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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.31 16:23:00 -
[1]
Has CCP considered the concept of releasing the patches to a download cache on our machines the DAY BEFORE it GOES LIVE?
That way, we don't have to wait until up time to download 550mb (for a render engine) before logging on.
Sure there is some last minute tweaks, but that is due to a bad test strategy, but even with that you can still last minute deploy a SMALLER patch.
I don't see why this cannot be done as I'm sure you have frozen your release a day or so before (or maybe even futher before) going live.
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Darwin Duck
Evil Monkey Asylum Vanguard Imperium
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Posted - 2011.05.31 16:32:00 -
[2]
you still on a 56.6k modem or something? 550mb is nothing in 2011.
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ivar R'dhak
Minmatar
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Posted - 2011.05.31 16:33:00 -
[3]
Edited by: ivar R''dhak on 31/05/2011 16:33:12 A bold post, OP.
With an actual point, nonetheless. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Saju Somtaaw
Kagan-Trjula Industrial
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Posted - 2011.05.31 16:33:00 -
[4]
I've seen them put major expansions up for download when their mostly through with the patch process, then have smaller incremental patches if needed, along with a large one for people who didn't patch before D/T ended. ---- --- ---
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Black Dranzer
Caldari
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Posted - 2011.05.31 16:35:00 -
[5]
I assume they put the patch up as soon as it's ready so that everybody can access it as soon as possible. If they don't deploy the patch as soon as it's ready, then yes, this would be quite a good idea.
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Praetor Judas
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Posted - 2011.05.31 16:35:00 -
[6]
Edited by: Praetor Judas on 31/05/2011 16:36:07 Obviously You are not a developer otherwise you would not post what you just did.
You can have a dev/lab/production enviroment, just because everything appears to working 100% in test or lab does not mean it will magicly work 100% in production.
You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
Although, you fly for the Orphanage so I do not expect you to understand any of it.
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Malken
Celestial Apocalypse
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Posted - 2011.05.31 16:35:00 -
[7]
who does not have atleast 25Mbit line nowadays?
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Calathea Sata
State War Academy
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Posted - 2011.05.31 16:36:00 -
[8]
Because they need to test it on TQ and they only have one TQ?
Also, CAN SOMEONE GET RID OF THIS ****ING TIME FLUX???:
You are going too fast! Wait two minutes and try again.
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.31 16:37:00 -
[9]
Because it's a lot of extra work to also provide rollback patches. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
M'Niani
Gallente The Intaki Ladies Deep Space Astrogation Auxiliary
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Posted - 2011.05.31 16:38:00 -
[10]
dumb OP
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Aeronwen Carys
Empire of Dust
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Posted - 2011.05.31 16:38:00 -
[11]
Originally by: Miilla
Has CCP considered the concept of releasing the patches to a download cache on our machines the DAY BEFORE it GOES LIVE?
That way, we don't have to wait until up time to download 550mb (for a render engine) before logging on.
Sure there is some last minute tweaks, but that is due to a bad test strategy, but even with that you can still last minute deploy a SMALLER patch.
I don't see why this cannot be done as I'm sure you have frozen your release a day or so before (or maybe even futher before) going live.
The quality of your troll posts has fallen to an all time low Miilla. May I suggest you unsub your account/s and take a 6 year break to recharge your troll batteries?
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.31 16:41:00 -
[12]
Edited by: Miilla on 31/05/2011 16:42:15
Originally by: Praetor Judas Edited by: Praetor Judas on 31/05/2011 16:36:07 Obviously You are not a developer otherwise you would not post what you just did.
You can have a dev/lab/production enviroment, just because everything appears to working 100% in test or lab does not mean it will magicly work 100% in production.
You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
Although, you fly for the Orphanage so I do not expect you to understand any of it.
I am yes Yes we can and do due to a good a test team with a good strategy (now mostly headless with state machines if you really want coverage and speed) and we certinally do not freeze our release 1 day before it goes live Yes we find issues after we deployed we fix those by updates after and not delay the whole process No, I don't fly for Orphanage
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Maya Rkell
Third Grade Ergonomics
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Posted - 2011.05.31 16:42:00 -
[13]
Edited by: Maya Rkell on 31/05/2011 16:42:50
Originally by: Praetor Judas You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
What rot.
Sony have this right (for once). The patcher is separate from the client, and it gets and patches files as necessary. Heck, if you take an EXE from a Sony MMO, and run it, it fetches the patcher. And then that will download the game. Minor client side patches are trivial and can be iterated on very quickly, corrupted game restores fixed with ease and it allows pushing patches as soon as downtime starts, and update specific files as necessary if things change. Heck, with some minor modifications you could pre-load data like WoW.
And yes, I'm a games dev. The MMO I work on is browser-based so deployment is transparent to the user, though. //Maya |
Soul Blaze
Minmatar Brutor Tribe
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Posted - 2011.05.31 16:43:00 -
[14]
Why don't they just say "Downtime - Back up Tomorrow" to cover their backs, and then if its back on today everyone will be so happy that they'll forget all about it. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Rauth Kivaro ([email protected])
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Praetor Judas
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Posted - 2011.05.31 16:46:00 -
[15]
Edited by: Praetor Judas on 31/05/2011 16:48:04 Edited by: Praetor Judas on 31/05/2011 16:46:38
Originally by: Maya Rkell Edited by: Maya Rkell on 31/05/2011 16:42:50
Originally by: Praetor Judas
And yes, I'm a games dev. The MMO I work on is browser-based so deployment is transparent to the user, though.
Data Yes, Not code that is dependant of each other server/client side.
Also you can't compare browser based to client side installations. You don't have that overhead you need to worry about.
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M'Niani
Gallente The Intaki Ladies Deep Space Astrogation Auxiliary
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Posted - 2011.05.31 16:46:00 -
[16]
Originally by: Maya Rkell The MMO I work on is browser-based
Guaranteed to suck balls, also lol at saying good things about Sony MMO's.
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ankerf cram
Free-Space-Ranger Morsus Mihi
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Posted - 2011.05.31 16:47:00 -
[17]
Originally by: Malken who does not have atleast 25Mbit line nowadays?
me because i can not buy more then 3 Mbit at the moment at my location.
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BinaryData
Gallente Segmentum Solar Intergalactic Exports Group
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Posted - 2011.05.31 16:48:00 -
[18]
Originally by: Maya Rkell Edited by: Maya Rkell on 31/05/2011 16:42:50
Originally by: Praetor Judas You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
What rot.
Sony have this right (for once). The patcher is separate from the client, and it gets and patches files as necessary. Heck, if you take an EXE from a Sony MMO, and run it, it fetches the patcher. And then that will download the game. Minor client side patches are trivial and can be iterated on very quickly, corrupted game restores fixed with ease and it allows pushing patches as soon as downtime starts, and update specific files as necessary if things change. Heck, with some minor modifications you could pre-load data like WoW.
And yes, I'm a games dev. The MMO I work on is browser-based so deployment is transparent to the user, though.
Finally, someone whose intelligent. I also, am a game dev. I'm working with a group/company to convert an old 2D game to 3D. I focus primarily on Server-to-Client Connections.
I agree with Maya.
- BD
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Maya Rkell
Third Grade Ergonomics
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Posted - 2011.05.31 16:49:00 -
[19]
Edited by: Maya Rkell on 31/05/2011 16:50:00
Originally by: M'Niani Guaranteed to suck balls
Mm-hum. I wouldn't know about that. And hey, I said the patching system was good. Not that the games were good.
Look, this isn't magic. It's a big software project, and there are quite a few ways to handle this. The method CCP is using is...sub-optimal. //Maya |
Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.31 16:50:00 -
[20]
Originally by: BinaryData
Originally by: Maya Rkell Edited by: Maya Rkell on 31/05/2011 16:42:50
Originally by: Praetor Judas You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
What rot.
Sony have this right (for once). The patcher is separate from the client, and it gets and patches files as necessary. Heck, if you take an EXE from a Sony MMO, and run it, it fetches the patcher. And then that will download the game. Minor client side patches are trivial and can be iterated on very quickly, corrupted game restores fixed with ease and it allows pushing patches as soon as downtime starts, and update specific files as necessary if things change. Heck, with some minor modifications you could pre-load data like WoW.
And yes, I'm a games dev. The MMO I work on is browser-based so deployment is transparent to the user, though.
Finally, someone whose intelligent. I also, am a game dev. I'm working with a group/company to convert an old 2D game to 3D. I focus primarily on Server-to-Client Connections.
I agree with Maya.
- BD
You can filter the unintelligent ones easy, they're the ones who turn it into a internet or hardware comparission thread.
Kind of like a boy racer with the largest exhaust.
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BinaryData
Gallente Segmentum Solar Intergalactic Exports Group
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Posted - 2011.05.31 16:52:00 -
[21]
Originally by: Miilla
Originally by: BinaryData
Originally by: Maya Rkell Edited by: Maya Rkell on 31/05/2011 16:42:50
Originally by: Praetor Judas You also can't pre-download a patch witout knowing if any of the quirks has been resolved. There might be last minute changes to make sure that the client update work properly with changes made server side.
What rot.
Sony have this right (for once). The patcher is separate from the client, and it gets and patches files as necessary. Heck, if you take an EXE from a Sony MMO, and run it, it fetches the patcher. And then that will download the game. Minor client side patches are trivial and can be iterated on very quickly, corrupted game restores fixed with ease and it allows pushing patches as soon as downtime starts, and update specific files as necessary if things change. Heck, with some minor modifications you could pre-load data like WoW.
And yes, I'm a games dev. The MMO I work on is browser-based so deployment is transparent to the user, though.
Finally, someone whose intelligent. I also, am a game dev. I'm working with a group/company to convert an old 2D game to 3D. I focus primarily on Server-to-Client Connections.
I agree with Maya.
- BD
You can filter the unintelligent ones easy, they're the ones who turn it into a internet or hardware comparission thread.
Kind of like a boy racer with the largest exhaust.
Shhh. Your an Orphanage pilot. You've got no room to talk.
If you have no idea what the **** your talking about, then the INTELLIGENT thing is to not say anything at all. So, yes, I'm calling you a moron. Please press the giant X in the top right corner of the screen, Start > Shut Down, and Never EVER ****ing touch it again. kthxbai!
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.31 17:45:00 -
[22]
I also wonder, does the CCP patch system deploy the FULL file binary for any change or does it just send the DIFF?
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.05.31 17:49:00 -
[23]
Originally by: Malken who does not have atleast 25Mbit line nowadays?
me
I'm stuck in a 12Mbit line ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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