3000 billion isk per month. That is 150 supercaps per month.
Now add industry profits, moon income, renting space etc. and you have your answer. Wasn't that difficult, was it?
Errr...not sure how many alliances get 10M/day from players. I think our alliance is more like 10M/month. That is one 1/30 of what your propose.
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Demolishar
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Posted - 2011.05.26 18:07:00 -
[6]
Originally by: Dinsdale Pirannha
Originally by: Gnulpie
10.000 people, each one gives 10 mil a day to alliance = 3000 billion isk per month. That is 150 supercaps per month.
Now add industry profits, moon income, renting space etc. and you have your answer. Wasn't that difficult, was it?
Errr...not sure how many alliances get 10M/day from players. I think our alliance is more like 10M/month. That is one 1/30 of what your propose.
Pay tax? Pay rent? Hidden costs? All adds up.
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Diomedes Calypso
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Posted - 2011.05.26 18:11:00 -
[7]
Plenty of players enjoy the finacial aspects of the game and after a few years have built up 100s of billions in assets.
I don't think many players ratted and ran missions up to those sort of levels although many got their initial capital that way.
After a couple years people with a trading or industrial bent and large amounts of capital have usually found ways to make 10 billion isk a month without huge numbers of hours of play .
The isk starts piling higher and they may as well put it to use and might even feel like owning a titan is a game goal they've accomplished in itself.
There's a certain fraction of the players who enjoy large scale mining too. They'll run 3 or 4 or 5 ships at once (mutiple clients) and probably browse the web or watch TV at the same time. I'd guess that miners make up far higher fraction of super cap owners than they make up of the general population.
I 've found that most miners are in it for the ore... they're not really as isk driven . They get a kick out of piling up ore and being able to make ships with it. Its fun for them. The bigger the ship the bigger the fun?
Anyway.. i'd bet more than 1/2 of the supercaps are built with individual players assets and corp or alliance help in the logistics of getting it done at a lower cost to them.
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Darth McDarth
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Posted - 2011.05.26 18:24:00 -
[8]
As you play this game, you just kind of build up money. After only a couple years in the game I've built up around 25-30 bill in assets/isk (not including my Aeon), and could easily have more if I didn't pvp so terribly.
I feel most supers are bought by people rather than corps. After all, supercarriers are pretty much the endgame pvp ship nowadays.
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Gnaw LF
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Posted - 2011.05.26 19:37:00 -
[9]
Originally by: Dinsdale Pirannha My corp currently resides in 0.0. Been there for about 6 months.
I am still trying to understand the economics of corps/alliances able to field 100 plus super-caps on the field at once. I have seen those numbers on the field at once and read the killmails.
Let's say the average supercap costs 20 billion. (think I am low-balling that). Some alliances seem to have 1 in 4 pilots flying suprcaps at one time.
So let's further assume some people have no lives and rat in Eve 10 hours/day. Further assume they live in incredibly rich space and earn 100 million/hour. That is still 20 days straight ratting to buy one supercap.
One supercap also = 3-4 tech moons' output for a month.
So how does the economics of the game support all these ships? I know the russians bot in a huge way, but I still don't understand how even that supports the massive fleets I am seeing.
Time, a good player will have a main maxed out for ratting or running anomolies. He will have an alt for the supercap, lets say that even at 100mil per day you have a player making enough ISK for a super carrier in under a year. Thats not counting any other sources of income, such as PI or lucrative drops from complexes. In the end, given enough time you will have a big portion of players in the best ships in the game. It is inevitable, the only way you can prevent players from reaching such a ceiling is by constantly raising the said ceiling.
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Yakov Pavlov
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Posted - 2011.05.26 19:57:00 -
[10]
And don't discount PLEX sales from fattening some wallets some of those uber l33t but otherwise impatient players with poor impulse control.
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Ghoest
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Posted - 2011.05.26 20:00:00 -
[11]
And dont discount trading.
Wherever you went - Here you are.
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VCBee 2fast2furious
Aliastra
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Posted - 2011.05.27 10:30:00 -
[12]
Originally by: Dinsdale Pirannha Errr...not sure how many alliances get 10M/day from players. I think our alliance is more like 10M/month.
Run a bot several hours every day, earn 200m (easily done), with just a 5% tax rate there's your 10m.
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Ticarus Hellbrandt
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Posted - 2011.05.27 10:53:00 -
[13]
trading, soloing 10/10 complexes, ganking haulers/mission runners in high sec
some easy activities that get people wealthy
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cpu939
Gallente Strategic Syndicate -Mostly Harmless-
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Posted - 2011.05.27 11:15:00 -
[14]
Originally by: VCBee 2fast2furious
Originally by: Dinsdale Pirannha Errr...not sure how many alliances get 10M/day from players. I think our alliance is more like 10M/month.
Run a bot several hours every day, earn 200m (easily done), with just a 5% tax rate there's your 10m.
think you missed the point a little, tax is for the corp not the alliance
also bot 
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Narisa Bithon
Caldari
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Posted - 2011.05.27 11:19:00 -
[15]
Originally by: Dinsdale Pirannha My corp currently resides in 0.0. Been there for about 6 months.
I am still trying to understand the economics of corps/alliances able to field 100 plus super-caps on the field at once. I have seen those numbers on the field at once and read the killmails.
Let's say the average supercap costs 20 billion. (think I am low-balling that). Some alliances seem to have 1 in 4 pilots flying suprcaps at one time.
So let's further assume some people have no lives and rat in Eve 10 hours/day. Further assume they live in incredibly rich space and earn 100 million/hour. That is still 20 days straight ratting to buy one supercap.
One supercap also = 3-4 tech moons' output for a month.
So how does the economics of the game support all these ships? I know the russians bot in a huge way, but I still don't understand how even that supports the massive fleets I am seeing.
drone poo from russian bots + tech /r64 moon mins sales, builds them
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Masjheira
Minmatar Cursed Inc. Not Found.
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Posted - 2011.05.27 11:28:00 -
[16]
Edited by: Masjheira on 27/05/2011 11:29:08 Wanna get rich? get an alt in a random powerblock as nc or stuff, and have it bot most of the day !
You'll make undreamable profits.
And yeah, sucks that this is a way to get money, but players are not responsible for game designers' lack of seriousness.
And thus yeah, have all alliance/corp officers run 5 bots all day, have the players being taxed for carebearing -> endless wealth for big alliances.
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HyperFaggas
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Posted - 2011.05.27 12:22:00 -
[17]
Edited by: Hyper***gas on 27/05/2011 12:23:21 If i try hard i can earn 10b a month with 3 toons trading, plexing and other stuffs. Just think out of the box. And ofc the technium, some alliances are earning 1 trillion isk a month, funny enough they also build the most super caps for over 4 months now. Thats 100 sup caps each month. Everyone and his dog is now supplying the sup cap market. Profit on one super cap is about 5b. sell 2 and u get 1 for free!! thats what MM is doign for last 4 month's.... Cant really blame them,... dev power ftw.. funny some high command peopel in there know witsch sister node is witch. Wanna create lag just blob the empty sister node and tada... The underlying problem of super caps are moon goo and allaince income. Aslong as there is enough isk to support the reimbursements its super caps online. If u reflect to current eve politic's, its nc (farmes over 3 tril a month) vs Drone ruskies witch have built up hugh reserves from rents and mineral refining, bots and bot mineral super sales in the past
Now everyone pumpes isk in super caps, its just asking to get nerfed and ccp has found its isk dump
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Twisted Girl
Sniggerdly Pandemic Legion
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Posted - 2011.05.27 15:22:00 -
[18]
Edited by: Twisted Girl on 27/05/2011 15:22:07 Years of simply playing the game saving some money, and then a little power effort in the end. Getting in a supercarrier too quick isnt something I wouldnt recommend. A fresh supercap pilot is bound to die due to some beginner mistakes.
Anyways, most ppl I know(in PL) simply is older players thats accumulated isk over the years, without having to become a selffish parasite leeching of some 0.0 NC`ish space alliance. --------------------
yo |

Xtreem
Gallente Fire Mandrill
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Posted - 2011.05.27 15:35:00 -
[19]
in eve, much like in RL money makes money, the more you have, the more you can make. *
Making my first 100mil was alot harder than making my first billion, my first billion was hardish work upto 10bil, then again money after that was again easier.
As long as you don't go mental and spend it all right away.
* assumes said pilot/person is not stupid.
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