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Dr Jan Itor
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Posted - 2011.05.29 00:25:00 -
[1]
Edited by: Dr Jan Itor on 29/05/2011 00:38:36 Edited by: Dr Jan Itor on 29/05/2011 00:25:30 I've been thinking about trying out FW again. The last time I was on the Amarr side, but that got old after a couple of months. From my experience, neither side would ever engage unless they knew the outcome beforehand. And every night would start out with cruiser/BC gangs, until one side "magically"(aka: spaiz) found out the other side had two more people in fleet and of course had to ship up to BS. Next thing you knew, the other side did the same within seconds and it all ended in a big cluster****, as half the fleet were busy trying to warp/jump because someone scrammed them and the other half were taking a single shot at each ship on the field to kill*****. I'm not saying there weren't good PvPers there, but most people were too worried about losing their ship over killing the other guys.
I guess what I'm asking is, are there any militia with more people that just want to kill **** and have good fun, and not afraid to fight outnumbered? Preferably a militia with relatively low numbers to begin with. I'm not interested in suiciding ships, but I do enjoy it where you go into a fight doing your best to win, but having the odds stacked against you. From what I've gathered on the forums etc, Gallente seems the most promising. Minnie and Amarr appear to be basically the same, and Caldari is, well, somewhere in between.
I've got an inactive account with a 16M SP pvp char on, and it buggs me that I don't use him even though I have stuff to do with my main. I do like the thought of FW, but Amarr militia got really old really fast.
Any good information on the current status of the different militias would me mucho appreciated.
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Vordak Kallager
Minmatar Autocannons Anonymous
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Posted - 2011.05.29 00:42:00 -
[2]
I can only speak for the US TZ Amarr/Minmatar warzone, but things are starting to pick up. It seems the Amarr have got back a bit of their pre-January fighting spirit as of late and we've had some solid fights.
As to the complaint about the attempt to out-blob each other, and I'm only speaking from the US TZ Minmatar side of things here, we actively try not to out-blob our opponent militia seeing as a) it isn't very sportsmanlike and b) it usually ends in both sides docking up with no kills to speak of. Don't get me wrong, we do our best to kill the Amarr and we're pretty damned good at it, but the key is to get them out of station and willing to fight. So yes, we do fight outnumbered/gunned and our style is to just leeroy our **** into them and hope for the best. ^^ Fun, casual PvP: the way Faction Warfare was meant to be.
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Mutnin
Amarr Mutineers
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Posted - 2011.05.29 01:08:00 -
[3]
The problem that has always persisted in the Amarr/Min front was both sides live way too close to each other. This coupled with very few ways around choke points has always led to a blobby, gate/station camp style fighting.
On the Cal/Gal front not only are both sides spread out a bit more, but also groups with in the same militias live scattered throughout the war zone. Added to this the map is laid out much better as there are not many key choke points.
This means there are still blobs but also some decent solo & smaller gang opportunity. TBH, it's really nothing like the Amarr/Min war and that's a good thing as there is much less station humping & gate camping.
I don't typically do the larger gangs, but seems to me both sides tend to actively go after each other for fights. There is still typical bait & blob stuff but if you can alt scout, a lot of that can be avoided.
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Super Chair
Caldari Inglorious-Basterds
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Posted - 2011.05.29 07:28:00 -
[4]
Go cal/gal front. It's really picked up within the last month.
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Millie Clode
Amarr Insert Cool Name Here
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Posted - 2011.05.29 10:20:00 -
[5]
surely by "best" you mean "least awful" ---------- Who, me? |
Deep Navigation
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Posted - 2011.05.29 12:39:00 -
[6]
What Vordak and Mutnin said ^
I'm an amarr millita man and have found the whole houla/auga one jump front very dull. However, I do enjoy buzzing around the FW plexs and in these arenas find the minnies to be very sporting opponents. It seems to me that there is a group of players who like to fleet up and play blob games and then there are the players that like to keep mobile and maybe fleet up with the odd player they find with them in enemy territory. There is smacktalk with all sides but it seems a little less prevalent in a/m FW than the g/c FW.
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Corwin Broadside
Four Horsemen of the Apocalypse
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Posted - 2011.05.29 12:48:00 -
[7]
Come give THE4 ago. Think you will find it about the right pace from what your saying.
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Damar Rocarion
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Posted - 2011.05.29 13:35:00 -
[8]
Originally by: Deep Navigation I'm an amarr millita man and have found the whole houla/auga one jump front very dull.
Based on my observations over several forays and system conquests in the area, bulk of Amarr militia will not leave Auga/Huola/Kourm area even if there would be guaranteed fights. Basicly, if it's more than 2-3 jumps, it's too far and not worth it.
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.05.29 15:20:00 -
[9]
FW sucks. Don't do it.
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Christine Peeveepeeski
Rodents of Unusual Size
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Posted - 2011.05.29 21:16:00 -
[10]
I'm not in FW but I do know that in aset there are many FW plexers on the amarian side waiting to be hunted
Personally I enjoy pestering them from plexing till they pay me ISK but you could also kill them..... that's always an option I guess.
On a slightly more serious note there are two corps based in the ardar/aset region of metropolis.
BSI and KORZA (or KOZA... I forget). They are always good for a fight especially if you catch BSI in hadozeko, ardar or resbroko. If you don't want blob then try there, if all else fails and I'm online you could always hunt me :D
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.05.30 00:09:00 -
[11]
http://www.amarr-empire.net/killboard/?a=kill_detail&kll_id=213938
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DrDan21
Caldari Dreddit Test Alliance Please Ignore
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Posted - 2011.06.01 18:17:00 -
[12]
Originally by: Corwin Broadside Come give THE4 ago. Think you will find it about the right pace from what your saying.
I endorse this product and or service. THE4 is a really cool laid back (Caldari militia) corp, I learned a lot about lowsec PvP from these guys
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KFenn
Percussive Diplomacy
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Posted - 2011.06.01 20:01:00 -
[13]
Originally by: DrDan21
Originally by: Corwin Broadside Come give THE4 ago. Think you will find it about the right pace from what your saying.
I endorse this product and or service. THE4 is a really cool laid back (Caldari militia) corp, I learned a lot about lowsec PvP from these guys
Same here, THE4 were a fun bunch of guys to fight when I was in GalMil. Also, <3 Xerxes.
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.06.01 20:20:00 -
[14]
Originally by: Corwin Broadside Come give THE4 ago. Think you will find it about the right pace from what your saying.
If you go Caldari, go with these guys...they bring good fights regularly.
Gallente are currently outnumbered, but that seems to change month to month.
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Silence iKillYouu
Ice Fire Warriors
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Posted - 2011.06.02 03:56:00 -
[15]
Wot vordak sed
-----------------------------------------------
Now doing Character appraisal's for the public.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2011.06.03 06:55:00 -
[16]
Gal/cal front.
Inglorious-basterds if u wanna have some pie spice too. And yeah we are good in targets generation. Ie making enemies. Avoid gal blobcenter heydelis corps.
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Mutnin
Amarr Mutineers
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Posted - 2011.06.03 09:21:00 -
[17]
Edited by: Mutnin on 03/06/2011 09:25:47
Originally by: Princess Nexxala
Originally by: Corwin Broadside Come give THE4 ago. Think you will find it about the right pace from what your saying.
If you go Caldari, go with these guys...they bring good fights regularly.
Gallente are currently outnumbered, but that seems to change month to month.
I wouldn't say Gal is out numbered, what I'd say is right now is about the first time that I've seen Caldari capable of regularly engaging and winning against Gal fleets since I've been on this side of FW.
Caldari, has always has more members total, but 80% of them never see lopw sec as they are just high sec mission bears for no tax or ISK farming FW missions.
In the past Gallente could pretty much do what they pleased because most of Cal Militia lived in high sec and sat spinning ships in Nourv. Now there is a bit a origination with-in Cal Militia and various groups are working together, which means Gals actually have to fight to win battles rather than just farm ton of noobs like they have in the past.
Gallente still have more than enough active players, it just seems you guys have lost your origination and are now the ones often sitting in station spinning ships.
I've been jumping in some Cal gangs from time to time with my non flashy alt and the fights haven't been that bad TBH, not many have been steam rolls for one side or the other. We had one a few days ago in Hey that must of lasted 20-30 mins it seemed like. Oddly enough, was only a hand full of kills, but was damn near equal numbers on the field and ISK/kills were also almost equal.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2011.06.03 15:38:00 -
[18]
Originally by: Mutnin Edited by: Mutnin on 03/06/2011 09:25:47
Originally by: Princess Nexxala
Originally by: Corwin Broadside Come give THE4 ago. Think you will find it about the right pace from what your saying.
If you go Caldari, go with these guys...they bring good fights regularly.
Gallente are currently outnumbered, but that seems to change month to month.
I wouldn't say Gal is out numbered, what I'd say is right now is about the first time that I've seen Caldari capable of regularly engaging and winning against Gal fleets since I've been on this side of FW.
Caldari, has always has more members total, but 80% of them never see lopw sec as they are just high sec mission bears for no tax or ISK farming FW missions.
In the past Gallente could pretty much do what they pleased because most of Cal Militia lived in high sec and sat spinning ships in Nourv. Now there is a bit a origination with-in Cal Militia and various groups are working together, which means Gals actually have to fight to win battles rather than just farm ton of noobs like they have in the past.
Gallente still have more than enough active players, it just seems you guys have lost your origination and are now the ones often sitting in station spinning ships.
I've been jumping in some Cal gangs from time to time with my non flashy alt and the fights haven't been that bad TBH, not many have been steam rolls for one side or the other. We had one a few days ago in Hey that must of lasted 20-30 mins it seemed like. Oddly enough, was only a hand full of kills, but was damn near equal numbers on the field and ISK/kills were also almost equal.
usual gal **** just check our killboard ... caldari were allways able to win.... just general miltiia is really weak and give easy kills to more organized blob corps.
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.06.03 16:20:00 -
[19]
Well possibly it's a timezone thing , but generally we are quite outnumbered. Not that I am complaining in the least, most of us cats actually prefer it that way. THE4 is using sound tactics and we can no longer harass their fleets with small gangs like we used to. Too much ECM and nano :p
Our organization (what i think you meant to type) is at an all time high actually. However when you have < 10 people to fleet with...taking on the caldari fleets of 20-25 becomes a bit hard.
But again I don't fly with general militia so my perspective may be off.
Originally by: Mutnin Edited by: Mutnin on 03/06/2011 09:25:47 I wouldn't say Gal is out numbered, what I'd say is right now is about the first time that I've seen Caldari capable of regularly engaging and winning against Gal fleets since I've been on this side of FW.
Caldari, has always has more members total, but 80% of them never see lopw sec as they are just high sec mission bears for no tax or ISK farming FW missions.
In the past Gallente could pretty much do what they pleased because most of Cal Militia lived in high sec and sat spinning ships in Nourv. Now there is a bit a origination with-in Cal Militia and various groups are working together, which means Gals actually have to fight to win battles rather than just farm ton of noobs like they have in the past.
Gallente still have more than enough active players, it just seems you guys have lost your origination and are now the ones often sitting in station spinning ships.
I've been jumping in some Cal gangs from time to time with my non flashy alt and the fights haven't been that bad TBH, not many have been steam rolls for one side or the other. We had one a few days ago in Hey that must of lasted 20-30 mins it seemed like. Oddly enough, was only a hand full of kills, but was damn near equal numbers on the field and ISK/kills were also almost equal.
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.06.03 16:35:00 -
[20]
Originally by: Hidden Snake
Originally by: Mutnin Edited by: Mutnin on 03/06/2011 09:25:47
usual gal **** just check our killboard ... caldari were allways able to win.... just general miltiia is really weak and give easy kills to more organized blob corps.
Wow I did check you killboard... LOL! LMAO! good stuff!
Thanks Snake I needed a good laugh. You should really fit more cloaks on your BCs. See you soon...o wait no I wont! :)
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.06.03 16:40:00 -
[21]
Originally by: Princess Nexxala Well possibly it's a timezone thing , but generally we are quite outnumbered.
What the heck happened to all your guys? Hell, just 2 months ago, there was no way the non-W-Br corps could form a fleet that could handle the full numbers of the NA TZ Gal crew. Not to mention that I-RED seems more than happy to reinforce you guys whenever...
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.06.03 17:21:00 -
[22]
Originally by: Von Kroll
What the heck happened to all your guys? Hell, just 2 months ago, there was no way the non-W-Br corps could form a fleet that could handle the full numbers of the NA TZ Gal crew. Not to mention that I-RED seems more than happy to reinforce you guys whenever...
The loss of Percussive Diplomacy (and in particular FW legend Bluejacket CT) to the Federation cause will likely lead to the fall of the Federation low sec capitol of Heydieles.
In all seriousness it seems like the numbers sway to the Federation side the later in the day it gets. But Caldari seem to outnumber us in early USTZ (late EUTZ) regularly.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.06.03 18:38:00 -
[23]
Originally by: X Gallentius The loss of Percussive Diplomacy (and in particular FW legend Bluejacket CT) to the Federation cause will likely lead to the fall of the Federation low sec capitol of Heydieles.
Hmm... I knew about SOTF, but not PD.
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.06.03 18:49:00 -
[24]
Well we lost a few, cut a few, had a blobby corp leave heyd :p...etc
A couple new corps have moved in recently, so I expect it to change like it always does. For instance last week I couldn't get 5 people to leave heyd to look for pew. Last night a group of 20+ were out raising hell and killing lots of pies.
And from my perspective I don't work with IRED, we just don't shoot each other. I am always for having more people to shoot...but I'm just a grunt that blows **** up I don't choose who we are blue/red with. If I did we prob wouldn't have anyone blue hehe.
Originally by: Von Kroll
What the heck happened to all your guys? Hell, just 2 months ago, there was no way the non-W-Br corps could form a fleet that could handle the full numbers of the NA TZ Gal crew. Not to mention that I-RED seems more than happy to reinforce you guys whenever...
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Mutnin
Amarr Mutineers
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Posted - 2011.06.03 19:04:00 -
[25]
Edited by: Mutnin on 03/06/2011 19:09:16
Originally by: Princess Nexxala Well possibly it's a timezone thing , but generally we are quite outnumbered. Not that I am complaining in the least, most of us cats actually prefer it that way. THE4 is using sound tactics and we can no longer harass their fleets with small gangs like we used to. Too much ECM and nano :p
Our organization (what i think you meant to type) is at an all time high actually. However when you have < 10 people to fleet with...taking on the caldari fleets of 20-25 becomes a bit hard.
But again I don't fly with general militia so my perspective may be off.
Well as I said I don't join gangs often but I've been doing it a bit more lately when I think there is going to be a fight. IMO I think the fights have been pretty even when they happen and TBH I haven't really seen Gals engaging us greatly out numbered. In my experience if we greatly out number the Gal's just don't come out and fight, which is likely the same on Cal side when Gals out number us.
Personally I think the balance issues is pretty good during the peak killing times in Gal/Cal war front.. Nothing like how it always worked on Amarr/Min side. There it was always a serious TZ issues where one side had the blobs part of the day then the other had them the other half.
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Super Chair
Caldari Inglorious-Basterds
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Posted - 2011.06.03 22:58:00 -
[26]
I blame LoL for the recent drop in gallente activity.
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chatgris
Quantum Cats Syndicate
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Posted - 2011.06.03 23:31:00 -
[27]
Edited by: chatgris on 03/06/2011 23:32:53
Originally by: Super Chair I blame LoL for the recent drop in gallente activity.
There's another factor not yet mentioned - perma blinky.
When the caldari wouldn't come out at all, a lot of the key pilots on the gallente side went perma blinky. Now, when the caldari come out with a drake fleet and 4 scimitars, we can't use logi of our own due to the FW faction standings bug. I *just* got my sec above -5, and others are working towards it. But when we are unable to use logistics, and we're outnumbered, and our key high SP guys can't get reps while the caldari are using theirs... There's not a whole lot we can do. Especially since caldari fleets as of late are flying better. (good job on that too!)
Give us a few weeks while we rat above -5, then we can match the logi.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2011.06.04 07:13:00 -
[28]
Edited by: Hidden Snake on 04/06/2011 07:13:17
Originally by: chatgris Edited by: chatgris on 03/06/2011 23:32:53
Originally by: Super Chair I blame LoL for the recent drop in gallente activity.
There's another factor not yet mentioned - perma blinky.
When the caldari wouldn't come out at all, a lot of the key pilots on the gallente side went perma blinky. Now, when the caldari come out with a drake fleet and 4 scimitars, we can't use logi of our own due to the FW faction standings bug. I *just* got my sec above -5, and others are working towards it. But when we are unable to use logistics, and we're outnumbered, and our key high SP guys can't get reps while the caldari are using theirs... There's not a whole lot we can do. Especially since caldari fleets as of late are flying better. (good job on that too!)
Give us a few weeks while we rat above -5, then we can match the logi.
chatgris ... excuses .... another gal speciallity .... together with hypocricy
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.06.04 10:09:00 -
[29]
Hidden Snake talks big for a guy that carebears all day.
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Mutnin
Amarr Mutineers
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Posted - 2011.06.04 10:15:00 -
[30]
Originally by: chatgris Edited by: chatgris on 03/06/2011 23:32:53
Originally by: Super Chair I blame LoL for the recent drop in gallente activity.
There's another factor not yet mentioned - perma blinky.
When the caldari wouldn't come out at all, a lot of the key pilots on the gallente side went perma blinky. Now, when the caldari come out with a drake fleet and 4 scimitars, we can't use logi of our own due to the FW faction standings bug. I *just* got my sec above -5, and others are working towards it. But when we are unable to use logistics, and we're outnumbered, and our key high SP guys can't get reps while the caldari are using theirs... There's not a whole lot we can do. Especially since caldari fleets as of late are flying better. (good job on that too!)
Give us a few weeks while we rat above -5, then we can match the logi.
TBH, I wish both sides would stop using logistics. I've said it a few times in the Cal intel channels that we should be cautious about using logi's too much. IMO logi's discourage fights because you then have to make sure you have lots of ECM or more than enough numbers to break the logistics.
The problem is, when Caldari scouts see you Gallente with 4 or 5 Guardians in your gang (like the Hey fight last week) then they are not going to fight you with out their own logistics or lots of ECM.
Just like when Rooks & Kings dropped on the Gal gang we were about to fight last week.. R&K had 7 or 8 Guardians for a 18 man gang which is absolutely ridiculous. I mean who is going to willingly fight that with out having overwhelming blob on their own side.. It's just out right stupid to take that much logistics and expect a decent fight.
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