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Alowishus
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Posted - 2005.02.17 18:37:00 -
[61]
Edited by: Alowishus on 17/02/2005 18:37:19 I like how one jammer has a chance of jamming someone but they need to be made stronger. A single race jammer should jam a ship of that race at least 50% of the time. A single multi-spec should be around 25% of the time. This means that if you have four multispecs the other ship should most likely be jammed 100% of the time because one will always be working.
ECM needs to work. That's all there is to it. If you have a Raven with 5 multispecs and you go down in 30 seconds you may as well remove ECM from the game.
Raven 4TW! Rank(1) SP: 243745/256000 |

Rexthor Hammerfists
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Posted - 2005.02.17 18:59:00 -
[62]
Edited by: Rexthor Hammerfists on 17/02/2005 19:00:45 Edited by: Rexthor Hammerfists on 17/02/2005 18:59:31 i can only fly caldari and have bs skill at 5 so i collected some experience :P
the point is that the raven is very good in small range to 30km,
but has to warp out when dmg maker are farer then that and they are totally useless in fleetbattles (missiles arrive when the target is dead since 1m)
The scorpion was the longrange thing, useful in more then 100km above fights, fast dead but still useful. flying scorpions alone is useless, becasue u wont hit cruiser or frigets with the slow lock and missiles before they are gone and u simply dont do enough dmg to kill a properly tanked bs, and 2 dmg ships pwn u easily.
im not sure, but the changes seem to reduce the scoprions range(EW), let them die earlier, and take the caldaris only way to do something in 80+km range.
i have absolute no clue why ccp spent their time to change a system that worked absolutely perfect - ew wasnt overpowered, u see way more geddons then scorps missiles need a change, megapulses do, logging etc etc. but ew?
i hope ccp listen to the player posts over the next days(weeks before they bring the changes to tranq
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Alex Harumichi
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Posted - 2005.02.17 19:02:00 -
[63]
Originally by: Alowishus Edited by: Alowishus on 17/02/2005 18:37:19 I like how one jammer has a chance of jamming someone but they need to be made stronger. A single race jammer should jam a ship of that race at least 50% of the time. A single multi-spec should be around 25% of the time. This means that if you have four multispecs the other ship should most likely be jammed 100% of the time because one will always be working.
Actually, that's not how the math works.
If a single multispec worked 25% of the time: probability of a single multispec not working = 0.75, probability of 4 multispecs not working = 0.75^4 =~ 0.32. So with 4 multispecs you'd have about 68% chance of jamming someone at a given moment. Good, but hardly "jammed 100% of the time" :).
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Nafri
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Posted - 2005.02.17 19:17:00 -
[64]
my idea:
1 jammer has about 15% chance of jamming (against 25 sensor strenght)
2 jammer have 50%
3 jammer 80%
4 jammer 90%
5 jammer 99%
ships with 2 midslots shouldnt be able to shut down a BS completly, especially not ships with just 1 jammer
with increasing jamming chance with more midslots used you still could make a difference sitting in a Scorp Wanna fly with me?
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Karoth Tyu
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Posted - 2005.02.17 21:28:00 -
[65]
Guess I'd better train up lasers and Amarr battleships if I want to enjoy this game in a month.
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