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cuarentaydos
The Graduates Morsus Mihi
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Posted - 2011.06.10 11:05:00 -
[1]
Two little things I noticed:
1) When docked in a capital ship, the Ship Fitting Interface (both on the balcony and the coffee table) only shows the four standard options of "Open Ship Hangar", "Open Cargohold", "Open Drone Bay", "Open Ship Fitting". For immersion sake, can we get options for "Open Fuel Bay", "Open Corporate Hangar" and "Open Ship Maintenance Bay" for those that apply please?
2) On TQ, the quickest way to reship is to drag the ship from the ship hangar into the main screen. The latest SISI built has this disabled, so we're required to go through the right click menu. This feels like an unnecessary inconvenience, any chance to give us drag & drop functionality back?
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Phenethylamine
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Posted - 2011.06.10 15:12:00 -
[2]
FWIW I had also gotten used to double clicking to open the cargo hold of a ship. Now there's no longer any equally easy way to open the hold, and doing so actually feels a little awkward compared to before.
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Ker'Plah
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Posted - 2011.06.10 16:51:00 -
[3]
Brought this up here No one seemed to care. Thought I was the only one who thought we should have this back.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.10 20:42:00 -
[4]
It's in my epicly long response to the latest Video Dev Blog (VDB). here
Both your questions are included in my list.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.10 22:10:00 -
[5]
I would also love a hologram version of the ships in my hangar, to cycle between them with the option to "Make Active". Simple left, right buttons can be used, and if left alone for a bit the current active ship returns to the number one slot on the hologram.
I also second this, double-click to open cargo.
Really though, clicking an in-game immersive UI only to have an ugly window cover up that UI is a little strange. You have lots of space there on the control panel, you can't use it some way? Opening windows should still be available, but it would be great if we could try to eliminate them as much as possible. Most times we just want to change ships quickly or open fittings of a ship quickly. Clicking a button that opens a window that covers over other things is a little strange.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.10 22:20:00 -
[6]
Originally by: Jim Luc
Really though, clicking an in-game immersive UI only to have an ugly window cover up that UI is a little strange. You have lots of space there on the control panel, you can't use it some way? Opening windows should still be available, but it would be great if we could try to eliminate them as much as possible. Most times we just want to change ships quickly or open fittings of a ship quickly. Clicking a button that opens a window that covers over other things is a little strange.
It's more than strange, it makes the New UI almost totally useless.... A UI that renders itself useless every time you use it, while a fully functioning UI is simultaneously available, is a UI destined to never be used (or only used once).... That is also one of the points I have been making and repeated in the epicly long response linked above.
The holographic representation of all your ships in your hanger would be cool, but might get a bit tricky for those with lots of ships.... how about the 5 most recently/commonly used ships? with their current fitting? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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MotherMoon
Huang Yinglong
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Posted - 2011.06.10 22:29:00 -
[7]
everythign should be tied to holo gram.
double click the holo gram, open cargo.
drag a ship onto the halogram, new active ship.
so on.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.10 22:30:00 -
[8]
Edited by: Salpun on 10/06/2011 22:33:10 I have my ship hanger and item hanger pinned to the station menu. Two clicks to what ever i want same as in space for most things.
I had not figured out the drag in drop functionality until everyone started complaning it was going to be gone lol
When they find a way to make a click point that is not a square or that changes with the angle you are looking at something then CQ will be out of beta.
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