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Ranka Mei
Caldari
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Posted - 2011.06.05 03:06:00 -
[1]
Edited by: Ranka Mei on 05/06/2011 03:17:10
I propose a new T3 Defensive subsystem: 'Fortified Sensor Reconfiguration,' and do otherwise away with ship unprobability. Being a Defensive Subsystem (with the otherwise same layout properties as the Amplification Node, except allowing for only 5 high slots), it would automatically mean you can't fit the Warfare Processor at the same time! That's the beauty of it. It would elegantly solve the issue of unprobeable T3 ships doing boosting from afar (which *does* seem overpowered); yet it would still allow the lone missioner a way to not be invaded in mission.
EDIT: Perhaps in abundance, but in case it wasn't clear, the 'Fortified Sensor Reconfiguration' would make your T3 unprobable, and it would be the only way to do so. --
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Mars Theran
EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.05 07:35:00 -
[2]
Sounds like a good idea to me.
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King Rothgar
Path of the Fallen
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Posted - 2011.06.05 14:12:00 -
[3]
Not supported, I don't like exceptions to game mechanics. My view is all ships should be probable, the problem atm is it requires too little effort. It's also worth noting that fleet command ships can also be easily made unprobable as can any other ship with an abundance of midslots and nothing else to do with them. Thus far you shall read, but no further; for this is my sig. |
Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.05 18:16:00 -
[4]
Originally by: King Rothgar Not supported, I don't like exceptions to game mechanics. My view is all ships should be probable, the problem atm is it requires too little effort. It's also worth noting that fleet command ships can also be easily made unprobable as can any other ship with an abundance of midslots and nothing else to do with them.
Well, that was pretty narrow minded. Here's what I got so far: All ships should be probeable, PvP should be easy, and everybody should be forced to participate and be ganked. Right, let's move on shall we.
Perhaps you should have actually read the thread.
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King Rothgar
Path of the Fallen
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Posted - 2011.06.05 21:12:00 -
[5]
I'm afraid it is you who is narrow minded. I said no such things about making ganking people easier. I think all ships should be probable without exception, but I also think probing is far too easy in it's current incarnation. I don't really know of any viable ways to make it always possible but more difficult and time consuming short of simply increasing cycle timers, which is a pretty lazy "solution." Thus far you shall read, but no further; for this is my sig. |
Nariya Kentaya
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Posted - 2011.06.06 00:06:00 -
[6]
Originally by: King Rothgar I'm afraid it is you who is narrow minded. I said no such things about making ganking people easier. I think all ships should be probable without exception, but I also think probing is far too easy in it's current incarnation. I don't really know of any viable ways to make it always possible but more difficult and time consuming short of simply increasing cycle timers, which is a pretty lazy "solution."
perhaps make ships probeable, and instead of giving T3's an immunity or some other BS, let them have a scrambler of sorts, so hat when you probe for them, depending on what level your skll is at compared to theirs (or however you want to do it), it would send off ghost images of a larger fleet, that gives the tradeoff of more solo/small gang gankers shying away from warping in to engage (unless they warp in within 100km or some distance beyond either players sooting range to scout, but lets be honest, ifyou see a scout warp in, you should run). but the tradeoff is, you may attract larger groups of players looking for fleet-sized kill-mail lists. so its kind fo 50/50 depending on what kindof pvp'er is stalking you.
personally i dont have many problems with being gaked or ganking others, so not sure how well this solution would work, but i feel its better then alot of real non-sensical solutions some people come up with (such as 1 person a while back suggested a modificaqtion to T3 that pretty much made you choose between being able to shoot, or being unprobabl with 90% of your shield/armor/structure gone. nonsensical like that is what im against.)
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.06 06:26:00 -
[7]
Originally by: King Rothgar I'm afraid it is you who is narrow minded. I said no such things about making ganking people easier. I think all ships should be probable without exception, but I also think probing is far too easy in it's current incarnation. I don't really know of any viable ways to make it always possible but more difficult and time consuming short of simply increasing cycle timers, which is a pretty lazy "solution."
Please define narrow minded. And I mean that, go out, do some research and come back here with your findings and post a little definition for us.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.06.06 15:02:00 -
[8]
No ship should be unprobable. Rather than fixing low sec, we got unprobable ships to populate low sec with. Rather than fixing null sec, the vast emptiness is now able to be filled with unprobable ships. Unprobable ships are not a fix. That's my problem with any solution that keeps unprobable ships.
This signature is useless, but it is red.
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Signal11th
Versatech Co.
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Posted - 2011.06.06 15:11:00 -
[9]
Edited by: Signal11th on 06/06/2011 15:15:45 Edited by: Signal11th on 06/06/2011 15:12:33
Although I agree with some of your sentiments most of the arguments you use already have an answer.
You want to scout/spy/go about your business in enemy territory you can it's called a Cloaking Device.
Now if you want to mission in low-sec or 0.0 why exactly should you be able to do it with no chance of ever getting caught? The whole point of 0.0 and low-sec(of a lesser degree) is to enable players to fight each other, hold on here it comes... whether or not they want to!
Low-sec gives a non-pvp player a certain help with this regarding gate mechanics and agression timers. In reality if you travelling in low-sec if you are aware enough and have good bookmarks you shouldn't really be caught. (although if you look at my kb you'll see this doesn't always work :-) )
0.0 you only have session timers and great bookmarks to help you. This is as it should be, the rewards are greater in 0.0 so the risks should be equal to that.
My only ask is that if you wish to make any ship unprobable it should gimp the output dps of the ship to make it not worth having unless it's a spy/scout/fleetbooster ship.
You don't like the fact they bring a cloaky/unprobable fleetbooster..you can always bring 1 or 2 of your own.
As for the mission runner you have a directional scanner, use it! You see a probe cloak up or make safe if your being targeted it's what I have to do in 0.0 and it doesn't stop me most of the time from earning isk.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.07 00:31:00 -
[10]
I suggest the last poster lacks imagination. Chances are, most of you do. I can catch any unprobeable ship, probeable ship, Bubble immune ship, cloaky ship, or combination thereof. Not only that, but I can completely blockade gates using current mechanics, so that no one gets through, or virtually no one. Maybe the very odd slippery individual will by chance get by, but it's not very likely.
I would require a fleet of course, to do any of this, but I have figured it out, and I know it's possible and quite feasible. No Super Cap's required.
What you all are, is scared of the unknown.
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