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Joe Risalo
State War Academy Caldari State
14
|
Posted - 2011.09.28 03:52:00 -
[1] - Quote
Ok, my suggestion... Take t2 bpos out of the game.....COMPLETELY..... They're a waterfall of isk for whoever so happened to win a lottery.
Instead, the only t2 items must be made with bpc's created through invention on t1 bpo's...
However, allow the t2 invention bpc's to have all or a percentage of the research done to the t1 bpo to also effect the t2 bpc material requirements and the waste factor.
Now, I'm not sure any of the research should be applied to the t2 bpc, but I suggested that idea as a possibility to reduce the costs of t2 items in eve, in general.... This would actually help with the problem a lot of people have had with the difference in the insurance loss that comes with flying a t2 ship.
I personally thing the insurance and price difference of t2 ships is way too high. Look at a golem for istance.
The raven cost around 85 mil. The golem cost around 780 mil. That means the cost of the ship is over 800% higher than the insurance payout if the ship is lost. That's way too much of a loss.
If you allow t2 bpc's invented from researched t1 bpo's to carry over some or all of the efficiency allowing th cost of production to go down, thus causing the cost of t2 items to go down making the insurance a bit more beneficial, while still being a loss if the ship is destroyed.
maybe this would put the t2 ships at a 500% loss after insurance instead of 800% |
GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
5
|
Posted - 2011.09.28 04:08:00 -
[2] - Quote
OK a couple of things.
sounds like you lost a t2 ship and found out you get peanuts in insurance payout. this is working as intended mostly.
Insurance value is based on the min values and quants used to build the item. If you look at a t2 ship bpo you'll see more than half the value is in pi and moon goo comps and the like. these other items are not included in the insurance payout calculation.
Its thought that the buff in the ships ability's more than makes up for the lower insurance payout.
the second piece is that, t2 ship building do not in the most part affect the actual market price in t2 ships due to the low number of ships being built via t2 bpo's vrs what the market actually purchases.
if your annoyed because your not making isk inventing t2 ships, well its pretty much tough luck invent something else. some people are happy to work on low low margins and they are for the most part responsible for low markups.
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Sigras
Conglomo IMPERIAL LEGI0N
8
|
Posted - 2011.09.28 07:53:00 -
[3] - Quote
wow this is why people with no idea how the market works should not be able to make game chancing decisions.
#1 Invention makes way more money than owning any T2 BPO #2 those who "lost" the lottery got refunded with BILLIONS in datacores when invention first came out. #3 The insurance loss potential and cost are the only things keeping T1 from being completely obsolete and they need to stay the way they are. |
Joe Risalo
State War Academy Caldari State
14
|
Posted - 2011.09.28 16:04:00 -
[4] - Quote
GizzyBoy wrote:OK a couple of things.
sounds like you lost a t2 ship and found out you get peanuts in insurance payout. this is working as intended mostly.
Insurance value is based on the min values and quants used to build the item. If you look at a t2 ship bpo you'll see more than half the value is in pi and moon goo comps and the like. these other items are not included in the insurance payout calculation.
Its thought that the buff in the ships ability's more than makes up for the lower insurance payout.
the second piece is that, t2 ship building do not in the most part affect the actual market price in t2 ships due to the low number of ships being built via t2 bpo's vrs what the market actually purchases.
if your annoyed because your not making isk inventing t2 ships, well its pretty much tough luck invent something else. some people are happy to work on low low margins and they are for the most part responsible for low markups.
NO, I haven't lost a t2 recently.
However, i do know that in having a t2, you're taking a risk of losing a lot of isk if the ship is destroyed. However, I've wondered why it was such a huge difference. Like I said with the golem it is 800% more than the insurance payout. The manticore, for example, is closer to 1000%.
I'm not at all saying that I want my t2 ship fully insured. That would be a terrible idea and there would be no such thing as t1 ships being flown anymore in pvp, unless the player didn't yet have the skill for those ships.
I also somewhat realize that invention bpcs leave little room for profit for the ship constructor.
The massive difference in price and insurance payout, coupled with the small window of profit would suggest to me that if you allowed t2 bpcs made from t1 bpos to have a percentage of the research done to also affect the t2 bpc quality, than it would give a little more profit to the ship constructors, and would reduce the manufactoring costs, thus allowing the market to be more competitive.
Right now, people selling t2 ships have a bottom line of what they can sell the ship for. However, anyone with a t2 bpo can come in and undercut them with no problems because they're actually able to research their blue print to make if more efficient.
This doesn't so much apply to t2 ships as much as it does with t2 ammo. Take t2 missiles for example. There is a very small window of profit for those who invent t2 bpcs. However, someone with a researched t2 bpo will have a much large window of profit and be able to under cut everyone.
Taking t2 bpos out of the game is just step 1. it's to keep any single person from having an advantage over another that isn't skill or fit related.
Step 2 is allow, we'll say 25% of the research done to the t1 bpo to effect the efficiency of the t2 bpc. This will allow t2 items to be cheaper to manufacture, which will give manufacturers a larger window of profit, which may help to reduce prices slightly.
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Bloodpetal
Mimidae Risk Solutions
40
|
Posted - 2011.09.28 16:08:00 -
[5] - Quote
The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.
All T2 BPC's start with -4 PE and ME.
T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.
NOSTRO AURUM NON EST AURUM VULGI |
Joe Risalo
State War Academy Caldari State
14
|
Posted - 2011.09.28 20:46:00 -
[6] - Quote
Bloodpetal wrote: The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.
All T2 BPC's start with -4 PE and ME.
T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.
That's exactly what I'm talking about
Which is exactly why I suggested removing t 2 b p os from the game
Then allow tech 2 blueprint copies that originated from tech 1 blueprint originals to you have a percentage of the research done to affect the quality of the tech 2blueprint copies
This would allow all players you have the same benefits when it comes to production |
Karim alRashid
Aliastra Gallente Federation
7
|
Posted - 2011.09.28 21:03:00 -
[7] - Quote
Where are you hard cold numbers, which show that T2 ships market is dominated by ships produced from T2 BPOs ?
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Sigras
Conglomo IMPERIAL LEGI0N
12
|
Posted - 2011.09.28 21:45:00 -
[8] - Quote
Joe Risalo wrote:I also somewhat realize that invention bpcs leave little room for profit for the ship constructor.
Try a ridiculous amount of profit for the ship constructor
Joe Risalo wrote:The massive difference in price and insurance payout, coupled with the small window of profit would suggest to me that if you allowed t2 bpcs made from t1 bpos to have a percentage of the research done to also affect the t2 bpc quality, than it would give a little more profit to the ship constructors, and would reduce the manufactoring costs, thus allowing the market to be more competitive.
No, it wouldnt, all it would do is limit invention to those who have had BPOs for a long time limiting the possible invention market. IE right now, anyone can buy a T1 BPO and begin to copy it for invention, in your system that would no longer be true.
Joe Risalo wrote:Right now, people selling t2 ships have a bottom line of what they can sell the ship for. However, anyone with a t2 bpo can come in and undercut them with no problems because they're actually able to research their blue[SIC] print to make if more efficient.
I dont see your problem with that, they have billions tied up in the T2 BPO, but this doesnt effect your bottom line as an inventor. If the T2 BPOs were to explode tomorrow, the price of T2 wouldnt change very much because on all but a very small percentage of things, inventors set the prices.
Joe Risalo wrote:This doesn't so much apply to t2 ships as much as it does with t2 ammo. Take t2 missiles for example. There is a very small window of profit for those who invent t2 bpcs. However, someone with a researched t2 bpo will have a much large window of profit and be able to under cut everyone.
your problem here is a limited demand, but that's fine because you can switch what you manufacture, someone with a T2 BPO cannot.
Joe Risalo wrote:Step 2 is allow, we'll say 25% of the research done to the t1 bpo to effect the efficiency of the t2 bpc. This will allow t2 items to be cheaper to manufacture, which will give manufacturers a larger window of profit, which may help to reduce prices slightly.
it will not give manufacturers a larger window of profit, its just going to make having a well researched BPO a requirement to begin invention. Especially because the T2 components you're eliminating by research are way more expensive than the minerals you eliminate by researching a T1 BPO |
beor oranes
The Capitalist Protectorate Mad Scientists
17
|
Posted - 2011.09.29 02:43:00 -
[9] - Quote
Paging Akita T.
Anyway...just no. There has been lots of threads on this and I can't be bothered going through all the reasons why just removing T2 BPO's is bad. Yes CCP has said the T2 BPO lottery was a mistake and they kinda fixed it in the best way they could. Invention could probably do with a look at but it is far from broken.
What you haven't suggested is fair way to remove T2 BPO's. Should they just one day taken out of the hangers of the owners? What about those people who didn't win them but those who bought them? That's really not fair. That would be like CCP coming along as saying Golem's were a bad idea we are going to remove them from your hanger but with no compensation, you would have a fit I am sure about it being unfair that you should be compensated.
Just because someone was in the game and played by the rules to obtain a T2 BPO, they should be now punished for doing this? Or they earned enough and bought one, they should be punished?
Have you done any invention ever? If you had you would know that some of the least profitable items on the market are the ones that do not have BPO, for example Golems. Most of the time inventors dominate the market (apart from in a small number of cases) and yes a T2 BPO owner will make more profit but they can only produce a limited amount of any item, so in a high volume market they are not going to be setting the price at all, as if they undercut someone will just buy up their order and resell it for more.
T2 BPO's are relics of the game, yes people make a lot of isk off them and have done for a number of years but they don't stop invention being profitable, inventors stop invention being profitable for not doing their numbers right.
Losing a T2 ship should be a loss, I don't want the game to end up where losing a T2 ship gets replaced pretty much from the insurance...that would be just stupid. T2 ships are cheap as chips at the moment anyway.
If you are that bothered about T2 BPO's being in the game, buy them all and then trash them, simple solution. |
Tanya Powers
Science and Trade Institute Caldari State
4
|
Posted - 2011.09.29 11:53:00 -
[10] - Quote
What about: instead of removing them give a chance on invention to create T2 BPO's?
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Emperor Salazar
Dreddit Test Alliance Please Ignore
76
|
Posted - 2011.09.29 13:28:00 -
[11] - Quote
Just stop making threads in this sub forum. |
Akita T
Caldari Navy Volunteer Task Force
349
|
Posted - 2011.09.29 14:11:00 -
[12] - Quote
beor oranes wrote:Paging Akita T. Amused Lurch imitation voice : You rang ?
Flat statement : This topic has been beaten more than the proverbial dead horse in the old forum. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360780 Authoritative demand : Go read it ASAP.
Mild sarcasm : Dear OP, enjoy your (re)education session, I am sure you will appreciate it hugely and learn a lot from it.
http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
Nezumiiro Noneko
Alternative Enterprises
3
|
Posted - 2011.09.30 02:14:00 -
[13] - Quote
hate t2 bpo competition, don't invent in those markets. Simple. t2 bs'....your first hint. Now the bitter reality, the t2 game does not get much better without t2 bpo's. Isk warring, free mins types, free datacores types, market saturation, etc....pushing t2 bs' can be fun sometimes. It being a level playing field where every t2 bs on the market started as a t1 bpo copy does not change the indy game much. |
Sigras
Conglomo IMPERIAL LEGI0N
12
|
Posted - 2011.09.30 07:32:00 -
[14] - Quote
when did Akita T get replaced by HK-47? |
shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.09.30 15:00:00 -
[15] - Quote
Got a question for you. What about Eve to you exactly like? I see so many posts from you to "Fix the game" on things that are working as intended. I think your just playing the wrong game.
Born Amarrian Raised Minmatar. |
Joe Risalo
State War Academy Caldari State
16
|
Posted - 2011.09.30 15:26:00 -
[16] - Quote
shadowace00007 wrote:Got a question for you. What about Eve to you exactly like? I see so many posts from you to "Fix the game" on things that are working as intended. I think your just playing the wrong game.
I love eve, but there are things about it that need to be changed. most of those things are "Working as Intended"
Most of the suggestions that I make are additions. Everyonce in a while I'll make a balancing suggestion, or something along that lines, but it typically involves adding something.
For instance, in this case I'm not saying that t2 bpos are working as intended, and i'm not saying they aren't working as intended.
I'm simply saying that the t2 bpos were an unfair lottery given away, and now that t1 bpos can have invention done on them to create t2 bpcs, take t2 bpos completely out of the game and allow the t1 invention copies made to have a certain percentage of the research done on them to affect the invent copy.
t2 bpos can have tons of research done on them to affect the quality of the blueprint, copies from invention can't. That's a bit broken because it allows people with t2 bpos to undercut everyone else and still make a much higher profit margin than other players.
Doing what i'm suggesting for everything in game means equal opportunity.
This is CCPs main issue. They introduce something in the game and don't step back and look at how it effects the game as a whole. Super Carriers being a prime example. However, instead of me saying this is unfair to other players, I'm tossing up a suggestion that balances it and give everyone the same opportunities. Any t2 BPO in game is going to be here for a long time to come. Most of the people with one aren't dumb enough to transport it anywhere....
Take it from those guys and give the a t1 bpo fully researched. |
shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.09.30 15:50:00 -
[17] - Quote
I currently think they are alright as they are. I do see your point of view but to buy one costs so much that you literally have to grind for 5-6 months hard to get the money back on it. I honestly think T2 BPCs should be easier to research on copy's but that's about it.
Insurance Also works out well in my eyes. Keeps pilots like myself from flying around in Sleipnir's all the time, and in its place I fly T1 BCs leaving the playing field between a 3 year player from a year player to skills vs advanced ship and skills. Now if I did jump into that ship I am risking more isk, Risk to reward. I wouldn't die as offend if I was in a Sleipnir, but I also wouldn't be fighting as much.
Born Amarrian Raised Minmatar. |
Akita T
Caldari Navy Volunteer Task Force
358
|
Posted - 2011.09.30 16:20:00 -
[18] - Quote
Sigras wrote:when did Akita T get replaced by HK-47? https://forums.eveonline.com/default.aspx?g=posts&t=15557 Deflective statement : Recently.
http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
Lili Lu
1
|
Posted - 2011.09.30 16:41:00 -
[19] - Quote
Joe Risalo wrote:Bloodpetal wrote: The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.
All T2 BPC's start with -4 PE and ME.
T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.
That's exactly what I'm talking about Which is exactly why I suggested removing t 2 b p os from the game Then allow tech 2 blueprint copies that originated from tech 1 blueprint originals to you have a percentage of the research done to affect the quality of the tech 2blueprint copies This would allow all players you have the same benefits when it comes to production
Yeah, the answer is to improve invention, not remove T2 BPOs. There should be some way other than just decrypters to improve the ME further. Whether that be some new invention skills (and charisma would be a nice primary or secondary attribute, to inspire your scientists), or new better decryptors, or BPC ME bleed through, or isk expenditure to hire better research scientists, or whatever mechanism.
Invention was yet another new feature introduced into the game and then largely ignored as they moved on to other new features (and new games). It is time for them to fix the stuff that was introduced into the game and then never refined (faction warfare, new sov system . . . invention). |
UGWidowmaker
Fink Operations Santa Cruz Alliance
0
|
Posted - 2011.09.30 17:19:00 -
[20] - Quote
now why would i want my investment in t2 bpo to go out the drain ? i have about 300 bill in t2 bpo. refund that and i dont care! stopwhining and start buying up t2 bpo.. this debate is very old. |
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Lucy Alfrir
The Lost Shadows Circle of the Shadows
0
|
Posted - 2011.09.30 17:28:00 -
[21] - Quote
Joe Risalo wrote: Any t2 BPO in game is going to be here for a long time to come. Most of the people with one aren't dumb enough to transport it anywhere....
See now this gives me an idea,
Maybe they could just make it that t2 BPO's need to move to a system with different sec status every week, or they degrade somehow.
;D
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Joe Risalo
State War Academy Caldari State
16
|
Posted - 2011.09.30 19:23:00 -
[22] - Quote
Akita T wrote:Delayed annoyance : You are aware that the problem really is one of perception, aren't you ? For all items where demand is high, it's invention that sets the price, not T2 BPOs. Only for low demand (low volume) items does the price go below invention break-even, and very quickly drops to barely BPO manufacture breakeven - for those items, removing T2 BPOs without radically improving invention would basically mean they traded volume would go even lower, maybe even practically as good as vanishing altogether.
I agree that it is invention that sets the price.
However, a bpo can undercut the profit range of a i-bpc and still be profitable, so those selling through i-bpc's must wait until the bpo item has sold off the market. Meaning they're unable to compete in a market with prices that are normally determined by themselves.
Ok, so don't cut t2 bpo's out of the game, but allow i-bpc's to be more competitive with them, while still allowing the bpo's to have a slightly larger profit margin, so that all the isk they've put into their bpo isn't for not.
It's not a matter of insurance payout vs. cost. That is just a possible positive for the players. The real issue is bpo's being able to under cut any market with little to no competition.
Even if the prices of items do end up dropping, it won't be enough for the player to cover the loss of a t2 ship.
Take a golem for example. If you insure a golem, it'll be for around 80 mil. The golem cost around 750 mil. That's a massive loss to the player.
If the price of a golem does end up dropping due to this system, then VERY LOWEST it could EVER possibly get is 600 mil, if that. Which after insurance is still a massive loss of over 500%.
So, it's not like this change in the system would allow players to get themselves blown up and still have it covered by insurance.
Hell, most t1 bs's aren't even fully covered by insurance.
This system is just to allow i-bpc's to be more competitive with t2 bpo's. |
Korg Tronix
Heretic Army
5
|
Posted - 2011.09.30 23:09:00 -
[23] - Quote
Joe Risalo wrote:I agree that it is invention that sets the price. However, a bpo can undercut the profit range of a i-bpc and still be profitable, so those selling through i-bpc's must wait until the bpo item has sold off the market. Meaning they're unable to compete in a market with prices that are normally determined by themselves. Ok, so don't cut t2 bpo's out of the game, but allow i-bpc's to be more competitive with them, while still allowing the bpo's to have a slightly larger profit margin, so that all the isk they've put into their bpo isn't for not. It's not a matter of insurance payout vs. cost. That is just a possible positive for the players. The real issue is bpo's being able to under cut any market with little to no competition. Even if the prices of items do end up dropping, it won't be enough for the player to cover the loss of a t2 ship. Take a golem for example. If you insure a golem, it'll be for around 80 mil. The golem cost around 750 mil. That's a massive loss to the player. If the price of a golem does end up dropping due to this system, then VERY LOWEST it could EVER possibly get is 600 mil, if that. Which after insurance is still a massive loss of over 500%. So, it's not like this change in the system would allow players to get themselves blown up and still have it covered by insurance. Hell, most t1 bs's aren't even fully covered by insurance. This system is just to allow i-bpc's to be more competitive with t2 bpo's.
Whether t2 BPOs can undercut the invented BPCs market price or not matters little as t2 BPOs produce such a small amount of the overall t2 market that it would be like me selling a single faction mod undermarket price, it wont affect anyone else because it is just a small drop in the ocean.
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Laechyd Eldgorn
draketrain
5
|
Posted - 2011.10.01 11:44:00 -
[24] - Quote
old but valid
t2 bpo's cause every kind of ****** up problems
i.e. invention costs are variable and it only creates fixed crappy me/pe prints while bpo can be researched and is not affected by invention costs which can be pretty high, not to mention all ******* trouble going through with invention.
producing a lot of stuff from bpo is remarkably cheaper than through invention, we're not talking about small marginal gain there. you can make a lot of money just by copying print. hell it's many times more than builder gets profit even from selling **** made out of researched bpc.
i don't know what kind of mushrooms are you gais eating, even though i agree that great amount of t2 bpo's are less useful, some of them are very profitable.
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Sigras
Conglomo IMPERIAL LEGI0N
12
|
Posted - 2011.10.01 13:45:00 -
[25] - Quote
name any T2 BPO, I guarantee you could make more isk selling it and using that as seed capital for invention.
in fact, you'd have so much isk left over that you could buy a character to do the invention for you, so you wouldnt even have to train the skills or use one of your mains |
Tanya Powers
Science and Trade Institute Caldari State
84
|
Posted - 2011.10.31 10:54:00 -
[26] - Quote
UGWidowmaker wrote:now why would i want my investment in t2 bpo to go out the drain ? i have about 300 bill in t2 bpo. refund that and i dont care! stopwhining and start buying up t2 bpo.. this debate is very old.
Well since you're in, can you please confirm you're loosing isk with your T2 production from those BPO's versus T2 bpc's via invention.
Some seem to say it's the case, some don't, what's your opinion on this point? |
Shadow Lord77
Shadow Corporation Confederacy
51
|
Posted - 2011.10.31 12:42:00 -
[27] - Quote
Strip them from the game! They're a menace! |
Tippia
Sunshine and Lollipops
1072
|
Posted - 2011.10.31 13:14:00 -
[28] - Quote
Laechyd Eldgorn wrote:producing a lot of stuff from bpo is remarkably cheaper than through invention, we're not talking about small marginal gain there. you can make a lot of money just by copying print. hell it's many times more than builder gets profit even from selling **** made out of researched bpc. Copying a T2 BPO is pretty much the worst way to make ISK unless you manage to find a consistently irrational buyer who is willing to buy stuff at vastly exaggerated prices (probably because he thinks his moon goo is freeGǪ).
And producing a lot of stuff from a BPO is still a very small amount of stuff compared to the volumes the inventors produce. They set the price, and it doesn't make much sense to try to buck the trend there, because it only means you make less money.
Joe Risalo wrote:However, a bpo can undercut the profit range of a i-bpc and still be profitable, so those selling through i-bpc's must wait until the bpo item has sold off the market. GǪor just buy the item in question and relist it at its proper price, thus making the BPO owner earn far less than he otherwise would. This teaches the BPO owner to stop being stupid and to try to undercut the vastly more common BPC-generated items and instead go with the flow.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Callic Veratar
Power of the Phoenix
40
|
Posted - 2011.10.31 18:52:00 -
[29] - Quote
You do have the option of putting up contracts for T2 BPOs (or buying the existing ones) and then trashing the prints when you get them. It may cost you billions to do it, but everyone needs a long term goal.
If you truly believe that it has that big of an effect on the market, the returns should more than make up the difference.
(Anyone know approximately how many T2 BPOs are out there? I've never seen data on it.) |
Joe Risalo
State War Academy Caldari State
88
|
Posted - 2011.10.31 20:37:00 -
[30] - Quote
Tippia wrote:Laechyd Eldgorn wrote:producing a lot of stuff from bpo is remarkably cheaper than through invention, we're not talking about small marginal gain there. you can make a lot of money just by copying print. hell it's many times more than builder gets profit even from selling **** made out of researched bpc. Copying a T2 BPO is pretty much the worst way to make ISK unless you manage to find a consistently irrational buyer who is willing to buy stuff at vastly exaggerated prices (probably because he thinks his moon goo is freeGǪ).
While selling copies may be the worst way to make isk, it's still yet another way to make isk.
Quote:And producing a lot of stuff from a BPO is still a very small amount of stuff compared to the volumes the inventors produce. They set the price, and it doesn't make much sense to try to buck the trend there, because it only means you make less money. You may build 50 golems compaired to the 100's on the market, but you can undercut the 100's on the market by enough that no one else will attempt to undercut you because they'll lose isk. With enough research on the bpo's you can undercut them to the point were' it's not profitable for them and still be making a larger profit then they will at current costs.
Quote:Joe Risalo wrote:However, a bpo can undercut the profit range of a i-bpc and still be profitable, so those selling through i-bpc's must wait until the bpo item has sold off the market. GǪor just buy the item in question and relist it at its proper price, thus making the BPO owner earn far less than he otherwise would. This teaches the BPO owner to stop being stupid and to try to undercut the vastly more common BPC-generated items and instead go with the flow. What does it matter to the person selling the bpo item? They're still making more of a profit than you, so why would they be worried about you buying their sales and then raising the price on them? I wanna compete with the person that keeps undercutting me, not buy them out. What good is that gonna do anyway? If they're smart they're waiting for you to buy them out so that they can put another one on the market after you re-market the one you already bought from them.
So not only did you have to just buy a ship and re-post is so that it was no longer competition, but the guy that undercut you just did it again with another ship. Wouldn't that suck? |
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