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Ironman 04
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Posted - 2011.05.27 11:15:00 -
[1]
How does the propulsion work on EVE ships right now? Wouldn't it make sense to need to fuel your ships?
Synopsis
Ships burn fuel when jumping through gates or using modules like microwarp drives and cloaks
Amount of fuel used is related to the ships mass
All ships would now have fuel bays, not just capital ships
The raw material can only be sourced from planets
The richest reserves of the raw materials are in low sec
Drivers
Buff Low Sec
Give Planetary Interaction a purpose
Make it "cost" something to travel long distances other than time
Opportunity for further enhancements on ships
Solve the perma cloaker issue
CCP are looking for isk sinks
Where does the fuel come from?
My suggestion is that you can only get the raw material to make fuel from planets. This would then provide a unique purpose for PI.
Fuel then needs to be refined ( manufactured ) from the raw material. Could be that there are different grades of fuel. Lower grades of
fuel cost less to manufacture but have lesser performance. Higher grades have enhanced performance but the refining is more complex and
more expensive.
Optionally could make it that each race of ship used a different type of fuel that was refined from a different raw material
My suggestion is the richest raw material reserves are in low sec systems.
How is the fuel used up?
My suggestion is that ships general propulsion is solar powered. So just flying round space is free.
Jumping though gates would come with a fuel cost related to the distance between star systems ( just like capital jumping )
Using certain modules costs fuel. Afterburners use fuel, Microwarpdrives use even more fuel. My suggestion is that a cloak requires
fuel to operate ( a little like using the air conditioning in your car requires fuel )
The amount of fuel used would be related to the mass of your ship. Therefore to jump a shuttle through a gate may take little to no fuel
whereas jumping a battleship several lightyears through a gate is gonna cost.
This additionally plays out with modules. If you want to cloak a titan then you can, but you should expect it to burn a lot of fuel to
do this. Cloaking a small covert ops ship is going to only need a very small amount of fuel ( maybe ships designed to have cloaks could
even have a fuel related bonus )
Where does the fuel go in the ship?
I suggest all ships get a fuel bay, not just capital ships. Bigger ships get bigger fuel bays
I don't want this to cost isk and what about the new players
If CCP are looking for isk sinks this could be one. If you want to fly big shiny ships it's gonna cost you ( yes I own a titan so I'm
talking about me too ). Smaller ships will be pretty cheap to fuel so relativly speaking it won't cost the new player too much isk.
What if I don't want to use fuel
Then fit a NEW MODULE that allows you to enhance your use of solar power. I wouldn't see this providing much power, maybe just enough to
use the gates between systems. This would then be an option for haulers for example. The cost of fitting this module would be that
modules requiring fuel would no longer opperate
What issues have you already thought of
People could get stuck in a system - true! You best go get some more fuel!
This will cause more lag - Maybe, I guess this is one only a dev can answer. However fuel usuage would be directly linked to
the cycle of a module and jumping through gates. These are things the server already has to track.
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Claire Faron
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Posted - 2011.05.27 11:26:00 -
[2]
Never heard of nuclear energy?
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Ironman 04
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Posted - 2011.05.27 11:31:00 -
[3]
Originally by: Claire Faron Never heard of nuclear energy?
Even nuclear fuel has a lifespan
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Robert Caldera
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Posted - 2011.05.27 11:33:00 -
[4]
Edited by: Robert Caldera on 27/05/2011 11:34:25
actually a good idea I was thinking of many times, except for cloaks requiring fuel - that sucks balls.
Originally by: Ironman 04
Originally by: Claire Faron Never heard of nuclear energy?
Even nuclear fuel has a lifespan
not a relevant one, practically, you're only re-fueling every xx years or something.
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Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.27 11:49:00 -
[5]
An ISK Sink isn't something that costs money because a player is selling it. An ISK Sink is a system that takes ISK out of the in-game economy.
Also, I am still worried about something: What if you are a newb who has only 5000 ISK?
Solution: Maybe for Rookie Ships, they wouldn't need fuel, and for any ship that is smaller than a Battlecruiser, you could pay a tiny amount of ISK to a stargate so that they will give you enough fuel to make the jump.
Originally by: Robert Caldera Not a relevant one, practically, you're only re-fueling every xx years or something.
Not if your vehicle runs on a multi-hundred gigawatt engine. Yeah, it may show megawatts when it comes to modules, but it is actually gigawatts. All of those gigawatts go into the Capacitor, Shields, and Warp Core. ____________ ___563671___ ^^My Signature is Better than Yours^^ |

Claire Faron
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Posted - 2011.05.27 12:46:00 -
[6]
Not if your vehicle runs on a multi-hundred gigawatt engine. Yeah, it may show megawatts when it comes to modules, but it is actually gigawatts. All of those gigawatts go into the Capacitor, Shields, and Warp Core.
yeah but even the smallest frigates (that don't require much energy) are bigger or about the same size as current day nuclear submarines.. and as far as I know, nuclear submarines can stay operational for years without having to refuel.. and they might also have additional plutonium or uranium stored on board.
The space ships that really does require a lot of energy are battleships, but those are at least 500m long.. more than enough room for huge reactors capable of sustaining the ship power needs.
It's just not realistic at all for people so technologically advanced to use fuel,It's a big unacessary waste of recourses / isk and it's not practical at all.
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Goose99
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Posted - 2011.05.27 13:54:00 -
[7]
How about you rp tards don't ruin our gameplay with bad proposals? Internet spaceships are supposed to be realistic...
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Ironman 04
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Posted - 2011.05.27 14:55:00 -
[8]
Originally by: Goose99 How about you rp tards don't ruin our gameplay with bad proposals? Internet spaceships are supposed to be realistic...
I can only assume you didn't really read the post. This isn't about rp, it's about helping to address some of the drivers for change that the community and / or CCP often talk about whilst enhancing the game.
Of course we all entitled to have, and share, our opinions
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Ironman 04
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Posted - 2011.05.27 14:59:00 -
[9]
Originally by: Amaroq Dricaldari An ISK Sink isn't something that costs money because a player is selling it. An ISK Sink is a system that takes ISK out of the in-game economy.
Also, I am still worried about something: What if you are a newb who has only 5000 ISK?
Solution: Maybe for Rookie Ships, they wouldn't need fuel, and for any ship that is smaller than a Battlecruiser, you could pay a tiny amount of ISK to a stargate so that they will give you enough fuel to make the jump.
Very fair points. This isn't a great isk sink other than it's an additional thing that blows up with your ship dies.
Rookie ships are small so they would require very little fuel to jump. Rookie ships could also come with a full fuel tank ( would need to think how to avoud ppl exploiting this! )
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Halbert Vector
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Posted - 2011.05.27 20:34:00 -
[10]
Aren't most eve ships fueled by antimatter? As a material that blows up spectacularly whenever it touches anything, I think that'd probably be much more difficult to produce on a planet than in space.
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Tyme Xandr
Gallente Stones Inc. Wildly Inappropriate.
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Posted - 2011.05.28 06:35:00 -
[11]
If it is Antimatter, wouldnt a fistful of antimatter be enough to have powered all of humanities energy needs that we have had throughout our existance somewhere around 40 million times?
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Destination SkillQueue
Are We There Yet
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Posted - 2011.05.28 07:40:00 -
[12]
Adding fuel doesn't make sense and it's huge pain in the ass for the players. The amount of time a reactor a can operate is so long, that in practical terms we can ignore it in favor of better gameplay. You can also assume that the fuel costs are so small, that you get refueled for free every time you dock. Either way it's not an issue in any sense of the word.
As far as you drivers are concerned.
Lowsec buff would be great, but if the price of that is adding a fueling mechanic for every ship and every player to constantly manage, then **** low sec and **** it hard. I'd rather see lowsec removed entirely from the game than suffer through a constant annoyance like a fueling mechanism on my ships because of it. Point being your idea is bad and totally unnecessary to buff lowsec.
PI has a purpose already and that will increase when DUST 514 is deployed. When you have to manage POSs you'll figure out what that purpose is and why people hate any idea of adding a mandatory and constant fueling feature to the game.
Cost to travel eh? Why? Isn't it something you want people to do? You know explore the universe and get involved in all kinds of shananigans while doing it. The enemy of a sandbox game is that it gets stale and creating incentives for people to stay where they are and not travel seems kind of counter productive. I'd also like to point out, that the time it takes to travel is already a serious concern and a pain in the ass to many, so why would you want to make it even more of an annoyance.
Opportunity for enhancements on ships. Well the only counter to that is that there are good enhancements CCP could be doing instead of implementing this and trying to work hard to make their game less enjoyable to play.
Why is permacloaking an issue? Last I checked most people don't see any issues with cloaking and the few carebear whiners complain about the lack of tools to expose a cloaker, so people could not AFK while cloaking. Out of all the solutions presented to that problem, adding fuel to cloaking is one of the worst solutions presented to that particular issue.
This is not an ISK sink.
Basicly your idea is totally unnecessary and pain in the ass to manage for everyone, while adding nothing of interest to the game. You then try to justify your idea by tacking every random idea you can to it, in order to create a semblance of credibility to it. The problem is that your drivers for the change either don't exist, are minor issues at best and can all be solved in ways that actually make EVE a better game in the process instead of a boring chore.
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shady trader
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Posted - 2011.05.28 12:32:00 -
[13]
This is been suggested before.
Have a search how long a US aircraft carrier goes without being refuelled. Give that we don't buy food etc and every time we dock at a station we get a cap topped off. We can assume that our other resupply needs are met as well such as fuel.
I would be surprised if there are many ships that exist that have been used for several years without docking at a station to top up their thanks, this assume that they don't also have the ability to produce their own fuel such as bustard collections for fusion reactors.
As for Antimatter being the fuel. Only Amar use antimatter if memory servers, Mimitar use fission. If you look at the tech2 ship components you will see engine components that say that the power source is. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2011.05.28 14:17:00 -
[14]
Edited by: Kara Sharalien on 28/05/2011 14:20:00
Originally by: Ironman 04
Originally by: Claire Faron Never heard of nuclear energy?
Even nuclear fuel has a lifespan
Ya, once every 4 years or so.
That means the first ship I ever bought would be running out of fuel in....a few months time.
More importantly, Ramjets.
Originally by: Tyme Xandr If it is Antimatter, wouldnt a fistful of antimatter be enough to have powered all of humanities energy needs that we have had throughout our existance somewhere around 40 million times?
You want an AA full of electrons.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.28 16:16:00 -
[15]
I too think that every single person playing the game, from the nullsec titan pilot to the WH tengu guys and the empire bears, even the day one newbies, should be ****ed over for no apparent reason.
What happens when you run out of fuel in a wormhole, or in deep null, or anywhere without a station you can buy more fuel in?
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.05.28 18:00:00 -
[16]
Edited by: Davelantor on 28/05/2011 18:02:57 In form of capacitor drives ... like .. Fuel that is consumed to charge the capacitor. And when in idle it will still consume fuel, just in very .. very low rates. Give it like ... With full tank: You can last 3 months in space AFK You can last a week if lets say a enemy frig is constantly draining your capacitor, so you are at max recharge rate
Each activated module that takes of powergrid can be an additional fuel consumer. This can actually prompt the deactivation of modules to save fuel.
Once out of fuel, capacitor recharges at 5% capabilities Warp speed is reduced to 10% Modules may close on their own.
Sure sounds like a interesting mechanics :D
Also a bit realistic .. with capital ships already requiring fuel and all. Also make it something that is easily made, so WH people can also make it :)
ALSO Add the capability for ships to actually harvest this "Fuel" from available resources in very small quantities .. Not enough to make a business out of it ... but enough to like get a ship running for few more hours with only couple of minutes of harvesting.
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