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Julius Foederatus
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Posted - 2011.06.19 02:15:00 -
[31]
Originally by: Precisionist
Originally by: rev risingdawn
Originally by: Izure They should add a warp disrupter for HICS that prevents any ship from docking up. But here is what stops it from being too overpowered. Make it so it takes like 30 secs to work on its target, so if they attack on a station(takes 1 min to unaggress and dock up) and hic puts the warp disrution generator on them, they are screwed after the disruption gen. has been on for more than 30 secs. See its not too overpowered, and guess what, it stops people from playing the terrible station game that we all hate.
Only people who will object are people with carriers who do this. I do not really have a problem with it, I just ignore it, but it be fun to get those people to leave the station.
Carrier is already docked 30 seconds after failbob lands..seems you don't know much about how this works
No I do, just a bit rusty, I know a stargate is 1 minute after deaggroing, thought they might of change stations as well, well if its 30 secs then make it so it takes 20-25 secs of the module being on the ship that attempts to deaggro, and when that 20-25 sec is up(20 secs for maxed skill for this module) then the ship can not dock.
Station camping solved with 1 module.
The whole point is that the aggroed pilot can stow his ship in the carrier without worrying about an aggression timer, then the carrier pilot (who is not aggressed) can instantly dock. So it's pretty much impossible to kill if they guy is paying attention at all.
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45 Longslide
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Posted - 2011.06.21 20:22:00 -
[32]
Step 1 - cov ops for the warp in on the mach Step 2 - warp smart bomb fleet out of d-scan range Step 3 - wait for idiot to aggro Step 4 - warp fleet Step 5 - LOL Even if he manages to dock the mach you get the pod and the bounty and the lulz. Scams, like tactics are best refreshed regularly or they tend to fail. Happy hunting.
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Psycho The Rapist
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Posted - 2011.06.21 20:50:00 -
[33]
Originally by: 45 Longslide Step 1 - cov ops for the warp in on the mach Step 2 - warp smart bomb fleet out of d-scan range
They will still be in local and be seen by whatever intel channels the person happens to be in.
Also WTB Smartbombs which can hit targets that at 0m on station.
The fix is very, very simple. No ejecting with an aggression countdown.
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Julius Foederatus
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Posted - 2011.06.21 22:24:00 -
[34]
No, the fix is just that you cannot store the vessel if you have aggro timer.
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BlinDeamon
Asteroid Liberation Force
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Posted - 2011.06.21 22:36:00 -
[35]
Ship swapping is an old tactic, but yeah its just for the 1337 pvper and nubbins that don't want to lose their faction fitted T3's and pirate BS's. People have been talking about what would fix it for along time: 1) cant scoop a scramed ship 2) cant scoop an agressed ship 3) transfers agro timer
all are good ideas, but ccp doesn't care all that much, just look out for those orcas running sebo's near stations in high and I guess carriers on station in low.
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