| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dugmeister Trump
|
Posted - 2011.05.27 18:37:00 -
[1]
Hello, I'm extremely new to eve and am wondering what the differences are between blasters and railguns besides the range. I'm currently flying a Brutix and am focused on rat killing for isk grind and I was thinking about using blasters over my railguns as I have yet to try blasters out since starting eve. Does it really matter in PvE which you choose or is there really a big difference between the two?
Any feedback would be appreciated as I am learning new things every day.
|

Traejun DiSanctis
Caldari
|
Posted - 2011.05.27 18:42:00 -
[2]
Rails suck. That is all.
|

Main ForumAlt
|
Posted - 2011.05.27 18:45:00 -
[3]
Rails are excellent range, crap damage. Blasters are excellent damage, crap range.
Both have huge problems, but rails is mainly the best for pve allround
|

Buzzmong
Aliastra
|
Posted - 2011.05.27 18:56:00 -
[4]
Edited by: Buzzmong on 27/05/2011 19:01:01 As you're a newbie, I'll give you a massive tip:
Switch training to projectiles as they're more useful even on hybrid bonused ships.
As for hybrids: Blasters are quite powerful but are *extremely* short range, you *will* also need to fit a web to use them. Think big shotguns.
Rails are extremely long range but aren't that powerful. Think low calibre sniper rifle.
Both however use cap, have quite harsh fitting requirements outside of the small guns, and are generally superseded by any other weapon system in EvE.
Blasters aren't actually bad, but they don't actually excel in their short range niche like they should due to various reasons (partially caused by the tracking formula being a bit broken, but hey ho). Rails are quite bad and essentially using another unbounsed weapon system offers the same sort of damage as a bonused railgun on the same ship, but with none of the other drawbacks, ergo, it's only really the Megathron (and it's sister ships) that can use rails well.
TL;DR: Blasters are toe-to-toe weapons, Rails are the complete opposite. Both have issues. --------------------------------- Go Web! Go! |

Darryl Ward
|
Posted - 2011.05.27 19:10:00 -
[5]
In PvE, range is usually preferred, so that would be railguns.
Since you're Gallente, do take the tip and do projectiles instead. These are a more useful weapon in the long run, if you are considering PvP (and even if you aren't). Hyrbids are supposed to be the Gallente / Caldari weapon, but some Gallente ships don't get hyrbid bonuses so you can fit whatever weapon system on it and it makes no difference.
The Gallente PvE strategy is usually shoot rats, get aggro, launch drones, go have lunch. You can easily AFK mission in many ships.
|

Duchess Starbuckington
|
Posted - 2011.05.27 19:10:00 -
[6]
Yep, it pains me to say it but save yourself the trouble and train projectiles. Rails are terrible above frigate size and medium+ blasters are, well, very very nichT to say the least. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Maelle LuzArdiden
Gallente University of Caille
|
Posted - 2011.05.27 19:11:00 -
[7]
Consider training drones, if you are Gallente. Together with rails (or artillery in case of Myrmidon) the Gallente drone boats are great in PvE.
|

Cephelange du'Krevviq
Caldari Seventh Exploration and Engagement Command
|
Posted - 2011.05.27 19:28:00 -
[8]
If I had to do it over again, I'd have trained up projectiles instead of rails. Yes, you get a lot better range with rails, but you get damage type select-ability with projectiles. You're stuck with kinetic/thermal with rails (or blasters).
|

Henry Uliver
|
Posted - 2011.05.27 19:50:00 -
[9]
Rail/Sentry dominix is still manly as hell. Don't need damage diversity when you're shooting at serp and guristas most of the time anyhow. As with amarr, you gotta be a little smart about where you rat or mission as to not get bogged down.
Yeah, if you're going to train projectiles, just drop your gallente training now and start towards the maelstrom and t2 autos, then pick back up with gallente when you'd like to upgrade to the mach.
|

Dugmeister Trump
|
Posted - 2011.05.27 20:11:00 -
[10]
Ok thanks for all of the information! Seeing as the general consensus is guns and also taking in consideration that everyone recommends projectiles, what about lasers? The reason why I ask is lasers are next in line that appeal to me personally. I dont really have an urge for projectiles to be honest but I am going to train them sometime soon due to the fact they seem to be user friendly. But back to lasers, how do they fair in PvE and also PvP?
|

Digital Messiah
|
Posted - 2011.05.27 20:19:00 -
[11]
Originally by: Dugmeister Trump Ok thanks for all of the information! Seeing as the general consensus is guns and also taking in consideration that everyone recommends projectiles, what about lasers? The reason why I ask is lasers are next in line that appeal to me personally. I dont really have an urge for projectiles to be honest but I am going to train them sometime soon due to the fact they seem to be user friendly. But back to lasers, how do they fair in PvE and also PvP?
so long as you are shooting at sansha or blood raiders they melt face. but you need good skills and situational multi frequency to do decent dmg to all other rat types.
Quote: Don't Panic
 |

Buzzmong
Aliastra
|
Posted - 2011.05.27 20:47:00 -
[12]
Originally by: Digital Messiah so long as you are shooting at sansha or blood raiders they melt face. but you need good skills and situational multi frequency to do decent dmg to all other rat types.
No offense but that's balls 
The only ships you don't really want to be shooting with lasers are Angels due to high EM and Thermal resists. Even then, lasers put out such a high amount of damage that they still work fairly well.
I use a T2 Megapulse Apoc as my main mission runner against Serpentis rats and it's extremely effective even if it's not hitting the lowest resist. Although I will admit lasers don't really come into their own until you start using the T2 turrets and are skilled highly in gunnery.
Lasers are also really limited to Amarr boats due to cap use bonuses and the extra grid that race has. A few setups exist for other races like the Laser Ferox, but they're niche fits. --------------------------------- Go Web! Go! |

Zhilia Mann
Tide Way Out Productions
|
Posted - 2011.05.27 22:14:00 -
[13]
Projectiles are really, really nice. And lasers are also decent, though I wouldn't prefer them for PvE (and they aren't just bad against Angels; Guristas also give them problems).
If you want to stick with your Brutix and at least give hybrids a shot, try a few fits. First, rails:
[Brutix, it kills things (PvE?)] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Armor Kinetic Hardener II Armor Thermic Hardener II Medium Armor Repairer II
10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Nanobot Accelerator I
Hammerhead II x5
Cap stable, boring, etc. Downgrade where needed. It'll get the job done.
Then if you want to facemelt:
[Brutix, shield mwd pve] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Power Diagnostic System II Power Diagnostic System II
10MN MicroWarpdrive II Large Shield Extender II Ballistic Deflection Field II Heat Dissipation Field II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hammerhead II x5
Pulse the MWD; nuke things in range.
And if you want to stick with Gallente there's no downside to trying out some serious drone boats.
|

Tenzeck
|
Posted - 2011.05.27 22:47:00 -
[14]
Lasers are excellent on the right ship, but they require huge amounts of cap. You basically need to fly Amarr ships to use them properly, so if you don't want to switch your training totally over to Amarr for a while, don't go with lasers.
As someone else mentioned, projectiles are much more low-skill friendly than lasers.
|

Izaac Newton
Caldari
|
Posted - 2011.05.27 22:58:00 -
[15]
Thanks for this thread. Very Informative
|

Straight Edged
|
Posted - 2011.05.27 23:16:00 -
[16]
Heavy missiles. You will never regret it.
|

Cephelange du'Krevviq
Caldari Seventh Exploration and Engagement Command
|
Posted - 2011.05.27 23:19:00 -
[17]
Originally by: Straight Edged Heavy missiles. You will never regret it.
He wasn't asking about non-turret options. As seems to be your norm, you've missed the point being discussed.
|

Dugmeister Trump
|
Posted - 2011.05.27 23:42:00 -
[18]
Edited by: Dugmeister Trump on 27/05/2011 23:43:41
Originally by: Zhilia Mann Projectiles are really, really nice. And lasers are also decent, though I wouldn't prefer them for PvE (and they aren't just bad against Angels; Guristas also give them problems).
If you want to stick with your Brutix and at least give hybrids a shot, try a few fits. First, rails:
[Brutix, it kills things (PvE?)] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Armor Kinetic Hardener II Armor Thermic Hardener II Medium Armor Repairer II
10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Nanobot Accelerator I
Hammerhead II x5
Cap stable, boring, etc. Downgrade where needed. It'll get the job done.
Then if you want to facemelt:
[Brutix, shield mwd pve] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Power Diagnostic System II Power Diagnostic System II
10MN MicroWarpdrive II Large Shield Extender II Ballistic Deflection Field II Heat Dissipation Field II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hammerhead II x5
Pulse the MWD; nuke things in range.
And if you want to stick with Gallente there's no downside to trying out some serious drone boats.
Thank you for this!
As for now it seems I will be sticking with the guns maybe try out the autocannons as it has been suggested to continue the isk grind. But I WILL now be trainng for Amarr as it seems like a fun time to fly their ships properly equipped. I will be using battleclinic in the future when more traiing gets done for a proper set up but since we are somewhat on the discussion, may I ask what are the differences between the pulse lasers and beam lasers?
Edit for typo*
|

Cephelange du'Krevviq
Caldari Seventh Exploration and Engagement Command
|
Posted - 2011.05.28 00:48:00 -
[19]
Pulse lasers are to Beam lasers what Blasters are to Railguns and Autocannons are to Artillery.
|

Dugmeister Trump
|
Posted - 2011.05.28 01:10:00 -
[20]
Originally by: Cephelange du'Krevviq Pulse lasers are to Beam lasers what Blasters are to Railguns and Autocannons are to Artillery.
Thanks!
So the Beam lasers arent bad like the railguns are when the beam lasers are equiped properly to a ship.
|

Straight Edged
|
Posted - 2011.05.28 01:28:00 -
[21]
Quote: He wasn't asking about non-turret options. As seems to be your norm, you've missed the point being discussed.
you must be blind.
The topic states blasters/railguns
im saying, if he wanted to pve so much, stick with heavy missiles. Which is one-size-suit-all
|

Cephelange du'Krevviq
Caldari Seventh Exploration and Engagement Command
|
Posted - 2011.05.28 01:36:00 -
[22]
Originally by: Straight Edged
Quote: He wasn't asking about non-turret options. As seems to be your norm, you've missed the point being discussed.
The topic states blasters/railguns
You're still missing the point; gunnery support skills will still help, regardless of what sort of turret weapon he goes with. Going with missiles means more support skills to learn.
I'm still undecided whether you're a troll or ******ed.
|

Bill Serkoff2
|
Posted - 2011.05.28 02:30:00 -
[23]
The correct answer is Mega Pulse II.
|

Henry Uliver
|
Posted - 2011.05.28 02:30:00 -
[24]
Originally by: Cephelange du'Krevviq
I'm still undecided whether you're a troll or ******ed.
I always assumed it was both. v0v
|

Straight Edged
|
Posted - 2011.05.28 02:45:00 -
[25]
Quote: You're still missing the point; gunnery support skills will still help, regardless of what sort of turret weapon he goes with. Going with missiles means more support skills to learn.
It only takes 6-7 days to have average heavy missile skills with support from zero.
while it takes at least 4 weeks to be decent with a mission running projectile. Lasers will probably take more
|

Swynet
|
Posted - 2011.05.28 11:00:00 -
[26]
Originally by: Cephelange du'Krevviq
Originally by: Straight Edged Heavy missiles. You will never regret it.
He wasn't asking about non-turret options. As seems to be your norm, you've missed the point being discussed.
Don't waste time, he always misses the point and to look more silly he insists again and again and again.
OF topic? -request clean up by moderator until he understands if he wants to QQ about missiles or Caldari he's in the wrong threads. But again even the moderator will waste time, this guy never understands.
|

Straight Edged
|
Posted - 2011.05.28 22:15:00 -
[27]
You must be even more dumb.
When people are asking about hybrids and PVE You keep babbling about projectiles and PVP.
Stick to heavy missiles. Its a cheap, low SP, and perfect alternative to the role, which is PVE.
|

Illuminaty
|
Posted - 2011.05.28 23:18:00 -
[28]
Use rails + drones for PvE. Blasters do more damage, but you have to get into range, so the lower rail dps is made up for by not having your guns do zero damage while you sprint between targets.
Most of the Gal droneships are better for PvE, and virtually all Gal ships benefit greatly from good drone skills.
1) STICK with a racial ship type and the racial weapons instead of starting and stopping and spreading your sp out. Trust me, you'll be happier overall.
2) Train Drones. You should train them in general, but you should really train them for Gal ships.
3) Train all your fitting and tanking support skills up. Gal ships are armor tankers.
4) Ships and weapons get re-balanced. Sometimes your ships are somewhat sub-par, sometimes your ships are flavor of the month. Chasing the flavor of the month ship is just going to spread your skills out.
You'll eventually reach the point where you say "oh hey, I ran out of stuff to train" and you start training stuff like off racial ships and weapons.
|

Zhilia Mann
Tide Way Out Productions
|
Posted - 2011.05.28 23:24:00 -
[29]
Originally by: Illuminaty Use rails + drones for PvE. Blasters do more damage, but you have to get into range, so the lower rail dps is made up for by not having your guns do zero damage while you sprint between targets.
Most of the Gal droneships are better for PvE, and virtually all Gal ships benefit greatly from good drone skills.
1) STICK with a racial ship type and the racial weapons instead of starting and stopping and spreading your sp out. Trust me, you'll be happier overall.
2) Train Drones. You should train them in general, but you should really train them for Gal ships.
3) Train all your fitting and tanking support skills up. Gal ships are armor tankers.
4) Ships and weapons get re-balanced. Sometimes your ships are somewhat sub-par, sometimes your ships are flavor of the month. Chasing the flavor of the month ship is just going to spread your skills out.
You'll eventually reach the point where you say "oh hey, I ran out of stuff to train" and you start training stuff like off racial ships and weapons.
This is all fine and good, but why do you insist that Gallente ships always armor tank? There are a ton of good shield tanking options out there and not giving it a go really limits your options as a Gallente pilot. You don't get the huge diversity out of the Myrmidon if you can't actually, you know, use your full range of options. And for L3s (that is where this thread started, right?) shield buffering and blitzing is almost always the best way to go (except perhaps on the Harbinger).
|

Illuminaty
|
Posted - 2011.05.29 01:21:00 -
[30]
Originally by: Zhilia Mann
This is all fine and good, but why do you insist that Gallente ships always armor tank? There are a ton of good shield tanking options out there and not giving it a go really limits your options as a Gallente pilot. You don't get the huge diversity out of the Myrmidon if you can't actually, you know, use your full range of options. And for L3s (that is where this thread started, right?) shield buffering and blitzing is almost always the best way to go (except perhaps on the Harbinger).
Because having half baked shield skills and half baked armor skills is just plain worse than having good skills in one and no skills in the other.
He should finish one, then decide if he wants to do the other.
Gal ships get armor bonuses, hence training armor skills makes more sense.
Yes, you can shield tank some of the gal ships. But what you are doing is basically telling a noob to train for a corner case instead of a general case. Which I don't think is doing them any favors.
Especially if he decides to do something other than run missions.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |