Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.02 22:57:00 -
[1]
grouping guns seemed to work so why not group drones into squadrons a super carrier puts out 20 drones that the server has to track instead put them into grouped squadrons it probably reduce their lag on the server a ton and i really don't see a down side to this.
|
HELIC0N ONE
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.02 23:13:00 -
[2]
Edited by: HELIC0N ONE on 02/06/2011 23:18:27
The difference is that unlike turrets, drones can be interacted with in space (you can shoot them, e-war them etc) which makes for weirdness and balance issues if you 'group' them. For example, if the squadron is a single entity with 5x the hitpoints, its much harder to reduce incoming DPS by killing off drones since they'll still be doing full damage even when 4 out of the 5 would normally be dead.
Turret grouping was a no-brainer since it had virtually no knock-on effects on balance, it was a simple lag reduction method. Drones aren't so simple.
|
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.02 23:20:00 -
[3]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 02/06/2011 23:18:27
The difference is that unlike turrets, drones can be interacted with in space (you can shoot them, e-war them etc) which makes for weirdness and balance issues if you 'group' them. For example, if the squadron is a single entity with 5x the hitpoints, its much harder to reduce incoming DPS by killing off drones since they'll still be doing full damage even when 4 out of the 5 would normally be dead.
Turret grouping was a no-brainer since it had virtually no knock-on effects on balance, it was a simple lag reduction method. Drones aren't so simple.
or at certain intervals of lost health it looses DPS
|
Nariya Kentaya
|
Posted - 2011.06.03 00:40:00 -
[4]
Problem s, as a singleentity, imagine ifyou hit it with a gun that would usually 1-sho a drone, you would damage BEYOND that, to where you would take out HP equivalent to 2 drones when usually you would ony take down one. making drones pretty much useless when the oppponent does more damage per shot.
|
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.03 00:54:00 -
[5]
Originally by: Nariya Kentaya Problem s, as a singleentity, imagine ifyou hit it with a gun that would usually 1-sho a drone, you would damage BEYOND that, to where you would take out HP equivalent to 2 drones when usually you would ony take down one. making drones pretty much useless when the oppponent does more damage per shot.
Easy enough to code it so the max incoming damage doesn't exceed the life of one drone.
|
Max Kolonko
Caldari Worm Nation Ash Alliance
|
Posted - 2011.06.03 05:56:00 -
[6]
soo, then i target the stack and heal them, and miracle happens, the drones that where "dead" are now back :P Max Kolonko |
Destination SkillQueue
Are We There Yet
|
Posted - 2011.06.03 06:12:00 -
[7]
Originally by: Max Kolonko soo, then i target the stack and heal them, and miracle happens, the drones that where "dead" are now back :P
Make is so, that once an interval(damage/health) is lost it can't be regained.
|
Aamrr
|
Posted - 2011.06.03 08:36:00 -
[8]
Originally by: Destination SkillQueue
Originally by: Max Kolonko soo, then i target the stack and heal them, and miracle happens, the drones that where "dead" are now back :P
Make is so, that once an interval(damage/health) is lost it can't be regained.
Then what about ships like the Ishkur that have backup drones? They shouldn't lose their drone DPS until 60% of their drones are dead.
|
Destination SkillQueue
Are We There Yet
|
Posted - 2011.06.03 09:27:00 -
[9]
Edited by: Destination SkillQueue on 03/06/2011 09:31:57
Originally by: Aamrr
Originally by: Destination SkillQueue
Originally by: Max Kolonko soo, then i target the stack and heal them, and miracle happens, the drones that where "dead" are now back :P
Make is so, that once an interval(damage/health) is lost it can't be regained.
Then what about ships like the Ishkur that have backup drones? They shouldn't lose their drone DPS until 60% of their drones are dead.
Use backup drones like normal and don't include them in already made squadrons automaticly. Their situations is in almost every scenario initially totally different from the drones already in space, so it would only create problmes if you tried to include them in an existing squadron.
That wouldn't mean you couldn't add them to an existing squadron already in space, but it would mean they have to fly to the squadron location before they get added. Otherwise they would function just like they do now. You would see the squadron status and the individual drone status(es) separately like you see for every individual drone now.
The purpose of the feature is to just reduce lag and as a side benefit you could propably make focus fire work properly, since only a single drone behavior is used for all drones, so they couldn't go off to attack targets individually anymore. Just like weapon grouping, if you don't want to use this feature for whatever reason, you don't have to.
|
Azver Deroven
Amarr Pitch Black. Shadow Cartel
|
Posted - 2011.06.03 18:44:00 -
[10]
To be honest I like the idea for caps, afterall to make fighters or fighter-bobmers effective they'd have to fly in a formation anyway, plus it'd be just that much cooler to look at.
I cant agree with normal drones whatsoever to most extent. ---------------------------------------------------- My views do not represent those of my alliance, corporation or myself. Trully, sometimes I manage to confuse even myself.
|
|
Paulize Dn'Injer
|
Posted - 2011.06.04 00:01:00 -
[11]
At first blush this does appear to be... but in light of your recent replies I think it's evolving to something with real legitimacy. I encourage you, Zxmagus, to edit your initial post to incorporate these clarifications to better represent your idea. But no support just yet, as you haven't dealt with the hurdle of EW
|
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.05 01:23:00 -
[12]
Well the only way this would work is if each type of drone is put in it's own squadron I.E say a super carrier launches 10 hobgoblin 2s they get put in their own squadron and if he launches say 10 dragon flies they get put in a separate squadron. I also like the idea of making it so there is a skill component to it, for arguments sake lets say that advanced drone interfacing now lets you control 1 more squadron per level.
|
Paulize Dn'Injer
|
Posted - 2011.06.05 19:56:00 -
[13]
Ah, I wasn't clear: drones can receive EW interference, right? I know they can be webbed, which would make the whole squadron of drones an easy target with only one lock, but I haven't tried other EW
|
HELIC0N ONE
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.05 21:10:00 -
[14]
I'm pretty sure you can use e-war on drones, although I haven't tried it to make sure. The only possible exception I can think of is whether 2pt warp scramblers de-activate a drones MWD like they do for a ship.
|
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.06 00:17:00 -
[15]
ECM is easy on successful ECM attack you loose the DPS equivalent of 1 drone for the duration of the ECM but who ever ECM's drones aside from ECM burst and it probably work the same as it does now for that.
Webbing is hard one, 2 options 1 drone splits off from the herd and can be shot as normal and after it's web effect is gone it rejoins the squadron that however is really complicated and hard to code. The second option that's really quick and easy is a single web has a reduced effect on the squadron, i kinda favor the second one since it this makes shooting out drones in a fight alot easier that they need some small advantage and a reduced webbing bonus is something.
|
Vertisce Soritenshi
O.W.N. Corp OWN Alliance
|
Posted - 2011.06.06 02:03:00 -
[16]
I want drone groups but not in the way you are proposing. I can't stand the fact that a carrier can put out only 15 fighters at a time. That is freaking weak for any carrier, especially ones as huge as in EvE. I think each fighter should be compromised of 10 fighters in a formation. Thats a total of 150 fighters out at a time. Then as each fighter group takes damage a fighter might be lost causing reduced DPS out of that group of fighters. Obviously you wouldn't want to have each of the 150 fighters doing the damage a single fighter does now...so each group would do the damage a single fighter currently does. NO BOOBIES LEFT BEHIND! |
Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.06.06 02:36:00 -
[17]
The problem is drones cause lag, huge amounts of it the server has to track it's position and movment in space then do all the math for the firing calculations and that is for each drone and then send that huge amount of information to every one on grid.Have you ever been in a fleet fight with 4k drones in space it's pretty brutal, reducing the amount of work that the server has to do by cutting down the work it has to do for drones would be a huge step towards laggless fleet fights.
|
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.06.06 15:12:00 -
[18]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 02/06/2011 23:18:27
The difference is that unlike turrets, drones can be interacted with in space (you can shoot them, e-war them etc) which makes for weirdness and balance issues if you 'group' them. For example, if the squadron is a single entity with 5x the hitpoints, its much harder to reduce incoming DPS by killing off drones since they'll still be doing full damage even when 4 out of the 5 would normally be dead.
Turret grouping was a no-brainer since it had virtually no knock-on effects on balance, it was a simple lag reduction method. Drones aren't so simple.
No different than 1 gun in a stack overheating though. I don't think it really is as complex as you make it out to be.
This signature is useless, but it is red.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |