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Darth Emu Ohmiras
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Posted - 2011.06.01 14:12:00 -
[1]
[Maelstrom, mission] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 X-Large Shield Booster II Explosion Dampening Field II Ballistic Deflection Field II Tracking Computer II, Optimal Range
800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L
Large Projectile Burst Aerator I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
Valkyrie II x5 Hammerhead II x5
Flame me away. Will get T2 large autocannons later, but hopefully this could do the job.
I don't mind cap injecting if I can do more damage.
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ChromeStriker
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Posted - 2011.06.01 15:07:00 -
[2]
This could work.... glass cannon comes to mind tho.... you will probably find yourself getting overwhelmed and having to warp out in a few missions where you cant keep range and/or coming through a acceleration gate. Also stacking peneltes effect rigs and mods, i doubt you will get much benifit from your rigs after the gyros, TE's AND TC, just throw a collition accelerator up there with some resist/extender rigs it will prob give more benifit than the rest.
Just my 0.2isk - Nulla Curas |

Valeroth Kyarmentari
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Posted - 2011.06.01 16:19:00 -
[3]
Here is what I used pre-Vargur.
[Maelstrom, Junior X-Large Tank] Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostablizer II
X-Large Shield Booster II Shield Boost Amplifier I Invulnerability Field II Invulnerability Field II Cap Recharger II Republic Fleet 100MN Afterburner
800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L 800mm Heavy Prototype I Repeating Siege Cannon, EMP L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Projectile Burst Aerator I
The Maelstrom gets a bonus to shield boosting, so I think the Sheild Boost Amp makes a big difference. I don't think you'll need the Tracking Computer. Just make sure to kill all the frigates first while they are still at a distance, then unleash the drones to kill any that get close. I also don't think your going to get much benefit from the Ambit extensions, your better off using the afterburner to get up close and slug away. I do like the idea of a Cap Booster instead of a Cap Recharger... you'll find so many booster chargers in loot, you might as well use them on your ship. Shield Harden to taste.
Most L4s did not give me a problem in this, though I would have to warp out occasionally. Doing so much up close fighting can be a bit dicey against a pack of Angel Macherials (though that probably has gone away now that I'm in my Vargur).
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Running River
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Posted - 2011.06.02 02:03:00 -
[4]
These have all been pretty good tips. It really just depends on your play style.
I still fit 2x Shield Boost Amp II with a Large Shield booster II, 1 Invuln and 1 specific hardener.
I'm looking at switching out the amps for an XL shield booster and 800 cap booster plus tracking computer w/ range to extend my dps a little farther while not losing my tank if things get hot.
Fitting more tank is better early on, I think. It lets you be sloppy and learn from the missions. Once you're comfortable though you kinda want to knock them out quicker.
I love the Mael.
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Silas Cooper
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Posted - 2011.06.02 07:23:00 -
[5]
OP's fit is more than decent, here's a few remarks:
- if you fight Minnie targets you're best off with explosion/invul resists rather than explosion/kinetic - there's a lot of diminishing returns going on with the TE's, TC and rigs. Adding rigs to that many modifiers only really works if they're T2, not saying you should use T2's but rather that you might rethink your rig choice. Thing is that the Mael works fine so it's a "might as well" option, perhaps you're better off with replacing 1 ambit for a Cap safeguard for the shieldbooster, depending on your cap/shield skills.
-- You can't cure stupid. |

Broomhilde354
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Posted - 2011.06.03 18:36:00 -
[6]
Originally by: Darth Emu Ohmiras [Maelstrom, mission]
Large Projectile Burst Aerator I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
I don't mind cap injecting if I can do more damage.
Put three screens on instead and it works with PvE and PvP.
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Holdout
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Posted - 2011.06.03 20:47:00 -
[7]
Jesus christ Broomhilde your avatar.......
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Ivica Krump
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Posted - 2011.06.04 11:18:00 -
[8]
Edited by: Ivica Krump on 04/06/2011 11:20:44 You should definitely use artilleries for maelstrom. Maelstrom is great sniper. You can simply warp in at 70-100km most of the time and simply snipe your targets. Drones will kill the rest that gets too close to you. I am using 1200mm artilleries and only situation I would like to use autocannons is in missions with machariel type BSs (Angel Extravaganza etc). Once you get yourself Vargur, go for autocannons. But till than keep artilleries.
Also I bought myself Dread Gurista X-Large Shield Booster and amplifier (200mil together is not much at all comparing how much you can make with good tanked BS). Over 1000 shield boost per turn and you can always use it later for your Vargur.
In middle slots I always use this: 1x Dread Guristas X-Large Shield Booster 1x Dread Guristas Shield Boost Amplifier 2x Mission specific resist field II 1x Tracking computer II 1x Sensor Booster II
and I switch Sensor Booster for another resist field if I face one of harder missions.
Low slots are fine. Later you should replace it with Republic Fleet versions.
In case of rigs I have 3x CCC.
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Sven Hammerstorm
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Posted - 2011.06.04 14:04:00 -
[9]
Edited by: Sven Hammerstorm on 04/06/2011 14:04:21 Your fit looks fine, just get rid of the optimal range script. Replace the ambit rigs with the ones that reduce shield booster cap use and you are well off. Also get light drones in there instead of two flights of mediums. Seriously Bored made a good fit that works, use it
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Darth Emu Ohmiras
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Posted - 2011.06.05 16:11:00 -
[10]
Originally by: Broomhilde354
Originally by: Darth Emu Ohmiras [Maelstrom, mission]
Large Projectile Burst Aerator I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
I don't mind cap injecting if I can do more damage.
Put three screens on instead and it works with PvE and PvP.
Screens?
For my rig choice, it would be strictly for PvE/level 4 missions. I'd rather not use my mission ship in PvP in any capacity, plus I have battlecruisers and cruisers to fly for PvP purposes.
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NoNah
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Posted - 2011.06.05 16:16:00 -
[11]
Originally by: Darth Emu Ohmiras Screens?
For my rig choice, it would be strictly for PvE/level 4 missions. I'd rather not use my mission ship in PvP in any capacity, plus I have battlecruisers and cruisers to fly for PvP purposes.
He means shield resistance rigs.
I do however agree with your choice of rigs, in terms of category, just not the specific ones. If I were you I'd swap the aerator out for a t2 one, which however will leave you starved for calibration. You can go 2 lesser shield rigs(such as resistance or cap use), 2 astronautic, or something like 1 ambit extension. The fact that the RoF rig is t2 means it'll add a noticable amount of dps, especially as it will end up in front of all the gyros, getting no stacking penalty(Yes, the fourth gyros rof part will get a heavier stacking penalty, but the difference is much less) Parrots, commence!
Postcount: 607716
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Dirk Magnum
Blue Republic RvB - BLUE Republic
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Posted - 2011.06.05 19:26:00 -
[12]
Cap boosting in missions is so lame. Maelstrom is intensely user-friendly with Minmatar Battleship 5 and good gunnery skills and handles itself fine with only a Large Shield Booster II. The fit I use lets you sit back and relax against just about anything unless you fail at aggro control.
8x 1200mm Artillery or 800mm Repeater II
Large Shield Booster II 2x Shield Boost Amplifier II 2x Shield Hardener II Cap Recharger II
Capacitor Flux Coil II 2x Gyrostabilizer II 2x Tracking Enhancer II
2x CCC 1x Turret Tracking Rig (helps a lot if you're using artillery)
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Lady Go Diveher
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Posted - 2011.06.06 13:41:00 -
[13]
Originally by: Dirk Magnum Cap boosting in missions is so lame
Gimping your fit to be cap stable is the lame part, IMO. Cap boosted setups have the great advantage of using just one module slot to sort out all your cap problems, vs your proposed fit which uses a mid slot, a low slot, and two of three available rig slots. Without perfect cap skills, you will need to turn over even more slots to cap management. The only situation where a perma-running boost is helpful, is in a mission running bot. 
For what it's worth, 800's outperform arty in nearly every mission scenario. Replace all that cap crap with modules to extend your falloff, and you can fit optimal+falloff out to 60km with great tracking.
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Julien Brellier
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Posted - 2011.06.06 19:14:00 -
[14]
Dump the cap booster and fit a shield boost amp instead.
Then just pulse the repper as you need it (turn auto repeat OFF).
I'm also not sold on the idea that you need an AB on an autocannon Mael. If you are fighting Angels or Serpentis, they'll come close to you and you won't need to chase them.
If fighting Guristas, I'd use 1400mm artillery anyway.
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Khory Thunderstar
The Single Scam
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Posted - 2011.06.06 22:10:00 -
[15]
I would drop the afterburner and the tracking PC and fit 1400mms for most missions.
For angels you can keep the burner and autocannons, but again, drop the tracking PC.
You are going to want 3 resist modules.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.06 23:37:00 -
[16]
Originally by: Lady Go Diveher
Originally by: Dirk Magnum Cap boosting in missions is so lame
Gimping your fit to be cap stable is the lame part, IMO. Cap boosted setups have the great advantage of using just one module slot to sort out all your cap problems, vs your proposed fit which uses a mid slot, a low slot, and two of three available rig slots. Without perfect cap skills, you will need to turn over even more slots to cap management. The only situation where a perma-running boost is helpful, is in a mission running bot. 
For what it's worth, 800's outperform arty in nearly every mission scenario. Replace all that cap crap with modules to extend your falloff, and you can fit optimal+falloff out to 60km with great tracking.
This, just this. X-large and burst tanking. It's not like cap boosters cost much and you kill stuff so quick in a lot of missions you don't even need to inject.
Barrage with a few falloff rigs/td's and you have no trouble anywhere. ~~~
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Dirk Magnum
Blue Republic RvB - BLUE Republic
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Posted - 2011.06.07 03:47:00 -
[17]
I do sometimes forget that not everyone is apathetic about ISK-per-hour and AFKs in missions a lot   
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Duriel Walker
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Posted - 2011.06.07 08:23:00 -
[18]
I traded in my cruise/drone/arty Typhoon for this AC Maelstrom a few days ago:
Gyrostabilizer II x2 Tracking Enhancer II x2 Damage Control II -I like my damage control, tyvm, a gyrostabilizer might be a better choice if you have enough tank.
100MN MWD II Large Shield Booster II Shield Boost Smplifier II Thermal, Kinetic, EM hardener II -MWD is faster as an AB for getting to distant gates or to collect that mission loot. -3 hardeners, replace as needed for a specific mission.
800mm Heavy 'Scout' Repeating Artillery I, EMP L x 8 -My own char is still training for T2 AC as well. AC with 2 tracking enhancers have an optimal+fallof of 40km for me, meaning I can shoot at anything closer as 70 and the MWD allows you to close range at the start if needed.
Large Capacitor Control I -If you can fit weapon rigs and dont need the extra tank weapon rigs are preferred.
Hammerhead II x5 Acolyte II x5 Warrior II x5
I currently run lvl 4 missions with one character in the Maelstrom and one alt in an Abbadon (@3m sp in 12 hours when I am done training Amarr BS 3 and energy turret 2).
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Keilateau Shakor
Minmatar
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Posted - 2011.06.07 08:43:00 -
[19]
OP, your fit is good. It'll work, stick with it. You are going to love the Maelstrom. I know I do, even if the only mission I use it for lately is Gone Berserk with a full stack of T2 1400mm's shooting Quake L just for the awesome feeling of those massive alpha strikes
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Lady Go Diveher
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Posted - 2011.06.07 09:28:00 -
[20]
Originally by: Dirk Magnum I do sometimes forget that not everyone is apathetic about ISK-per-hour and AFKs in missions a lot   
If you're AFK in a projectile ship, you're doing it wrong. Get a domi.
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